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Christoph Dürr

Publications and source records attributed to Christoph Dürr.

At least 19 recordsLinked to original sources

The Pareto Frontier of Randomized Learning-Augmented Online Bidding

Online bidding is a classical problem in online decision-making, with applications in resource allocation, hierarchical clustering, and the analysis of approximation algorithms. We study its randomized learning-augmented variant, where an online algorithm generates a sequence of random bids while leveraging predictions from an oracle. We provide analytical upper and lower bounds on the optimal consistency $C$ as a function of the robustness $R$, which match when $R \geq 2.885$, effectively closing the gap left by previous work. The key technical ingredient is the notion of a bidding function, a novel abstraction that provides a unified framework for the design and analysis of randomized bidding strategies. We complement our theoretical results with an experimental application of randomized bidding to the incremental median problem, demonstrating the applicability of our algorithm in practical clustering settings.

cs.DS↗

Two Complexity Results on Spanning-Tree Congestion Problems

In the spanning-tree congestion problem ($\mathsf{STC}$), we are given a graph $G$, and the objective is to compute a spanning tree of $G$ that minimizes the maximum edge congestion. While $\mathsf{STC}$ is known to be $\mathbb{NP}$-hard, even for some restricted graph classes, several key questions regarding its computational complexity remain open, and we address some of these in our paper. (i) For graphs of degree at most $Δ$, it is known that $\mathsf{STC}$ is $\mathbb{NP}$-hard when $Δ\ge 8$. We provide a complete resolution of this variant, by showing that $\mathsf{STC}$ remains $\mathbb{NP}$-hard for each degree bound $Δ\ge 3$. (ii) In the decision version of $\mathsf{STC}$, given an integer $K$, the goal is to determine whether the congestion of $G$ is at most $K$. We prove that this variant is polynomial-time solvable for $K$-edge-connected graphs.

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Decision-Theoretic Approaches for Improved Learning-Augmented Algorithms

We initiate the systematic study of decision-theoretic metrics in the design and analysis of algorithms with machine-learned predictions. We introduce approaches based on both deterministic measures such as distance-based evaluation, that help us quantify how close the algorithm is to an ideal solution, and stochastic measures that balance the trade-off between the algorithm's performance and the risk associated with the imperfect oracle. These approaches allow us to quantify the algorithm's performance across the full spectrum of the prediction error, and thus choose the best algorithm within an entire class of otherwise incomparable ones. We apply our framework to three well-known problems from online decision making, namely ski-rental, one-max search, and contract scheduling.

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Cascading CMA-ES Instances for Generating Input-diverse Solution Batches

Rather than obtaining a single good solution for a given optimization problem, users often seek alternative design choices, because the best-found solution may perform poorly with respect to additional objectives or constraints that are difficult to capture into the modeling process. Aiming for batches of diverse solutions of high quality is often desirable, as it provides flexibility to accommodate post-hoc user preferences. At the same time, it is crucial that the quality of the best solution found is not compromised. One particular problem setting balancing high quality and diversity is fixing the required minimum distance between solutions while simultaneously obtaining the best possible fitness. Recent work by Santoni et al. [arXiv 2024] revealed that this setting is not well addressed by state-of-the-art algorithms, performing in par or worse than pure random sampling. Driven by this important limitation, we propose a new approach, where parallel runs of the covariance matrix adaptation evolution strategy (CMA-ES) inherit tabu regions in a cascading fashion. We empirically demonstrate that our CMA-ES-Diversity Search (CMA-ES-DS) algorithm generates trajectories that allow to extract high-quality solution batches that respect a given minimum distance requirement, clearly outperforming those obtained from off-the-shelf random sampling, multi-modal optimization algorithms, and standard CMA-ES.

cs.NE↗

Scenario-Based Robust Optimization of Tree Structures

We initiate the study of tree structures in the context of scenario-based robust optimization. Specifically, we study Binary Search Trees (BSTs) and Huffman coding, two fundamental techniques for efficiently managing and encoding data based on a known set of frequencies of keys. Given $k$ different scenarios, each defined by a distinct frequency distribution over the keys, our objective is to compute a single tree of best-possible performance, relative to any scenario. We consider, as performance metrics, the competitive ratio, which compares multiplicatively the cost of the solution to the tree of least cost among all scenarios, as well as the regret, which induces a similar, but additive comparison. For BSTs, we show that the problem is NP-hard across both metrics. We also show how to obtain a tree of competitive ratio $\lceil \log_2(k+1) \rceil$, and we prove that this ratio is optimal. For Huffman Trees, we show that the problem is, likewise, NP-hard across both metrics; we also give an algorithm of regret $\lceil \log_2 k \rceil$, which we show is near-optimal, by proving a lower bound of $\lfloor \log_2 k \rfloor$. Last, we give a polynomial-time algorithm for computing Pareto-optimal BSTs with respect to their regret, assuming scenarios defined by uniform distributions over the keys. This setting captures, in particular, the first study of fairness in the context of data structures. We provide an experimental evaluation of all algorithms. To this end, we also provide mixed integer linear program formulation for computing optimal trees.

