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Christopher Amato

Publications and source records attributed to Christopher Amato.

At least 19 recordsLinked to original sources

Targeting World Models to Compromise Robot Learning Pipelines

World models have recently seen a rapid growth in both their popularity and capability as more data efficient tools for generating robot training data or simulating real world environments, with many works proposing their integration into the robot learning pipeline. While highly practical, in this work we demonstrate that world models introduce a uniquely stealthy and effective data poisoning entry point into the robot learning supply chain that can result in the deployment of unsafe or otherwise compromised robotic policies despite training on seemingly safe ground truth training data. In contrast to traditional data poisoning techniques which directly implant dangerous trajectories into sold or uploaded datasets, our novel attack methods inject malicious prompts or compromising transition dynamics into visibly safe teleoperated datasets which are only activated once fed through a world model as input. This can result in the generation of synthetic, dangerous robot training trajectories and subsequently unsafe or compromised robot policies. We demonstrate the effectiveness of our attacks against both state of the art action conditioned and text conditioned world models, showing a full end-to-end backdoor on a downstream DRL policy and a proof-of-concept for the VLA setting. Overall these findings necessitate research into more secure world models and reevaluating their position within the robot learning supply chain.

cs.RO

Rethinking Ratio-Based Trust Regions for Policy Optimization in Multi-Agent Reinforcement Learning

Centralized training with decentralized execution (CTDE) is a standard framework for cooperative multi-agent policy-gradient reinforcement learning, allowing agents to learn from joint information while acting from local observations. Ratio-based trust-region methods such as Multi-Agent Proximal Policy Optimization (MAPPO) and Multi-Agent Simple Policy Optimization (MASPO) update decentralized actors using per-agent probability ratios weighted by joint advantage estimates. Teammate non-stationarity increases the variance of these advantages, which in turn increases the variance in the local ratio updates. This exposes two method-specific failure modes: MAPPO's additive clipping removes gradients for outlier samples and weakens recovery from policy drift, while MASPO's soft quadratic penalty can allow probability collapse. We introduce Multi-Agent Ratio Symmetry (MARS), a novel policy optimization objective that replaces these additive ratio-based trust-region mechanisms with a multiplicatively symmetric geometric barrier. MARS preserves corrective gradients while assigning unbounded cost as probability ratios approach zero. Across 47 tasks spanning eight multi-agent environments, including novel JAX benchmarks PaxMen and AeroJAX, MARS matches or exceeds MAPPO and MASPO in aggregate environment-level performance. Ablations show that these gains arise from the geometry of the symmetric barrier rather than from flexible trust-region boundaries alone.

cs.LG

Cross-Modal Navigation with Multi-Agent Reinforcement Learning

Robust embodied navigation relies on complementary sensory cues. However, high-quality and well-aligned multi-modal data is often difficult to obtain in practice. Training a monolithic model is also challenging as rich multi-modal inputs induce complex representations and substantially enlarge the policy space. Cross-modal collaboration among lightweight modality-specialized agents offers a scalable paradigm. It enables flexible deployment and parallel execution, while preserving the strength of each modality. In this paper, we propose \textbf{CRONA}, a Multi-Agent Reinforcement Learning (MARL) framework for \textbf{Cro}ss-Modal \textbf{Na}vigation. CRONA improves collaboration by leveraging control-relevant auxiliary beliefs and a centralized multi-modal critic with global state. Experiments on visual-acoustic navigation tasks show that multi-agent methods significantly improve performance and efficiency over single-agent baselines. We find that homogeneous collaboration with limited modalities is sufficient for short-range navigation under salient cues; heterogeneous collaboration among agents with complementary modalities is generally efficient and effective; and navigation in large, complex environments requires both richer multi-modal perception and increased model capacity.

cs.RO

Beware Untrusted Simulators -- Reward-Free Backdoor Attacks in Reinforcement Learning

