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Christoffer Heckman

Publications and source records attributed to Christoffer Heckman.

At least 37 records · Page 2Linked to original sources

Restorebot: Towards an Autonomous Robotics Platform for Degraded Rangeland Restoration

Degraded rangelands undergo continual shifts in the appearance and distribution of plant life. The nature of these changes however is subtle: between seasons seedlings sprout up and some flourish while others perish, meanwhile, over multiple seasons they experience fluctuating precipitation volumes and can be grazed by livestock. The nature of these conditioning variables makes it difficult for ecologists to quantify the efficacy of intervention techniques under study. To support these observation and intervention tasks, we develop RestoreBot: a mobile robotic platform designed for gathering data in degraded rangelands for the purpose of data collection and intervention in order to support revegetation. Over the course of multiple deployments, we outline the opportunities and challenges of autonomous data collection for revegetation and the importance of further effort in this area. Specifically, we identify that localization, mapping, data association, and terrain assessment remain open problems for deployment, but that recent advances in computer vision, sensing, and autonomy offer promising prospects for autonomous revegetation.

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RMap: Millimeter-Wave Radar Mapping Through Volumetric Upsampling

Millimeter Wave Radar is being adopted as a viable alternative to lidar and radar in adverse visually degraded conditions, such as the presence of fog and dust. However, this sensor modality suffers from severe sparsity and noise under nominal conditions, which makes it difficult to use in precise applications such as mapping. This work presents a novel solution to generate accurate 3D maps from sparse radar point clouds. RMap uses a custom generative transformer architecture, UpPoinTr, which upsamples, denoises, and fills the incomplete radar maps to resemble lidar maps. We test this method on the ColoRadar dataset to demonstrate its efficacy.

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A Population-Level Analysis of Neural Dynamics in Robust Legged Robots

Recurrent neural network-based reinforcement learning systems are capable of complex motor control tasks such as locomotion and manipulation, however, much of their underlying mechanisms still remain difficult to interpret. Our aim is to leverage computational neuroscience methodologies to understanding the population-level activity of robust robot locomotion controllers. Our investigation begins by analyzing topological structure, discovering that fragile controllers have a higher number of fixed points with unstable directions, resulting in poorer balance when instructed to stand in place. Next, we analyze the forced response of the system by applying targeted neural perturbations along directions of dominant population-level activity. We find evidence that recurrent state dynamics are structured and low-dimensional during walking, which aligns with primate studies. Additionally, when recurrent states are perturbed to zero, fragile agents continue to walk, which is indicative of a stronger reliance on sensory input and weaker recurrence.

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Tell Me Where to Go: A Composable Framework for Context-Aware Embodied Robot Navigation

Humans have the remarkable ability to navigate through unfamiliar environments by solely relying on our prior knowledge and descriptions of the environment. For robots to perform the same type of navigation, they need to be able to associate natural language descriptions with their associated physical environment with a limited amount of prior knowledge. Recently, Large Language Models (LLMs) have been able to reason over billions of parameters and utilize them in multi-modal chat-based natural language responses. However, LLMs lack real-world awareness and their outputs are not always predictable. In this work, we develop NavCon, a low-bandwidth framework that solves this lack of real-world generalization by creating an intermediate layer between an LLM and a robot navigation framework in the form of Python code. Our intermediate shoehorns the vast prior knowledge inherent in an LLM model into a series of input and output API instructions that a mobile robot can understand. We evaluate our method across four different environments and command classes on a mobile robot and highlight our NavCon's ability to interpret contextual commands.

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Looking Around Corners: Generative Methods in Terrain Extension

In this paper, we provide an early look at our model for generating terrain that is occluded in the initial lidar scan or out of range of the sensor. As a proof of concept, we show that a transformer based framework is able to be overfit to predict the geometries of unobserved roads around intersections or corners. We discuss our method for generating training data, as well as a unique loss function for training our terrain extension network. The framework is tested on data from the SemanticKitti [1] dataset. Unlabeled point clouds measured from an onboard lidar are used as input data to generate predicted road points that are out of range or occluded in the original point-cloud scan. Then the input pointcloud and predicted terrain are concatenated to the terrain-extended pointcloud. We show promising qualitative results from these methods, as well as discussion for potential quantitative metrics to evaluate the overall success of our framework. Finally, we discuss improvements that can be made to the framework for successful generalization to test sets.