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Overcoming Brittleness in Pareto-Optimal Learning-Augmented Algorithms

The study of online algorithms with machine-learned predictions has gained considerable prominence in recent years. One of the common objectives in the design and analysis of such algorithms is to attain (Pareto) optimal tradeoffs between the consistency of the algorithm, i.e., its performance assuming perfect predictions, and its robustness, i.e., the performance of the algorithm under adversarial predictions. In this work, we demonstrate that this optimization criterion can be extremely brittle, in that the performance of Pareto-optimal algorithms may degrade dramatically even in the presence of imperceptive prediction error. To remedy this drawback, we propose a new framework in which the smoothness in the performance of the algorithm is enforced by means of a user-specified profile. This allows us to regulate the performance of the algorithm as a function of the prediction error, while simultaneously maintaining the analytical notion of consistency/robustness tradeoffs, adapted to the profile setting. We apply this new approach to a well-studied online problem, namely the one-way trading problem. For this problem, we further address another limitation of the state-of-the-art Pareto-optimal algorithms, namely the fact that they are tailored to worst-case, and extremely pessimistic inputs. We propose a new Pareto-optimal algorithm that leverages any deviation from the worst-case input to its benefit, and introduce a new metric that allows us to compare any two Pareto-optimal algorithms via a dominance relation.

cs.LG↗

Randomized Binary and Tree Search under Pressure

We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in $O(\log n)$ queries in the worst case, where $n$ is the number of nodes. In situations with limited budget or time, we might only be able to perform a few queries, possibly sub-logarithmic many. In this case, it is impossible to guarantee that the target will be found regardless of its position. Our main result is the construction of a randomized strategy that maximizes the minimum (over the target position) probability of finding the target. Such a strategy provides a natural solution where there is no apriori (stochastic) information of the target's position. As with regular binary search, we can find and run the strategy in $O(\log n)$ time (and using only $O(\log n)$ random bits). Our construction is obtained by reinterpreting the problem as a two-player (\textit{seeker} and \textit{hider}) zero-sum game and exploiting an underlying number theoretical structure. Furthermore, we generalize the setting to study a search game on trees. In this case, a query returns the edge's endpoint closest to the target. Again, when the number of queries is bounded by some given $k$, we quantify a \emph{the-less-queries-the-better} approach by defining a seeker's profit $p$ depending on the number of queries needed to locate the hider. For the linear programming formulation of the corresponding zero-sum game, we show that computing the best response for the hider (i.e., the separation problem of the underlying dual LP) can be done in time $O(n^2 2^{2k})$, where $n$ is the size of the tree. This result allows to compute a Nash equilibrium in polynomial time whenever $k=O(\log n)$. In contrast, computing the best response for the hider is NP-hard.

cs.DS↗

Set Selection with Uncertain Weights: Non-Adaptive Queries and Thresholds

We study set selection problems where the weights are uncertain. Instead of its exact weight, only an uncertainty interval containing its true weight is available for each element. In some cases, some solutions are universally optimal; i.e., they are optimal for every weight that lies within the uncertainty intervals. However, it may be that no universal optimal solution exists, unless we are revealed additional information on the precise values of some elements. In the minimum cost admissible query problem, we are tasked to (non-adaptively) find a minimum-cost subset of elements that, no matter how they are revealed, guarantee the existence of a universally optimal solution. We introduce thresholds under uncertainty to analyze problems of minimum cost admissible queries. Roughly speaking, for every element e, there is a threshold for its weight, below which e is included in all optimal solutions and a second threshold above which e is excluded from all optimal solutions. We show that computing thresholds and finding minimum cost admissible queries are essentially equivalent problems. Thus, the analysis of the minimum admissible query problem reduces to the problem of computing thresholds. We provide efficient algorithms for computing thresholds in the settings of minimum spanning trees, matroids, and matchings in trees; and NP-hardness results in the settings of s-t shortest paths and bipartite matching. By making use of the equivalence between the two problems these results translate into efficient algorithms for minimum cost admissible queries in the settings of minimum spanning trees, matroids, and matchings in trees; and NP-hardness results in the settings of s-t shortest paths and bipartite matching.

cs.DS↗

Contract Scheduling with Distributional and Multiple Advice

Contract scheduling is a widely studied framework for designing real-time systems with interruptible capabilities. Previous work has showed that a prediction on the interruption time can help improve the performance of contract-based systems, however it has relied on a single prediction that is provided by a deterministic oracle. In this work, we introduce and study more general and realistic learning-augmented settings in which the prediction is in the form of a probability distribution, or it is given as a set of multiple possible interruption times. For both prediction settings, we design and analyze schedules which perform optimally if the prediction is accurate, while simultaneously guaranteeing the best worst-case performance if the prediction is adversarial. We also provide evidence that the resulting system is robust to prediction errors in the distributional setting. Last, we present an experimental evaluation that confirms the theoretical findings, and illustrates the performance improvements that can be attained in practice.

