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Christopher Homan

Publications and source records attributed to Christopher Homan.

17 recordsLinked to original sources

OmniEye: Efficient Multimodal Forensic Video Intelligence for Law-Enforcement Body-Worn Cameras

We introduce OmniEye, a multimodal video intelligence system for law-enforcement training and review (source code available on request to verified law-enforcement and public-safety agencies). OmniEye ingests body-worn camera footage and perceives every 30-second window jointly across video and audio with one multimodal foundation model. It then stores the model's structured output in an embedded SQLite database with BM25 full-text search. Officers can question the footage through an agent that writes structured queries, retrieves candidate windows, and re-perceives them with the model before it may cite them. The whole system runs on one 16 GB GPU with a 4-bit quantization-aware-trained model, and it also scales to full bf16 precision on a multi-GPU cluster.

cs.ET

Visual Timelines of Police Encounters in Body-Worn Camera Footage: Operational Context and Activity Cataloging for Training and Analysis in OpenBWC

Law enforcement agencies are accumulating vast amounts of body-worn camera (BWC) footage. However, this remains operationally opaque. That is, analysts and trainers still have to invest considerable time watching full-length videos to pinpoint the start of key encounters and identify the points where activity shifts to something more physically intense. We present an approach to process BWC video into a time-aligned sequence of fixed-length 10-second windows, processed and labeled using a privacy-conscious protocol. Each window is labeled with two dimensions of information: (i) the operational context of the window and (ii) the level of motion intensity within the window, with low-evidence labels for windows for which insufficient evidence exists due to darkness, blur or occlusion. We train models to classify windows based on these two axes using frames sampled from each window encoded using CLIP model and aggregated into a window-level representation. We extract dense optical flow statistics for each window to capture motion intensity. On test windows the best context model achieves 78.75% accuracy, and the best-accuracy activity model achieves 88.33%. We also included integrity audits to show the results and how the visual timeline representations support faster incident review and make the officer training workflow more practical.

cs.CV

Computer Science Conferences Should Require Nonrepudiable Experimental Results

This position paper argues that computer science conferences should require tamper-evident, nonrepudiable attestations of experimental results. We name the underlying problem experiment nonrepudiation: a compliant protocol must bind the numbers in a paper to an actual executed computation in a way the author cannot later alter or deny. The current system relies on self-reported checklists, optional code sharing, and author-controlled logging. None of these mechanisms answer the question a reviewer cannot check: did the code the paper describes produce the numbers the paper reports? We define the problem formally, state the security properties any compliant protocol must satisfy, and describe a threat model that includes attacks current approaches do not prevent. We frame the mechanism that provides this property as a proof-of-compute layer, a general requirement that computed results be admitted as evidence only when accompanied by a verifiable record of the computation that produced them. To show that the problem is solvable, we built K-Veritas, a reference implementation in Go that produces signed reports without accessing training data. K-Veritas is a testbed, not a finished answer. We call on conferences and the community to treat nonrepudiation as a major requirement and to help build an open, independent standard for it.

cs.CR

InstructLR: A Scalable Approach to Create Instruction Dataset for Under-Resourced Languages

Effective text generation and chat interfaces for low-resource languages (LRLs) remain a challenge for state-of-the-art large language models (LLMs) to support. This is mainly due to the difficulty of curating high-quality instruction datasets for LRLs, a limitation prevalent in the languages spoken across the African continent and other regions. Current approaches, such as automated translation and synthetic data generation, frequently yield outputs that lack fluency or even orthographic consistency. In this paper, we introduce InstructLR, a novel framework designed to generate high-quality instruction datasets for LRLs. Our approach integrates LLM-driven text generation with a dual-layer quality filtering mechanism: an automated filtering layer based on retrieval-augmented-generation (RAG)-based n-shot prompting, and a human-in-the-loop validation layer. Drawing inspiration from benchmarks such as MMLU in task definition, InstructLR has facilitated the creation of three multi-domain instruction benchmarks: ZarmaInstruct-50k, BambaraInstruct-50k, and FulfuldeInstruct-50k.

