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Christophe De Vleeschouwer

Publications and source records attributed to Christophe De Vleeschouwer.

At least 55 records · Page 3Linked to original sources

On the Importance of Denoising when Learning to Compress Images

Image noise is ubiquitous in photography. However, image noise is not compressible nor desirable, thus attempting to convey the noise in compressed image bitstreams yields sub-par results in both rate and distortion. We propose to explicitly learn the image denoising task when training a codec. Therefore, we leverage the Natural Image Noise Dataset, which offers a wide variety of scenes captured with various ISO numbers, leading to different noise levels, including insignificant ones. Given this training set, we supervise the codec with noisy-clean image pairs, and show that a single model trained based on a mixture of images with variable noise levels appears to yield best-in-class results with both noisy and clean images, achieving better rate-distortion than a compression-only model or even than a pair of denoising-then-compression models with almost one order of magnitude fewer GMac operations.

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An Experimental Investigation into the Evaluation of Explainability Methods

EXplainable Artificial Intelligence (XAI) aims to help users to grasp the reasoning behind the predictions of an Artificial Intelligence (AI) system. Many XAI approaches have emerged in recent years. Consequently, a subfield related to the evaluation of XAI methods has gained considerable attention, with the aim to determine which methods provide the best explanation using various approaches and criteria. However, the literature lacks a comparison of the evaluation metrics themselves, that one can use to evaluate XAI methods. This work aims to fill this gap by comparing 14 different metrics when applied to nine state-of-the-art XAI methods and three dummy methods (e.g., random saliency maps) used as references. Experimental results show which of these metrics produces highly correlated results, indicating potential redundancy. We also demonstrate the significant impact of varying the baseline hyperparameter on the evaluation metric values. Finally, we use dummy methods to assess the reliability of metrics in terms of ranking, pointing out their limitations.

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Are Straight-Through gradients and Soft-Thresholding all you need for Sparse Training?

Turning the weights to zero when training a neural network helps in reducing the computational complexity at inference. To progressively increase the sparsity ratio in the network without causing sharp weight discontinuities during training, our work combines soft-thresholding and straight-through gradient estimation to update the raw, i.e. non-thresholded, version of zeroed weights. Our method, named ST-3 for straight-through/soft-thresholding/sparse-training, obtains SoA results, both in terms of accuracy/sparsity and accuracy/FLOPS trade-offs, when progressively increasing the sparsity ratio in a single training cycle. In particular, despite its simplicity, ST-3 favorably compares to the most recent methods, adopting differentiable formulations or bio-inspired neuroregeneration principles. This suggests that the key ingredients for effective sparsification primarily lie in the ability to give the weights the freedom to evolve smoothly across the zero state while progressively increasing the sparsity ratio. Source code and weights available at https://github.com/vanderschuea/stthree

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1st Workshop on Maritime Computer Vision (MaCVi) 2023: Challenge Results

The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.

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Body Part-Based Representation Learning for Occluded Person Re-Identification

Occluded person re-identification (ReID) is a person retrieval task which aims at matching occluded person images with holistic ones. For addressing occluded ReID, part-based methods have been shown beneficial as they offer fine-grained information and are well suited to represent partially visible human bodies. However, training a part-based model is a challenging task for two reasons. Firstly, individual body part appearance is not as discriminative as global appearance (two distinct IDs might have the same local appearance), this means standard ReID training objectives using identity labels are not adapted to local feature learning. Secondly, ReID datasets are not provided with human topographical annotations. In this work, we propose BPBreID, a body part-based ReID model for solving the above issues. We first design two modules for predicting body part attention maps and producing body part-based features of the ReID target. We then propose GiLt, a novel training scheme for learning part-based representations that is robust to occlusions and non-discriminative local appearance. Extensive experiments on popular holistic and occluded datasets show the effectiveness of our proposed method, which outperforms state-of-the-art methods by 0.7% mAP and 5.6% rank-1 accuracy on the challenging Occluded-Duke dataset. Our code is available at https://github.com/VlSomers/bpbreid.

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Forward Error Correction applied to JPEG-XS codestreams

JPEG-XS offers low complexity image compression for applications with constrained but reasonable bit-rate, and low latency. Our paper explores the deployment of JPEG-XS on lossy packet networks. To preserve low latency, Forward Error Correction (FEC) is envisioned as the protection mechanism of interest. Despite the JPEG-XS codestream is not scalable in essence, we observe that the loss of a codestream fraction impacts the decoded image quality differently, depending on whether this codestream fraction corresponds to codestream headers, to coefficients significance information, or to low/high frequency data, respectively. Hence, we propose a rate-distortion optimal unequal error protection scheme that adapts the redundancy level of Reed-Solomon codes according to the rate of channel losses and the type of information protected by the code. Our experiments demonstrate that, at 5% loss rates, it reduces the Mean Squared Error by up to 92% and 65%, compared to a transmission without and with optimal but equal protection, respectively.

