Searcharxiv⌕ Search

arXiv subjects

Christopher Pal

Publications and source records attributed to Christopher Pal.

At least 73 records · Page 4Linked to original sources

Bridging the Gap Between Target Networks and Functional Regularization

Bootstrapping is behind much of the successes of Deep Reinforcement Learning. However, learning the value function via bootstrapping often leads to unstable training due to fast-changing target values. Target Networks are employed to stabilize training by using an additional set of lagging parameters to estimate the target values. Despite the popularity of Target Networks, their effect on the optimization is still misunderstood. In this work, we show that they act as an implicit regularizer. This regularizer has disadvantages such as being inflexible and non convex. To overcome these issues, we propose an explicit Functional Regularization that is a convex regularizer in function space and can easily be tuned. We analyze the convergence of our method theoretically and empirically demonstrate that replacing Target Networks with the more theoretically grounded Functional Regularization approach leads to better sample efficiency and performance improvements.

cs.LG↗

Capture the Flag: Uncovering Data Insights with Large Language Models

The extraction of a small number of relevant insights from vast amounts of data is a crucial component of data-driven decision-making. However, accomplishing this task requires considerable technical skills, domain expertise, and human labor. This study explores the potential of using Large Language Models (LLMs) to automate the discovery of insights in data, leveraging recent advances in reasoning and code generation techniques. We propose a new evaluation methodology based on a "capture the flag" principle, measuring the ability of such models to recognize meaningful and pertinent information (flags) in a dataset. We further propose two proof-of-concept agents, with different inner workings, and compare their ability to capture such flags in a real-world sales dataset. While the work reported here is preliminary, our results are sufficiently interesting to mandate future exploration by the community.

cs.LG↗

Language Decision Transformers with Exponential Tilt for Interactive Text Environments

Text-based game environments are challenging because agents must deal with long sequences of text, execute compositional actions using text and learn from sparse rewards. We address these challenges by proposing Language Decision Transformers (LDTs), a framework that is based on transformer language models and decision transformers (DTs). Our LDTs extend DTs with 3 components: (1) exponential tilt to guide the agent towards high obtainable goals, (2) novel goal conditioning methods yielding better results than the traditional return-to-go (sum of all future rewards), and (3) a model of future observations that improves agent performance. LDTs are the first to address offline RL with DTs on these challenging games. Our experiments show that LDTs achieve the highest scores among many different types of agents on some of the most challenging Jericho games, such as Enchanter.

cs.CL↗

Are Diffusion Models Vision-And-Language Reasoners?

Text-conditioned image generation models have recently shown immense qualitative success using denoising diffusion processes. However, unlike discriminative vision-and-language models, it is a non-trivial task to subject these diffusion-based generative models to automatic fine-grained quantitative evaluation of high-level phenomena such as compositionality. Towards this goal, we perform two innovations. First, we transform diffusion-based models (in our case, Stable Diffusion) for any image-text matching (ITM) task using a novel method called DiffusionITM. Second, we introduce the Generative-Discriminative Evaluation Benchmark (GDBench) benchmark with 7 complex vision-and-language tasks, bias evaluation and detailed analysis. We find that Stable Diffusion + DiffusionITM is competitive on many tasks and outperforms CLIP on compositional tasks like like CLEVR and Winoground. We further boost its compositional performance with a transfer setup by fine-tuning on MS-COCO while retaining generative capabilities. We also measure the stereotypical bias in diffusion models, and find that Stable Diffusion 2.1 is, for the most part, less biased than Stable Diffusion 1.5. Overall, our results point in an exciting direction bringing discriminative and generative model evaluation closer. We will release code and benchmark setup soon.

cs.CV↗

Block-State Transformers

State space models (SSMs) have shown impressive results on tasks that require modeling long-range dependencies and efficiently scale to long sequences owing to their subquadratic runtime complexity. Originally designed for continuous signals, SSMs have shown superior performance on a plethora of tasks, in vision and audio; however, SSMs still lag Transformer performance in Language Modeling tasks. In this work, we propose a hybrid layer named Block-State Transformer (BST), that internally combines an SSM sublayer for long-range contextualization, and a Block Transformer sublayer for short-term representation of sequences. We study three different, and completely parallelizable, variants that integrate SSMs and block-wise attention. We show that our model outperforms similar Transformer-based architectures on language modeling perplexity and generalizes to longer sequences. In addition, the Block-State Transformer demonstrates more than tenfold increase in speed at the layer level compared to the Block-Recurrent Transformer when model parallelization is employed.