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Kalman Filter Auto-tuning through Enforcing Chi-Squared Normalized Error Distributions with Bayesian Optimization

The nonlinear and stochastic relationship between noise covariance parameter values and state estimator performance makes optimal filter tuning a very challenging problem. Popular optimization-based tuning approaches can easily get trapped in local minima, leading to poor noise parameter identification and suboptimal state estimation. Recently, black box techniques based on Bayesian optimization with Gaussian processes (GPBO) have been shown to overcome many of these issues, using normalized estimation error squared (NEES) and normalized innovation error (NIS) statistics to derive cost functions for Kalman filter auto-tuning. While reliable noise parameter estimates are obtained in many cases, GPBO solutions obtained with these conventional cost functions do not always converge to optimal filter noise parameters and lack robustness to parameter ambiguities in time-discretized system models. This paper addresses these issues by making two main contributions. First, we show that NIS and NEES errors are only chi-squared distributed for tuned estimators. As a result, chi-square tests are not sufficient to ensure that an estimator has been correctly tuned. We use this to extend the familiar consistency tests for NIS and NEES to penalize if the distribution is not chi-squared distributed. Second, this cost measure is applied within a Student-t processes Bayesian Optimization (TPBO) to achieve robust estimator performance for time discretized state space models. The robustness, accuracy, and reliability of our approach are illustrated on classical state estimation problems.

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Towards Decentralized Heterogeneous Multi-Robot SLAM and Target Tracking

In many robotics problems, there is a significant gain in collaborative information sharing between multiple robots, for exploration, search and rescue, tracking multiple targets, or mapping large environments. One of the key implicit assumptions when solving cooperative multi-robot problems is that all robots use the same (homogeneous) underlying algorithm. However, in practice, we want to allow collaboration between robots possessing different capabilities and that therefore must rely on heterogeneous algorithms. We present a system architecture and the supporting theory, to enable collaboration in a decentralized network of robots, where each robot relies on different estimation algorithms. To develop our approach, we focus on multi-robot simultaneous localization and mapping (SLAM) with multi-target tracking. Our theoretical framework builds on our idea of exploiting the conditional independence structure inherent to many robotics applications to separate between each robot's local inference (estimation) tasks and fuse only relevant parts of their non-equal, but overlapping probability density function (pdfs). We present a new decentralized graph-based approach to the multi-robot SLAM and tracking problem. We leverage factor graphs to split between different parts of the problem for efficient data sharing between robots in the network while enabling robots to use different local sparse landmark/dense/metric-semantic SLAM algorithms.

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BO-ICP: Initialization of Iterative Closest Point Based on Bayesian Optimization

Typical algorithms for point cloud registration such as Iterative Closest Point (ICP) require a favorable initial transform estimate between two point clouds in order to perform a successful registration. State-of-the-art methods for choosing this starting condition rely on stochastic sampling or global optimization techniques such as branch and bound. In this work, we present a new method based on Bayesian optimization for finding the critical initial ICP transform. We provide three different configurations for our method which highlights the versatility of the algorithm to both find rapid results and refine them in situations where more runtime is available such as offline map building. Experiments are run on popular data sets and we show that our approach outperforms state-of-the-art methods when given similar computation time. Furthermore, it is compatible with other improvements to ICP, as it focuses solely on the selection of an initial transform, a starting point for all ICP-based methods.