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SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

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Accelerating the creation of instance segmentation training sets through bounding box annotation

Collecting image annotations remains a significant burden when deploying CNN in a specific applicative context. This is especially the case when the annotation consists in binary masks covering object instances. Our work proposes to delineate instances in three steps, based on a semi-automatic approach: (1) the extreme points of an object (left-most, right-most, top, bottom pixels) are manually defined, thereby providing the object bounding-box, (2) a universal automatic segmentation tool like Deep Extreme Cut is used to turn the bounded object into a segmentation mask that matches the extreme points; and (3) the predicted mask is manually corrected. Various strategies are then investigated to balance the human manual annotation resources between bounding-box definition and mask correction, including when the correction of instance masks is prioritized based on their overlap with other instance bounding-boxes, or the outcome of an instance segmentation model trained on a partially annotated dataset. Our experimental study considers a teamsport player segmentation task, and measures how the accuracy of the Panoptic-Deeplab instance segmentation model depends on the human annotation resources allocation strategy. It reveals that the sole definition of extreme points results in a model accuracy that would require up to 10 times more resources if the masks were defined through fully manual delineation of instances. When targeting higher accuracies, prioritizing the mask correction among the training set instances is also shown to save up to 80\% of correction annotation resources compared to a systematic frame by frame correction of instances, for a same trained instance segmentation model accuracy.

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Poly-CAM: High resolution class activation map for convolutional neural networks

The need for Explainable AI is increasing with the development of deep learning. The saliency maps derived from convolutional neural networks generally fail in localizing with accuracy the image features justifying the network prediction. This is because those maps are either low-resolution as for CAM [Zhou et al., 2016], or smooth as for perturbation-based methods [Zeiler and Fergus, 2014], or do correspond to a large number of widespread peaky spots as for gradient-based approaches [Sundararajan et al., 2017, Smilkov et al., 2017]. In contrast, our work proposes to combine the information from earlier network layers with the one from later layers to produce a high resolution Class Activation Map that is competitive with the previous art in term of insertion-deletion faithfulness metrics, while outperforming it in term of precision of class-specific features localization.

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Ball 3D Localization From A Single Calibrated Image

Ball 3D localization in team sports has various applications including automatic offside detection in soccer, or shot release localization in basketball. Today, this task is either resolved by using expensive multi-views setups, or by restricting the analysis to ballistic trajectories. In this work, we propose to address the task on a single image from a calibrated monocular camera by estimating ball diameter in pixels and use the knowledge of real ball diameter in meters. This approach is suitable for any game situation where the ball is (even partly) visible. To achieve this, we use a small neural network trained on image patches around candidates generated by a conventional ball detector. Besides predicting ball diameter, our network outputs the confidence of having a ball in the image patch. Validations on 3 basketball datasets reveals that our model gives remarkable predictions on ball 3D localization. In addition, through its confidence output, our model improves the detection rate by filtering the candidates produced by the detector. The contributions of this work are (i) the first model to address 3D ball localization on a single image, (ii) an effective method for ball 3D annotation from single calibrated images, (iii) a high quality 3D ball evaluation dataset annotated from a single viewpoint. In addition, the code to reproduce this research is be made freely available at https://github.com/gabriel-vanzandycke/deepsport.

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DeepSportLab: a Unified Framework for Ball Detection, Player Instance Segmentation and Pose Estimation in Team Sports Scenes

This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and broadcast. A common practice is to individually solve each problem by exploiting universal state-of-the-art models, \eg, Panoptic-DeepLab for player segmentation. In addition to the increased complexity resulting from the multiplication of single-task models, the use of the off-the-shelf models also impedes the performance due to the complexity and specificity of the team sports scenes, such as strong occlusion and motion blur. To circumvent those limitations, our paper proposes to train a single model that simultaneously predicts the ball and the player mask and pose by combining the part intensity fields and the spatial embeddings principles. Part intensity fields provide the ball and player location, as well as player joints location. Spatial embeddings are then exploited to associate player instance pixels to their respective player center, but also to group player joints into skeletons. We demonstrate the effectiveness of the proposed model on the DeepSport basketball dataset, achieving comparable performance to the SoA models addressing each individual task separately.

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End-to-end optimized image compression with competition of prior distributions

Convolutional autoencoders are now at the forefront of image compression research. To improve their entropy coding, encoder output is typically analyzed with a second autoencoder to generate per-variable parametrized prior probability distributions. We instead propose a compression scheme that uses a single convolutional autoencoder and multiple learned prior distributions working as a competition of experts. Trained prior distributions are stored in a static table of cumulative distribution functions. During inference, this table is used by an entropy coder as a look-up-table to determine the best prior for each spatial location. Our method offers rate-distortion performance comparable to that obtained with a predicted parametrized prior with only a fraction of its entropy coding and decoding complexity.

