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Christopher Pal

Publications and source records attributed to Christopher Pal.

At least 109 records · Page 6Linked to original sources

COVI-AgentSim: an Agent-based Model for Evaluating Methods of Digital Contact Tracing

The rapid global spread of COVID-19 has led to an unprecedented demand for effective methods to mitigate the spread of the disease, and various digital contact tracing (DCT) methods have emerged as a component of the solution. In order to make informed public health choices, there is a need for tools which allow evaluation and comparison of DCT methods. We introduce an agent-based compartmental simulator we call COVI-AgentSim, integrating detailed consideration of virology, disease progression, social contact networks, and mobility patterns, based on parameters derived from empirical research. We verify by comparing to real data that COVI-AgentSim is able to reproduce realistic COVID-19 spread dynamics, and perform a sensitivity analysis to verify that the relative performance of contact tracing methods are consistent across a range of settings. We use COVI-AgentSim to perform cost-benefit analyses comparing no DCT to: 1) standard binary contact tracing (BCT) that assigns binary recommendations based on binary test results; and 2) a rule-based method for feature-based contact tracing (FCT) that assigns a graded level of recommendation based on diverse individual features. We find all DCT methods consistently reduce the spread of the disease, and that the advantage of FCT over BCT is maintained over a wide range of adoption rates. Feature-based methods of contact tracing avert more disability-adjusted life years (DALYs) per socioeconomic cost (measured by productive hours lost). Our results suggest any DCT method can help save lives, support re-opening of economies, and prevent second-wave outbreaks, and that FCT methods are a promising direction for enriching BCT using self-reported symptoms, yielding earlier warning signals and a significantly reduced spread of the virus per socioeconomic cost.

cs.CY↗

Learning to Summarize Long Texts with Memory Compression and Transfer

We introduce Mem2Mem, a memory-to-memory mechanism for hierarchical recurrent neural network based encoder decoder architectures and we explore its use for abstractive document summarization. Mem2Mem transfers "memories" via readable/writable external memory modules that augment both the encoder and decoder. Our memory regularization compresses an encoded input article into a more compact set of sentence representations. Most importantly, the memory compression step performs implicit extraction without labels, sidestepping issues with suboptimal ground-truth data and exposure bias of hybrid extractive-abstractive summarization techniques. By allowing the decoder to read/write over the encoded input memory, the model learns to read salient information about the input article while keeping track of what has been generated. Our Mem2Mem approach yields results that are competitive with state of the art transformer based summarization methods, but with 16 times fewer parameters

cs.CL↗

Measuring Systematic Generalization in Neural Proof Generation with Transformers

We are interested in understanding how well Transformer language models (TLMs) can perform reasoning tasks when trained on knowledge encoded in the form of natural language. We investigate their systematic generalization abilities on a logical reasoning task in natural language, which involves reasoning over relationships between entities grounded in first-order logical proofs. Specifically, we perform soft theorem-proving by leveraging TLMs to generate natural language proofs. We test the generated proofs for logical consistency, along with the accuracy of the final inference. We observe length-generalization issues when evaluated on longer-than-trained sequences. However, we observe TLMs improve their generalization performance after being exposed to longer, exhaustive proofs. In addition, we discover that TLMs are able to generalize better using backward-chaining proofs compared to their forward-chaining counterparts, while they find it easier to generate forward chaining proofs. We observe that models that are not trained to generate proofs are better at generalizing to problems based on longer proofs. This suggests that Transformers have efficient internal reasoning strategies that are harder to interpret. These results highlight the systematic generalization behavior of TLMs in the context of logical reasoning, and we believe this work motivates deeper inspection of their underlying reasoning strategies.

