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Christoph H. Lampert

Publications and source records attributed to Christoph H. Lampert.

At least 55 records · Page 3Linked to original sources

Fairness-Aware PAC Learning from Corrupted Data

Addressing fairness concerns about machine learning models is a crucial step towards their long-term adoption in real-world automated systems. While many approaches have been developed for training fair models from data, little is known about the robustness of these methods to data corruption. In this work we consider fairness-aware learning under worst-case data manipulations. We show that an adversary can in some situations force any learner to return an overly biased classifier, regardless of the sample size and with or without degrading accuracy, and that the strength of the excess bias increases for learning problems with underrepresented protected groups in the data. We also prove that our hardness results are tight up to constant factors. To this end, we study two natural learning algorithms that optimize for both accuracy and fairness and show that these algorithms enjoy guarantees that are order-optimal in terms of the corruption ratio and the protected groups frequencies in the large data limit.

cs.LG↗

SSSE: Efficiently Erasing Samples from Trained Machine Learning Models

The availability of large amounts of user-provided data has been key to the success of machine learning for many real-world tasks. Recently, an increasing awareness has emerged that users should be given more control about how their data is used. In particular, users should have the right to prohibit the use of their data for training machine learning systems, and to have it erased from already trained systems. While several sample erasure methods have been proposed, all of them have drawbacks which have prevented them from gaining widespread adoption. Most methods are either only applicable to very specific families of models, sacrifice too much of the original model's accuracy, or they have prohibitive memory or computational requirements. In this paper, we propose an efficient and effective algorithm, SSSE, for samples erasure, that is applicable to a wide class of machine learning models. From a second-order analysis of the model's loss landscape we derive a closed-form update step of the model parameters that only requires access to the data to be erased, not to the original training set. Experiments on three datasets, CelebFaces attributes (CelebA), Animals with Attributes 2 (AwA2) and CIFAR10, show that in certain cases SSSE can erase samples almost as well as the optimal, yet impractical, gold standard of training a new model from scratch with only the permitted data.

cs.LG↗

Unsupervised Video Prediction from a Single Frame by Estimating 3D Dynamic Scene Structure

Our goal in this work is to generate realistic videos given just one initial frame as input. Existing unsupervised approaches to this task do not consider the fact that a video typically shows a 3D environment, and that this should remain coherent from frame to frame even as the camera and objects move. We address this by developing a model that first estimates the latent 3D structure of the scene, including the segmentation of any moving objects. It then predicts future frames by simulating the object and camera dynamics, and rendering the resulting views. Importantly, it is trained end-to-end using only the unsupervised objective of predicting future frames, without any 3D information nor segmentation annotations. Experiments on two challenging datasets of natural videos show that our model can estimate 3D structure and motion segmentation from a single frame, and hence generate plausible and varied predictions.

cs.CV↗

Fairness Through Regularization for Learning to Rank

Given the abundance of applications of ranking in recent years, addressing fairness concerns around automated ranking systems becomes necessary for increasing the trust among end-users. Previous work on fair ranking has mostly focused on application-specific fairness notions, often tailored to online advertising, and it rarely considers learning as part of the process. In this work, we show how to transfer numerous fairness notions from binary classification to a learning to rank setting. Our formalism allows us to design methods for incorporating fairness objectives with provable generalization guarantees. An extensive experimental evaluation shows that our method can improve ranking fairness substantially with no or only little loss of model quality.

cs.LG↗

Towards Understanding Knowledge Distillation

Knowledge distillation, i.e., one classifier being trained on the outputs of another classifier, is an empirically very successful technique for knowledge transfer between classifiers. It has even been observed that classifiers learn much faster and more reliably if trained with the outputs of another classifier as soft labels, instead of from ground truth data. So far, however, there is no satisfactory theoretical explanation of this phenomenon. In this work, we provide the first insights into the working mechanisms of distillation by studying the special case of linear and deep linear classifiers. Specifically, we prove a generalization bound that establishes fast convergence of the expected risk of a distillation-trained linear classifier. From the bound and its proof we extract three key factors that determine the success of distillation: * data geometry -- geometric properties of the data distribution, in particular class separation, has a direct influence on the convergence speed of the risk; * optimization bias -- gradient descent optimization finds a very favorable minimum of the distillation objective; and * strong monotonicity -- the expected risk of the student classifier always decreases when the size of the training set grows.

cs.LG↗

Unsupervised object-centric video generation and decomposition in 3D

A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives rise to them. We instead propose to model a video as the view seen while moving through a scene with multiple 3D objects and a 3D background. Our model is trained from monocular videos without any supervision, yet learns to generate coherent 3D scenes containing several moving objects. We conduct detailed experiments on two datasets, going beyond the visual complexity supported by state-of-the-art generative approaches. We evaluate our method on depth-prediction and 3D object detection -- tasks which cannot be addressed by those earlier works -- and show it out-performs them even on 2D instance segmentation and tracking.