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Ordinal Pooling

In the framework of convolutional neural networks, downsampling is often performed with an average-pooling, where all the activations are treated equally, or with a max-pooling operation that only retains an element with maximum activation while discarding the others. Both of these operations are restrictive and have previously been shown to be sub-optimal. To address this issue, a novel pooling scheme, named\emph{ ordinal pooling}, is introduced in this work. Ordinal pooling rearranges all the elements of a pooling region in a sequence and assigns a different weight to each element based upon its order in the sequence. These weights are used to compute the pooling operation as a weighted sum of the rearranged elements of the pooling region. They are learned via a standard gradient-based training, allowing to learn a behavior anywhere in the spectrum of average-pooling to max-pooling in a differentiable manner. Our experiments suggest that it is advantageous for the networks to perform different types of pooling operations within a pooling layer and that a hybrid behavior between average- and max-pooling is often beneficial. More importantly, they also demonstrate that ordinal pooling leads to consistent improvements in the accuracy over average- or max-pooling operations while speeding up the training and alleviating the issue of the choice of the pooling operations and activation functions to be used in the networks. In particular, ordinal pooling mainly helps on lightweight or quantized deep learning architectures, as typically considered e.g. for embedded applications.

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Intraclass clustering: an implicit learning ability that regularizes DNNs

Several works have shown that the regularization mechanisms underlying deep neural networks' generalization performances are still poorly understood. In this paper, we hypothesize that deep neural networks are regularized through their ability to extract meaningful clusters among the samples of a class. This constitutes an implicit form of regularization, as no explicit training mechanisms or supervision target such behaviour. To support our hypothesis, we design four different measures of intraclass clustering, based on the neuron- and layer-level representations of the training data. We then show that these measures constitute accurate predictors of generalization performance across variations of a large set of hyperparameters (learning rate, batch size, optimizer, weight decay, dropout rate, data augmentation, network depth and width).

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Adapting JPEG XS gains and priorities to tasks and contents

Most current research in the domain of image compression focuses solely on achieving state of the art compression ratio, but that is not always usable in today's workflow due to the constraints on computing resources. Constant market requirements for a low-complexity image codec have led to the recent development and standardization of a lightweight image codec named JPEG XS. In this work we show that JPEG XS compression can be adapted to a specific given task and content, such as preserving visual quality on desktop content or maintaining high accuracy in neural network segmentation tasks, by optimizing its gain and priority parameters using the covariance matrix adaptation evolution strategy.

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Improved anomaly detection by training an autoencoder with skip connections on images corrupted with Stain-shaped noise

In industrial vision, the anomaly detection problem can be addressed with an autoencoder trained to map an arbitrary image, i.e. with or without any defect, to a clean image, i.e. without any defect. In this approach, anomaly detection relies conventionally on the reconstruction residual or, alternatively, on the reconstruction uncertainty. To improve the sharpness of the reconstruction, we consider an autoencoder architecture with skip connections. In the common scenario where only clean images are available for training, we propose to corrupt them with a synthetic noise model to prevent the convergence of the network towards the identity mapping, and introduce an original Stain noise model for that purpose. We show that this model favors the reconstruction of clean images from arbitrary real-world images, regardless of the actual defects appearance. In addition to demonstrating the relevance of our approach, our validation provides the first consistent assessment of reconstruction-based methods, by comparing their performance over the MVTec AD dataset, both for pixel- and image-wise anomaly detection.

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How semantic and geometric information mutually reinforce each other in ToF object localization

We propose a novel approach to localize a 3D object from the intensity and depth information images provided by a Time-of-Flight (ToF) sensor. Our method uses two CNNs. The first one uses raw depth and intensity images as input, to segment the floor pixels, from which the extrinsic parameters of the camera are estimated. The second CNN is in charge of segmenting the object-of-interest. As a main innovation, it exploits the calibration estimated from the prediction of the first CNN to represent the geometric depth information in a coordinate system that is attached to the ground, and is thus independent of the camera elevation. In practice, both the height of pixels with respect to the ground, and the orientation of normals to the point cloud are provided as input to the second CNN. Given the segmentation predicted by the second CNN, the object is localized based on point cloud alignment with a reference model. Our experiments demonstrate that our proposed two-step approach improves segmentation and localization accuracy by a significant margin compared to a conventional CNN architecture, ignoring calibration and height maps, but also compared to PointNet++.

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Real-time CNN-based Segmentation Architecture for Ball Detection in a Single View Setup

This paper considers the task of detecting the ball from a single viewpoint in the challenging but common case where the ball interacts frequently with players while being poorly contrasted with respect to the background. We propose a novel approach by formulating the problem as a segmentation task solved by an efficient CNN architecture. To take advantage of the ball dynamics, the network is fed with a pair of consecutive images. Our inference model can run in real time without the delay induced by a temporal analysis. We also show that test-time data augmentation allows for a significant increase the detection accuracy. As an additional contribution, we publicly release the dataset on which this work is based.

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