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Christopher De Sa

Publications and source records attributed to Christopher De Sa.

At least 73 records · Page 4Linked to original sources

MixML: A Unified Analysis of Weakly Consistent Parallel Learning

Parallelism is a ubiquitous method for accelerating machine learning algorithms. However, theoretical analysis of parallel learning is usually done in an algorithm- and protocol-specific setting, giving little insight about how changes in the structure of communication could affect convergence. In this paper we propose MixML, a general framework for analyzing convergence of weakly consistent parallel machine learning. Our framework includes: (1) a unified way of modeling the communication process among parallel workers; (2) a new parameter, the mixing time tmix, that quantifies how the communication process affects convergence; and (3) a principled way of converting a convergence proof for a sequential algorithm into one for a parallel version that depends only on tmix. We show MixML recovers and improves on known convergence bounds for asynchronous and/or decentralized versions of many algorithms, includingSGD and AMSGrad. Our experiments substantiate the theory and show the dependency of convergence on the underlying mixing time.

cs.LG↗

Optimizing JPEG Quantization for Classification Networks

Deep learning for computer vision depends on lossy image compression: it reduces the storage required for training and test data and lowers transfer costs in deployment. Mainstream datasets and imaging pipelines all rely on standard JPEG compression. In JPEG, the degree of quantization of frequency coefficients controls the lossiness: an 8 by 8 quantization table (Q-table) decides both the quality of the encoded image and the compression ratio. While a long history of work has sought better Q-tables, existing work either seeks to minimize image distortion or to optimize for models of the human visual system. This work asks whether JPEG Q-tables exist that are "better" for specific vision networks and can offer better quality--size trade-offs than ones designed for human perception or minimal distortion. We reconstruct an ImageNet test set with higher resolution to explore the effect of JPEG compression under novel Q-tables. We attempt several approaches to tune a Q-table for a vision task. We find that a simple sorted random sampling method can exceed the performance of the standard JPEG Q-table. We also use hyper-parameter tuning techniques including bounded random search, Bayesian optimization, and composite heuristic optimization methods. The new Q-tables we obtained can improve the compression rate by 10% to 200% when the accuracy is fixed, or improve accuracy up to $2\%$ at the same compression rate.

cs.CV↗

AMAGOLD: Amortized Metropolis Adjustment for Efficient Stochastic Gradient MCMC

Stochastic gradient Hamiltonian Monte Carlo (SGHMC) is an efficient method for sampling from continuous distributions. It is a faster alternative to HMC: instead of using the whole dataset at each iteration, SGHMC uses only a subsample. This improves performance, but introduces bias that can cause SGHMC to converge to the wrong distribution. One can prevent this using a step size that decays to zero, but such a step size schedule can drastically slow down convergence. To address this tension, we propose a novel second-order SG-MCMC algorithm---AMAGOLD---that infrequently uses Metropolis-Hastings (M-H) corrections to remove bias. The infrequency of corrections amortizes their cost. We prove AMAGOLD converges to the target distribution with a fixed, rather than a diminishing, step size, and that its convergence rate is at most a constant factor slower than a full-batch baseline. We empirically demonstrate AMAGOLD's effectiveness on synthetic distributions, Bayesian logistic regression, and Bayesian neural networks.

cs.LG↗

PipeMare: Asynchronous Pipeline Parallel DNN Training

Pipeline parallelism (PP) when training neural networks enables larger models to be partitioned spatially, leading to both lower network communication and overall higher hardware utilization. Unfortunately, to preserve the statistical efficiency of sequential training, existing PP techniques sacrifice hardware efficiency by decreasing pipeline utilization or incurring extra memory costs. In this paper, we investigate to what extent these sacrifices are necessary. We devise PipeMare, a simple yet robust training method that tolerates asynchronous updates during PP execution without sacrificing utilization or memory, which allows efficient use of fine-grained pipeline parallelism. Concretely, when tested on ResNet and Transformer networks, asynchrony enables PipeMare to use up to $2.7\times$ less memory or get $4.3\times$ higher pipeline utilization, with similar model quality, when compared to state-of-the-art synchronous PP training techniques.