cs.LG

NSL-MT: Linguistically Informed Negative Samples for Efficient Machine Translation in Low-Resource Languages

We introduce negative space learning machine translation (NSL-MT), a training method for underresourced languages, that augments limited parallel data with synthetically generated violations of the target language's grammar and explicitly penalizes the model when it assigns high probability to these linguistically invalid outputs. NSL-MT delivers improvements across all baselines we tested, including 3-12% BLEU gains for well-performing models and 56-89% gains for models lacking decent initial support. Furthermore, NSL-MT provides a 5x data efficiency multiplier: training with 1,000 examples matches or exceeds normal training with 5,000 examples. NSL-MT thus provides a data-efficient alternative training method for settings where parallel data is limited.

cs.LG

Global PIQA: Evaluating Commonsense Reasoning Across 100+ Languages and Cultures

To date, there exist almost no culturally-specific evaluation benchmarks for large language models (LLMs) that cover a large number of languages and cultures. In this paper, we present Global PIQA, a participatory commonsense reasoning benchmark for over 100 languages, constructed by hand by over 350 researchers from over 65 countries around the world. The 141 language varieties in Global PIQA cover five continents, 19 language families, and 24 writing systems. In the non-parallel split of Global PIQA, over 50% of examples reference local foods, customs, traditions, or other culturally-specific elements. In the parallel split, we translate more "culturally agnostic" commonsense reasoning questions into 131 language varieties, for direct cross-lingual comparisons. In both splits, all examples have been verified by native speakers of the languages. We find that state-of-the-art LLMs perform well on Global PIQA in aggregate, but they exhibit weaker performance in lower-resource languages (e.g. up to a 68% accuracy gap between languages in the parallel split). Global PIQA highlights that in many languages and cultures, everyday knowledge remains an area for improvement in LLMs, alongside more widely-discussed capabilities such as complex reasoning and expert knowledge. Beyond its uses for LLM evaluation, Global PIQA provides a glimpse into the wide diversity of cultures in which human language is embedded.

cs.CL

R2T: Rule-Encoded Loss Functions for Low-Resource Sequence Tagging

We introduce the Rule-to-Tag (R2T) framework, a hybrid approach that integrates a multi-tiered system of linguistic rules directly into a neural network's training objective. R2T's novelty lies in its adaptive loss function, which includes a regularization term that teaches the model to handle out-of-vocabulary (OOV) words with principled uncertainty. We frame this work as a case study in a paradigm we call principled learning (PrL), where models are trained with explicit task constraints rather than on labeled examples alone. Our experiments on Zarma part-of-speech (POS) tagging show that the R2T-BiLSTM model, trained only on unlabeled text, achieves 98.2% accuracy, outperforming baselines like AfriBERTa fine-tuned on 300 labeled sentences. We further show that for more complex tasks like named entity recognition (NER), R2T serves as a powerful pre-training step; a model pre-trained with R2T and fine-tuned on just 50 labeled sentences outperformes a baseline trained on 300.

cs.CL

SMOL: Professionally translated parallel data for 115 under-represented languages

We open-source SMOL (Set of Maximal Overall Leverage), a suite of training data to unlock machine translation for low-resource languages. SMOL has been translated into 124 (and growing) under-resourced languages (125 language pairs), including many for which there exist no previous public resources, for a total of 6.1M translated tokens. SMOL comprises two sub-datasets, each carefully chosen for maximum impact given its size: SMOLSENT, a set of sentences chosen for broad unique token coverage, and SMOLDOC, a document-level resource focusing on a broad topic coverage. They join the already released GATITOS for a trifecta of paragraph, sentence, and token-level content. We demonstrate that using SMOL to prompt or fine-tune Large Language Models yields robust chrF improvements. In addition to translation, we provide factuality ratings and rationales for all documents in SMOLDOC, yielding the first factuality datasets for most of these languages.

cs.CL

How Many Ratings per Item are Necessary for Reliable Significance Testing?

