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Christoph Weinhuber

Publications and source records attributed to Christoph Weinhuber.

13 recordsLinked to original sources

Reasoning models do not yet follow their reasoning in autonomous driving: The KITScenes LongTail Dataset

Handling rare events is the central open challenge in autonomous driving. Reasoning models, which generate explicit chains of reasoning before acting, promise to generalize to such events. Here we show that these models frequently do not follow their own reasoning: the actions they state in their reasoning often diverge from the actions they ultimately execute. We introduce KITScenes LongTail, a curated dataset of rare driving scenarios to quantify this divergence through a measure of semantic reasoning-action coherence. We find that incoherence is widespread across current general-purpose and domain-specific models. Strikingly, when reasoned actions and executed actions disagree, the reasoning is usually right: extracting actions from the reasoning trace and executing them through a kinematic model enforces coherence and typically improves motion planning. These results suggest that the reasoning capabilities of current models exceed what their actions reveal, and that coherently acting on stated reasoning is a prerequisite for trustworthy autonomous driving. Our dataset and evaluation space are available at: https://hf.co/datasets/kit-mrt/kitscenes-longtail

cs.CV↗

Semantically Labelled Automata for Multi-Task Reinforcement Learning with LTL Instructions

We study multi-task reinforcement learning (RL), a setting in which an agent learns a single, universal policy capable of generalising to arbitrary, possibly unseen tasks. We consider tasks specified as linear temporal logic (LTL) formulae, which are commonly used in formal methods to specify properties of systems, and have recently been successfully adopted in RL. In this setting, we present a novel task embedding technique leveraging a new generation of semantic LTL-to-automata translations, originally developed for temporal synthesis. The resulting semantically labelled automata contain rich, structured information in each state that allow us to (i) compute the automaton efficiently on-the-fly, (ii) extract expressive task embeddings used to condition the policy, and (iii) naturally support full LTL. Experimental results in a variety of domains demonstrate that our approach achieves state-of-the-art performance and is able to scale to complex specifications where existing methods fail.

cs.AI↗

Infinite Trace Objectives with Finite Trace Techniques: Translating LTL to LTLf+

Linear Temporal Logic (LTL) is one of the most widely adopted languages for specifying temporal extended objectives in AI, with applications ranging from reactive synthesis to stochastic planning in Markov decision processes and reinforcement learning. Traditionally, solving any of these problems requires translating the LTL specification to a nondeterministic automata on infinite words and then determinizing it, a step that is notoriously difficult in theory and in practice. Recent work has introduced LTLf+, which lifts the finite-trace logic LTLf to infinite traces. LTLf+ has the same expressive power as LTL, yet it retains most of the crucial advantages of its base logic LTLf. Most reasoning in LTLf+ rests on finite automata on finite words, for which we have not only a canonical minimal representation but also an efficient determinization procedure. In this work we present the first translation from LTL to LTLf+. We first normalize an LTL formula into the syntactic reactivity fragment of the Manna-Pnueli hierarchy, to create the general fragment-based shape of LTLf+. We then present linear translations for each individual component of that fragment. As a consequence of this translation, the expanding body of techniques developed for LTLf+ now becomes available to many AI problems currently formulated in LTL. We further show that this comes at no asymptotic cost, as the pipeline from LTL to automaton via LTLf+ remains doubly exponential.

cs.AI↗

Formal Foundations of Agentic Business Process Management

Just like traditional BPM systems, agentic BPM systems are built around a specification of the process under consideration. Their distinguishing feature, however, is that the execution of the process is driven by multiple autonomous decision-makers, referred to as agents. Since such agents cannot be fully controlled, the process specification is augmented with explicit objectives, or goals, assigned to the participating agents. Agents then pursue these goals, at least to the best of their efforts, under suitable assumptions on the behavior of others, by adopting appropriate strategies. Centrally, the organization enacting the process can use these specifications to provide guardrails on the decision-making capabilities of agents at the strategy level. This paper sets up the mathematical foundations of such systems in three key settings and analyzes four foundational problems of agentic BPM.