cs.CL↗

Parallel-mentoring for Offline Model-based Optimization

We study offline model-based optimization to maximize a black-box objective function with a static dataset of designs and scores. These designs encompass a variety of domains, including materials, robots and DNA sequences. A common approach trains a proxy on the static dataset to approximate the black-box objective function and performs gradient ascent to obtain new designs. However, this often results in poor designs due to the proxy inaccuracies for out-of-distribution designs. Recent studies indicate that: (a) gradient ascent with a mean ensemble of proxies generally outperforms simple gradient ascent, and (b) a trained proxy provides weak ranking supervision signals for design selection. Motivated by (a) and (b), we propose \textit{parallel-mentoring} as an effective and novel method that facilitates mentoring among parallel proxies, creating a more robust ensemble to mitigate the out-of-distribution issue. We focus on the three-proxy case and our method consists of two modules. The first module, \textit{voting-based pairwise supervision}, operates on three parallel proxies and captures their ranking supervision signals as pairwise comparison labels. These labels are combined through majority voting to generate consensus labels, which incorporate ranking supervision signals from all proxies and enable mutual mentoring. However, label noise arises due to possible incorrect consensus. To alleviate this, we introduce an \textit{adaptive soft-labeling} module with soft-labels initialized as consensus labels. Based on bi-level optimization, this module fine-tunes proxies in the inner level and learns more accurate labels in the outer level to adaptively mentor proxies, resulting in a more robust ensemble. Experiments validate the effectiveness of our method. Our code is available here.

cs.CE↗

Bridging the Gap Between Target Networks and Functional Regularization

Bootstrapping is behind much of the successes of deep Reinforcement Learning. However, learning the value function via bootstrapping often leads to unstable training due to fast-changing target values. Target Networks are employed to stabilize training by using an additional set of lagging parameters to estimate the target values. Despite the popularity of Target Networks, their effect on the optimization is still misunderstood. In this work, we show that they act as an implicit regularizer which can be beneficial in some cases, but also have disadvantages such as being inflexible and can result in instabilities, even when vanilla TD(0) converges. To overcome these issues, we propose an explicit Functional Regularization alternative that is flexible and a convex regularizer in function space and we theoretically study its convergence. We conduct an experimental study across a range of environments, discount factors, and off-policiness data collections to investigate the effectiveness of the regularization induced by Target Networks and Functional Regularization in terms of performance, accuracy, and stability. Our findings emphasize that Functional Regularization can be used as a drop-in replacement for Target Networks and result in performance improvement. Furthermore, adjusting both the regularization weight and the network update period in Functional Regularization can result in further performance improvements compared to solely adjusting the network update period as typically done with Target Networks. Our approach also enhances the ability to networks to recover accurate $Q$-values.

stat.ML↗

Towards Learning to Imitate from a Single Video Demonstration

Agents that can learn to imitate given video observation -- \emph{without direct access to state or action information} are more applicable to learning in the natural world. However, formulating a reinforcement learning (RL) agent that facilitates this goal remains a significant challenge. We approach this challenge using contrastive training to learn a reward function comparing an agent's behaviour with a single demonstration. We use a Siamese recurrent neural network architecture to learn rewards in space and time between motion clips while training an RL policy to minimize this distance. Through experimentation, we also find that the inclusion of multi-task data and additional image encoding losses improve the temporal consistency of the learned rewards and, as a result, significantly improves policy learning. We demonstrate our approach on simulated humanoid, dog, and raptor agents in 2D and a quadruped and a humanoid in 3D. We show that our method outperforms current state-of-the-art techniques in these environments and can learn to imitate from a single video demonstration.

cs.LG↗

Goal-conditioned GFlowNets for Controllable Multi-Objective Molecular Design

In recent years, in-silico molecular design has received much attention from the machine learning community. When designing a new compound for pharmaceutical applications, there are usually multiple properties of such molecules that need to be optimised: binding energy to the target, synthesizability, toxicity, EC50, and so on. While previous approaches have employed a scalarization scheme to turn the multi-objective problem into a preference-conditioned single objective, it has been established that this kind of reduction may produce solutions that tend to slide towards the extreme points of the objective space when presented with a problem that exhibits a concave Pareto front. In this work we experiment with an alternative formulation of goal-conditioned molecular generation to obtain a more controllable conditional model that can uniformly explore solutions along the entire Pareto front.

cs.LG↗

Improving Generalization in Task-oriented Dialogues with Workflows and Action Plans

