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Christopher J. Fluke

Publications and source records attributed to Christopher J. Fluke.

At least 19 recordsLinked to original sources

LStein: A new approach to visualizing sparse 2.5-dimensional data

Visualization of high-dimensional data is crucial to retrieve all the knowledge that is contained within a dataset. Effective and informative presentation of three-dimensional data via a two-dimensional medium is challenging, especially if the dataset more closely resembles a 2.5-dimensional (2.5D) entity due to sparse sampling. We present LStein (Linking Series to envision information neatly), a novel visualization approach implemented in Python, in an attempt to solve this challenge. Inspired by the astrophysical application of displaying photometric timeseries in multiple passbands with minimal loss of information, we compare our method to traditional approaches. While astronomy -- specifically multi-passband visualization for lightcurves obtained with the Rubin Observatory -- serves as the principal driver for the design, we demonstrate that LStein can be used in any context with 2.5D datasets from radio astronomy to machine learning hyperparameter search visualization. LStein provides a complementary visualization to traditional techniques. LStein can be installed from GitHub (https://github.com/TheRedElement/LStein).

astro-ph.IM

Virtual Realities: Is there only one advanced image display that astronomers need?

Data visualisation is an essential ingredient of scientific analysis, discovery, and communication. Along with a human (to do the looking) and the data (something to look at), an image display device is a key component of any data visualisation workflow. For the purpose of this work, standard displays include combinations of laptop displays, peripheral monitors, tablet and smartphone screens, while the main categories of advanced displays are stereoscopic displays, tiled display walls, digital domes, virtual/mixed reality (VR/MR) head-mounted displays, and CAVE/CAVE2-style immersive rooms. We present the results of the second Advanced Image Displays for Astronomy (AIDA) survey, advertised to the membership of the Astronomical Society of Australia (ASA) during June-August 2021. The goal of this survey was to gather background information on the level of awareness and usage of advanced displays in astronomy and astrophysics research. From 17 complete survey responses, sampled from a population of ~750 ASA members, we infer that: (1) a high proportion of ASA members use standard displays but do not use advanced displays; (2) a moderate proportion have seen a VR/MR HMD, and may also have used one -- but not for research activities; and (3) there is a need for improved knowledge in general about advanced displays, along with relevant software or applications that can target specific science needs. We expect that this is compatible with the experiences of much of the international astronomy and astrophysics research community. We suggest that VR/MR head-mounted displays have now reached a level of technical maturity such that they could be used to replicate or replace the functionality of most other advanced displays.

astro-ph.IM

Shape noise and dispersion in precision weak lensing

We analyse the first measurements from precision weak lensing (PWL): a new methodology for measuring individual galaxy-galaxy weak lensing through velocity information. Our goal is to understand the observed shear distribution from PWL, which is broader than can be explained by the statistical measurement errors. We identify two possible sources of scatter to explain the observed distribution: a shape noise term associated with the underlying assumption of circular stable rotation, and an astrophysical signal consistent with a log-normal dispersion around the stellar-to-halo mass relation (SHMR). We have modelled the observed distribution as the combination of these two factors and quantified their most likely values given our data. For the current sample, we measure an effective shape noise of $σ_γ= 0.024 \pm 0.007$, highlighting the low noise impact of the method and positioning PWL as $\sim 10$ times more precise than conventional weak lensing. We also measure an average dispersion in shears of $ξ_γ= 0.53^{+0.26}_{-0.28}$\,dex over the range of $8.5 < \log M_\star < 11$. This measurement is higher than expected, which is suggestive of a relatively high dispersion in halo mass and/or profile.

astro-ph.GA

The first shear measurements from precision weak lensing

We present an end-to-end methodology to measure the effects of weak lensing on individual galaxy-galaxy systems exploiting their kinematic information. Using this methodology, we have measured a shear signal from the velocity fields of 18 weakly-lensed galaxies. We selected a sample of systems based only on the properties of the sources, requiring them to be bright (apparent $i$-band magnitude $ < 17.4$) and in the nearby Universe ($z < 0.15$). We have observed the velocity fields of the sources with WiFeS, an optical IFU on a 2.3m telescope, and fitted them using a simple circular motion model with an external shear. We have measured an average shear of $\langle γ\rangle = 0.020 \pm 0.008$ compared to a predicted $\langle γ_{pred} \rangle = 0.005$ obtained using median stellar-to-halo relationships from the literature. While still a statistical approach, our results suggest that this new weak lensing methodology can overcome some of the limitations of traditional stacking-based techniques. We describe in detail all the steps of the methodology and make publicly available all the velocity maps for the weakly-lensed sources used in this study.