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Online Computation with Untrusted Advice

We study a generalization of the advice complexity model of online computation in which the advice is provided by an untrusted source. Our objective is to quantify the impact of untrusted advice so as to design and analyze online algorithms that are robust if the advice is adversarial, and efficient is the advice is foolproof. We focus on four well-studied online problems, namely ski rental, online bidding, bin packing and list update. For ski rental and online bidding, we show how to obtain algorithms that are Pareto-optimal with respect to the competitive ratios achieved, whereas for bin packing and list update, we give online algorithms with worst-case tradeoffs in their competitiveness, depending on whether the advice is trusted or adversarial. More importantly, we demonstrate how to prove lower bounds, within this model, on the tradeoff between the number of advice bits and the competitiveness of any online algorithm.

cs.DS↗

On price-induced minmax matchings

We study a natural combinatorial pricing problem for sequentially arriving buyers with equal budgets. Each buyer is interested in exactly one pair of items and purchases this pair if and only if, upon arrival, both items are still available and the sum of the item prices does not exceed the budget. The goal of the seller is to set prices to the items such that the number of transactions is maximized when buyers arrive in adversarial order. Formally, we are given an undirected graph where vertices represent items and edges represent buyers. Once prices are set to the vertices, edges with a total price exceeding the buyers' budgets are evicted. Any arrival order of the buyers leads to a set of transactions that forms a maximal matching in this subgraph, and an adversarial arrival order results in a minimum maximal matching. In order to measure the performance of a pricing strategy, we compare the size of such a matching to the size of a maximum matching in the original graph. It was shown by Correa et al. [IPCO 2022] that the best ratio any pricing strategy can guarantee lies within $[1/2, 2/3]$. Our contribution to the problem is two-fold: First, we provide several characterizations of subgraphs that may result from pricing schemes. Second, building upon these, we show an improved upper bound of $3/5$ and a lower bound of $1/2 + 2/n$, where $n$ is the number of items.

cs.GT↗

Orienting (hyper)graphs under explorable stochastic uncertainty

Given a hypergraph with uncertain node weights following known probability distributions, we study the problem of querying as few nodes as possible until the identity of a node with minimum weight can be determined for each hyperedge. Querying a node has a cost and reveals the precise weight of the node, drawn from the given probability distribution. Using competitive analysis, we compare the expected query cost of an algorithm with the expected cost of an optimal query set for the given instance. For the general case, we give a polynomial-time $f(α)$-competitive algorithm, where $f(α)\in [1.618+ε,2]$ depends on the approximation ratio $α$ for an underlying vertex cover problem. We also show that no algorithm using a similar approach can be better than $1.5$-competitive. Furthermore, we give polynomial-time $4/3$-competitive algorithms for bipartite graphs with arbitrary query costs and for hypergraphs with a single hyperedge and uniform query costs, with matching lower bounds.

cs.DS↗

Scheduling with a processing time oracle

In this paper we study a single machine scheduling problem with the objective of minimizing the sum of completion times. Each of the given jobs is either short or long. However the processing times are initially hidden to the algorithm, but can be tested. This is done by executing a processing time oracle, which reveals the processing time of a given job. Each test occupies a time unit in the schedule, therefore the algorithm must decide for which jobs it will call the processing time oracle. The objective value of the resulting schedule is compared with the objective value of an optimal schedule, which is computed using full information. The resulting competitive ratio measures the price of hidden processing times, and the goal is to design an algorithm with minimal competitive ratio. Two models are studied in this paper. In the non-adaptive model, the algorithm needs to decide beforehand which jobs to test, and which jobs to execute untested. However in the adaptive model, the algorithm can make these decisions adaptively depending on the outcomes of the job tests. In both models we provide optimal polynomial time algorithms following a two-phase strategy, which consist of a first phase where jobs are tested, and a second phase where jobs are executed obliviously. Experiments give strong evidence that optimal algorithms have this structure. Proving this property is left as an open problem.

