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Christophe De Wagter

Publications and source records attributed to Christophe De Wagter.

At least 19 recordsLinked to original sources

MonoRace: Winning Champion-Level Drone Racing with Robust Monocular AI

Autonomous drone racing represents a major frontier in robotics research. It requires an Artificial Intelligence (AI) that can run on board light-weight flying robots under tight resource and time constraints, while pushing the physical system to its limits. The state of the art in this area consists of a system with a stereo camera and an inertial measurement unit (IMU) that beat human drone racing champions in a controlled indoor environment. Here, we present MonoRace: an onboard drone racing approach that uses a monocular, rolling-shutter camera and IMU that generalizes to a competition environment without any external motion tracking system. The approach features robust state estimation that combines neural-network-based gate segmentation with a drone model. Moreover, it includes an offline optimization procedure that leverages the known geometry of gates to refine any state estimation parameter. This offline optimization is based purely on onboard flight data and is important for fine-tuning the vital external camera calibration parameters. Furthermore, the guidance and control are performed by a neural network that foregoes inner loop controllers by directly sending motor commands. This small network runs on the flight controller at 500Hz. The proposed approach won the 2025 Abu Dhabi Autonomous Drone Racing Competition (A2RL), outperforming all competing AI teams and three human world champion pilots in a direct knockout tournament. It set a new milestone in autonomous drone racing research, reaching speeds up to 100 km/h on the competition track and successfully coping with problems such as camera interference and IMU saturation.

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Breaking the Circle: An Autonomous Control-Switching Strategy for Stable Orographic Soaring in MAVs

Orographic soaring can significantly extend the endurance of micro aerial vehicles (MAVs), but circling behavior, arising from control conflicts between the longitudinal and vertical axes, increases energy consumption and the risk of divergence. We propose a control switching method, named SAOS: Switched Control for Autonomous Orographic Soaring, which mitigates circling behavior by selectively controlling either the horizontal or vertical axis, effectively transforming the system from underactuated to fully actuated during soaring. Additionally, the angle of attack is incorporated into the INDI controller to improve force estimation. Simulations with randomized initial positions and wind tunnel experiments on two MAVs demonstrate that the SAOS improves position convergence, reduces throttle usage, and mitigates roll oscillations caused by pitch-roll coupling. These improvements enhance energy efficiency and flight stability in constrained soaring environments.

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SkyDreamer: Interpretable End-to-End Vision-Based Drone Racing with Model-Based Reinforcement Learning

Autonomous drone racing (ADR) systems have recently achieved champion-level performance, yet remain highly specific to drone racing. While end-to-end vision-based methods promise broader applicability, no system to date simultaneously achieves full sim-to-real transfer, onboard execution, and champion-level performance. In this work, we present SkyDreamer, to the best of our knowledge, the first end-to-end vision-based ADR policy that maps directly from pixel-level representations to motor commands. SkyDreamer builds on informed Dreamer, a model-based reinforcement learning approach where the world model decodes to privileged information only available during training. By extending this concept to end-to-end vision-based ADR, the world model effectively functions as an implicit state and parameter estimator, greatly improving interpretability. SkyDreamer runs fully onboard without external aid, resolves visual ambiguities by tracking progress using the state decoded from the world model's hidden state, and requires no extrinsic camera calibration, enabling rapid deployment across different drones without retraining. Real-world experiments show that SkyDreamer achieves robust, high-speed flight, executing tight maneuvers such as an inverted loop, a split-S and a ladder, reaching speeds of up to 21 m/s and accelerations of up to 6 g. It further demonstrates a non-trivial visual sim-to-real transfer by operating on poor-quality segmentation masks, and exhibits robustness to battery depletion by accurately estimating the maximum attainable motor RPM and adjusting its flight path in real-time. These results highlight SkyDreamer's adaptability to important aspects of the reality gap, bringing robustness while still achieving extremely high-speed, agile flight.