cs.DC↗

MLSys: The New Frontier of Machine Learning Systems

Machine learning (ML) techniques are enjoying rapidly increasing adoption. However, designing and implementing the systems that support ML models in real-world deployments remains a significant obstacle, in large part due to the radically different development and deployment profile of modern ML methods, and the range of practical concerns that come with broader adoption. We propose to foster a new systems machine learning research community at the intersection of the traditional systems and ML communities, focused on topics such as hardware systems for ML, software systems for ML, and ML optimized for metrics beyond predictive accuracy. To do this, we describe a new conference, MLSys, that explicitly targets research at the intersection of systems and machine learning with a program committee split evenly between experts in systems and ML, and an explicit focus on topics at the intersection of the two.

cs.LG↗

Poisson-Minibatching for Gibbs Sampling with Convergence Rate Guarantees

Gibbs sampling is a Markov chain Monte Carlo method that is often used for learning and inference on graphical models. Minibatching, in which a small random subset of the graph is used at each iteration, can help make Gibbs sampling scale to large graphical models by reducing its computational cost. In this paper, we propose a new auxiliary-variable minibatched Gibbs sampling method, {\it Poisson-minibatching Gibbs}, which both produces unbiased samples and has a theoretical guarantee on its convergence rate. In comparison to previous minibatched Gibbs algorithms, Poisson-minibatching Gibbs supports fast sampling from continuous state spaces and avoids the need for a Metropolis-Hastings correction on discrete state spaces. We demonstrate the effectiveness of our method on multiple applications and in comparison with both plain Gibbs and previous minibatched methods.

cs.LG↗

Channel Gating Neural Networks

This paper introduces channel gating, a dynamic, fine-grained, and hardware-efficient pruning scheme to reduce the computation cost for convolutional neural networks (CNNs). Channel gating identifies regions in the features that contribute less to the classification result, and skips the computation on a subset of the input channels for these ineffective regions. Unlike static network pruning, channel gating optimizes CNN inference at run-time by exploiting input-specific characteristics, which allows substantially reducing the compute cost with almost no accuracy loss. We experimentally show that applying channel gating in state-of-the-art networks achieves 2.7-8.0$\times$ reduction in floating-point operations (FLOPs) and 2.0-4.4$\times$ reduction in off-chip memory accesses with a minimal accuracy loss on CIFAR-10. Combining our method with knowledge distillation reduces the compute cost of ResNet-18 by 2.6$\times$ without accuracy drop on ImageNet. We further demonstrate that channel gating can be realized in hardware efficiently. Our approach exhibits sparsity patterns that are well-suited to dense systolic arrays with minimal additional hardware. We have designed an accelerator for channel gating networks, which can be implemented using either FPGAs or ASICs. Running a quantized ResNet-18 model for ImageNet, our accelerator achieves an encouraging speedup of 2.4$\times$ on average, with a theoretical FLOP reduction of 2.8$\times$.

cs.LG↗

QPyTorch: A Low-Precision Arithmetic Simulation Framework

Low-precision training reduces computational cost and produces efficient models. Recent research in developing new low-precision training algorithms often relies on simulation to empirically evaluate the statistical effects of quantization while avoiding the substantial overhead of building specific hardware. To support this empirical research, we introduce QPyTorch, a low-precision arithmetic simulation framework. Built natively in PyTorch, QPyTorch provides a convenient interface that minimizes the efforts needed to reliably convert existing codes to study low-precision training. QPyTorch is general, and supports a variety of combinations of precisions, number formats, and rounding options. Additionally, it leverages an efficient fused-kernel approach to reduce simulator overhead, which enables simulation of large-scale, realistic problems. QPyTorch is publicly available at https://github.com/Tiiiger/QPyTorch.

cs.LG↗

Improving Neural Network Quantization without Retraining using Outlier Channel Splitting

Quantization can improve the execution latency and energy efficiency of neural networks on both commodity GPUs and specialized accelerators. The majority of existing literature focuses on training quantized DNNs, while this work examines the less-studied topic of quantizing a floating-point model without (re)training. DNN weights and activations follow a bell-shaped distribution post-training, while practical hardware uses a linear quantization grid. This leads to challenges in dealing with outliers in the distribution. Prior work has addressed this by clipping the outliers or using specialized hardware. In this work, we propose outlier channel splitting (OCS), which duplicates channels containing outliers, then halves the channel values. The network remains functionally identical, but affected outliers are moved toward the center of the distribution. OCS requires no additional training and works on commodity hardware. Experimental evaluation on ImageNet classification and language modeling shows that OCS can outperform state-of-the-art clipping techniques with only minor overhead.