Simulated environments are a key piece in the success of Reinforcement Learning (RL), allowing practitioners and researchers to train decision making agents without running expensive experiments on real hardware. Simulators remain a security blind spot, however, enabling adversarial developers to alter the dynamics of their released simulators for malicious purposes. Therefore, in this work we highlight a novel threat, demonstrating how simulator dynamics can be exploited to stealthily implant action-level backdoors into RL agents. The backdoor then allows an adversary to reliably activate targeted actions in an agent upon observing a predefined ``trigger'', leading to potentially dangerous consequences. Traditional backdoor attacks are limited in their strong threat models, assuming the adversary has near full control over an agent's training pipeline, enabling them to both alter and observe agent's rewards. As these assumptions are infeasible to implement within a simulator, we propose a new attack ``Daze'' which is able to reliably and stealthily implant backdoors into RL agents trained for real world tasks without altering or even observing their rewards. We provide formal proof of Daze's effectiveness in guaranteeing attack success across general RL tasks along with extensive empirical evaluations on both discrete and continuous action space domains. We additionally provide the first example of RL backdoor attacks transferring to real, robotic hardware. These developments motivate further research into securing all components of the RL training pipeline to prevent malicious attacks.

cs.CR

Learning Decentralized LLM Collaboration with Multi-Agent Actor Critic

Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL). However, most MARL fine-tuning approaches rely on predefined execution protocols, which often require centralized execution. Decentralized LLM collaboration is more appealing in practice, as agents can run inference in parallel with flexible deployments. Also, current approaches use Monte Carlo methods for fine-tuning, which suffer from high variance and thus require more samples to train effectively. Actor-critic methods are prevalent in MARL for dealing with these issues; thus, we developed Multi-Agent Actor-Critic (MAAC) methods to optimize decentralized LLM collaboration. In this paper, we analyze when and why these MAAC methods are beneficial. We propose 2 MAAC approaches, \textbf{CoLLM-CC} with a \textbf{C}entralized \textbf{C}ritic and \textbf{CoLLM-DC} with \textbf{D}ecentralized \textbf{C}ritics. Our experiments across writing, coding, and game-playing domains show that Monte Carlo methods and CoLLM-DC can achieve performance comparable to CoLLM-CC in short-horizon and dense-reward settings. However, they both underperform CoLLM-CC on long-horizon or sparse-reward tasks, where Monte Carlo methods require substantially more samples and CoLLM-DC struggles to converge.

cs.AI

LLM Collaboration With Multi-Agent Reinforcement Learning

A large amount of work has been done in Multi-Agent Systems (MAS) for modeling and solving problems with multiple interacting agents. However, most LLMs are pretrained independently and not specifically optimized for coordination. Existing LLM fine-tuning frameworks rely on individual rewards, which require complex reward designs for each agent to encourage collaboration. To address these challenges, we model LLM collaboration as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. We develop a multi-agent, multi-turn algorithm, Multi-Agent Group Relative Policy Optimization (MAGRPO), to solve it, building on current RL approaches for LLMs as well as MARL techniques. Our experiments on LLM writing and coding collaboration demonstrate that fine-tuning MAS with MAGRPO enables agents to generate high-quality responses efficiently through effective cooperation. Our approach opens the door to using other MARL methods for LLMs and highlights the associated challenges. Our code is available at https://github.com/OpenMLRL/CoMLRL.

cs.AI

Fixing Incomplete Value Function Decomposition for Multi-Agent Reinforcement Learning

Value function decomposition methods for cooperative multi-agent reinforcement learning compose joint values from individual per-agent utilities, and train them using a joint objective. To ensure that the action selection process between individual utilities and joint values remains consistent, it is imperative for the composition to satisfy the individual-global max (IGM) property. Although satisfying IGM itself is straightforward, most existing methods (e.g., VDN, QMIX) have limited representation capabilities and are unable to represent the full class of IGM values, and the one exception that has no such limitation (QPLEX) is unnecessarily complex. In this work, we present a simple formulation of the full class of IGM values that naturally leads to the derivation of QFIX, a novel family of value function decomposition models that expand the representation capabilities of prior models by means of a thin "fixing" layer. We derive multiple variants of QFIX, and implement three variants in two well-known multi-agent frameworks. We perform an empirical evaluation on multiple SMACv2 and Overcooked environments, which confirms that QFIX (i) succeeds in enhancing the performance of prior methods, (ii) learns more stably and performs better than its main competitor QPLEX, and (iii) achieves this while employing the simplest and smallest mixing models.

