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Christos Dimitrakakis

Publications and source records attributed to Christos Dimitrakakis.

At least 19 recordsLinked to original sources

Probably Correct Optimal Stable Matching under Two-Sided Uncertainty

We study a sequential learning problem for stable matchings in two-sided markets where preferences on both sides are initially unknown. We focus on a centralized setting where an algorithm matches agents at each time step and receives noisy rewards that reflect the preferences of the matched agents, following a semi-bandit feedback structure. We adopt a pure exploration perspective, aiming to efficiently identify the optimal stable matching with high probability. Our work extends prior results by handling \emph{two-sided uncertainty} and by exploiting \emph{partial preference} information. A central ingredient is the notion of \textbf{pervasive stable matching}, which enables the identification of optimal stable matchings under partial preferences. We propose elimination-based algorithms whose stopping criteria exploit the structure of the learned partial preferences, and provide a refined sample-complexity analysis. Beyond pure exploration, we extend our approach to regret minimization and establish regret bounds with respect to the \emph{optimal} stable matching that avoid dependence on the minimum reward gap $\Delta_{\min}$.

cs.LG

Rawlsian many-to-one matching with non-linear utility

We study a many-to-one matching problem, such as the college admission problem, where each college can admit multiple students. Unlike classical models, colleges evaluate sets of students through non-linear utility functions that capture diversity between them. In this setting, we show that classical stable matchings may fail to exist. To address this, we propose alternative solution concepts based on Rawlsian fairness, aiming to maximize the minimum utility across colleges. We design both deterministic and stochastic algorithms that iteratively improve the outcome of the worst-off college, offering a practical approach to fair allocation when stability cannot be guaranteed.

cs.LG

Inference of Altruism and Intrinsic Rewards in Multi-Agent Systems

Human interactions are influenced by emotions, temperament, and affection, often conflicting with individuals' underlying preferences. Without explicit knowledge of those preferences, judging whether behaviour is appropriate becomes guesswork, leaving us highly prone to misinterpretation. Yet, such understanding is critical if autonomous agents are to collaborate effectively with humans. We frame the problem with multi-agent inverse reinforcement learning and show that even a simple model, where agents weigh their own welfare against that of others, can cover a wide range of social behaviours. Using novel Bayesian techniques, we find that intrinsic rewards and altruistic tendencies can be reliably identified by placing agents in different groups. Crucially, this disentanglement of intrinsic motivation from altruism enables the synthesis of new behaviours aligned with any desired level of altruism, even when demonstrations are drawn from restricted behaviour profiles.

cs.GT

Sequential Cohort Selection under Uncertainty

We study the problem of fair cohort selection under uncertainty, motivated by university admissions where applicant outcomes are only partially observed. We consider both a one-shot setting, where a fixed policy is applied to a population, and a sequential setting, where policies are updated over time using data from previous admission years. We propose a policy optimization framework that combines probabilistic modeling of outcomes with policy gradient methods, supporting both logistic and neural network policies. In the sequential setting, the approach jointly updates the policy and the underlying models to adapt to evolving applicant populations. Experiments on a simulator grounded in real admission data show that adaptive policies substantially outperform static baselines in term of expected utility, especially under higher admission costs. Neural policies consistently achieve higher utility and adapt more effectively than simpler models, while maintaining favorable fairness properties over time. Our results demonstrate the importance of adaptivity and model expressiveness for decision-making under uncertainty.

cs.LG

Fair Contracts in Principal-Agent Games with Heterogeneous Types

Fairness is desirable yet challenging to achieve within multi-agent systems, especially when agents differ in latent traits that affect their abilities. This hidden heterogeneity often leads to unequal distributions of wealth, even when agents operate under the same rules. Motivated by real-world examples, we propose a framework based on repeated principal-agent games, where a principal, who also can be seen as a player of the game, learns to offer adaptive contracts to agents. By leveraging a simple yet powerful contract structure, we show that a fairness-aware principal can learn homogeneous linear contracts that equalize outcomes across agents in a sequential social dilemma. Importantly, this fairness does not come at the cost of efficiency: our results demonstrate that it is possible to promote equity and stability in the system while preserving overall performance.

cs.GT

Two-Player Zero-Sum Games with Bandit Feedback

We study a two-player zero-sum game in which the row player aims to maximize their payoff against a competing column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the Explore-Then-Commit (ETC) and action pair elimination frameworks. The first adapts it to zero-sum games, the second incorporates adaptive elimination that leverages the $\varepsilon$-Nash Equilibrium property to efficiently select the optimal action pair, and the third extends the elimination algorithm by employing non-uniform exploration. Our objective is to demonstrate the applicability of ETC and action pair elimination algorithms in a zero-sum game setting by focusing on learning pure strategy Nash Equilibria. A key contribution of our work is a derivation of instance-dependent upper bounds on the expected regret of our proposed algorithms, which has received limited attention in the literature on zero-sum games. Particularly, after $T$ rounds, we achieve an instance-dependent regret upper bounds of $O(\Delta + \sqrt{T})$ for ETC in zero-sum game setting and $O\left(\frac{\log (T \Delta^2)}{\Delta}\right)$ for the adaptive elimination algorithm and its variant with non-uniform exploration, where $\Delta$ denotes the suboptimality gap. Therefore, our results indicate that the ETC and action pair elimination algorithms perform effectively in zero-sum game settings, achieving regret bounds comparable to existing methods while providing insight through instance-dependent analysis.

