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Christopher Agia

Publications and source records attributed to Christopher Agia.

20 records · Page 2Linked to original sources

TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs

3D scene graphs (3DSGs) are an emerging description; unifying symbolic, topological, and metric scene representations. However, typical 3DSGs contain hundreds of objects and symbols even for small environments; rendering task planning on the full graph impractical. We construct TASKOGRAPHY, the first large-scale robotic task planning benchmark over 3DSGs. While most benchmarking efforts in this area focus on vision-based planning, we systematically study symbolic planning, to decouple planning performance from visual representation learning. We observe that, among existing methods, neither classical nor learning-based planners are capable of real-time planning over full 3DSGs. Enabling real-time planning demands progress on both (a) sparsifying 3DSGs for tractable planning and (b) designing planners that better exploit 3DSG hierarchies. Towards the former goal, we propose SCRUB, a task-conditioned 3DSG sparsification method; enabling classical planners to match and in some cases surpass state-of-the-art learning-based planners. Towards the latter goal, we propose SEEK, a procedure enabling learning-based planners to exploit 3DSG structure, reducing the number of replanning queries required by current best approaches by an order of magnitude. We will open-source all code and baselines to spur further research along the intersections of robot task planning, learning and 3DSGs.

cs.RO↗

S3CNet: A Sparse Semantic Scene Completion Network for LiDAR Point Clouds

With the increasing reliance of self-driving and similar robotic systems on robust 3D vision, the processing of LiDAR scans with deep convolutional neural networks has become a trend in academia and industry alike. Prior attempts on the challenging Semantic Scene Completion task - which entails the inference of dense 3D structure and associated semantic labels from "sparse" representations - have been, to a degree, successful in small indoor scenes when provided with dense point clouds or dense depth maps often fused with semantic segmentation maps from RGB images. However, the performance of these systems drop drastically when applied to large outdoor scenes characterized by dynamic and exponentially sparser conditions. Likewise, processing of the entire sparse volume becomes infeasible due to memory limitations and workarounds introduce computational inefficiency as practitioners are forced to divide the overall volume into multiple equal segments and infer on each individually, rendering real-time performance impossible. In this work, we formulate a method that subsumes the sparsity of large-scale environments and present S3CNet, a sparse convolution based neural network that predicts the semantically completed scene from a single, unified LiDAR point cloud. We show that our proposed method outperforms all counterparts on the 3D task, achieving state-of-the art results on the SemanticKITTI benchmark. Furthermore, we propose a 2D variant of S3CNet with a multi-view fusion strategy to complement our 3D network, providing robustness to occlusions and extreme sparsity in distant regions. We conduct experiments for the 2D semantic scene completion task and compare the results of our sparse 2D network against several leading LiDAR segmentation models adapted for bird's eye view segmentation on two open-source datasets.

cs.CV↗