SearcharxivSearch

arXiv subjects

Christo Aluckal

Publications and source records attributed to Christo Aluckal.

5 recordsLinked to original sources

Task-Conditioned Uncertainty Costmaps for Legged Locomotion

Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.

cs.RO

TERA: A Simulation Environment for Terrain Excavation Robot Autonomy

Developing excavation autonomy is challenging given the environments where excavators operate, the complexity of physical interaction and the degrees of freedom of operation of the excavator itself. Simulation is a useful tool to build parts of the autonomy without the complexity of experimentation. Traditional excavator simulators are geared towards high fidelity interactions between the joints or between the terrain but do not incorporate other challenges such as perception required for end to end autonomy. A complete simulator should be capable of supporting real time operation while providing high fidelity simulation of the excavator(s), the environment, and their interaction. In this paper we present TERA (Terrain Excavation Robot Autonomy), a simulator geared towards autonomous excavator applications based on Unity3D and AGX that provides the extensibility and scalability required to study full autonomy. It provides the ability to configure the excavator and the environment per the user requirements. We also demonstrate realistic dynamics by incorporating a time-varying model that introduces variations in the system's responses. The simulator is then evaluated with different scenarios such as track deformation, velocities on different terrains, similarity of the system with the real excavator and the overall path error to show the capabilities of the simulation.

cs.RO

PANOS: Payload-Aware Navigation in Offroad Scenarios

Nature has evolved humans to walk on different terrains by developing a detailed understanding of their physical characteristics. Similarly, legged robots need to develop their capability to walk on complex terrains with a variety of task-dependent payloads to achieve their goals. However, conventional terrain adaptation methods are susceptible to failure with varying payloads. In this work, we introduce PANOS, a weakly supervised approach that integrates proprioception and exteroception from onboard sensing to achieve a stable gait while walking by a legged robot over various terrains. Our work also provides evidence of its adaptability over varying payloads. We evaluate our method on multiple terrains and payloads using a legged robot. PANOS improves the stability up to 44% without any payload and 53% with 15 lbs payload. We also notice a reduction in the vibration cost of 20% with the payload for various terrain types when compared to state-of-the-art methods.

cs.RO

Learning Visual Information Utility with PIXER

Accurate feature detection is fundamental for various computer vision tasks, including autonomous robotics, 3D reconstruction, medical imaging, and remote sensing. Despite advancements in enhancing the robustness of visual features, no existing method measures the utility of visual information before processing by specific feature-type algorithms. To address this gap, we introduce PIXER and the concept of "Featureness," which reflects the inherent interest and reliability of visual information for robust recognition, independent of any specific feature type. Leveraging a generalization on Bayesian learning, our approach quantifies both the probability and uncertainty of a pixel's contribution to robust visual utility in a single-shot process, avoiding costly operations such as Monte Carlo sampling and permitting customizable featureness definitions adaptable to a wide range of applications. We evaluate PIXER on visual odometry with featureness selectivity, achieving an average of 31% improvement in RMSE trajectory with 49% fewer features.

cs.CV

Empir3D : A Framework for Multi-Dimensional Point Cloud Assessment

Advancements in sensors, algorithms, and compute hardware have made 3D perception feasible in real time. Current methods to compare and evaluate the quality of a 3D model, such as Chamfer, Hausdorff, and Earth-Mover's distance, are uni-dimensional and have limitations, including an inability to capture coverage, local variations in density and error, and sensitivity to outliers. In this paper, we propose an evaluation framework for point clouds (Empir3D) that consists of four metrics: resolution to quantify the ability to distinguish between individual parts in the point cloud, accuracy to measure registration error, coverage to evaluate the portion of missing data, and artifact score to characterize the presence of artifacts. Through detailed analysis, we demonstrate the complementary nature of each of these dimensions and the improvements they provide compared to the aforementioned uni-dimensional measures. Furthermore, we illustrate the utility of Empir3D by comparing our metrics with uni-dimensional metrics for two 3D perception applications (SLAM and point cloud completion). We believe that Empir3D advances our ability to reason about point clouds and helps better debug 3D perception applications by providing a richer evaluation of their performance. Our implementation of Empir3D, custom real-world datasets, evaluations on learning methods, and detailed documentation on how to integrate the pipeline will be made available upon publication.

cs.CV