cs.LG

Learning in Matching Games with Bandit Feedback

We introduce a learning problem in a generalized two-sided matching market, where agents select actions to interact with their match. Specifically, we consider a setting in which matched agents engage in zero-sum games with initially unknown payoff matrices, and we investigate whether a centralized procedure can learn an equilibrium from bandit feedback. We adopt the solution concept of a \emph{matching equilibrium}, where a matching \( \mathfrak{m} \) and a set of agent strategies \( X \) form an equilibrium if no agent has an incentive to deviate from \( (\mathfrak{m}, X) \). To quantify deviations of a candidate solution \( (\mathfrak{m}, X) \) from the equilibrium \( (\mathfrak{m}^\star, X^\star) \), we introduce the notion of \emph{matching instability}, which serves as a regret measure for the learning problem. We propose a UCB-based algorithm in which agents form preferences and select actions according to optimistic estimates of the payoffs. Our analysis establishes a sublinear, instance-independent regret upper bound, further supported by empirical evidence.

cs.LG

A Minimax Approach to Ad Hoc Teamwork

We propose a minimax-Bayes approach to Ad Hoc Teamwork (AHT) that optimizes policies against an adversarial prior over partners, explicitly accounting for uncertainty about partners at time of deployment. Unlike existing methods that assume a specific distribution over partners, our approach improves worst-case performance guarantees. Extensive experiments, including evaluations on coordinated cooking tasks from the Melting Pot suite, show our method's superior robustness compared to self-play, fictitious play, and best response learning. Our work highlights the importance of selecting an appropriate training distribution over teammates to achieve robustness in AHT.

cs.AI

Probably Correct Optimal Stable Matching for Two-Sided Markets Under Uncertainty

We consider a learning problem for the stable marriage model under unknown preferences for the left side of the market. We focus on the centralized case, where at each time step, an online platform matches the agents, and obtains a noisy evaluation reflecting their preferences. Our aim is to quickly identify the stable matching that is left-side optimal, rendering this a pure exploration problem with bandit feedback. We specifically aim to find Probably Correct Optimal Stable Matchings and present several bandit algorithms to do so. Our findings provide a foundational understanding of how to efficiently gather and utilize preference information to identify the optimal stable matching in two-sided markets under uncertainty. An experimental analysis on synthetic data complements theoretical results on sample complexities for the proposed methods.

cs.LG

Isoperimetry is All We Need: Langevin Posterior Sampling for RL with Sublinear Regret

Common assumptions, like linear or RKHS models, and Gaussian or log-concave posteriors over the models, do not explain practical success of RL across a wider range of distributions and models. Thus, we study how to design RL algorithms with sublinear regret for isoperimetric distributions, specifically the ones satisfying the Log-Sobolev Inequality (LSI). LSI distributions include the standard setups of RL theory, and others, such as many non-log-concave and perturbed distributions. First, we show that the Posterior Sampling-based RL (PSRL) algorithm yields sublinear regret if the data distributions satisfy LSI and some mild additional assumptions. Also, when we cannot compute or sample from an exact posterior, we propose a Langevin sampling-based algorithm design: LaPSRL. We show that LaPSRL achieves order-optimal regret and subquadratic complexity per episode. Finally, we deploy LaPSRL with a Langevin sampler -- SARAH-LD, and test it for different bandit and MDP environments. Experimental results validate the generality of LaPSRL across environments and its competitive performance with respect to the baselines.

cs.LG

Strategic Linear Contextual Bandits

Motivated by the phenomenon of strategic agents gaming a recommender system to maximize the number of times they are recommended to users, we study a strategic variant of the linear contextual bandit problem, where the arms can strategically misreport privately observed contexts to the learner. We treat the algorithm design problem as one of mechanism design under uncertainty and propose the Optimistic Grim Trigger Mechanism (OptGTM) that incentivizes the agents (i.e., arms) to report their contexts truthfully while simultaneously minimizing regret. We also show that failing to account for the strategic nature of the agents results in linear regret. However, a trade-off between mechanism design and regret minimization appears to be unavoidable. More broadly, this work aims to provide insight into the intersection of online learning and mechanism design.

cs.LG

Eliciting Kemeny Rankings

We formulate the problem of eliciting agents' preferences with the goal of finding a Kemeny ranking as a Dueling Bandits problem. Here the bandits' arms correspond to alternatives that need to be ranked and the feedback corresponds to a pairwise comparison between alternatives by a randomly sampled agent. We consider both sampling with and without replacement, i.e., the possibility to ask the same agent about some comparison multiple times or not. We find approximation bounds for Kemeny rankings dependant on confidence intervals over estimated winning probabilities of arms. Based on these we state algorithms to find Probably Approximately Correct (PAC) solutions and elaborate on their sample complexity for sampling with or without replacement. Furthermore, if all agents' preferences are strict rankings over the alternatives, we provide means to prune confidence intervals and thereby guide a more efficient elicitation. We formulate several adaptive sampling methods that use look-aheads to estimate how much confidence intervals (and thus approximation guarantees) might be tightened. All described methods are compared on synthetic data.