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Depth Transfer: Learning to See Like a Simulator for Real-World Drone Navigation

Sim-to-real transfer is a fundamental challenge in robot reinforcement learning. Discrepancies between simulation and reality can significantly impair policy performance, especially if it receives high-dimensional inputs such as dense depth estimates from vision. We propose a novel depth transfer method based on domain adaptation to bridge the visual gap between simulated and real-world depth data. A Variational Autoencoder (VAE) is first trained to encode ground-truth depth images from simulation into a latent space, which serves as input to a reinforcement learning (RL) policy. During deployment, the encoder is refined to align stereo depth images with this latent space, enabling direct policy transfer without fine-tuning. We apply our method to the task of autonomous drone navigation through cluttered environments. Experiments in IsaacGym show that our method nearly doubles the obstacle avoidance success rate when switching from ground-truth to stereo depth input. Furthermore, we demonstrate successful transfer to the photo-realistic simulator AvoidBench using only IsaacGym-generated stereo data, achieving superior performance compared to state-of-the-art baselines. Real-world evaluations in both indoor and outdoor environments confirm the effectiveness of our approach, enabling robust and generalizable depth-based navigation across diverse domains.

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One Net to Rule Them All: Domain Randomization in Quadcopter Racing Across Different Platforms

In high-speed quadcopter racing, finding a single controller that works well across different platforms remains challenging. This work presents the first neural network controller for drone racing that generalizes across physically distinct quadcopters. We demonstrate that a single network, trained with domain randomization, can robustly control various types of quadcopters. The network relies solely on the current state to directly compute motor commands. The effectiveness of this generalized controller is validated through real-world tests on two substantially different crafts (3-inch and 5-inch race quadcopters). We further compare the performance of this generalized controller with controllers specifically trained for the 3-inch and 5-inch drone, using their identified model parameters with varying levels of domain randomization (0%, 10%, 20%, 30%). While the generalized controller shows slightly slower speeds compared to the fine-tuned models, it excels in adaptability across different platforms. Our results show that no randomization fails sim-to-real transfer while increasing randomization improves robustness but reduces speed. Despite this trade-off, our findings highlight the potential of domain randomization for generalizing controllers, paving the way for universal AI controllers that can adapt to any platform.

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Self-Supervised Monocular Visual Drone Model Identification through Improved Occlusion Handling

Ego-motion estimation is vital for drones when flying in GPS-denied environments. Vision-based methods struggle when flight speed increases and close-by objects lead to difficult visual conditions with considerable motion blur and large occlusions. To tackle this, vision is typically complemented by state estimation filters that combine a drone model with inertial measurements. However, these drone models are currently learned in a supervised manner with ground-truth data from external motion capture systems, limiting scalability to different environments and drones. In this work, we propose a self-supervised learning scheme to train a neural-network-based drone model using only onboard monocular video and flight controller data (IMU and motor feedback). We achieve this by first training a self-supervised relative pose estimation model, which then serves as a teacher for the drone model. To allow this to work at high speed close to obstacles, we propose an improved occlusion handling method for training self-supervised pose estimation models. Due to this method, the root mean squared error of resulting odometry estimates is reduced by an average of 15%. Moreover, the student neural drone model can be successfully obtained from the onboard data. It even becomes more accurate at higher speeds compared to its teacher, the self-supervised vision-based model. We demonstrate the value of the neural drone model by integrating it into a traditional filter-based VIO system (ROVIO), resulting in superior odometry accuracy on aggressive 3D racing trajectories near obstacles. Self-supervised learning of ego-motion estimation represents a significant step toward bridging the gap between flying in controlled, expensive lab environments and real-world drone applications. The fusion of vision and drone models will enable higher-speed flight and improve state estimation, on any drone in any environment.

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Multi-objective Evolution of Drone Morphology

The design of multicopter drones has remained almost the same since its inception. While conventional designs, such as the quadcopter, work well in many cases, they may not be optimal in specific environments or missions. This paper revisits rotary drone design by exploring which body morphologies are optimal for different objectives and constraints. Specifically, an evolutionary algorithm is used to produce optimal drone morphologies for three objectives: (1) high thrust-to-weight ratio, (2) high maneuverability, and (3) small size. To generate a range of optimal drones with performance trade-offs between them, the non-dominated sorting genetic algorithm II, or NSGA-II is used. A randomly sampled population of 600 is evolved over 2000 generations. The NSGA-II algorithm evolved drone bodies that outperform a standard 5-inch 220 mm wheelbase quadcopter in at least one of the three objectives. The three extrema in the Pareto front show improvement of 487.8%, 23.5% and 4.8% in maneuverability, thrust-to-weight ratio and size, respectively. The improvement in maneuverability can be attributed to the tilt angles of the propellers, while the increase in thrust-to-weight ratio is primarily due to the higher number of propellers. The quadcopter is located on the Pareto front for the three objectives. However, our results also show that other designs can be better depending on the objectives.

