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Christoforos Mavrogiannis

Publications and source records attributed to Christoforos Mavrogiannis.

At least 19 recordsLinked to original sources

Rethinking Legibility in Social Robot Hallway Navigation: Impact of Intent Representation and Human Distraction

We focus on legible robot motion generation in social navigation settings. Legibility in human-robot interaction (HRI) is often described as the property of robot motion that enables an observer to confidently infer the robot's intent. While mature frameworks exist for generating legible motion in front of static observers, social robot navigation presents a new challenge: the robot must clearly convey its intent while ensuring human safety in dynamic pedestrian environments where human attention is often divided. With the goal of enabling robots to generate legible motion in dynamic and constrained spaces, we investigate how the choice of representation and the level of human attention shape navigation performance and human impressions. Focusing on the ubiquitous and demanding scenario of hallway navigation, we conduct two controlled user studies involving alternative legibility formulations implemented within a shared model predictive control framework. Study 1 (N = 45) investigates the role of intent representation, showing that passing-side legibility, particularly when adaptively updated, leads to smoother human motion and is perceived as more competent and less mentally and physically demanding than destination-based and non-legible baselines. Study 2 (N = 45) examines the effect of pedestrian attention, demonstrating that legible motion allows for smooth human motion even under distraction, even if this is not consistently reflected in subjective ratings. Together, these findings suggest that effective legible motion in social robot navigation benefits from interaction-level intent representations that support coordination, with some effects persisting even when human attention is divided. Code is available at https://github.com/fluentrobotics/Legible_MPPI.

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MultiPush: Learning to Rearrange with Teams of Car-Like Pushers

We focus on the problem of rearranging multiple objects within a constrained workspace via pushing using a team of car-like robots. While the use of multiple robots offers the potential for more efficient execution, the need for conflict resolution and the kinematic constraints arising from physics, robot design, and the workspace boundary make this problem especially challenging. Our key insight is that by exploiting the structure introduced by the car-like kinematics of the domain, we could relax the problem into an ordered assignment of Dubins curves to robots. To this end, we introduce MultiPush, a reinforcement-learning based framework that jointly determines an efficient schedule of pushing tasks and their allocation to available robots by leveraging a constraint-aware traversability graph. Across extensive simulated trials with up to 14 objects and teams of two to four robots, MultiPush reduces the makespan by up to 16% compared to the baselines while requiring up to 2.9 times faster planning time. We demonstrate MultiPush on a real-world scenario involving the rearrangement of 12 objects by two and three robots (1/10-scale racecars) in a constrained space.

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Learning from Humans for Proactive Assistance in Human-Robot Collaborative Transport

We focus on human-robot collaborative transport, a challenging task of broad relevance spanning logistics, manufacturing, and the home, in which a user and a robot work together to relocate a large or heavy object. To act as an effective partner, the robot should reduce the user's effort by contributing to efficient relocation of the object while remaining physically responsive to them. Prior work often addresses these capabilities separately, producing robots that may move the object efficiently but resist user input, or accommodate the user but depend on continuous guidance. Our key insight is that obstacle-constrained collaborative transport requires integrating predictions of human collaborative behavior with compliant robot control. To this end, we introduce PROACT, a framework for human-robot collaborative transport that incorporates anticipation into compliant whole-body control through a learned model of human collaborative behavior. Trained on a large-scale, real-world dataset of dyadic human transport demonstrations, our transformer architecture distills collaborative behavior into predictions of future object motion. Across 108 real-world trials with a 9-DoF mobile manipulator, PROACT reduces mean interaction work by 59.2\% and 20.4\%, and mean completion time by 12.9\% and 6.9\%, relative to compliance-only and MPC baselines, respectively. Footage from our experiments can be found at https://youtu.be/qAGvQfVPjbk.

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ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.

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Bi3: A Biplatform, Bicultural, Biperson Dataset for Social Robot Navigation

We contribute Bi3, a dataset of social robot navigation among groups of people in a constrained lab space. Compared to prior data collection efforts for social robot navigation, our dataset is unique in that it features: an original experiment design giving rise to close navigation encounters between two humans and a robot; five different navigation algorithms; two different robot platforms; a diverse participant pool of 74 people recruited from two sites in the USA and France; multimodal data streams including 10.5 hours of human and robot ground-truth motion tracks, RGB video, and user impressions over robot performance. Our analysis of the collected dataset through metrics like interaction density and human velocity suggests that Bi3 represents a benchmark of unique diversity and modeling complexity. Bi3 contributes towards understanding how humans and robots can productively mesh their activities in constrained environments, and can be a resource for training models of human motion prediction and robot control policies for navigation in densely crowded spaces.