A cornerstone of machine learning evaluation is the (often hidden) assumption that model and human responses are reliable enough to evaluate models against unitary, authoritative, ``gold standard'' data, via simple metrics such as accuracy, precision, and recall. The generative AI revolution would seem to explode this assumption, given the critical role stochastic inference plays. Yet, in spite of public demand for more transparency in AI -- along with strong evidence that humans are unreliable judges -- estimates of model reliability are conventionally based on, at most, a few output responses per input item. We adapt a method, previously used to evaluate the reliability of various metrics and estimators for machine learning evaluation, to determine whether an (existing or planned) dataset has enough responses per item to assure reliable null hypothesis statistical testing. We show that, for many common metrics, collecting even 5-10 responses per item (from each model and team of human evaluators) is not sufficient. We apply our methods to several of the very few extant gold standard test sets with multiple disaggregated responses per item and show that even these datasets lack enough responses per item. We show how our methods can help AI researchers make better decisions about how to collect data for AI evaluation.

cs.LG

Grammatical Error Correction for Low-Resource Languages: The Case of Zarma

Grammatical error correction (GEC) aims to improve text quality and readability. Previous work on the task focused primarily on high-resource languages, while low-resource languages lack robust tools. To address this shortcoming, we present a study on GEC for Zarma, a language spoken by over five million people in West Africa. We compare three approaches: rule-based methods, machine translation (MT) models, and large language models (LLMs). We evaluated GEC models using a dataset of more than 250,000 examples, including synthetic and human-annotated data. Our results showed that the MT-based approach using M2M100 outperforms others, with a detection rate of 95.82% and a suggestion accuracy of 78.90% in automatic evaluations (AE) and an average score of 3.0 out of 5.0 in manual evaluation (ME) from native speakers for grammar and logical corrections. The rule-based method was effective for spelling errors but failed on complex context-level errors. LLMs -- Gemma 2b and MT5-small -- showed moderate performance. Our work supports use of MT models to enhance GEC in low-resource settings, and we validated these results with Bambara, another West African language.

cs.CL

Feriji: A French-Zarma Parallel Corpus, Glossary & Translator

Machine translation (MT) is a rapidly expanding field that has experienced significant advancements in recent years with the development of models capable of translating multiple languages with remarkable accuracy. However, the representation of African languages in this field still needs to improve due to linguistic complexities and limited resources. This applies to the Zarma language, a dialect of Songhay (of the Nilo-Saharan language family) spoken by over 5 million people across Niger and neighboring countries \cite{lewis2016ethnologue}. This paper introduces Feriji, the first robust French-Zarma parallel corpus and glossary designed for MT. The corpus, containing 61,085 sentences in Zarma and 42,789 in French, and a glossary of 4,062 words represent a significant step in addressing the need for more resources for Zarma. We fine-tune three large language models on our dataset, obtaining a BLEU score of 30.06 on the best-performing model. We further evaluate the models on human judgments of fluency, comprehension, and readability and the importance and impact of the corpus and models. Our contributions help to bridge a significant language gap and promote an essential and overlooked indigenous African language.

cs.CL

GRASP: A Disagreement Analysis Framework to Assess Group Associations in Perspectives

Human annotation plays a core role in machine learning -- annotations for supervised models, safety guardrails for generative models, and human feedback for reinforcement learning, to cite a few avenues. However, the fact that many of these human annotations are inherently subjective is often overlooked. Recent work has demonstrated that ignoring rater subjectivity (typically resulting in rater disagreement) is problematic within specific tasks and for specific subgroups. Generalizable methods to harness rater disagreement and thus understand the socio-cultural leanings of subjective tasks remain elusive. In this paper, we propose GRASP, a comprehensive disagreement analysis framework to measure group association in perspectives among different rater sub-groups, and demonstrate its utility in assessing the extent of systematic disagreements in two datasets: (1) safety annotations of human-chatbot conversations, and (2) offensiveness annotations of social media posts, both annotated by diverse rater pools across different socio-demographic axes. Our framework (based on disagreement metrics) reveals specific rater groups that have significantly different perspectives than others on certain tasks, and helps identify demographic axes that are crucial to consider in specific task contexts.