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MAVRL: Learn to Fly in Cluttered Environments with Varying Speed

Many existing obstacle avoidance algorithms overlook the crucial balance between safety and agility, especially in environments of varying complexity. In our study, we introduce an obstacle avoidance pipeline based on reinforcement learning. This pipeline enables drones to adapt their flying speed according to the environmental complexity. Moreover, to improve the obstacle avoidance performance in cluttered environments, we propose a novel latent space. The latent space in this representation is explicitly trained to retain memory of previous depth map observations. Our findings confirm that varying speed leads to a superior balance of success rate and agility in cluttered environments. Additionally, our memory-augmented latent representation outperforms the latent representation commonly used in reinforcement learning. Finally, after minimal fine-tuning, we successfully deployed our network on a real drone for enhanced obstacle avoidance.

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End-to-end Reinforcement Learning for Time-Optimal Quadcopter Flight

Aggressive time-optimal control of quadcopters poses a significant challenge in the field of robotics. The state-of-the-art approach leverages reinforcement learning (RL) to train optimal neural policies. However, a critical hurdle is the sim-to-real gap, often addressed by employing a robust inner loop controller -an abstraction that, in theory, constrains the optimality of the trained controller, necessitating margins to counter potential disturbances. In contrast, our novel approach introduces high-speed quadcopter control using end-to-end RL (E2E) that gives direct motor commands. To bridge the reality gap, we incorporate a learned residual model and an adaptive method that can compensate for modeling errors in thrust and moments. We compare our E2E approach against a state-of-the-art network that commands thrust and body rates to an INDI inner loop controller, both in simulated and real-world flight. E2E showcases a significant 1.39-second advantage in simulation and a 0.17-second edge in real-world testing, highlighting end-to-end reinforcement learning's potential. The performance drop observed from simulation to reality shows potential for further improvement, including refining strategies to address the reality gap or exploring offline reinforcement learning with real flight data.

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Taming Contrast Maximization for Learning Sequential, Low-latency, Event-based Optical Flow

Event cameras have recently gained significant traction since they open up new avenues for low-latency and low-power solutions to complex computer vision problems. To unlock these solutions, it is necessary to develop algorithms that can leverage the unique nature of event data. However, the current state-of-the-art is still highly influenced by the frame-based literature, and usually fails to deliver on these promises. In this work, we take this into consideration and propose a novel self-supervised learning pipeline for the sequential estimation of event-based optical flow that allows for the scaling of the models to high inference frequencies. At its core, we have a continuously-running stateful neural model that is trained using a novel formulation of contrast maximization that makes it robust to nonlinearities and varying statistics in the input events. Results across multiple datasets confirm the effectiveness of our method, which establishes a new state of the art in terms of accuracy for approaches trained or optimized without ground truth.

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End-to-end Neural Network Based Quadcopter control

Developing optimal controllers for aggressive high-speed quadcopter flight poses significant challenges in robotics. Recent trends in the field involve utilizing neural network controllers trained through supervised or reinforcement learning. However, the sim-to-real transfer introduces a reality gap, requiring the use of robust inner loop controllers during real flights, which limits the network's control authority and flight performance. In this paper, we investigate for the first time, an end-to-end neural network controller, addressing the reality gap issue without being restricted by an inner-loop controller. The networks, referred to as G\&CNets, are trained to learn an energy-optimal policy mapping the quadcopter's state to rpm commands using an optimal trajectory dataset. In hover-to-hover flights, we identified the unmodeled moments as a significant contributor to the reality gap. To mitigate this, we propose an adaptive control strategy that works by learning from optimal trajectories of a system affected by constant external pitch, roll and yaw moments. In real test flights, this model mismatch is estimated onboard and fed to the network to obtain the optimal rpm command. We demonstrate the effectiveness of our method by performing energy-optimal hover-to-hover flights with and without moment feedback. Finally, we compare the adaptive controller to a state-of-the-art differential-flatness-based controller in a consecutive waypoint flight and demonstrate the advantages of our method in terms of energy optimality and robustness.