cs.LG↗

AR-DAE: Towards Unbiased Neural Entropy Gradient Estimation

Entropy is ubiquitous in machine learning, but it is in general intractable to compute the entropy of the distribution of an arbitrary continuous random variable. In this paper, we propose the amortized residual denoising autoencoder (AR-DAE) to approximate the gradient of the log density function, which can be used to estimate the gradient of entropy. Amortization allows us to significantly reduce the error of the gradient approximator by approaching asymptotic optimality of a regular DAE, in which case the estimation is in theory unbiased. We conduct theoretical and experimental analyses on the approximation error of the proposed method, as well as extensive studies on heuristics to ensure its robustness. Finally, using the proposed gradient approximator to estimate the gradient of entropy, we demonstrate state-of-the-art performance on density estimation with variational autoencoders and continuous control with soft actor-critic.

cs.LG↗

On Extractive and Abstractive Neural Document Summarization with Transformer Language Models

We present a method to produce abstractive summaries of long documents that exceed several thousand words via neural abstractive summarization. We perform a simple extractive step before generating a summary, which is then used to condition the transformer language model on relevant information before being tasked with generating a summary. We show that this extractive step significantly improves summarization results. We also show that this approach produces more abstractive summaries compared to prior work that employs a copy mechanism while still achieving higher rouge scores. Note: The abstract above was not written by the authors, it was generated by one of the models presented in this paper.

cs.CL↗

Interactive Machine Comprehension with Information Seeking Agents

Existing machine reading comprehension (MRC) models do not scale effectively to real-world applications like web-level information retrieval and question answering (QA). We argue that this stems from the nature of MRC datasets: most of these are static environments wherein the supporting documents and all necessary information are fully observed. In this paper, we propose a simple method that reframes existing MRC datasets as interactive, partially observable environments. Specifically, we "occlude" the majority of a document's text and add context-sensitive commands that reveal "glimpses" of the hidden text to a model. We repurpose SQuAD and NewsQA as an initial case study, and then show how the interactive corpora can be used to train a model that seeks relevant information through sequential decision making. We believe that this setting can contribute in scaling models to web-level QA scenarios.

cs.CL↗

CLAREL: Classification via retrieval loss for zero-shot learning

We address the problem of learning fine-grained cross-modal representations. We propose an instance-based deep metric learning approach in joint visual and textual space. The key novelty of this paper is that it shows that using per-image semantic supervision leads to substantial improvement in zero-shot performance over using class-only supervision. On top of that, we provide a probabilistic justification for a metric rescaling approach that solves a very common problem in the generalized zero-shot learning setting, i.e., classifying test images from unseen classes as one of the classes seen during training. We evaluate our approach on two fine-grained zero-shot learning datasets: CUB and FLOWERS. We find that on the generalized zero-shot classification task CLAREL consistently outperforms the existing approaches on both datasets.

cs.CV↗

On the impressive performance of randomly weighted encoders in summarization tasks

In this work, we investigate the performance of untrained randomly initialized encoders in a general class of sequence to sequence models and compare their performance with that of fully-trained encoders on the task of abstractive summarization. We hypothesize that random projections of an input text have enough representational power to encode the hierarchical structure of sentences and semantics of documents. Using a trained decoder to produce abstractive text summaries, we empirically demonstrate that architectures with untrained randomly initialized encoders perform competitively with respect to the equivalent architectures with fully-trained encoders. We further find that the capacity of the encoder not only improves overall model generalization but also closes the performance gap between untrained randomly initialized and full-trained encoders. To our knowledge, it is the first time that general sequence to sequence models with attention are assessed for trained and randomly projected representations on abstractive summarization.

cs.CL↗

Real-Time Reinforcement Learning

Markov Decision Processes (MDPs), the mathematical framework underlying most algorithms in Reinforcement Learning (RL), are often used in a way that wrongfully assumes that the state of an agent's environment does not change during action selection. As RL systems based on MDPs begin to find application in real-world safety critical situations, this mismatch between the assumptions underlying classical MDPs and the reality of real-time computation may lead to undesirable outcomes. In this paper, we introduce a new framework, in which states and actions evolve simultaneously and show how it is related to the classical MDP formulation. We analyze existing algorithms under the new real-time formulation and show why they are suboptimal when used in real-time. We then use those insights to create a new algorithm Real-Time Actor-Critic (RTAC) that outperforms the existing state-of-the-art continuous control algorithm Soft Actor-Critic both in real-time and non-real-time settings. Code and videos can be found at https://github.com/rmst/rtrl.

