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Christopher D. Manning

Publications and source records attributed to Christopher D. Manning.

At least 127 records · Page 7Linked to original sources

A Copy-Augmented Sequence-to-Sequence Architecture Gives Good Performance on Task-Oriented Dialogue

Task-oriented dialogue focuses on conversational agents that participate in user-initiated dialogues on domain-specific topics. In contrast to chatbots, which simply seek to sustain open-ended meaningful discourse, existing task-oriented agents usually explicitly model user intent and belief states. This paper examines bypassing such an explicit representation by depending on a latent neural embedding of state and learning selective attention to dialogue history together with copying to incorporate relevant prior context. We complement recent work by showing the effectiveness of simple sequence-to-sequence neural architectures with a copy mechanism. Our model outperforms more complex memory-augmented models by 7% in per-response generation and is on par with the current state-of-the-art on DSTC2.

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Key-Value Retrieval Networks for Task-Oriented Dialogue

Neural task-oriented dialogue systems often struggle to smoothly interface with a knowledge base. In this work, we seek to address this problem by proposing a new neural dialogue agent that is able to effectively sustain grounded, multi-domain discourse through a novel key-value retrieval mechanism. The model is end-to-end differentiable and does not need to explicitly model dialogue state or belief trackers. We also release a new dataset of 3,031 dialogues that are grounded through underlying knowledge bases and span three distinct tasks in the in-car personal assistant space: calendar scheduling, weather information retrieval, and point-of-interest navigation. Our architecture is simultaneously trained on data from all domains and significantly outperforms a competitive rule-based system and other existing neural dialogue architectures on the provided domains according to both automatic and human evaluation metrics.

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Arc-swift: A Novel Transition System for Dependency Parsing

Transition-based dependency parsers often need sequences of local shift and reduce operations to produce certain attachments. Correct individual decisions hence require global information about the sentence context and mistakes cause error propagation. This paper proposes a novel transition system, arc-swift, that enables direct attachments between tokens farther apart with a single transition. This allows the parser to leverage lexical information more directly in transition decisions. Hence, arc-swift can achieve significantly better performance with a very small beam size. Our parsers reduce error by 3.7--7.6% relative to those using existing transition systems on the Penn Treebank dependency parsing task and English Universal Dependencies.

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Get To The Point: Summarization with Pointer-Generator Networks

Neural sequence-to-sequence models have provided a viable new approach for abstractive text summarization (meaning they are not restricted to simply selecting and rearranging passages from the original text). However, these models have two shortcomings: they are liable to reproduce factual details inaccurately, and they tend to repeat themselves. In this work we propose a novel architecture that augments the standard sequence-to-sequence attentional model in two orthogonal ways. First, we use a hybrid pointer-generator network that can copy words from the source text via pointing, which aids accurate reproduction of information, while retaining the ability to produce novel words through the generator. Second, we use coverage to keep track of what has been summarized, which discourages repetition. We apply our model to the CNN / Daily Mail summarization task, outperforming the current abstractive state-of-the-art by at least 2 ROUGE points.

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Deep Biaffine Attention for Neural Dependency Parsing

This paper builds off recent work from Kiperwasser & Goldberg (2016) using neural attention in a simple graph-based dependency parser. We use a larger but more thoroughly regularized parser than other recent BiLSTM-based approaches, with biaffine classifiers to predict arcs and labels. Our parser gets state of the art or near state of the art performance on standard treebanks for six different languages, achieving 95.7% UAS and 94.1% LAS on the most popular English PTB dataset. This makes it the highest-performing graph-based parser on this benchmark---outperforming Kiperwasser Goldberg (2016) by 1.8% and 2.2%---and comparable to the highest performing transition-based parser (Kuncoro et al., 2016), which achieves 95.8% UAS and 94.6% LAS. We also show which hyperparameter choices had a significant effect on parsing accuracy, allowing us to achieve large gains over other graph-based approaches.