cs.LG

Safe Multiagent Coordination via Entropic Exploration

Many real-world multiagent learning problems involve safety concerns. In these setups, typical safe reinforcement learning algorithms constrain agents' behavior, limiting exploration -- a crucial component for discovering effective cooperative multiagent behaviors. Moreover, the multiagent literature typically models individual constraints for each agent and has yet to investigate the benefits of using joint team constraints. In this work, we analyze these team constraints from a theoretical and practical perspective and propose entropic exploration for constrained multiagent reinforcement learning (E2C) to address the exploration issue. E2C leverages observation entropy maximization to incentivize exploration and facilitate learning safe and effective cooperative behaviors. Experiments across increasingly complex domains show that E2C agents match or surpass common unconstrained and constrained baselines in task performance while reducing unsafe behaviors by up to $50\%$.

cs.MA

Adversarial Inception Backdoor Attacks against Reinforcement Learning

Recent works have demonstrated the vulnerability of Deep Reinforcement Learning (DRL) algorithms against training-time, backdoor poisoning attacks. The objectives of these attacks are twofold: induce pre-determined, adversarial behavior in the agent upon observing a fixed trigger during deployment while allowing the agent to solve its intended task during training. Prior attacks assume arbitrary control over the agent's rewards, inducing values far outside the environment's natural constraints. This results in brittle attacks that fail once the proper reward constraints are enforced. Thus, in this work we propose a new class of backdoor attacks against DRL which are the first to achieve state of the art performance under strict reward constraints. These "inception" attacks manipulate the agent's training data -- inserting the trigger into prior observations and replacing high return actions with those of the targeted adversarial behavior. We formally define these attacks and prove they achieve both adversarial objectives against arbitrary Markov Decision Processes (MDP). Using this framework we devise an online inception attack which achieves an 100\% attack success rate on multiple environments under constrained rewards while minimally impacting the agent's task performance.

cs.LG

An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. Many approaches have been developed but they can be divided into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and Decentralized training and execution (DTE). CTDE methods are the most common as they can use centralized information during training but execute in a decentralized manner -- using only information available to that agent during execution. CTDE is the only paradigm that requires a separate training phase where any available information (e.g., other agent policies, underlying states) can be used. As a result, they can be more scalable than CTE methods, do not require communication during execution, and can often perform well. CTDE fits most naturally with the cooperative case, but can be potentially applied in competitive or mixed settings depending on what information is assumed to be observed. This text is an introduction to CTDE in cooperative MARL. It is meant to explain the setting, basic concepts, and common methods. It does not cover all work in CTDE MARL as the subarea is quite extensive. I have included work that I believe is important for understanding the main concepts in the subarea and apologize to those that I have omitted.

cs.LG

On Stateful Value Factorization in Multi-Agent Reinforcement Learning

Value factorization is a popular paradigm for designing scalable multi-agent reinforcement learning algorithms. However, current factorization methods make choices without full justification that may limit their performance. For example, the theory in prior work uses stateless (i.e., history) functions, while the practical implementations use state information -- making the motivating theory a mismatch for the implementation. Also, methods have built off of previous approaches, inheriting their architectures without exploring other, potentially better ones. To address these concerns, we formally analyze the theory of using the state instead of the history in current methods -- reconnecting theory and practice. We then introduce DuelMIX, a factorization algorithm that learns distinct per-agent utility estimators to improve performance and achieve full expressiveness. Experiments on StarCraft II micromanagement and Box Pushing tasks demonstrate the benefits of our intuitions.