Task-oriented dialogue is difficult in part because it involves understanding user intent, collecting information from the user, executing API calls, and generating helpful and fluent responses. However, for complex tasks one must also correctly do all of these things over multiple steps, and in a specific order. While large pre-trained language models can be fine-tuned end-to-end to create multi-step task-oriented dialogue agents that generate fluent text, our experiments confirm that this approach alone cannot reliably perform new multi-step tasks that are unseen during training. To address these limitations, we augment the dialogue contexts given to \textmd{text2text} transformers with known \textit{valid workflow names} and \textit{action plans}. Action plans consist of sequences of actions required to accomplish a task, and are encoded as simple sequences of keywords (e.g. verify-identity, pull-up-account, reset-password, etc.). We perform extensive experiments on the Action-Based Conversations Dataset (ABCD) with T5-small, base and large models, and show that such models: a) are able to more readily generalize to unseen workflows by following the provided plan, and b) are able to generalize to executing unseen actions if they are provided in the plan. In contrast, models are unable to fully accomplish new multi-step tasks when they are not provided action plan information, even when given new valid workflow names.

cs.CL↗

Conservative objective models are a special kind of contrastive divergence-based energy model

In this work we theoretically show that conservative objective models (COMs) for offline model-based optimisation (MBO) are a special kind of contrastive divergence-based energy model, one where the energy function represents both the unconditional probability of the input and the conditional probability of the reward variable. While the initial formulation only samples modes from its learned distribution, we propose a simple fix that replaces its gradient ascent sampler with a Langevin MCMC sampler. This gives rise to a special probabilistic model where the probability of sampling an input is proportional to its predicted reward. Lastly, we show that better samples can be obtained if the model is decoupled so that the unconditional and conditional probabilities are modelled separately.

stat.ML↗

Using Graph Algorithms to Pretrain Graph Completion Transformers

Recent work on Graph Neural Networks has demonstrated that self-supervised pretraining can further enhance performance on downstream graph, link, and node classification tasks. However, the efficacy of pretraining tasks has not been fully investigated for downstream large knowledge graph completion tasks. Using a contextualized knowledge graph embedding approach, we investigate five different pretraining signals, constructed using several graph algorithms and no external data, as well as their combination. We leverage the versatility of our Transformer-based model to explore graph structure generation pretraining tasks (i.e. path and k-hop neighborhood generation), typically inapplicable to most graph embedding methods. We further propose a new path-finding algorithm guided by information gain and find that it is the best-performing pretraining task across three downstream knowledge graph completion datasets. While using our new path-finding algorithm as a pretraining signal provides 2-3% MRR improvements, we show that pretraining on all signals together gives the best knowledge graph completion results. In a multitask setting that combines all pretraining tasks, our method surpasses the latest and strong performing knowledge graph embedding methods on all metrics for FB15K-237, on MRR and Hit@1 for WN18RRand on MRR and hit@10 for JF17K (a knowledge hypergraph dataset).

cs.LG↗

Visual Question Answering From Another Perspective: CLEVR Mental Rotation Tests

Different types of mental rotation tests have been used extensively in psychology to understand human visual reasoning and perception. Understanding what an object or visual scene would look like from another viewpoint is a challenging problem that is made even harder if it must be performed from a single image. We explore a controlled setting whereby questions are posed about the properties of a scene if that scene was observed from another viewpoint. To do this we have created a new version of the CLEVR dataset that we call CLEVR Mental Rotation Tests (CLEVR-MRT). Using CLEVR-MRT we examine standard methods, show how they fall short, then explore novel neural architectures that involve inferring volumetric representations of a scene. These volumes can be manipulated via camera-conditioned transformations to answer the question. We examine the efficacy of different model variants through rigorous ablations and demonstrate the efficacy of volumetric representations.

stat.ML↗

Receptive Field Refinement for Convolutional Neural Networks Reliably Improves Predictive Performance

Minimal changes to neural architectures (e.g. changing a single hyperparameter in a key layer), can lead to significant gains in predictive performance in Convolutional Neural Networks (CNNs). In this work, we present a new approach to receptive field analysis that can yield these types of theoretical and empirical performance gains across twenty well-known CNN architectures examined in our experiments. By further developing and formalizing the analysis of receptive field expansion in convolutional neural networks, we can predict unproductive layers in an automated manner before ever training a model. This allows us to optimize the parameter-efficiency of a given architecture at low cost. Our method is computationally simple and can be done in an automated manner or even manually with minimal effort for most common architectures. We demonstrate the effectiveness of this approach by increasing parameter efficiency across past and current top-performing CNN-architectures. Specifically, our approach is able to improve ImageNet1K performance across a wide range of well-known, state-of-the-art (SOTA) model classes, including: VGG Nets, MobileNetV1, MobileNetV3, NASNet A (mobile), MnasNet, EfficientNet, and ConvNeXt - leading to a new SOTA result for each model class.