astro-ph.GA

Understanding the human in the design of cyber-human discovery systems for data-driven astronomy

High-quality, usable, and effective software is essential for supporting astronomers in the discovery-focused tasks of data analysis and visualisation. As the volume, and perhaps more crucially, the velocity of astronomical data grows, the role of the astronomer is changing. There is now an increased reliance on automated and autonomous discovery and decision-making workflows rather than visual inspection. We assert the need for an improved understanding of how astronomers (humans) currently make visual discoveries from data. This insight is a critical element for the future design, development and effective use of cyber-human discovery systems, where astronomers work in close collaboration with automated systems to gain understanding from continuous, real-time data streams. We discuss how relevant human performance data could be gathered, specifically targeting the domains of expertise and skill at visual discovery, and the identification and management of cognitive factors. By looking to other disciplines where human performance is assessed and measured, we propose four early-stage applications that would: (1) allow astronomers to evaluate, and potentially improve, their own visual discovery skills; (2) support just-in-time coaching; (3) enable talent identification; and (4) result in user interfaces that automatically respond to skill level and cognitive state. Throughout, we advocate for the importance of user studies and the incorporation of participatory design and co-design practices into the planning, implementation and evaluation of alternative user interfaces and visual discovery environments.

astro-ph.IM

The influence of angular momentum and environment on the HI gas of late-type galaxies

We use high-resolution HI data from the WHISP survey to study the HI and angular momentum properties of a sample of 114 late-type galaxies. We explore the specific baryonic angular momentum -- baryonic mass ($j_b - M_b$) relation, and find that an unbroken power law of the form $j_b \propto M_b^{0.55 \pm 0.02}$ fits the data well, with an intrinsic scatter of $\sim 0.13 \pm 0.01$ dex. We revisit the relation between the atomic gas fraction, $f_{atm}$, and the integrated atomic stability parameter $q$ (the $f_{atm} - q$ relation), originally introduced by Obreschkow et al., and probe this parameter space by populating it with galaxies from different environments, in order to study the influence of the environment on their $j_b$, $f_{atm}$ and $q$ values. We find evidence that galaxies with close neighbours show a larger intrinsic scatter about the $f_{atm} - q$ relation compared to galaxies without close-neighbours. We also find enhanced SFR among the deviating galaxies with close neighbours. In addition, we use the bulge-to-total (B/T) ratio as a morphology proxy, and find a general trend of decreasing B/T values with increasing disc stability and HI fraction in the $f_{atm} - q$ plane, indicating a fundamental link between mass, specific angular momentum, gas fraction and morphology of galaxies.

astro-ph.GA

Surveying the reach and maturity of machine learning and artificial intelligence in astronomy

Machine learning (automated processes that learn by example in order to classify, predict, discover or generate new data) and artificial intelligence (methods by which a computer makes decisions or discoveries that would usually require human intelligence) are now firmly established in astronomy. Every week, new applications of machine learning and artificial intelligence are added to a growing corpus of work. Random forests, support vector machines, and neural networks (artificial, deep, and convolutional) are now having a genuine impact for applications as diverse as discovering extrasolar planets, transient objects, quasars, and gravitationally-lensed systems, forecasting solar activity, and distinguishing between signals and instrumental effects in gravitational wave astronomy. This review surveys contemporary, published literature on machine learning and artificial intelligence in astronomy and astrophysics. Applications span seven main categories of activity: classification, regression, clustering, forecasting, generation, discovery, and the development of new scientific insight. These categories form the basis of a hierarchy of maturity, as the use of machine learning and artificial intelligence emerges, progresses or becomes established.