cs.LG↗

Neural Multisensory Scene Inference

For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance, multisensory 3D scene representation learning has received less attention compared to the unimodal setting. In this paper, we propose the Generative Multisensory Network (GMN) for learning latent representations of 3D scenes which are partially observable through multiple sensory modalities. We also introduce a novel method, called the Amortized Product-of-Experts, to improve the computational efficiency and the robustness to unseen combinations of modalities at test time. Experimental results demonstrate that the proposed model can efficiently infer robust modality-invariant 3D-scene representations from arbitrary combinations of modalities and perform accurate cross-modal generation. To perform this exploration, we also develop the Multisensory Embodied 3D-Scene Environment (MESE).

cs.LG↗

On Adversarial Mixup Resynthesis

In this paper, we explore new approaches to combining information encoded within the learned representations of auto-encoders. We explore models that are capable of combining the attributes of multiple inputs such that a resynthesised output is trained to fool an adversarial discriminator for real versus synthesised data. Furthermore, we explore the use of such an architecture in the context of semi-supervised learning, where we learn a mixing function whose objective is to produce interpolations of hidden states, or masked combinations of latent representations that are consistent with a conditioned class label. We show quantitative and qualitative evidence that such a formulation is an interesting avenue of research.

stat.ML↗

Interactive Language Learning by Question Answering

Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking component of comprehension. Such tasks present models with static documents that contain all necessary information, usually concentrated in a single short substring. Thus, models can achieve strong performance through simple word- and phrase-based pattern matching. We address this problem by formulating a novel text-based question answering task: Question Answering with Interactive Text (QAit). In QAit, an agent must interact with a partially observable text-based environment to gather information required to answer questions. QAit poses questions about the existence, location, and attributes of objects found in the environment. The data is built using a text-based game generator that defines the underlying dynamics of interaction with the environment. We propose and evaluate a set of baseline models for the QAit task that includes deep reinforcement learning agents. Experiments show that the task presents a major challenge for machine reading systems, while humans solve it with relative ease.

cs.CL↗

Do Neural Dialog Systems Use the Conversation History Effectively? An Empirical Study

Neural generative models have been become increasingly popular when building conversational agents. They offer flexibility, can be easily adapted to new domains, and require minimal domain engineering. A common criticism of these systems is that they seldom understand or use the available dialog history effectively. In this paper, we take an empirical approach to understanding how these models use the available dialog history by studying the sensitivity of the models to artificially introduced unnatural changes or perturbations to their context at test time. We experiment with 10 different types of perturbations on 4 multi-turn dialog datasets and find that commonly used neural dialog architectures like recurrent and transformer-based seq2seq models are rarely sensitive to most perturbations such as missing or reordering utterances, shuffling words, etc. Also, by open-sourcing our code, we believe that it will serve as a useful diagnostic tool for evaluating dialog systems in the future.

cs.CL↗

Towards Understanding Generalization in Gradient-Based Meta-Learning

In this work we study generalization of neural networks in gradient-based meta-learning by analyzing various properties of the objective landscapes. We experimentally demonstrate that as meta-training progresses, the meta-test solutions, obtained after adapting the meta-train solution of the model, to new tasks via few steps of gradient-based fine-tuning, become flatter, lower in loss, and further away from the meta-train solution. We also show that those meta-test solutions become flatter even as generalization starts to degrade, thus providing an experimental evidence against the correlation between generalization and flat minima in the paradigm of gradient-based meta-leaning. Furthermore, we provide empirical evidence that generalization to new tasks is correlated with the coherence between their adaptation trajectories in parameter space, measured by the average cosine similarity between task-specific trajectory directions, starting from a same meta-train solution. We also show that coherence of meta-test gradients, measured by the average inner product between the task-specific gradient vectors evaluated at meta-train solution, is also correlated with generalization. Based on these observations, we propose a novel regularizer for MAML and provide experimental evidence for its effectiveness.