cs.CV↗

Score-based Denoising Diffusion with Non-Isotropic Gaussian Noise Models

Generative models based on denoising diffusion techniques have led to an unprecedented increase in the quality and diversity of imagery that is now possible to create with neural generative models. However, most contemporary state-of-the-art methods are derived from a standard isotropic Gaussian formulation. In this work we examine the situation where non-isotropic Gaussian distributions are used. We present the key mathematical derivations for creating denoising diffusion models using an underlying non-isotropic Gaussian noise model. We also provide initial experiments with the CIFAR-10 dataset to help verify empirically that this more general modeling approach can also yield high-quality samples.

cs.LG↗

Does Entity Abstraction Help Generative Transformers Reason?

We study the utility of incorporating entity type abstractions into pre-trained Transformers and test these methods on four NLP tasks requiring different forms of logical reasoning: (1) compositional language understanding with text-based relational reasoning (CLUTRR), (2) abductive reasoning (ProofWriter), (3) multi-hop question answering (HotpotQA), and (4) conversational question answering (CoQA). We propose and empirically explore three ways to add such abstraction: (i) as additional input embeddings, (ii) as a separate sequence to encode, and (iii) as an auxiliary prediction task for the model. Overall, our analysis demonstrates that models with abstract entity knowledge performs better than without it. The best abstraction aware models achieved an overall accuracy of 88.8% and 91.8% compared to the baseline model achieving 62.9% and 89.8% on CLUTRR and ProofWriter respectively. However, for HotpotQA and CoQA, we find that F1 scores improve by only 0.5% on average. Our results suggest that the benefit of explicit abstraction is significant in formally defined logical reasoning settings requiring many reasoning hops, but point to the notion that it is less beneficial for NLP tasks having less formal logical structure.

cs.CL↗

Attention-based Neural Cellular Automata

Recent extensions of Cellular Automata (CA) have incorporated key ideas from modern deep learning, dramatically extending their capabilities and catalyzing a new family of Neural Cellular Automata (NCA) techniques. Inspired by Transformer-based architectures, our work presents a new class of $\textit{attention-based}$ NCAs formed using a spatially localized$\unicode{x2014}$yet globally organized$\unicode{x2014}$self-attention scheme. We introduce an instance of this class named $\textit{Vision Transformer Cellular Automata}$ (ViTCA). We present quantitative and qualitative results on denoising autoencoding across six benchmark datasets, comparing ViTCA to a U-Net, a U-Net-based CA baseline (UNetCA), and a Vision Transformer (ViT). When comparing across architectures configured to similar parameter complexity, ViTCA architectures yield superior performance across all benchmarks and for nearly every evaluation metric. We present an ablation study on various architectural configurations of ViTCA, an analysis of its effect on cell states, and an investigation on its inductive biases. Finally, we examine its learned representations via linear probes on its converged cell state hidden representations, yielding, on average, superior results when compared to our U-Net, ViT, and UNetCA baselines.

cs.CV↗

MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolation

Video prediction is a challenging task. The quality of video frames from current state-of-the-art (SOTA) generative models tends to be poor and generalization beyond the training data is difficult. Furthermore, existing prediction frameworks are typically not capable of simultaneously handling other video-related tasks such as unconditional generation or interpolation. In this work, we devise a general-purpose framework called Masked Conditional Video Diffusion (MCVD) for all of these video synthesis tasks using a probabilistic conditional score-based denoising diffusion model, conditioned on past and/or future frames. We train the model in a manner where we randomly and independently mask all the past frames or all the future frames. This novel but straightforward setup allows us to train a single model that is capable of executing a broad range of video tasks, specifically: future/past prediction -- when only future/past frames are masked; unconditional generation -- when both past and future frames are masked; and interpolation -- when neither past nor future frames are masked. Our experiments show that this approach can generate high-quality frames for diverse types of videos. Our MCVD models are built from simple non-recurrent 2D-convolutional architectures, conditioning on blocks of frames and generating blocks of frames. We generate videos of arbitrary lengths autoregressively in a block-wise manner. Our approach yields SOTA results across standard video prediction and interpolation benchmarks, with computation times for training models measured in 1-12 days using $\le$ 4 GPUs. Project page: https://mask-cond-video-diffusion.github.io ; Code : https://github.com/voletiv/mcvd-pytorch

cs.CV↗