astro-ph.IM

Real-time colouring and filtering with graphics shaders

Despite the popularity of the Graphics Processing Unit (GPU) for general purpose computing, one should not forget about the practicality of the GPU for fast scientific visualisation. As astronomers have increasing access to three dimensional (3D) data from instruments and facilities like integral field units and radio interferometers, visualisation techniques such as volume rendering offer means to quickly explore spectral cubes as a whole. As most 3D visualisation techniques have been developed in fields of research like medical imaging and fluid dynamics, many transfer functions are not optimal for astronomical data. We demonstrate how transfer functions and graphics shaders can be exploited to provide new astronomy-specific explorative colouring methods. We present 12 shaders, including four novel transfer functions specifically designed to produce intuitive and informative 3D visualisations of spectral cube data. We compare their utility to classic colour mapping. The remaining shaders highlight how common computation like filtering, smoothing and line ratio algorithms can be integrated as part of the graphics pipeline. We discuss how this can be achieved by utilising the parallelism of modern GPUs along with a shading language, letting astronomers apply these new techniques at interactive frame rates. All shaders investigated in this work are included in the open source software shwirl (Vohl, 2017).

astro-ph.IM

Collaborative visual analytics of radio surveys in the Big Data era

Radio survey datasets comprise an increasing number of individual observations stored as sets of multidimensional data. In large survey projects, astronomers commonly face limitations regarding: 1) interactive visual analytics of sufficiently large subsets of data; 2) synchronous and asynchronous collaboration; and 3) documentation of the discovery workflow. To support collaborative data inquiry, we present encube, a large-scale comparative visual analytics framework. Encube can utilise advanced visualization environments such as the CAVE2 (a hybrid 2D and 3D virtual reality environment powered with a 100 Tflop/s GPU-based supercomputer and 84 million pixels) for collaborative analysis of large subsets of data from radio surveys. It can also run on standard desktops, providing a capable visual analytics experience across the display ecology. Encube is composed of four primary units enabling compute-intensive processing, advanced visualisation, dynamic interaction, parallel data query, along with data management. Its modularity will make it simple to incorporate astronomical analysis packages and Virtual Observatory capabilities developed within our community. We discuss how encube builds a bridge between high-end display systems (such as CAVE2) and the classical desktop, preserving all traces of the work completed on either platform -- allowing the research process to continue wherever you are.

astro-ph.IM

An interactive, comparative and quantitative 3D visualization system for large-scale spectral-cube surveys using CAVE2

As the quantity and resolution of spectral-cubes from optical/infrared and radio surveys increase, desktop-based visualization and analysis solutions must adapt and evolve. Novel immersive 3D environments such as the CAVE2 at Monash University can overcome personal computer's visualization limitations. CAVE2 is part advanced 2D/3D visualization space (80 stereo-capable screens providing a total of 84 million pixels) and part supercomputer ($\sim100$ TFLOPS of integrated GPU-based processing power). We present a novel visualization system enabling simultaneous 3D comparative visualization of $\sim100$ spectral-cubes. With CAVE2 augmented by our newly developed web-based controller interface, astronomers can easily organise spectral-cubes on the different display panels, apply real-time transforms to one or many spectral cubes, and request quantitative information about the displayed data. We also discuss how such a solution can help accelerate the discovery rate in varied research scenarios.

astro-ph.IM

Large-scale comparative visualisation of sets of multidimensional data

We present encube $-$ a qualitative, quantitative and comparative visualisation and analysis system, with application to high-resolution, immersive three-dimensional environments and desktop displays. encube extends previous comparative visualisation systems by considering: 1) the integration of comparative visualisation and analysis into a unified system; 2) the documentation of the discovery process; and 3) an approach that enables scientists to continue the research process once back at their desktop. Our solution enables tablets, smartphones or laptops to be used as interaction units for manipulating, organising, and querying data. We highlight the modularity of encube, allowing additional functionalities to be included as required. Additionally, our approach supports a high level of collaboration within the physical environment. We show how our implementation of encube operates in a large-scale, hybrid visualisation and supercomputing environment using the CAVE2 at Monash University, and on a local desktop, making it a versatile solution. We discuss how our approach can help accelerate the discovery rate in a variety of research scenarios.