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SceneSeer: 3D Scene Design with Natural Language

Designing 3D scenes is currently a creative task that requires significant expertise and effort in using complex 3D design interfaces. This effortful design process starts in stark contrast to the easiness with which people can use language to describe real and imaginary environments. We present SceneSeer: an interactive text to 3D scene generation system that allows a user to design 3D scenes using natural language. A user provides input text from which we extract explicit constraints on the objects that should appear in the scene. Given these explicit constraints, the system then uses a spatial knowledge base learned from an existing database of 3D scenes and 3D object models to infer an arrangement of the objects forming a natural scene matching the input description. Using textual commands the user can then iteratively refine the created scene by adding, removing, replacing, and manipulating objects. We evaluate the quality of 3D scenes generated by SceneSeer in a perceptual evaluation experiment where we compare against manually designed scenes and simpler baselines for 3D scene generation. We demonstrate how the generated scenes can be iteratively refined through simple natural language commands.

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Deep Reinforcement Learning for Mention-Ranking Coreference Models

Coreference resolution systems are typically trained with heuristic loss functions that require careful tuning. In this paper we instead apply reinforcement learning to directly optimize a neural mention-ranking model for coreference evaluation metrics. We experiment with two approaches: the REINFORCE policy gradient algorithm and a reward-rescaled max-margin objective. We find the latter to be more effective, resulting in significant improvements over the current state-of-the-art on the English and Chinese portions of the CoNLL 2012 Shared Task.

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A Thorough Examination of the CNN/Daily Mail Reading Comprehension Task

Enabling a computer to understand a document so that it can answer comprehension questions is a central, yet unsolved goal of NLP. A key factor impeding its solution by machine learned systems is the limited availability of human-annotated data. Hermann et al. (2015) seek to solve this problem by creating over a million training examples by pairing CNN and Daily Mail news articles with their summarized bullet points, and show that a neural network can then be trained to give good performance on this task. In this paper, we conduct a thorough examination of this new reading comprehension task. Our primary aim is to understand what depth of language understanding is required to do well on this task. We approach this from one side by doing a careful hand-analysis of a small subset of the problems and from the other by showing that simple, carefully designed systems can obtain accuracies of 73.6% and 76.6% on these two datasets, exceeding current state-of-the-art results by 7-10% and approaching what we believe is the ceiling for performance on this task.

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A Fast Unified Model for Parsing and Sentence Understanding

Tree-structured neural networks exploit valuable syntactic parse information as they interpret the meanings of sentences. However, they suffer from two key technical problems that make them slow and unwieldy for large-scale NLP tasks: they usually operate on parsed sentences and they do not directly support batched computation. We address these issues by introducing the Stack-augmented Parser-Interpreter Neural Network (SPINN), which combines parsing and interpretation within a single tree-sequence hybrid model by integrating tree-structured sentence interpretation into the linear sequential structure of a shift-reduce parser. Our model supports batched computation for a speedup of up to 25 times over other tree-structured models, and its integrated parser can operate on unparsed data with little loss in accuracy. We evaluate it on the Stanford NLI entailment task and show that it significantly outperforms other sentence-encoding models.

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Compression of Neural Machine Translation Models via Pruning

Neural Machine Translation (NMT), like many other deep learning domains, typically suffers from over-parameterization, resulting in large storage sizes. This paper examines three simple magnitude-based pruning schemes to compress NMT models, namely class-blind, class-uniform, and class-distribution, which differ in terms of how pruning thresholds are computed for the different classes of weights in the NMT architecture. We demonstrate the efficacy of weight pruning as a compression technique for a state-of-the-art NMT system. We show that an NMT model with over 200 million parameters can be pruned by 40% with very little performance loss as measured on the WMT'14 English-German translation task. This sheds light on the distribution of redundancy in the NMT architecture. Our main result is that with retraining, we can recover and even surpass the original performance with an 80%-pruned model.

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Achieving Open Vocabulary Neural Machine Translation with Hybrid Word-Character Models

Nearly all previous work on neural machine translation (NMT) has used quite restricted vocabularies, perhaps with a subsequent method to patch in unknown words. This paper presents a novel word-character solution to achieving open vocabulary NMT. We build hybrid systems that translate mostly at the word level and consult the character components for rare words. Our character-level recurrent neural networks compute source word representations and recover unknown target words when needed. The twofold advantage of such a hybrid approach is that it is much faster and easier to train than character-based ones; at the same time, it never produces unknown words as in the case of word-based models. On the WMT'15 English to Czech translation task, this hybrid approach offers an addition boost of +2.1-11.4 BLEU points over models that already handle unknown words. Our best system achieves a new state-of-the-art result with 20.7 BLEU score. We demonstrate that our character models can successfully learn to not only generate well-formed words for Czech, a highly-inflected language with a very complex vocabulary, but also build correct representations for English source words.