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ReloPush-BOSS: Optimization-guided Nonmonotone Rearrangement Planning for a Car-like Robot Pusher

We focus on multi-object rearrangement planning in densely cluttered environments using a car-like robot pusher. The combination of kinematic, geometric and physics constraints underlying this domain results in challenging nonmonotone problem instances which demand breaking each manipulation action into multiple parts to achieve a desired object rearrangement. Prior work tackles such instances by planning prerelocations, temporary object displacements that enable constraint satisfaction, but deciding where to prerelocate remains difficult due to local minima leading to infeasible or high-cost paths. Our key insight is that these minima can be avoided by steering a prerelocation optimization toward low-cost regions informed by Dubins path classification. These optimized prerelocations are integrated into an object traversability graph that encodes kinematic, geometric, and pushing constraints. Searching this graph in a depth-first fashion results in efficient, feasible rearrangement sequences. Across a series of densely cluttered scenarios with up to 13 objects, our framework, ReloPush-BOSS, exhibits consistently highest success rates and shortest pushing paths compared to state-of-the-art baselines. Hardware experiments on a 1/10 car-like pusher demonstrate the robustness of our approach. Code and footage from our experiments can be found at: https://fluentrobotics.com/relopushboss.

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How Human Motion Prediction Quality Shapes Social Robot Navigation Performance in Constrained Spaces

Motivated by the vision of integrating mobile robots closer to humans in warehouses, hospitals, manufacturing plants, and the home, we focus on robot navigation in dynamic and spatially constrained environments. Ensuring human safety, comfort, and efficiency in such settings requires that robots are endowed with a model of how humans move around them. Human motion prediction around robots is especially challenging due to the stochasticity of human behavior, differences in user preferences, and data scarcity. In this work, we perform a methodical investigation of the effects of human motion prediction quality on robot navigation performance, as well as human productivity and impressions. We design a scenario involving robot navigation among two human subjects in a constrained workspace and instantiate it in a user study ($N=80$) involving two different robot platforms, conducted across two sites from different world regions. Key findings include evidence that: 1) the widely adopted average displacement error is not a reliable predictor of robot navigation performance and human impressions; 2) the common assumption of human cooperation breaks down in constrained environments, with users often not reciprocating robot cooperation, and causing performance degradations; 3) more efficient robot navigation often comes at the expense of human efficiency and comfort.

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ReloPush: Multi-object Rearrangement in Confined Spaces with a Nonholonomic Mobile Robot Pusher

We focus on push-based multi-object rearrangement planning using a nonholonomically constrained mobile robot. The simultaneous geometric, kinematic, and physics constraints make this problem especially challenging. Prior work on rearrangement planning often relaxes some of these constraints by assuming dexterous hardware, prehensile manipulation, or sparsely occupied workspaces. Our key insight is that by capturing these constraints into a unified representation, we could empower a constrained robot to tackle difficult problem instances by modifying the environment in its favor. To this end, we introduce a Push-Traversability graph, whose vertices represent poses that the robot can push objects from, and edges represent optimal, kinematically feasible, and stable transitions between them. Based on this graph, we develop ReloPush, a graph-based planning framework that takes as input a complex multi-object rearrangement task and breaks it down into a sequence of single-object pushing tasks. We evaluate ReloPush across a series of challenging scenarios, involving the rearrangement of densely cluttered workspaces with up to nine objects, using a 1/10-scale robot racecar. ReloPush exhibits orders of magnitude faster runtimes and significantly more robust execution in the real world, evidenced in lower execution times and fewer losses of object contact, compared to two baselines lacking our proposed graph structure.

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Implicit Communication in Human-Robot Collaborative Transport

We focus on human-robot collaborative transport, in which a robot and a user collaboratively move an object to a goal pose. In the absence of explicit communication, this problem is challenging because it demands tight implicit coordination between two heterogeneous agents, who have very different sensing, actuation, and reasoning capabilities. Our key insight is that the two agents can coordinate fluently by encoding subtle, communicative signals into actions that affect the state of the transported object. To this end, we design an inference mechanism that probabilistically maps observations of joint actions executed by the two agents to a set of joint strategies of workspace traversal. Based on this mechanism, we define a cost representing the human's uncertainty over the unfolding traversal strategy and introduce it into a model predictive controller that balances between uncertainty minimization and efficiency maximization. We deploy our framework on a mobile manipulator (Hello Robot Stretch) and evaluate it in a within-subjects lab study (N=24). We show that our framework enables greater team performance and empowers the robot to be perceived as a significantly more fluent and competent partner compared to baselines lacking a communicative mechanism.