cs.HC

Data Compression in the Petascale Astronomy Era: a GERLUMPH case study

As the volume of data grows, astronomers are increasingly faced with choices on what data to keep -- and what to throw away. Recent work evaluating the JPEG2000 (ISO/IEC 15444) standards as a future data format standard in astronomy has shown promising results on observational data. However, there is still a need to evaluate its potential on other type of astronomical data, such as from numerical simulations. GERLUMPH (the GPU-Enabled High Resolution cosmological MicroLensing parameter survey) represents an example of a data intensive project in theoretical astrophysics. In the next phase of processing, the ~27 terabyte GERLUMPH dataset is set to grow by a factor of 100 -- well beyond the current storage capabilities of the supercomputing facility on which it resides. In order to minimise bandwidth usage, file transfer time, and storage space, this work evaluates several data compression techniques. Specifically, we investigate off-the-shelf and custom lossless compression algorithms as well as the lossy JPEG2000 compression format. Results of lossless compression algorithms on GERLUMPH data products show small compression ratios (1.35:1 to 4.69:1 of input file size) varying with the nature of the input data. Our results suggest that JPEG2000 could be suitable for other numerical datasets stored as gridded data or volumetric data. When approaching lossy data compression, one should keep in mind the intended purposes of the data to be compressed, and evaluate the effect of the loss on future analysis. In our case study, lossy compression and a high compression ratio do not significantly compromise the intended use of the data for constraining quasar source profiles from cosmological microlensing.

astro-ph.IM

Kinematic Modelling of Disc Galaxies using Graphics Processing Units

With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data. We focus on the kinematic modelling of disc galaxies and investigate the potential use of massively parallel architectures, such as the Graphics Processing Unit (GPU), as an accelerator for the computationally expensive model-fitting procedure. We review the algorithms involved in model-fitting and evaluate their suitability for GPU implementation. We employ different optimization techniques, including the Levenberg-Marquardt and Nested Sampling algorithms, but also a naive brute-force approach based on Nested Grids. We find that the GPU can accelerate the model-fitting procedure up to a factor of ~100 when compared to a single-threaded CPU, and up to a factor of ~10 when compared to a multi-threaded dual CPU configuration. Our method's accuracy, precision and robustness are assessed by successfully recovering the kinematic properties of simulated data, and also by verifying the kinematic modelling results of galaxies from the GHASP and DYNAMO surveys as found in the literature. The resulting GBKFIT code is available for download from: http://supercomputing.swin.edu.au/gbkfit.

astro-ph.IM

GERLUMPH Data Release 2: 2.5 billion simulated microlensing light curves

In the upcoming synoptic all--sky survey era of astronomy, thousands of new multiply imaged quasars are expected to be discovered and monitored regularly. Light curves from the images of gravitationally lensed quasars are further affected by superimposed variability due to microlensing. In order to disentangle the microlensing from the intrinsic variability of the light curves, the time delays between the multiple images have to be accurately measured. The resulting microlensing light curves can then be analyzed to reveal information about the background source, such as the size of the quasar accretion disc. In this paper we present the most extensive and coherent collection of simulated microlensing light curves; we have generated $>2.5$ billion light curves using the GERLUMPH high resolution microlensing magnification maps. Our simulations can be used to: train algorithms to measure lensed quasar time delays, plan future monitoring campaigns, and study light curve properties throughout parameter space. Our data are openly available to the community and are complemented by online eResearch tools, located at http://gerlumph.swin.edu.au .

astro-ph.IM

The 6dF Galaxy Survey: Peculiar Velocity Field and Cosmography

We derive peculiar velocities for the 6dF Galaxy Survey (6dFGS) and describe the velocity field of the nearby ($z<0.055$) southern hemisphere. The survey comprises 8885 galaxies for which we have previously reported Fundamental Plane data. We obtain peculiar velocity probability distributions for the redshift space positions of each of these galaxies using a Bayesian approach. Accounting for selection bias, we find that the logarithmic distance uncertainty is 0.11 dex, corresponding to $26\%$ in linear distance. We use adaptive kernel smoothing to map the observed 6dFGS velocity field out to $cz \sim 16,000$ \kms, and compare this to the predicted velocity fields from the PSCz Survey and the 2MASS Redshift Survey. We find a better fit to the PSCz prediction, although the reduced $χ^2$ for the whole sample is approximately unity for both comparisons. This means that, within the observational uncertainties due to redshift independent distance errors, observed galaxy velocities and those predicted by the linear approximation from the density field agree. However, we find peculiar velocities that are systematically more positive than model predictions in the direction of the Shapley and Vela superclusters, and systematically more negative than model predictions in the direction of the Pisces-Cetus Supercluster, suggesting contributions from volumes not covered by the models.