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Improving Coreference Resolution by Learning Entity-Level Distributed Representations

A long-standing challenge in coreference resolution has been the incorporation of entity-level information - features defined over clusters of mentions instead of mention pairs. We present a neural network based coreference system that produces high-dimensional vector representations for pairs of coreference clusters. Using these representations, our system learns when combining clusters is desirable. We train the system with a learning-to-search algorithm that teaches it which local decisions (cluster merges) will lead to a high-scoring final coreference partition. The system substantially outperforms the current state-of-the-art on the English and Chinese portions of the CoNLL 2012 Shared Task dataset despite using few hand-engineered features.

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Learning Language Games through Interaction

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.

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Evaluating the word-expert approach for Named-Entity Disambiguation

Named Entity Disambiguation (NED) is the task of linking a named-entity mention to an instance in a knowledge-base, typically Wikipedia. This task is closely related to word-sense disambiguation (WSD), where the supervised word-expert approach has prevailed. In this work we present the results of the word-expert approach to NED, where one classifier is built for each target entity mention string. The resources necessary to build the system, a dictionary and a set of training instances, have been automatically derived from Wikipedia. We provide empirical evidence of the value of this approach, as well as a study of the differences between WSD and NED, including ambiguity and synonymy statistics.

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Tree-structured composition in neural networks without tree-structured architectures

Tree-structured neural networks encode a particular tree geometry for a sentence in the network design. However, these models have at best only slightly outperformed simpler sequence-based models. We hypothesize that neural sequence models like LSTMs are in fact able to discover and implicitly use recursive compositional structure, at least for tasks with clear cues to that structure in the data. We demonstrate this possibility using an artificial data task for which recursive compositional structure is crucial, and find an LSTM-based sequence model can indeed learn to exploit the underlying tree structure. However, its performance consistently lags behind that of tree models, even on large training sets, suggesting that tree-structured models are more effective at exploiting recursive structure.

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Effective Approaches to Attention-based Neural Machine Translation

An attentional mechanism has lately been used to improve neural machine translation (NMT) by selectively focusing on parts of the source sentence during translation. However, there has been little work exploring useful architectures for attention-based NMT. This paper examines two simple and effective classes of attentional mechanism: a global approach which always attends to all source words and a local one that only looks at a subset of source words at a time. We demonstrate the effectiveness of both approaches over the WMT translation tasks between English and German in both directions. With local attention, we achieve a significant gain of 5.0 BLEU points over non-attentional systems which already incorporate known techniques such as dropout. Our ensemble model using different attention architectures has established a new state-of-the-art result in the WMT'15 English to German translation task with 25.9 BLEU points, an improvement of 1.0 BLEU points over the existing best system backed by NMT and an n-gram reranker.

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A large annotated corpus for learning natural language inference

Understanding entailment and contradiction is fundamental to understanding natural language, and inference about entailment and contradiction is a valuable testing ground for the development of semantic representations. However, machine learning research in this area has been dramatically limited by the lack of large-scale resources. To address this, we introduce the Stanford Natural Language Inference corpus, a new, freely available collection of labeled sentence pairs, written by humans doing a novel grounded task based on image captioning. At 570K pairs, it is two orders of magnitude larger than all other resources of its type. This increase in scale allows lexicalized classifiers to outperform some sophisticated existing entailment models, and it allows a neural network-based model to perform competitively on natural language inference benchmarks for the first time.

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Text to 3D Scene Generation with Rich Lexical Grounding

The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object categories and language that identifies them. We introduce a dataset of 3D scenes annotated with natural language descriptions and learn from this data how to ground textual descriptions to physical objects. Our method successfully grounds a variety of lexical terms to concrete referents, and we show quantitatively that our method improves 3D scene generation over previous work using purely rule-based methods. We evaluate the fidelity and plausibility of 3D scenes generated with our grounding approach through human judgments. To ease evaluation on this task, we also introduce an automated metric that strongly correlates with human judgments.

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