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Characterizing the Complexity of Social Robot Navigation Scenarios

Social robot navigation algorithms are often demonstrated in overly simplified scenarios, prohibiting the extraction of practical insights about their relevance to real-world domains. Our key insight is that an understanding of the inherent complexity of a social robot navigation scenario could help characterize the limitations of existing navigation algorithms and provide actionable directions for improvement. Through an exploration of recent literature, we identify a series of factors contributing to the complexity of a scenario, disambiguating between contextual and robot-related ones. We then conduct a simulation study investigating how manipulations of contextual factors impact the performance of a variety of navigation algorithms. We find that dense and narrow environments correlate most strongly with performance drops, while the heterogeneity of agent policies and directionality of interactions have a less pronounced effect. Our findings motivate a shift towards developing and testing algorithms under higher-complexity settings.

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Demonstrating HOUND: A Low-cost Research Platform for High-speed Off-road Underactuated Nonholonomic Driving

Off-road autonomy, crucial for applications such as search-and-rescue, agriculture, and planetary exploration, poses unique problems due to challenging terrains, as well as due to the risk involved in testing or deploying such systems. Accessible platforms have the potential to widen the field to a broader set of researchers and students. Existing efforts in making on-road autonomy more accessible have seen success, yet aggressive off-road autonomy remains underserved. We seek to fill this gap by introducing HOUND, a 1/10th-scale, inexpensive, off-road autonomous car platform that can handle challenging outdoor terrains at high speeds. To aid development speed, we integrate HOUND with BeamNG, a state-of-the-art driving simulator to enable both software in the loop as well as hardware in the loop testing. To reduce the extent of ruggedization required, and thus cost, we integrate a rollover prevention system as a safety feature into the platform. Real-world trials over 50 kilometers demonstrate the platform's longevity and effectiveness over varied terrains and speeds. Build instructions, datasets, and code disseminated via: https://sites.google.com/view/prl-hound/home

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ROB 204: Introduction to Human-Robot Systems at the University of Michigan, Ann Arbor

The University of Michigan Robotics program focuses on the study of embodied intelligence that must sense, reason, act, and work with people to improve quality of life and productivity equitably across society. ROB 204, part of the core curriculum towards the undergraduate degree in Robotics, introduces students to topics that enable conceptually designing a robotic system to address users' needs from a sociotechnical context. Students are introduced to human-robot interaction (HRI) concepts and the process for socially-engaged design with a Learn-Reinforce-Integrate approach. In this paper, we discuss the course topics and our teaching methodology, and provide recommendations for delivering this material. Overall, students leave the course with a new understanding and appreciation for how human capabilities can inform requirements for a robotics system, how humans can interact with a robot, and how to assess the usability of robotic systems.

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Cook2LTL: Translating Cooking Recipes to LTL Formulae using Large Language Models

Cooking recipes are challenging to translate to robot plans as they feature rich linguistic complexity, temporally-extended interconnected tasks, and an almost infinite space of possible actions. Our key insight is that combining a source of cooking domain knowledge with a formalism that captures the temporal richness of cooking recipes could enable the extraction of unambiguous, robot-executable plans. In this work, we use Linear Temporal Logic (LTL) as a formal language expressive enough to model the temporal nature of cooking recipes. Leveraging a pretrained Large Language Model (LLM), we present Cook2LTL, a system that translates instruction steps from an arbitrary cooking recipe found on the internet to a set of LTL formulae, grounding high-level cooking actions to a set of primitive actions that are executable by a manipulator in a kitchen environment. Cook2LTL makes use of a caching scheme that dynamically builds a queryable action library at runtime. We instantiate Cook2LTL in a realistic simulation environment (AI2-THOR), and evaluate its performance across a series of cooking recipes. We demonstrate that our system significantly decreases LLM API calls (-51%), latency (-59%), and cost (-42%) compared to a baseline that queries the LLM for every newly encountered action at runtime.

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MuSHR: A Low-Cost, Open-Source Robotic Racecar for Education and Research

We present MuSHR, the Multi-agent System for non-Holonomic Racing. MuSHR is a low-cost, open-source robotic racecar platform for education and research, developed by the Personal Robotics Lab in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. MuSHR aspires to contribute towards democratizing the field of robotics as a low-cost platform that can be built and deployed by following detailed, open documentation and do-it-yourself tutorials. A set of demos and lab assignments developed for the Mobile Robots course at the University of Washington provide guided, hands-on experience with the platform, and milestones for further development. MuSHR is a valuable asset for academic research labs, robotics instructors, and robotics enthusiasts.