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Flexible Supervised Autonomy for Exploration in Subterranean Environments

While the capabilities of autonomous systems have been steadily improving in recent years, these systems still struggle to rapidly explore previously unknown environments without the aid of GPS-assisted navigation. The DARPA Subterranean (SubT) Challenge aimed to fast track the development of autonomous exploration systems by evaluating their performance in real-world underground search-and-rescue scenarios. Subterranean environments present a plethora of challenges for robotic systems, such as limited communications, complex topology, visually-degraded sensing, and harsh terrain. The presented solution enables long-term autonomy with minimal human supervision by combining a powerful and independent single-agent autonomy stack, with higher level mission management operating over a flexible mesh network. The autonomy suite deployed on quadruped and wheeled robots was fully independent, freeing the human supervision to loosely supervise the mission and make high-impact strategic decisions. We also discuss lessons learned from fielding our system at the SubT Final Event, relating to vehicle versatility, system adaptability, and re-configurable communications.

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Present and Future of SLAM in Extreme Underground Environments

This paper reports on the state of the art in underground SLAM by discussing different SLAM strategies and results across six teams that participated in the three-year-long SubT competition. In particular, the paper has four main goals. First, we review the algorithms, architectures, and systems adopted by the teams; particular emphasis is put on lidar-centric SLAM solutions (the go-to approach for virtually all teams in the competition), heterogeneous multi-robot operation (including both aerial and ground robots), and real-world underground operation (from the presence of obscurants to the need to handle tight computational constraints). We do not shy away from discussing the dirty details behind the different SubT SLAM systems, which are often omitted from technical papers. Second, we discuss the maturity of the field by highlighting what is possible with the current SLAM systems and what we believe is within reach with some good systems engineering. Third, we outline what we believe are fundamental open problems, that are likely to require further research to break through. Finally, we provide a list of open-source SLAM implementations and datasets that have been produced during the SubT challenge and related efforts, and constitute a useful resource for researchers and practitioners.

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Multi-Agent Autonomy: Advancements and Challenges in Subterranean Exploration

Artificial intelligence has undergone immense growth and maturation in recent years, though autonomous systems have traditionally struggled when fielded in diverse and previously unknown environments. DARPA is seeking to change that with the Subterranean Challenge, by providing roboticists the opportunity to support civilian and military first responders in complex and high-risk underground scenarios. The subterranean domain presents a handful of challenges, such as limited communication, diverse topology and terrain, and degraded sensing. Team MARBLE proposes a solution for autonomous exploration of unknown subterranean environments in which coordinated agents search for artifacts of interest. The team presents two navigation algorithms in the form of a metric-topological graph-based planner and a continuous frontier-based planner. To facilitate multi-agent coordination, agents share and merge new map information and candidate goal-points. Agents deploy communication beacons at different points in the environment, extending the range at which maps and other information can be shared. Onboard autonomy reduces the load on human supervisors, allowing agents to detect and localize artifacts and explore autonomously outside established communication networks. Given the scale, complexity, and tempo of this challenge, a range of lessons were learned, most importantly, that frequent and comprehensive field testing in representative environments is key to rapidly refining system performance.

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Time Dependence in Kalman Filter Tuning

In this paper, we propose an approach to address the problems with ambiguity in tuning the process and observation noises for a discrete-time linear Kalman filter. Conventional approaches to tuning (e.g. using normalized estimation error squared and covariance minimization) compute empirical measures of filter performance and the parameter are selected manually or selected using some kind of optimization algorithm to maximize these measures of performance. However, there are two challenges with this approach. First, in theory, many of these measures do not guarantee a unique solution due to observability issues. Second, in practice, empirically computed statistical quantities can be very noisy due to a finite number of samples. We propose a method to overcome these limitations. Our method has two main parts to it. The first is to ensure that the tuning problem has a single unique solution. We achieve this by simultaneously tuning the filter over multiple different prediction intervals. Although this yields a unique solution, practical issues (such as sampling noise) mean that it cannot be directly applied. Therefore, we use Bayesian Optimization. This technique handles noisy data and the local minima that it introduces.

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ColoRadar: The Direct 3D Millimeter Wave Radar Dataset

Millimeter wave radar is becoming increasingly popular as a sensing modality for robotic mapping and state estimation. However, there are very few publicly available datasets that include dense, high-resolution millimeter wave radar scans and there are none focused on 3D odometry and mapping. In this paper we present a solution to that problem. The ColoRadar dataset includes 3 different forms of dense, high-resolution radar data from 2 FMCW radar sensors as well as 3D lidar, IMU, and highly accurate groundtruth for the sensor rig's pose over approximately 2 hours of data collection in highly diverse 3D environments.