cs.LG

Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation

We study a strategic variant of the multi-armed bandit problem, which we coin the strategic click-bandit. This model is motivated by applications in online recommendation where the choice of recommended items depends on both the click-through rates and the post-click rewards. Like in classical bandits, rewards follow a fixed unknown distribution. However, we assume that the click-rate of each arm is chosen strategically by the arm (e.g., a host on Airbnb) in order to maximize the number of times it gets clicked. The algorithm designer does not know the post-click rewards nor the arms' actions (i.e., strategically chosen click-rates) in advance, and must learn both values over time. To solve this problem, we design an incentive-aware learning algorithm, UCB-S, which achieves two goals simultaneously: (a) incentivizing desirable arm behavior under uncertainty; (b) minimizing regret by learning unknown parameters. We characterize all approximate Nash equilibria among arms under UCB-S and show a $\tilde{\mathcal{O}} (\sqrt{KT})$ regret bound uniformly in every equilibrium. We also show that incentive-unaware algorithms generally fail to achieve low regret in the strategic click-bandit. Finally, we support our theoretical results by simulations of strategic arm behavior which confirm the effectiveness and robustness of our proposed incentive design.

cs.LG

Minimax-Bayes Reinforcement Learning

While the Bayesian decision-theoretic framework offers an elegant solution to the problem of decision making under uncertainty, one question is how to appropriately select the prior distribution. One idea is to employ a worst-case prior. However, this is not as easy to specify in sequential decision making as in simple statistical estimation problems. This paper studies (sometimes approximate) minimax-Bayes solutions for various reinforcement learning problems to gain insights into the properties of the corresponding priors and policies. We find that while the worst-case prior depends on the setting, the corresponding minimax policies are more robust than those that assume a standard (i.e. uniform) prior.

cs.LG

Reinforcement Learning in the Wild with Maximum Likelihood-based Model Transfer

In this paper, we study the problem of transferring the available Markov Decision Process (MDP) models to learn and plan efficiently in an unknown but similar MDP. We refer to it as \textit{Model Transfer Reinforcement Learning (MTRL)} problem. First, we formulate MTRL for discrete MDPs and Linear Quadratic Regulators (LQRs) with continuous state actions. Then, we propose a generic two-stage algorithm, MLEMTRL, to address the MTRL problem in discrete and continuous settings. In the first stage, MLEMTRL uses a \textit{constrained Maximum Likelihood Estimation (MLE)}-based approach to estimate the target MDP model using a set of known MDP models. In the second stage, using the estimated target MDP model, MLEMTRL deploys a model-based planning algorithm appropriate for the MDP class. Theoretically, we prove worst-case regret bounds for MLEMTRL both in realisable and non-realisable settings. We empirically demonstrate that MLEMTRL allows faster learning in new MDPs than learning from scratch and achieves near-optimal performance depending on the similarity of the available MDPs and the target MDP.

cs.LG

Environment Design for Inverse Reinforcement Learning

Learning a reward function from demonstrations suffers from low sample-efficiency. Even with abundant data, current inverse reinforcement learning methods that focus on learning from a single environment can fail to handle slight changes in the environment dynamics. We tackle these challenges through adaptive environment design. In our framework, the learner repeatedly interacts with the expert, with the former selecting environments to identify the reward function as quickly as possible from the expert's demonstrations in said environments. This results in improvements in both sample-efficiency and robustness, as we show experimentally, for both exact and approximate inference.

cs.LG

Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertainty

In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of different players' interactions. In existing literature, the risk in stochastic games has been studied in terms of the inherent uncertainty evoked by the variability of transitions and actions. In this work, we instead focus on the risk associated with the \textit{uncertainty over types}. We contrast this with the multi-agent reinforcement learning framework where the other agents have fixed stationary policies and investigate risk-sensitiveness due to the uncertainty about the other agents' adaptive policies. We propose risk-sensitive versions of existing algorithms proposed for risk-neutral stochastic games, such as Iterated Best Response (IBR), Fictitious Play (FP) and a general multi-objective gradient approach using dual ascent (DAPG). Our experimental analysis shows that risk-sensitive DAPG performs better than competing algorithms for both social welfare and general-sum stochastic games.

cs.LG

Interactive Inverse Reinforcement Learning for Cooperative Games

We study the problem of designing autonomous agents that can learn to cooperate effectively with a potentially suboptimal partner while having no access to the joint reward function. This problem is modeled as a cooperative episodic two-agent Markov decision process. We assume control over only the first of the two agents in a Stackelberg formulation of the game, where the second agent is acting so as to maximise expected utility given the first agent's policy. How should the first agent act in order to learn the joint reward function as quickly as possible and so that the joint policy is as close to optimal as possible? We analyse how knowledge about the reward function can be gained in this interactive two-agent scenario. We show that when the learning agent's policies have a significant effect on the transition function, the reward function can be learned efficiently.

cs.LG