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Optimality Principles in Spacecraft Neural Guidance and Control

Spacecraft and drones aimed at exploring our solar system are designed to operate in conditions where the smart use of onboard resources is vital to the success or failure of the mission. Sensorimotor actions are thus often derived from high-level, quantifiable, optimality principles assigned to each task, utilizing consolidated tools in optimal control theory. The planned actions are derived on the ground and transferred onboard where controllers have the task of tracking the uploaded guidance profile. Here we argue that end-to-end neural guidance and control architectures (here called G&CNets) allow transferring onboard the burden of acting upon these optimality principles. In this way, the sensor information is transformed in real time into optimal plans thus increasing the mission autonomy and robustness. We discuss the main results obtained in training such neural architectures in simulation for interplanetary transfers, landings and close proximity operations, highlighting the successful learning of optimality principles by the neural model. We then suggest drone racing as an ideal gym environment to test these architectures on real robotic platforms, thus increasing confidence in their utilization on future space exploration missions. Drone racing shares with spacecraft missions both limited onboard computational capabilities and similar control structures induced from the optimality principle sought, but it also entails different levels of uncertainties and unmodelled effects. Furthermore, the success of G&CNets on extremely resource-restricted drones illustrates their potential to bring real-time optimal control within reach of a wider variety of robotic systems, both in space and on Earth.

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Guidance & Control Networks for Time-Optimal Quadcopter Flight

Reaching fast and autonomous flight requires computationally efficient and robust algorithms. To this end, we train Guidance & Control Networks to approximate optimal control policies ranging from energy-optimal to time-optimal flight. We show that the policies become more difficult to learn the closer we get to the time-optimal 'bang-bang' control profile. We also assess the importance of knowing the maximum angular rotor velocity of the quadcopter and show that over- or underestimating this limit leads to less robust flight. We propose an algorithm to identify the current maximum angular rotor velocity onboard and a network that adapts its policy based on the identified limit. Finally, we extend previous work on Guidance & Control Networks by learning to take consecutive waypoints into account. We fly a 4x3m track in similar lap times as the differential-flatness-based minimum snap benchmark controller while benefiting from the flexibility that Guidance & Control Networks offer.

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Neuromorphic Control using Input-Weighted Threshold Adaptation

Neuromorphic processing promises high energy efficiency and rapid response rates, making it an ideal candidate for achieving autonomous flight of resource-constrained robots. It will be especially beneficial for complex neural networks as are involved in high-level visual perception. However, fully neuromorphic solutions will also need to tackle low-level control tasks. Remarkably, it is currently still challenging to replicate even basic low-level controllers such as proportional-integral-derivative (PID) controllers. Specifically, it is difficult to incorporate the integral and derivative parts. To address this problem, we propose a neuromorphic controller that incorporates proportional, integral, and derivative pathways during learning. Our approach includes a novel input threshold adaptation mechanism for the integral pathway. This Input-Weighted Threshold Adaptation (IWTA) introduces an additional weight per synaptic connection, which is used to adapt the threshold of the post-synaptic neuron. We tackle the derivative term by employing neurons with different time constants. We first analyze the performance and limits of the proposed mechanisms and then put our controller to the test by implementing it on a microcontroller connected to the open-source tiny Crazyflie quadrotor, replacing the innermost rate controller. We demonstrate the stability of our bio-inspired algorithm with flights in the presence of disturbances. The current work represents a substantial step towards controlling highly dynamic systems with neuromorphic algorithms, thus advancing neuromorphic processing and robotics. In addition, integration is an important part of any temporal task, so the proposed Input-Weighted Threshold Adaptation (IWTA) mechanism may have implications well beyond control tasks.