cs.AI↗

Multi-Property Synthesis

We study LTLf synthesis with multiple properties, where satisfying all properties may be impossible. Instead of enumerating subsets of properties, we compute in one fixed-point computation the relation between product-game states and the goal sets that are realizable from them, and we synthesize strategies achieving maximal realizable sets. We develop a fully symbolic algorithm that introduces Boolean goal variables and exploits monotonicity to represent exponentially many goal combinations compactly. Our approach substantially outperforms enumeration-based baselines, with speedups of up to two orders of magnitude.

cs.AI↗

Good-for-MDP State Reduction for Stochastic LTL Planning

We study stochastic planning problems in Markov Decision Processes (MDPs) with goals specified in Linear Temporal Logic (LTL). The state-of-the-art approach transforms LTL formulas into good-for-MDP (GFM) automata, which feature a restricted form of nondeterminism. These automata are then composed with the MDP, allowing the agent to resolve the nondeterminism during policy synthesis. A major factor affecting the scalability of this approach is the size of the generated automata. In this paper, we propose a novel GFM state-space reduction technique that significantly reduces the number of automata states. Our method employs a sophisticated chain of transformations, leveraging recent advances in good-for-games minimisation developed for adversarial settings. In addition to our theoretical contributions, we present empirical results demonstrating the practical effectiveness of our state-reduction technique. Furthermore, we introduce a direct construction method for formulas of the form $\mathsf{G}\mathsf{F}φ$, where $φ$ is a co-safety formula. This construction is provably single-exponential in the worst case, in contrast to the general doubly-exponential complexity. Our experiments confirm the scalability advantages of this specialised construction.

cs.FL↗

Emerson-Lei and Manna-Pnueli Games for LTLf+ and PPLTL+ Synthesis

Recently, the Manna-Pnueli Hierarchy has been used to define the temporal logics LTLfp and PPLTLp, which allow to use finite-trace LTLf/PPLTL techniques in infinite-trace settings while achieving the expressiveness of full LTL. In this paper, we present the first actual solvers for reactive synthesis in these logics. These are based on games on graphs that leverage DFA-based techniques from LTLf/PPLTL to construct the game arena. We start with a symbolic solver based on Emerson-Lei games, which reduces lower-class properties (guarantee, safety) to higher ones (recurrence, persistence) before solving the game. We then introduce Manna-Pnueli games, which natively embed Manna-Pnueli objectives into the arena. These games are solved by composing solutions to a DAG of simpler Emerson-Lei games, resulting in a provably more efficient approach. We implemented the solvers and practically evaluated their performance on a range of representative formulas. The results show that Manna-Pnueli games often offer significant advantages, though not universally, indicating that combining both approaches could further enhance practical performance.

cs.LO↗

Code Simulation as a Proxy for High-order Tasks in Large Language Models

Many reasoning, planning, and problem-solving tasks share an intrinsic algorithmic nature: correctly simulating each step is a sufficient condition to solve them correctly. We collect pairs of naturalistic and synthetic reasoning tasks to assess the capabilities of Large Language Models (LLM). While naturalistic tasks often require careful human handcrafting, we show that synthetic data is, in many cases, a good proxy that is much easier to collect at scale. We leverage common constructs in programming as the counterpart of the building blocks of naturalistic reasoning tasks, such as straight-line programs, code that contains critical paths, and approximate and redundant instructions. We further assess the capabilities of LLMs on sorting problems and repeated operations via sorting algorithms and nested loops. Our synthetic datasets further reveal that while the most powerful LLMs exhibit relatively strong execution capabilities, the process is fragile: it is negatively affected by memorisation and seems to rely heavily on pattern recognition. Our contribution builds upon synthetically testing the reasoning capabilities of LLMs as a scalable complement to handcrafted human-annotated problems.

cs.LG↗

Solving MDPs with LTLf+ and PPLTL+ Temporal Objectives

The temporal logics LTLf+ and PPLTL+ have recently been proposed to express objectives over infinite traces. These logics are appealing because they match the expressive power of LTL on infinite traces while enabling efficient DFA-based techniques, which have been crucial to the scalability of reactive synthesis and adversarial planning in LTLf and PPLTL over finite traces. In this paper, we demonstrate that these logics are also highly effective in the context of MDPs. Introducing a technique tailored for probabilistic systems, we leverage the benefits of efficient DFA-based methods and compositionality. This approach is simpler than its non-probabilistic counterparts in reactive synthesis and adversarial planning, as it accommodates a controlled form of nondeterminism (``good for MDPs") in the automata when transitioning from finite to infinite traces. Notably, by exploiting compositionality, our solution is both implementation-friendly and well-suited for straightforward symbolic implementations.