cs.CL

The Reasonable Effectiveness of Diverse Evaluation Data

In this paper, we present findings from an semi-experimental exploration of rater diversity and its influence on safety annotations of conversations generated by humans talking to a generative AI-chat bot. We find significant differences in judgments produced by raters from different geographic regions and annotation platforms, and correlate these perspectives with demographic sub-groups. Our work helps define best practices in model development -- specifically human evaluation of generative models -- on the backdrop of growing work on sociotechnical AI evaluations.

cs.HC

Neural Machine Translation for Extremely Low-Resource African Languages: A Case Study on Bambara

Low-resource languages present unique challenges to (neural) machine translation. We discuss the case of Bambara, a Mande language for which training data is scarce and requires significant amounts of pre-processing. More than the linguistic situation of Bambara itself, the socio-cultural context within which Bambara speakers live poses challenges for automated processing of this language. In this paper, we present the first parallel data set for machine translation of Bambara into and from English and French and the first benchmark results on machine translation to and from Bambara. We discuss challenges in working with low-resource languages and propose strategies to cope with data scarcity in low-resource machine translation (MT).

cs.CL

Creating Interactive Behaviors in Early Sketch by Recording and Remixing Crowd Demonstrations

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works (Myers et al. 2008). We propose to use crowdsourcing to augment early sketches with interactive behaviors generated, used, and reused by collective "wizards-of-oz" as opposed to a single wizard as in prior work (Davis et al. 2007). This demo presents an extension of Apparition (Lasecki et al. 2015), a crowd-powered prototyping tool that allows end users to create functional GUIs using speech and sketch. In Apparition, crowd workers collaborate in real-time on a shared canvas to refine the user-requested sketch interactively, and with the assistance of the end users. Our demo extends this functionality to let crowd workers "demonstrate" the canvas changes that are needed for a behavior and refine their demonstrations to improve the fidelity of interactive behaviors. The system then lets workers "remix" these behaviors to make creating future behaviors more efficient.

cs.HC

A $O(\log m)$, deterministic, polynomial-time computable approximation of Lewis Carroll's scoring rule

We provide deterministic, polynomial-time computable voting rules that approximate Dodgson's and (the ``minimization version'' of) Young's scoring rules to within a logarithmic factor. Our approximation of Dodgson's rule is tight up to a constant factor, as Dodgson's rule is $\NP$-hard to approximate to within some logarithmic factor. The ``maximization version'' of Young's rule is known to be $\NP$-hard to approximate by any constant factor. Both approximations are simple, and natural as rules in their own right: Given a candidate we wish to score, we can regard either its Dodgson or Young score as the edit distance between a given set of voter preferences and one in which the candidate to be scored is the Condorcet winner. (The difference between the two scoring rules is the type of edits allowed.) We regard the marginal cost of a sequence of edits to be the number of edits divided by the number of reductions (in the candidate's deficit against any of its opponents in the pairwise race against that opponent) that the edits yield. Over a series of rounds, our scoring rules greedily choose a sequence of edits that modify exactly one voter's preferences and whose marginal cost is no greater than any other such single-vote-modifying sequence.

cs.GT

A parent-centered radial layout algorithm for interactive graph visualization and animation

We have developed (1) a graph visualization system that allows users to explore graphs by viewing them as a succession of spanning trees selected interactively, (2) a radial graph layout algorithm, and (3) an animation algorithm that generates meaningful visualizations and smooth transitions between graphs while minimizing edge crossings during transitions and in static layouts. Our system is similar to the radial layout system of Yee et al. (2001), but differs primarily in that each node is positioned on a coordinate system centered on its own parent rather than on a single coordinate system for all nodes. Our system is thus easy to define recursively and lends itself to parallelization. It also guarantees that layouts have many nice properties, such as: it guarantees certain edges never cross during an animation. We compared the layouts and transitions produced by our algorithms to those produced by Yee et al. Results from several experiments indicate that our system produces fewer edge crossings during transitions between graph drawings, and that the transitions more often involve changes in local scaling rather than structure. These findings suggest the system has promise as an interactive graph exploration tool in a variety of settings.

cs.HC