cs.AI

Equivariant Reinforcement Learning under Partial Observability

Incorporating inductive biases is a promising approach for tackling challenging robot learning domains with sample-efficient solutions. This paper identifies partially observable domains where symmetries can be a useful inductive bias for efficient learning. Specifically, by encoding the equivariance regarding specific group symmetries into the neural networks, our actor-critic reinforcement learning agents can reuse solutions in the past for related scenarios. Consequently, our equivariant agents outperform non-equivariant approaches significantly in terms of sample efficiency and final performance, demonstrated through experiments on a range of robotic tasks in simulation and real hardware.

cs.RO

On Centralized Critics in Multi-Agent Reinforcement Learning

Centralized Training for Decentralized Execution where agents are trained offline in a centralized fashion and execute online in a decentralized manner, has become a popular approach in Multi-Agent Reinforcement Learning (MARL). In particular, it has become popular to develop actor-critic methods that train decentralized actors with a centralized critic where the centralized critic is allowed access global information of the entire system, including the true system state. Such centralized critics are possible given offline information and are not used for online execution. While these methods perform well in a number of domains and have become a de facto standard in MARL, using a centralized critic in this context has yet to be sufficiently analyzed theoretically or empirically. In this paper, we therefore formally analyze centralized and decentralized critic approaches, and analyze the effect of using state-based critics in partially observable environments. We derive theories contrary to the common intuition: critic centralization is not strictly beneficial, and using state values can be harmful. We further prove that, in particular, state-based critics can introduce unexpected bias and variance compared to history-based critics. Finally, we demonstrate how the theory applies in practice by comparing different forms of critics on a wide range of common multi-agent benchmarks. The experiments show practical issues such as the difficulty of representation learning with partial observability, which highlights why the theoretical problems are often overlooked in the literature.

cs.AI

SleeperNets: Universal Backdoor Poisoning Attacks Against Reinforcement Learning Agents

Reinforcement learning (RL) is an actively growing field that is seeing increased usage in real-world, safety-critical applications -- making it paramount to ensure the robustness of RL algorithms against adversarial attacks. In this work we explore a particularly stealthy form of training-time attacks against RL -- backdoor poisoning. Here the adversary intercepts the training of an RL agent with the goal of reliably inducing a particular action when the agent observes a pre-determined trigger at inference time. We uncover theoretical limitations of prior work by proving their inability to generalize across domains and MDPs. Motivated by this, we formulate a novel poisoning attack framework which interlinks the adversary's objectives with those of finding an optimal policy -- guaranteeing attack success in the limit. Using insights from our theoretical analysis we develop ``SleeperNets'' as a universal backdoor attack which exploits a newly proposed threat model and leverages dynamic reward poisoning techniques. We evaluate our attack in 6 environments spanning multiple domains and demonstrate significant improvements in attack success over existing methods, while preserving benign episodic return.

cs.LG

An Initial Introduction to Cooperative Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. While numerous approaches have been developed, they can be broadly categorized into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and decentralized training and execution (DTE). CTE methods assume centralization during training and execution (e.g., with fast, free, and perfect communication) and have the most information during execution. CTDE methods are the most common, as they leverage centralized information during training while enabling decentralized execution -- using only information available to that agent during execution. Decentralized training and execution methods make the fewest assumptions and are often simple to implement. This text is an introduction to cooperative MARL -- MARL in which all agents share a single, joint reward. It is meant to explain the setting, basic concepts, and common methods for the CTE, CTDE, and DTE settings. It does not cover all work in cooperative MARL as the area is quite extensive. I have included work that I believe is important for understanding the main concepts in the area and apologize to those that I have omitted. Topics include simple applications of single-agent methods to CTE as well as some more scalable methods that exploit the multi-agent structure, independent Q-learning and policy gradient methods and their extensions, as well as value function factorization methods including the well-known VDN, QMIX, and QPLEX approaches, and centralized critic methods including MADDPG, COMA, and MAPPO. I also discuss common misconceptions, the relationship between different approaches, and some open questions.