cs.CV↗

Zero-Shot Learning -- A Comprehensive Evaluation of the Good, the Bad and the Ugly

Due to the importance of zero-shot learning, i.e. classifying images where there is a lack of labeled training data, the number of proposed approaches has recently increased steadily. We argue that it is time to take a step back and to analyze the status quo of the area. The purpose of this paper is three-fold. First, given the fact that there is no agreed upon zero-shot learning benchmark, we first define a new benchmark by unifying both the evaluation protocols and data splits of publicly available datasets used for this task. This is an important contribution as published results are often not comparable and sometimes even flawed due to, e.g. pre-training on zero-shot test classes. Moreover, we propose a new zero-shot learning dataset, the Animals with Attributes 2 (AWA2) dataset which we make publicly available both in terms of image features and the images themselves. Second, we compare and analyze a significant number of the state-of-the-art methods in depth, both in the classic zero-shot setting but also in the more realistic generalized zero-shot setting. Finally, we discuss in detail the limitations of the current status of the area which can be taken as a basis for advancing it.

cs.CV↗

A Flexible Selection Scheme for Minimum-Effort Transfer Learning

Fine-tuning is a popular way of exploiting knowledge contained in a pre-trained convolutional network for a new visual recognition task. However, the orthogonal setting of transferring knowledge from a pretrained network to a visually different yet semantically close source is rarely considered: This commonly happens with real-life data, which is not necessarily as clean as the training source (noise, geometric transformations, different modalities, etc.). To tackle such scenarios, we introduce a new, generalized form of fine-tuning, called flex-tuning, in which any individual unit (e.g. layer) of a network can be tuned, and the most promising one is chosen automatically. In order to make the method appealing for practical use, we propose two lightweight and faster selection procedures that prove to be good approximations in practice. We study these selection criteria empirically across a variety of domain shifts and data scarcity scenarios, and show that fine-tuning individual units, despite its simplicity, yields very good results as an adaptation technique. As it turns out, in contrast to common practice, rather than the last fully-connected unit it is best to tune an intermediate or early one in many domain-shift scenarios, which is accurately detected by flex-tuning.

cs.CV↗

On the Sample Complexity of Adversarial Multi-Source PAC Learning

We study the problem of learning from multiple untrusted data sources, a scenario of increasing practical relevance given the recent emergence of crowdsourcing and collaborative learning paradigms. Specifically, we analyze the situation in which a learning system obtains datasets from multiple sources, some of which might be biased or even adversarially perturbed. It is known that in the single-source case, an adversary with the power to corrupt a fixed fraction of the training data can prevent PAC-learnability, that is, even in the limit of infinitely much training data, no learning system can approach the optimal test error. In this work we show that, surprisingly, the same is not true in the multi-source setting, where the adversary can arbitrarily corrupt a fixed fraction of the data sources. Our main results are a generalization bound that provides finite-sample guarantees for this learning setting, as well as corresponding lower bounds. Besides establishing PAC-learnability our results also show that in a cooperative learning setting sharing data with other parties has provable benefits, even if some participants are malicious.

cs.LG↗

Localizing Grouped Instances for Efficient Detection in Low-Resource Scenarios

State-of-the-art detection systems are generally evaluated on their ability to exhaustively retrieve objects densely distributed in the image, across a wide variety of appearances and semantic categories. Orthogonal to this, many real-life object detection applications, for example in remote sensing, instead require dealing with large images that contain only a few small objects of a single class, scattered heterogeneously across the space. In addition, they are often subject to strict computational constraints, such as limited battery capacity and computing power. To tackle these more practical scenarios, we propose a novel flexible detection scheme that efficiently adapts to variable object sizes and densities: We rely on a sequence of detection stages, each of which has the ability to predict groups of objects as well as individuals. Similar to a detection cascade, this multi-stage architecture spares computational effort by discarding large irrelevant regions of the image early during the detection process. The ability to group objects provides further computational and memory savings, as it allows working with lower image resolutions in early stages, where groups are more easily detected than individuals, as they are more salient. We report experimental results on two aerial image datasets, and show that the proposed method is as accurate yet computationally more efficient than standard single-shot detectors, consistently across three different backbone architectures.

cs.CV↗

Leveraging 2D Data to Learn Textured 3D Mesh Generation

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes.

cs.CV↗

Object-Centric Image Generation with Factored Depths, Locations, and Appearances

We present a generative model of images that explicitly reasons over the set of objects they show. Our model learns a structured latent representation that separates objects from each other and from the background; unlike prior works, it explicitly represents the 2D position and depth of each object, as well as an embedding of its segmentation mask and appearance. The model can be trained from images alone in a purely unsupervised fashion without the need for object masks or depth information. Moreover, it always generates complete objects, even though a significant fraction of training images contain occlusions. Finally, we show that our model can infer decompositions of novel images into their constituent objects, including accurate prediction of depth ordering and segmentation of occluded parts.