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AvoidBench: A high-fidelity vision-based obstacle avoidance benchmarking suite for multi-rotors

Obstacle avoidance is an essential topic in the field of autonomous drone research. When choosing an avoidance algorithm, many different options are available, each with their advantages and disadvantages. As there is currently no consensus on testing methods, it is quite challenging to compare the performance between algorithms. In this paper, we propose AvoidBench, a benchmarking suite which can evaluate the performance of vision-based obstacle avoidance algorithms by subjecting them to a series of tasks. Thanks to the high fidelity of multi-rotors dynamics from RotorS and virtual scenes of Unity3D, AvoidBench can realize realistic simulated flight experiments. Compared to current drone simulators, we propose and implement both performance and environment metrics to reveal the suitability of obstacle avoidance algorithms for environments of different complexity. To illustrate AvoidBench's usage, we compare three algorithms: Ego-planner, MBPlanner, and Agile-autonomy. The trends observed are validated with real-world obstacle avoidance experiments.

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An Experimental Study of Wind Resistance and Power Consumption in MAVs with a Low-Speed Multi-Fan Wind System

This paper discusses a low-cost, open-source and open-hardware design and performance evaluation of a low-speed, multi-fan wind system dedicated to micro air vehicle (MAV) testing. In addition, a set of experiments with a flapping wing MAV and rotorcraft is presented, demonstrating the capabilities of the system and the properties of these different types of drones in response to various types of wind. We performed two sets of experiments where a MAV is flying into the wake of the fan system, gathering data about states, battery voltage and current. Firstly, we focus on steady wind conditions with wind speeds ranging from 0.5 m/s to 3.4 m/s. During the second set of experiments, we introduce wind gusts, by periodically modulating the wind speed from 1.3 m/s to 3.4 m/s with wind gust oscillations of 0.5 Hz, 0.25 Hz and 0.125 Hz. The "Flapper" flapping wing MAV requires much larger pitch angles to counter wind than the "CrazyFlie" quadrotor. This is due to the Flapper's larger wing surface. In forward flight, its wings do provide extra lift, considerably reducing the power consumption. In contrast, the CrazyFlie's power consumption stays more constant for different wind speeds. The experiments with the varying wind show a quicker gust response by the CrazyFlie compared with the Flapper drone, but both their responses could be further improved. We expect that the proposed wind gust system will provide a useful tool to the community to achieve such improvements.

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The Artificial Intelligence behind the winning entry to the 2019 AI Robotic Racing Competition

Robotics is the next frontier in the progress of Artificial Intelligence (AI), as the real world in which robots operate represents an enormous, complex, continuous state space with inherent real-time requirements. One extreme challenge in robotics is currently formed by autonomous drone racing. Human drone racers can fly through complex tracks at speeds of up to 190 km/h. Achieving similar speeds with autonomous drones signifies tackling fundamental problems in AI under extreme restrictions in terms of resources. In this article, we present the winning solution of the first AI Robotic Racing (AIRR) Circuit, a competition consisting of four races in which all participating teams used the same drone, to which they had limited access. The core of our approach is inspired by how human pilots combine noisy observations of the race gates with their mental model of the drone's dynamics to achieve fast control. Our approach has a large focus on gate detection with an efficient deep neural segmentation network and active vision. Further, we make contributions to robust state estimation and risk-based control. This allowed us to reach speeds of ~9.2m/s in the last race, unrivaled by previous autonomous drone race competitions. Although our solution was the fastest and most robust, it still lost against one of the best human pilots, Gab707. The presented approach indicates a promising direction to close the gap with human drone pilots, forming an important step in bringing AI to the real world.

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Self-supervised Monocular Multi-robot Relative Localization with Efficient Deep Neural Networks

Relative localization is an important ability for multiple robots to perform cooperative tasks in GPS-denied environment. This paper presents a novel autonomous positioning framework for monocular relative localization of multiple tiny flying robots. This approach does not require any groundtruth data from external systems or manual labelling. Instead, the proposed framework is able to label real-world images with 3D relative positions between robots based on another onboard relative estimation technology, using ultra-wide band (UWB). After training in this self-supervised manner, the proposed deep neural network (DNN) can predict relative positions of peer robots by purely using a monocular camera. This deep learning-based visual relative localization is scalable, distributed and autonomous. We also built an open-source and light-weight simulation pipeline by using Blender for 3D rendering, which allows synthetic image generation of other robots, and generalized training of the neural network. The proposed localization framework is tested on two real-world Crazyflie2 quadrotors by running the DNN on the onboard AIdeck (a tiny AI chip and monocular camera). All results demonstrate the effectiveness of the self-supervised multi-robot localization method.

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