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Online Maximum Matching with Recourse

We study the online maximum matching problem in a model in which the edges are associated with a known recourse parameter $k$. An online algorithm for this problem has to maintain a valid matching while edges of the underlying graph are presented one after the other. At any moment the algorithm can decide to include an edge into the matching or to exclude it, under the restriction that at most $k$ such actions per edge take place, where $k$ is typically a small constant. This problem was introduced and studied in the context of general online packing problems with recourse by Avitabile et al. [Information Processing Letters, 2013], whereas the special case $k=2$ was studied by Boyar et al. [WADS 2017]. In the first part of this paper we consider the edge arrival model, in which an arriving edge never disappears from the graph. Here, we first show an improved analysis on the performance of the algorithm AMP of Avitabile et al., by exploiting the structure of the matching problem. In addition, we show that the greedy algorithm has competitive ratio $3/2$ for every even $k$ and ratio $2$ for every odd $k$. Moreover, we present and analyze an improvement of the greedy algorithm which we call $L$-Greedy, and we show that for small values of $k$ it outperforms the algorithm AMP. In terms of lower bounds, we show that no deterministic algorithm better than $1+1/(k-1)$ exists, improving upon the known lower bound of $1+1/k$. The second part of the paper is devoted to the edge arrival/departure model, which is the fully dynamic variant of online matching with recourse. The analysis of $L$-Greedy and AMP carry through in this model; moreover we show a lower bound of $(k^2-3k+6) / (k^2-4k+7)$ for all even $k \ge 4$. For $k\in\{2,3\}$, the competitive ratio is $3/2$.

cs.DS↗

Randomized Two-Valued Bounded Delay Online Buffer Management

In the bounded delay buffer management problem unit size packets arrive online to be sent over a network link. The objective is to maximize the total weight of packets sent before their deadline. In this paper we are interested in the two-valued variant of the problem, where every packet has either low (1) or high priority weight ($α$ > 1). We show that its randomized competitive ratio against an oblivious adversary is 1 + ($α$ -- 1)/($α$ 2 + $α$).

cs.DS↗

An Adversarial Model for Scheduling with Testing

We introduce a novel adversarial model for scheduling with explorable uncertainty. In this model, the processing time of a job can potentially be reduced (by an a priori unknown amount) by testing the job. Testing a job $j$ takes one unit of time and may reduce its processing time from the given upper limit $\bar{p}_j$ (which is the time taken to execute the job if it is not tested) to any value between $0$ and $\bar{p}_j$. This setting is motivated e.g. by applications where a code optimizer can be run on a job before executing it. We consider the objective of minimizing the sum of completion times on a single machine. All jobs are available from the start, but the reduction in their processing times as a result of testing is unknown, making this an online problem that is amenable to competitive analysis. The need to balance the time spent on tests and the time spent on job executions adds a novel flavor to the problem. We give the first and nearly tight lower and upper bounds on the competitive ratio for deterministic and randomized algorithms. We also show that minimizing the makespan is a considerably easier problem for which we give optimal deterministic and randomized online algorithms.

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Non-monotone DR-submodular Maximization: Approximation and Regret Guarantees

Diminishing-returns (DR) submodular optimization is an important field with many real-world applications in machine learning, economics and communication systems. It captures a subclass of non-convex optimization that provides both practical and theoretical guarantees. In this paper, we study the fundamental problem of maximizing non-monotone DR-submodular functions over down-closed and general convex sets in both offline and online settings. First, we show that for offline maximizing non-monotone DR-submodular functions over a general convex set, the Frank-Wolfe algorithm achieves an approximation guarantee which depends on the convex set. Next, we show that the Stochastic Gradient Ascent algorithm achieves a 1/4-approximation ratio with the regret of $O(1/\sqrt{T})$ for the problem of maximizing non-monotone DR-submodular functions over down-closed convex sets. These are the first approximation guarantees in the corresponding settings. Finally we benchmark these algorithms on problems arising in machine learning domain with the real-world datasets.

cs.LG↗

Best-of-two-worlds analysis of online search

In search problems, a mobile searcher seeks to locate a target that hides in some unknown position of the environment. Such problems are typically considered to be of an on-line nature, in that the input is unknown to the searcher, and the performance of a search strategy is usually analyzed by means of the standard framework of the competitive ratio, which compares the cost incurred by the searcher to an optimal strategy that knows the location of the target. However, one can argue that even for simple search problems, competitive analysis fails to distinguish between strategies which, intuitively, should have different performance in practice. Motivated by the above, in this work we introduce and study measures supplementary to competitive analysis in the context of search problems. In particular, we focus on the well-known problem of linear search, informally known as the cow-path problem, for which there is an infinite number of strategies that achieve an optimal competitive ratio equal to 9. We propose a measure that reflects the rate at which the line is being explored by the searcher, and which can be seen as an extension of the bijective ratio over an uncountable set of requests. Using this measure we show that a natural strategy that explores the line aggressively is optimal among all 9-competitive strategies. This provides, in particular, a strict separation from the competitively optimal doubling strategy, which is much more conservative in terms of exploration. We also provide evidence that this aggressiveness is requisite for optimality, by showing that any optimal strategy must mimic the aggressive strategy in its first few explorations.

cs.DS↗