cs.FL↗

Explaining Control Policies through Predicate Decision Diagrams

Safety-critical controllers of complex systems are hard to construct manually. Automated approaches such as controller synthesis or learning provide a tempting alternative but usually lack explainability. To this end, learning decision trees (DTs) have been prevalently used towards an interpretable model of the generated controllers. However, DTs do not exploit shared decision-making, a key concept exploited in binary decision diagrams (BDDs) to reduce their size and thus improve explainability. In this work, we introduce predicate decision diagrams (PDDs) that extend BDDs with predicates and thus unite the advantages of DTs and BDDs for controller representation. We establish a synthesis pipeline for efficient construction of PDDs from DTs representing controllers, exploiting reduction techniques for BDDs also for PDDs.

cs.AI↗

Code Simulation Challenges for Large Language Models

Many reasoning, planning, and problem-solving tasks share an intrinsic algorithmic nature: correctly simulating each step is a sufficient condition to solve them correctly. This work studies to what extent Large Language Models (LLMs) can simulate coding and algorithmic tasks to provide insights into general capabilities in such algorithmic reasoning tasks. We introduce benchmarks for straight-line programs, code that contains critical paths, and approximate and redundant instructions. We further assess the simulation capabilities of LLMs with sorting algorithms and nested loops and show that a routine's computational complexity directly affects an LLM's ability to simulate its execution. While the most powerful LLMs exhibit relatively strong simulation capabilities, the process is fragile, seems to rely heavily on pattern recognition, and is affected by memorisation. We propose a novel off-the-shelf prompting method, Chain of Simulation (CoSm), which instructs LLMs to simulate code execution line by line/follow the computation pattern of compilers. CoSm efficiently helps LLMs reduce memorisation and shallow pattern recognition while improving simulation performance. We consider the success of CoSm in code simulation to be inspirational for other general routine simulation reasoning tasks.

cs.LG↗

Language Models as a Service: Overview of a New Paradigm and its Challenges

Some of the most powerful language models currently are proprietary systems, accessible only via (typically restrictive) web or software programming interfaces. This is the Language-Models-as-a-Service (LMaaS) paradigm. In contrast with scenarios where full model access is available, as in the case of open-source models, such closed-off language models present specific challenges for evaluating, benchmarking, and testing them. This paper has two goals: on the one hand, we delineate how the aforementioned challenges act as impediments to the accessibility, replicability, reliability, and trustworthiness of LMaaS. We systematically examine the issues that arise from a lack of information about language models for each of these four aspects. We conduct a detailed analysis of existing solutions and put forth a number of considered recommendations, and highlight the directions for future advancements. On the other hand, it serves as a comprehensive resource for existing knowledge on current, major LMaaS, offering a synthesized overview of the licences and capabilities their interfaces offer.

cs.AI↗

dtControl 2.0: Explainable Strategy Representation via Decision Tree Learning Steered by Experts

Recent advances have shown how decision trees are apt data structures for concisely representing strategies (or controllers) satisfying various objectives. Moreover, they also make the strategy more explainable. The recent tool dtControl had provided pipelines with tools supporting strategy synthesis for hybrid systems, such as SCOTS and Uppaal Stratego. We present dtControl 2.0, a new version with several fundamentally novel features. Most importantly, the user can now provide domain knowledge to be exploited in the decision tree learning process and can also interactively steer the process based on the dynamically provided information. To this end, we also provide a graphical user interface. It allows for inspection and re-computation of parts of the result, suggesting as well as receiving advice on predicates, and visual simulation of the decision-making process. Besides, we interface model checkers of probabilistic systems, namely Storm and PRISM and provide dedicated support for categorical enumeration-type state variables. Consequently, the controllers are more explainable and smaller.

cs.AI↗