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Optical Proximity Sensing for Pose Estimation During In-Hand Manipulation

During in-hand manipulation, robots must be able to continuously estimate the pose of the object in order to generate appropriate control actions. The performance of algorithms for pose estimation hinges on the robot's sensors being able to detect discriminative geometric object features, but previous sensing modalities are unable to make such measurements robustly. The robot's fingers can occlude the view of environment- or robot-mounted image sensors, and tactile sensors can only measure at the local areas of contact. Motivated by fingertip-embedded proximity sensors' robustness to occlusion and ability to measure beyond the local areas of contact, we present the first evaluation of proximity sensor based pose estimation for in-hand manipulation. We develop a novel two-fingered hand with fingertip-embedded optical time-of-flight proximity sensors as a testbed for pose estimation during planar in-hand manipulation. Here, the in-hand manipulation task consists of the robot moving a cylindrical object from one end of its workspace to the other. We demonstrate, with statistical significance, that proximity-sensor based pose estimation via particle filtering during in-hand manipulation: a) exhibits 50% lower average pose error than a tactile-sensor based baseline; b) empowers a model predictive controller to achieve 30% lower final positioning error compared to when using tactile-sensor based pose estimates.

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Electrostatic Brakes Enable Individual Joint Control of Underactuated, Highly Articulated Robots

Highly articulated organisms serve as blueprints for incredibly dexterous mechanisms, but building similarly capable robotic counterparts has been hindered by the difficulties of developing electromechanical actuators with both the high strength and compactness of biological muscle. We develop a stackable electrostatic brake that has comparable specific tension and weight to that of muscles and integrate it into a robotic joint. Compared to electromechanical motors, our brake-equipped joint is four times lighter and one thousand times more power efficient while exerting similar holding torques. Our joint design enables a ten degree-of-freedom robot equipped with only one motor to manipulate multiple objects simultaneously. We also show that the use of brakes allows a two-fingered robot to perform in-hand re-positioning of an object 45% more quickly and with 53% lower positioning error than without brakes. Relative to fully actuated robots, our findings suggest that robots equipped with such electrostatic brakes will have lower weight, volume, and power consumption yet retain the ability to reach arbitrary joint configurations.

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From Crowd Motion Prediction to Robot Navigation in Crowds

We focus on robot navigation in crowded environments. To navigate safely and efficiently within crowds, robots need models for crowd motion prediction. Building such models is hard due to the high dimensionality of multiagent domains and the challenge of collecting or simulating interaction-rich crowd-robot demonstrations. While there has been important progress on models for offline pedestrian motion forecasting, transferring their performance on real robots is nontrivial due to close interaction settings and novelty effects on users. In this paper, we investigate the utility of a recent state-of-the-art motion prediction model (S-GAN) for crowd navigation tasks. We incorporate this model into a model predictive controller (MPC) and deploy it on a self-balancing robot which we subject to a diverse range of crowd behaviors in the lab. We demonstrate that while S-GAN motion prediction accuracy transfers to the real world, its value is not reflected on navigation performance, measured with respect to safety and efficiency; in fact, the MPC performs indistinguishably even when using a simple constant-velocity prediction model, suggesting that substantial model improvements might be needed to yield significant gains for crowd navigation tasks. Footage from our experiments can be found at https://youtu.be/mzFiXg8KsZ0.

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PuSHR: A Multirobot System for Nonprehensile Rearrangement

We focus on the problem of rearranging a set of objects with a team of car-like robot pushers built using off-the-shelf components. Maintaining control of pushed objects while avoiding collisions in a tight space demands highly coordinated motion that is challenging to execute on constrained hardware. Centralized replanning approaches become intractable even for small-sized problems whereas decentralized approaches often get stuck in deadlocks. Our key insight is that by carefully assigning pushing tasks to robots, we could reduce the complexity of the rearrangement task, enabling robust performance via scalable decentralized control. Based on this insight, we built PuSHR, a system that optimally assigns pushing tasks and trajectories to robots offline, and performs trajectory tracking via decentralized control online. Through an ablation study in simulation, we demonstrate that PuSHR dominates baselines ranging from purely decentralized to fully decentralized in terms of success rate and time efficiency across challenging tasks with up to 4 robots. Hardware experiments demonstrate the transfer of our system to the real world and highlight its robustness to model inaccuracies. Our code can be found at https://github.com/prl-mushr/pushr, and videos from our experiments at https://youtu.be/DIWmZerF_O8.

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