cs.LG↗

Supervise Thyself: Examining Self-Supervised Representations in Interactive Environments

Self-supervised methods, wherein an agent learns representations solely by observing the results of its actions, become crucial in environments which do not provide a dense reward signal or have labels. In most cases, such methods are used for pretraining or auxiliary tasks for "downstream" tasks, such as control, exploration, or imitation learning. However, it is not clear which method's representations best capture meaningful features of the environment, and which are best suited for which types of environments. We present a small-scale study of self-supervised methods on two visual environments: Flappy Bird and Sonic The Hedgehog. In particular, we quantitatively evaluate the representations learned from these tasks in two contexts: a) the extent to which the representations capture true state information of the agent and b) how generalizable these representations are to novel situations, like new levels and textures. Lastly, we evaluate these self-supervised features by visualizing which parts of the environment they focus on. Our results show that the utility of the representations is highly dependent on the visuals and dynamics of the environment.

cs.LG↗

A Meta-Transfer Objective for Learning to Disentangle Causal Mechanisms

We propose to meta-learn causal structures based on how fast a learner adapts to new distributions arising from sparse distributional changes, e.g. due to interventions, actions of agents and other sources of non-stationarities. We show that under this assumption, the correct causal structural choices lead to faster adaptation to modified distributions because the changes are concentrated in one or just a few mechanisms when the learned knowledge is modularized appropriately. This leads to sparse expected gradients and a lower effective number of degrees of freedom needing to be relearned while adapting to the change. It motivates using the speed of adaptation to a modified distribution as a meta-learning objective. We demonstrate how this can be used to determine the cause-effect relationship between two observed variables. The distributional changes do not need to correspond to standard interventions (clamping a variable), and the learner has no direct knowledge of these interventions. We show that causal structures can be parameterized via continuous variables and learned end-to-end. We then explore how these ideas could be used to also learn an encoder that would map low-level observed variables to unobserved causal variables leading to faster adaptation out-of-distribution, learning a representation space where one can satisfy the assumptions of independent mechanisms and of small and sparse changes in these mechanisms due to actions and non-stationarities.

cs.LG↗

Dataflow-based Joint Quantization of Weights and Activations for Deep Neural Networks

This paper addresses a challenging problem - how to reduce energy consumption without incurring performance drop when deploying deep neural networks (DNNs) at the inference stage. In order to alleviate the computation and storage burdens, we propose a novel dataflow-based joint quantization approach with the hypothesis that a fewer number of quantization operations would incur less information loss and thus improve the final performance. It first introduces a quantization scheme with efficient bit-shifting and rounding operations to represent network parameters and activations in low precision. Then it restructures the network architectures to form unified modules for optimization on the quantized model. Extensive experiments on ImageNet and KITTI validate the effectiveness of our model, demonstrating that state-of-the-art results for various tasks can be achieved by this quantized model. Besides, we designed and synthesized an RTL model to measure the hardware costs among various quantization methods. For each quantization operation, it reduces area cost by about 15 times and energy consumption by about 9 times, compared to a strong baseline.

cs.LG↗

Unsupervised Depth Estimation, 3D Face Rotation and Replacement

We present an unsupervised approach for learning to estimate three dimensional (3D) facial structure from a single image while also predicting 3D viewpoint transformations that match a desired pose and facial geometry. We achieve this by inferring the depth of facial keypoints of an input image in an unsupervised manner, without using any form of ground-truth depth information. We show how it is possible to use these depths as intermediate computations within a new backpropable loss to predict the parameters of a 3D affine transformation matrix that maps inferred 3D keypoints of an input face to the corresponding 2D keypoints on a desired target facial geometry or pose. Our resulting approach, called DepthNets, can therefore be used to infer plausible 3D transformations from one face pose to another, allowing faces to be frontalized, transformed into 3D models or even warped to another pose and facial geometry. Lastly, we identify certain shortcomings with our formulation, and explore adversarial image translation techniques as a post-processing step to re-synthesize complete head shots for faces re-targeted to different poses or identities.

cs.CV↗