cs.LG↗

Strategy Representation by Decision Trees with Linear Classifiers

Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of $ω$-regular winning conditions; e.g., safety, reachability, liveness, parity conditions; provides a robust and expressive specification formalism for properties that arise in analysis of reactive systems. The resolutions of nondeterminism in games and MDPs are represented as strategies, and we consider succinct representation of such strategies. The decision-tree data structure from machine learning retains the flavor of decisions of strategies and allows entropy-based minimization to obtain succinct trees. However, in contrast to traditional machine-learning problems where small errors are allowed, for winning strategies in graph games and MDPs no error is allowed, and the decision tree must represent the entire strategy. In this work we propose decision trees with linear classifiers for representation of strategies in graph games and MDPs. We have implemented strategy representation using this data structure and we present experimental results for problems on graph games and MDPs, which show that this new data structure presents a much more efficient strategy representation as compared to standard decision trees.

cs.LO↗

Detecting Visual Relationships Using Box Attention

We propose a new model for detecting visual relationships, such as "person riding motorcycle" or "bottle on table". This task is an important step towards comprehensive structured image understanding, going beyond detecting individual objects. Our main novelty is a Box Attention mechanism that allows to model pairwise interactions between objects using standard object detection pipelines. The resulting model is conceptually clean, expressive and relies on well-justified training and prediction procedures. Moreover, unlike previously proposed approaches, our model does not introduce any additional complex components or hyperparameters on top of those already required by the underlying detection model. We conduct an experimental evaluation on three challenging datasets, V-COCO, Visual Relationships and Open Images, demonstrating strong quantitative and qualitative results.

cs.CV↗

Back to square one: probabilistic trajectory forecasting without bells and whistles

We introduce a spatio-temporal convolutional neural network model for trajectory forecasting from visual sources. Applied in an auto-regressive way it provides an explicit probability distribution over continuations of a given initial trajectory segment. We discuss it in relation to (more complicated) existing work and report on experiments on two standard datasets for trajectory forecasting: MNISTseq and Stanford Drones, achieving results on-par with or better than previous methods.

cs.LG↗

Dependency-dependent Bounds for Sums of Dependent Random Variables

We consider the problem of bounding large deviations for non-i.i.d. random variables that are allowed to have arbitrary dependencies. Previous works typically assumed a specific dependence structure, namely the existence of independent components. Bounds that depend on the degree of dependence between the observations have only been studied in the theory of mixing processes, where variables are time-ordered. Here, we introduce a new way of measuring dependences within an unordered set of variables. We prove concentration inequalities, that apply to any set of random variables, but benefit from the presence of weak dependencies. We also discuss applications and extensions of our results to related problems of machine learning and large deviations.

math.PR↗

Learning Equations for Extrapolation and Control

We present an approach to identify concise equations from data using a shallow neural network approach. In contrast to ordinary black-box regression, this approach allows understanding functional relations and generalizing them from observed data to unseen parts of the parameter space. We show how to extend the class of learnable equations for a recently proposed equation learning network to include divisions, and we improve the learning and model selection strategy to be useful for challenging real-world data. For systems governed by analytical expressions, our method can in many cases identify the true underlying equation and extrapolate to unseen domains. We demonstrate its effectiveness by experiments on a cart-pendulum system, where only 2 random rollouts are required to learn the forward dynamics and successfully achieve the swing-up task.

cs.LG↗

KS(conf ): A Light-Weight Test if a ConvNet Operates Outside of Its Specifications

Computer vision systems for automatic image categorization have become accurate and reliable enough that they can run continuously for days or even years as components of real-world commercial applications. A major open problem in this context, however, is quality control. Good classification performance can only be expected if systems run under the specific conditions, in particular data distributions, that they were trained for. Surprisingly, none of the currently used deep network architectures has a built-in functionality that could detect if a network operates on data from a distribution that it was not trained for and potentially trigger a warning to the human users. In this work, we describe KS(conf), a procedure for detecting such outside of the specifications operation. Building on statistical insights, its main step is the applications of a classical Kolmogorov-Smirnov test to the distribution of predicted confidence values. We show by extensive experiments using ImageNet, AwA2 and DAVIS data on a variety of ConvNets architectures that KS(conf) reliably detects out-of-specs situations. It furthermore has a number of properties that make it an excellent candidate for practical deployment: it is easy to implement, adds almost no overhead to the system, works with all networks, including pretrained ones, and requires no a priori knowledge about how the data distribution could change.

stat.ML↗