cs.LG

Vision and Language Navigation in the Real World via Online Visual Language Mapping

Navigating in unseen environments is crucial for mobile robots. Enhancing them with the ability to follow instructions in natural language will further improve navigation efficiency in unseen cases. However, state-of-the-art (SOTA) vision-and-language navigation (VLN) methods are mainly evaluated in simulation, neglecting the complex and noisy real world. Directly transferring SOTA navigation policies trained in simulation to the real world is challenging due to the visual domain gap and the absence of prior knowledge about unseen environments. In this work, we propose a novel navigation framework to address the VLN task in the real world. Utilizing the powerful foundation models, the proposed framework includes four key components: (1) an LLMs-based instruction parser that converts the language instruction into a sequence of pre-defined macro-action descriptions, (2) an online visual-language mapper that builds a real-time visual-language map to maintain a spatial and semantic understanding of the unseen environment, (3) a language indexing-based localizer that grounds each macro-action description into a waypoint location on the map, and (4) a DD-PPO-based local controller that predicts the action. We evaluate the proposed pipeline on an Interbotix LoCoBot WX250 in an unseen lab environment. Without any fine-tuning, our pipeline significantly outperforms the SOTA VLN baseline in the real world.

cs.RO

Multi-Agent Reinforcement Learning Based on Representational Communication for Large-Scale Traffic Signal Control

Traffic signal control (TSC) is a challenging problem within intelligent transportation systems and has been tackled using multi-agent reinforcement learning (MARL). While centralized approaches are often infeasible for large-scale TSC problems, decentralized approaches provide scalability but introduce new challenges, such as partial observability. Communication plays a critical role in decentralized MARL, as agents must learn to exchange information using messages to better understand the system and achieve effective coordination. Deep MARL has been used to enable inter-agent communication by learning communication protocols in a differentiable manner. However, many deep MARL communication frameworks proposed for TSC allow agents to communicate with all other agents at all times, which can add to the existing noise in the system and degrade overall performance. In this study, we propose a communication-based MARL framework for large-scale TSC. Our framework allows each agent to learn a communication policy that dictates "which" part of the message is sent "to whom". In essence, our framework enables agents to selectively choose the recipients of their messages and exchange variable length messages with them. This results in a decentralized and flexible communication mechanism in which agents can effectively use the communication channel only when necessary. We designed two networks, a synthetic $4 \times 4$ grid network and a real-world network based on the Pasubio neighborhood in Bologna. Our framework achieved the lowest network congestion compared to related methods, with agents utilizing $\sim 47-65 \%$ of the communication channel. Ablation studies further demonstrated the effectiveness of the communication policies learned within our framework.

cs.MA

On-Robot Bayesian Reinforcement Learning for POMDPs

Robot learning is often difficult due to the expense of gathering data. The need for large amounts of data can, and should, be tackled with effective algorithms and leveraging expert information on robot dynamics. Bayesian reinforcement learning (BRL), thanks to its sample efficiency and ability to exploit prior knowledge, is uniquely positioned as such a solution method. Unfortunately, the application of BRL has been limited due to the difficulties of representing expert knowledge as well as solving the subsequent inference problem. This paper advances BRL for robotics by proposing a specialized framework for physical systems. In particular, we capture this knowledge in a factored representation, then demonstrate the posterior factorizes in a similar shape, and ultimately formalize the model in a Bayesian framework. We then introduce a sample-based online solution method, based on Monte-Carlo tree search and particle filtering, specialized to solve the resulting model. This approach can, for example, utilize typical low-level robot simulators and handle uncertainty over unknown dynamics of the environment. We empirically demonstrate its efficiency by performing on-robot learning in two human-robot interaction tasks with uncertainty about human behavior, achieving near-optimal performance after only a handful of real-world episodes. A video of learned policies is at https://youtu.be/H9xp60ngOes.

cs.RO