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Unsupervised Metric Relocalization Using Transform Consistency Loss

Training networks to perform metric relocalization traditionally requires accurate image correspondences. In practice, these are obtained by restricting domain coverage, employing additional sensors, or capturing large multi-view datasets. We instead propose a self-supervised solution, which exploits a key insight: localizing a query image within a map should yield the same absolute pose, regardless of the reference image used for registration. Guided by this intuition, we derive a novel transform consistency loss. Using this loss function, we train a deep neural network to infer dense feature and saliency maps to perform robust metric relocalization in dynamic environments. We evaluate our framework on synthetic and real-world data, showing our approach outperforms other supervised methods when a limited amount of ground-truth information is available.

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Cooperative Control of Mobile Robots with Stackelberg Learning

Multi-robot cooperation requires agents to make decisions that are consistent with the shared goal without disregarding action-specific preferences that might arise from asymmetry in capabilities and individual objectives. To accomplish this goal, we propose a method named SLiCC: Stackelberg Learning in Cooperative Control. SLiCC models the problem as a partially observable stochastic game composed of Stackelberg bimatrix games, and uses deep reinforcement learning to obtain the payoff matrices associated with these games. Appropriate cooperative actions are then selected with the derived Stackelberg equilibria. Using a bi-robot cooperative object transportation problem, we validate the performance of SLiCC against centralized multi-agent Q-learning and demonstrate that SLiCC achieves better combined utility.

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Better Together: Online Probabilistic Clique Change Detection in 3D Landmark-Based Maps

Many modern simultaneous localization and mapping (SLAM) techniques rely on sparse landmark-based maps due to their real-time performance. However, these techniques frequently assert that these landmarks are fixed in position over time, known as the static-world assumption. This is rarely, if ever, the case in most real-world environments. Even worse, over long deployments, robots are bound to observe traditionally static landmarks change, for example when an autonomous vehicle encounters a construction zone. This work addresses this challenge, accounting for changes in complex three-dimensional environments with the creation of a probabilistic filter that operates on the features that give rise to landmarks. To accomplish this, landmarks are clustered into cliques and a filter is developed to estimate their persistence jointly among observations of the landmarks in a clique. This filter uses estimated spatial-temporal priors of geometric objects, allowing for dynamic and semi-static objects to be removed from a formally static map. The proposed algorithm is validated in a 3D simulated environment.

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Formalizing and Guaranteeing* Human-Robot Interaction

Robot capabilities are maturing across domains, from self-driving cars, to bipeds and drones. As a result, robots will soon no longer be confined to safety-controlled industrial settings; instead, they will directly interact with the general public. The growing field of Human-Robot Interaction (HRI) studies various aspects of this scenario - from social norms to joint action to human-robot teams and more. Researchers in HRI have made great strides in developing models, methods, and algorithms for robots acting with and around humans, but these "computational HRI" models and algorithms generally do not come with formal guarantees and constraints on their operation. To enable human-interactive robots to move from the lab to real-world deployments, we must address this gap. This article provides an overview of verification, validation and synthesis techniques used to create demonstrably trustworthy systems, describes several HRI domains that could benefit from such techniques, and provides a roadmap for the challenges and the research needed to create formalized and guaranteed human-robot interaction.

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Distributed Reinforcement Learning for Cooperative Multi-Robot Object Manipulation

We consider solving a cooperative multi-robot object manipulation task using reinforcement learning (RL). We propose two distributed multi-agent RL approaches: distributed approximate RL (DA-RL), where each agent applies Q-learning with individual reward functions; and game-theoretic RL (GT-RL), where the agents update their Q-values based on the Nash equilibrium of a bimatrix Q-value game. We validate the proposed approaches in the setting of cooperative object manipulation with two simulated robot arms. Although we focus on a small system of two agents in this paper, both DA-RL and GT-RL apply to general multi-agent systems, and are expected to scale well to large systems.

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