astro-ph.CO

The effect of macromodel uncertainties on microlensing modelling of lensed quasars

Cosmological gravitational microlensing has been proven to be a powerful tool to constrain the structure of multiply imaged quasars, especially the accretion disc and central supermassive black-hole system. However, the derived constraints on models may be affected by large systematic errors introduced in the various stages of modelling, namely, the macromodels, the microlensing magnification maps, and the convolution with realistic disc profiles. In particular, it has been known that different macromodels of the galaxy lens that fit the observations equally well, can lead to different values of convergence, $κ$, and shear, $γ$, required to generate magnification maps. So far, 25 microlensed quasars have been studied using microlensing techniques, where each system has been modelled and analyzed individually, or in small samples. This is about to change due to the upcoming synoptic all-sky surveys, which are expected to discover thousands of quasars suitable for microlensing studies. In the present study we investigate the connection between macromodels of the galaxy lens and microlensing magnification maps throughout the parameter space in preparation for future studies of large statistical samples of systems displaying microlensing. In particular, we use 55,900 maps produced by the GERLUMPH parameter survey (available online at http://gerlumph.swin.edu.au ) and identify regions of parameter space where macromodel uncertainties ($Δκ$,$Δγ$) lead to statistically different magnification maps. Strategies for mitigating the effect of $Δκ$,$Δγ$ uncertainties are discussed in order to understand and control this potential source of systematic errors in accretion disc constraints derived from microlensing.

astro-ph.CO

A new parameter space study of cosmological microlensing

Cosmological gravitational microlensing is a useful technique for understanding the structure of the inner parts of a quasar, especially the accretion disk and the central supermassive black hole. So far, most of the cosmological microlensing studies have focused on single objects from ~90 currently known lensed quasars. However, present and planned all-sky surveys are expected to discover thousands of new lensed systems. Using a graphics processing unit (GPU) accelerated ray-shooting code, we have generated 2550 magnification maps uniformly across the convergence (κ) and shear (γ) parameter space of interest to microlensing. We examine the effect of random realizations of the microlens positions on map properties such as the magnification probability distribution (MPD). It is shown that for most of the parameter space a single map is representative of an average behaviour. All of the simulations have been carried out on the GPU-Supercomputer for Theoretical Astrophysics Research (gSTAR).

astro-ph.CO

Accelerating incoherent dedispersion

Incoherent dedispersion is a computationally intensive problem that appears frequently in pulsar and transient astronomy. For current and future transient pipelines, dedispersion can dominate the total execution time, meaning its computational speed acts as a constraint on the quality and quantity of science results. It is thus critical that the algorithm be able to take advantage of trends in commodity computing hardware. With this goal in mind, we present analysis of the 'direct', 'tree' and 'sub-band' dedispersion algorithms with respect to their potential for efficient execution on modern graphics processing units (GPUs). We find all three to be excellent candidates, and proceed to describe implementations in C for CUDA using insight gained from the analysis. Using recent CPU and GPU hardware, the transition to the GPU provides a speed-up of 9x for the direct algorithm when compared to an optimised quad-core CPU code. For realistic recent survey parameters, these speeds are high enough that further optimisation is unnecessary to achieve real-time processing. Where further speed-ups are desirable, we find that the tree and sub-band algorithms are able to provide 3-7x better performance at the cost of certain smearing, memory consumption and development time trade-offs. We finish with a discussion of the implications of these results for future transient surveys. Our GPU dedispersion code is publicly available as a C library at: http://dedisp.googlecode.com/

astro-ph.IM