cs.LG↗

SWALP : Stochastic Weight Averaging in Low-Precision Training

Low precision operations can provide scalability, memory savings, portability, and energy efficiency. This paper proposes SWALP, an approach to low precision training that averages low-precision SGD iterates with a modified learning rate schedule. SWALP is easy to implement and can match the performance of full-precision SGD even with all numbers quantized down to 8 bits, including the gradient accumulators. Additionally, we show that SWALP converges arbitrarily close to the optimal solution for quadratic objectives, and to a noise ball asymptotically smaller than low precision SGD in strongly convex settings.

cs.LG↗

Building Efficient Deep Neural Networks with Unitary Group Convolutions

We propose unitary group convolutions (UGConvs), a building block for CNNs which compose a group convolution with unitary transforms in feature space to learn a richer set of representations than group convolution alone. UGConvs generalize two disparate ideas in CNN architecture, channel shuffling (i.e. ShuffleNet) and block-circulant networks (i.e. CirCNN), and provide unifying insights that lead to a deeper understanding of each technique. We experimentally demonstrate that dense unitary transforms can outperform channel shuffling in DNN accuracy. On the other hand, different dense transforms exhibit comparable accuracy performance. Based on these observations we propose HadaNet, a UGConv network using Hadamard transforms. HadaNets achieve similar accuracy to circulant networks with lower computation complexity, and better accuracy than ShuffleNets with the same number of parameters and floating-point multiplies.

cs.LG↗

A Kernel Theory of Modern Data Augmentation

Data augmentation, a technique in which a training set is expanded with class-preserving transformations, is ubiquitous in modern machine learning pipelines. In this paper, we seek to establish a theoretical framework for understanding data augmentation. We approach this from two directions: First, we provide a general model of augmentation as a Markov process, and show that kernels appear naturally with respect to this model, even when we do not employ kernel classification. Next, we analyze more directly the effect of augmentation on kernel classifiers, showing that data augmentation can be approximated by first-order feature averaging and second-order variance regularization components. These frameworks both serve to illustrate the ways in which data augmentation affects the downstream learning model, and the resulting analyses provide novel connections between prior work in invariant kernels, tangent propagation, and robust optimization. Finally, we provide several proof-of-concept applications showing that our theory can be useful for accelerating machine learning workflows, such as reducing the amount of computation needed to train using augmented data, and predicting the utility of a transformation prior to training.

cs.LG↗

Distributed Learning with Sublinear Communication

In distributed statistical learning, $N$ samples are split across $m$ machines and a learner wishes to use minimal communication to learn as well as if the examples were on a single machine. This model has received substantial interest in machine learning due to its scalability and potential for parallel speedup. However, in high-dimensional settings, where the number examples is smaller than the number of features ("dimension"), the speedup afforded by distributed learning may be overshadowed by the cost of communicating a single example. This paper investigates the following question: When is it possible to learn a $d$-dimensional model in the distributed setting with total communication sublinear in $d$? Starting with a negative result, we show that for learning $\ell_1$-bounded or sparse linear models, no algorithm can obtain optimal error until communication is linear in dimension. Our main result is that that by slightly relaxing the standard boundedness assumptions for linear models, we can obtain distributed algorithms that enjoy optimal error with communication logarithmic in dimension. This result is based on a family of algorithms that combine mirror descent with randomized sparsification/quantization of iterates, and extends to the general stochastic convex optimization model.

cs.LG↗

A Formal Framework For Probabilistic Unclean Databases

Most theoretical frameworks that focus on data errors and inconsistencies follow logic-based reasoning. Yet, practical data cleaning tools need to incorporate statistical reasoning to be effective in real-world data cleaning tasks. Motivated by these empirical successes, we propose a formal framework for unclean databases, where two types of statistical knowledge are incorporated: The first represents a belief of how intended (clean) data is generated, and the second represents a belief of how noise is introduced in the actual observed database instance. To capture this noisy channel model, we introduce the concept of a Probabilistic Unclean Database (PUD), a triple that consists of a probabilistic database that we call the intention, a probabilistic data transformator that we call the realization and captures how noise is introduced, and a dirty observed database instance that we call the observation. We define three computational problems in the PUD framework: cleaning (infer the most probable clean instance given a PUD), probabilistic query answering (compute the probability of an answer tuple over the unclean observed instance), and learning (estimate the most likely intention and realization models of a PUD given a collection of training data). We illustrate the PUD framework on concrete representations of the intention and realization, show that they generalize traditional concepts of repairs such as cardinality and value repairs, draw connection to consistent query answering, and prove tractability results. We further show that parameters can be learned in practical instantiations, and in fact, prove that under certain conditions we can learn a PUD directly from a single dirty database instance without any need for clean examples.

cs.DB↗

The Convergence of Stochastic Gradient Descent in Asynchronous Shared Memory

Stochastic Gradient Descent (SGD) is a fundamental algorithm in machine learning, representing the optimization backbone for training several classic models, from regression to neural networks. Given the recent practical focus on distributed machine learning, significant work has been dedicated to the convergence properties of this algorithm under the inconsistent and noisy updates arising from execution in a distributed environment. However, surprisingly, the convergence properties of this classic algorithm in the standard shared-memory model are still not well-understood. In this work, we address this gap, and provide new convergence bounds for lock-free concurrent stochastic gradient descent, executing in the classic asynchronous shared memory model, against a strong adaptive adversary. Our results give improved upper and lower bounds on the "price of asynchrony" when executing the fundamental SGD algorithm in a concurrent setting. They show that this classic optimization tool can converge faster and with a wider range of parameters than previously known under asynchronous iterations. At the same time, we exhibit a fundamental trade-off between the maximum delay in the system and the rate at which SGD can converge, which governs the set of parameters under which this algorithm can still work efficiently.

cs.DC↗

Minibatch Gibbs Sampling on Large Graphical Models

Gibbs sampling is the de facto Markov chain Monte Carlo method used for inference and learning on large scale graphical models. For complicated factor graphs with lots of factors, the performance of Gibbs sampling can be limited by the computational cost of executing a single update step of the Markov chain. This cost is proportional to the degree of the graph, the number of factors adjacent to each variable. In this paper, we show how this cost can be reduced by using minibatching: subsampling the factors to form an estimate of their sum. We introduce several minibatched variants of Gibbs, show that they can be made unbiased, prove bounds on their convergence rates, and show that under some conditions they can result in asymptotic single-update-run-time speedups over plain Gibbs sampling.

cs.LG↗

Representation Tradeoffs for Hyperbolic Embeddings

Hyperbolic embeddings offer excellent quality with few dimensions when embedding hierarchical data structures like synonym or type hierarchies. Given a tree, we give a combinatorial construction that embeds the tree in hyperbolic space with arbitrarily low distortion without using optimization. On WordNet, our combinatorial embedding obtains a mean-average-precision of 0.989 with only two dimensions, while Nickel et al.'s recent construction obtains 0.87 using 200 dimensions. We provide upper and lower bounds that allow us to characterize the precision-dimensionality tradeoff inherent in any hyperbolic embedding. To embed general metric spaces, we propose a hyperbolic generalization of multidimensional scaling (h-MDS). We show how to perform exact recovery of hyperbolic points from distances, provide a perturbation analysis, and give a recovery result that allows us to reduce dimensionality. The h-MDS approach offers consistently low distortion even with few dimensions across several datasets. Finally, we extract lessons from the algorithms and theory above to design a PyTorch-based implementation that can handle incomplete information and is scalable.

cs.LG↗

High-Accuracy Low-Precision Training

Low-precision computation is often used to lower the time and energy cost of machine learning, and recently hardware accelerators have been developed to support it. Still, it has been used primarily for inference - not training. Previous low-precision training algorithms suffered from a fundamental tradeoff: as the number of bits of precision is lowered, quantization noise is added to the model, which limits statistical accuracy. To address this issue, we describe a simple low-precision stochastic gradient descent variant called HALP. HALP converges at the same theoretical rate as full-precision algorithms despite the noise introduced by using low precision throughout execution. The key idea is to use SVRG to reduce gradient variance, and to combine this with a novel technique called bit centering to reduce quantization error. We show that on the CPU, HALP can run up to $4 \times$ faster than full-precision SVRG and can match its convergence trajectory. We implemented HALP in TensorQuant, and show that it exceeds the validation performance of plain low-precision SGD on two deep learning tasks.

cs.LG↗