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Christos Dimitrakakis

Publications and source records attributed to Christos Dimitrakakis.

At least 55 records · Page 3Linked to original sources

Achieving Privacy in the Adversarial Multi-Armed Bandit

In this paper, we improve the previously best known regret bound to achieve $ε$-differential privacy in oblivious adversarial bandits from $\mathcal{O}{(T^{2/3}/ε)}$ to $\mathcal{O}{(\sqrt{T} \ln T /ε)}$. This is achieved by combining a Laplace Mechanism with EXP3. We show that though EXP3 is already differentially private, it leaks a linear amount of information in $T$. However, we can improve this privacy by relying on its intrinsic exponential mechanism for selecting actions. This allows us to reach $\mathcal{O}{(\sqrt{\ln T})}$-DP, with a regret of $\mathcal{O}{(T^{2/3})}$ that holds against an adaptive adversary, an improvement from the best known of $\mathcal{O}{(T^{3/4})}$. This is done by using an algorithm that run EXP3 in a mini-batch loop. Finally, we run experiments that clearly demonstrate the validity of our theoretical analysis.

cs.LG↗

Thompson Sampling For Stochastic Bandits with Graph Feedback

We present a novel extension of Thompson Sampling for stochastic sequential decision problems with graph feedback, even when the graph structure itself is unknown and/or changing. We provide theoretical guarantees on the Bayesian regret of the algorithm, linking its performance to the underlying properties of the graph. Thompson Sampling has the advantage of being applicable without the need to construct complicated upper confidence bounds for different problems. We illustrate its performance through extensive experimental results on real and simulated networks with graph feedback. More specifically, we tested our algorithms on power law, planted partitions and Erdo's-Renyi graphs, as well as on graphs derived from Facebook and Flixster data. These all show that our algorithms clearly outperform related methods that employ upper confidence bounds, even if the latter use more information about the graph.

cs.LG↗

Bayesian Differential Privacy through Posterior Sampling

Differential privacy formalises privacy-preserving mechanisms that provide access to a database. We pose the question of whether Bayesian inference itself can be used directly to provide private access to data, with no modification. The answer is affirmative: under certain conditions on the prior, sampling from the posterior distribution can be used to achieve a desired level of privacy and utility. To do so, we generalise differential privacy to arbitrary dataset metrics, outcome spaces and distribution families. This allows us to also deal with non-i.i.d or non-tabular datasets. We prove bounds on the sensitivity of the posterior to the data, which gives a measure of robustness. We also show how to use posterior sampling to provide differentially private responses to queries, within a decision-theoretic framework. Finally, we provide bounds on the utility and on the distinguishability of datasets. The latter are complemented by a novel use of Le Cam's method to obtain lower bounds. All our general results hold for arbitrary database metrics, including those for the common definition of differential privacy. For specific choices of the metric, we give a number of examples satisfying our assumptions.

stat.ML↗

On the Differential Privacy of Bayesian Inference

We study how to communicate findings of Bayesian inference to third parties, while preserving the strong guarantee of differential privacy. Our main contributions are four different algorithms for private Bayesian inference on proba-bilistic graphical models. These include two mechanisms for adding noise to the Bayesian updates, either directly to the posterior parameters, or to their Fourier transform so as to preserve update consistency. We also utilise a recently introduced posterior sampling mechanism, for which we prove bounds for the specific but general case of discrete Bayesian networks; and we introduce a maximum-a-posteriori private mechanism. Our analysis includes utility and privacy bounds, with a novel focus on the influence of graph structure on privacy. Worked examples and experiments with Bayesian na{ï}ve Bayes and Bayesian linear regression illustrate the application of our mechanisms.

cs.AI↗

Algorithms for Differentially Private Multi-Armed Bandits

We present differentially private algorithms for the stochastic Multi-Armed Bandit (MAB) problem. This is a problem for applications such as adaptive clinical trials, experiment design, and user-targeted advertising where private information is connected to individual rewards. Our major contribution is to show that there exist $(ε, δ)$ differentially private variants of Upper Confidence Bound algorithms which have optimal regret, $O(ε^{-1} + \log T)$. This is a significant improvement over previous results, which only achieve poly-log regret $O(ε^{-2} \log^{2} T)$, because of our use of a novel interval-based mechanism. We also substantially improve the bounds of previous family of algorithms which use a continual release mechanism. Experiments clearly validate our theoretical bounds.

stat.ML↗

Generalised Entropy MDPs and Minimax Regret

Bayesian methods suffer from the problem of how to specify prior beliefs. One interesting idea is to consider worst-case priors. This requires solving a stochastic zero-sum game. In this paper, we extend well-known results from bandit theory in order to discover minimax-Bayes policies and discuss when they are practical.

cs.LG↗

Personalized News Recommendation with Context Trees

The profusion of online news articles makes it difficult to find interesting articles, a problem that can be assuaged by using a recommender system to bring the most relevant news stories to readers. However, news recommendation is challenging because the most relevant articles are often new content seen by few users. In addition, they are subject to trends and preference changes over time, and in many cases we do not have sufficient information to profile the reader. In this paper, we introduce a class of news recommendation systems based on context trees. They can provide high-quality news recommendation to anonymous visitors based on present browsing behaviour. We show that context-tree recommender systems provide good prediction accuracy and recommendation novelty, and they are sufficiently flexible to capture the unique properties of news articles.

cs.IR↗

Probabilistic inverse reinforcement learning in unknown environments

We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents are trying to solve. To do so, we extend previous probabilistic approaches for inverse reinforcement learning in known MDPs to the case of unknown dynamics or opponents. We do this by deriving two simplified probabilistic models of the demonstrator's policy and utility. For tractability, we use maximum a posteriori estimation rather than full Bayesian inference. Under a flat prior, this results in a convex optimisation problem. We find that the resulting algorithms are highly competitive against a variety of other methods for inverse reinforcement learning that do have knowledge of the dynamics.

cs.LG↗

Cover Tree Bayesian Reinforcement Learning

This paper proposes an online tree-based Bayesian approach for reinforcement learning. For inference, we employ a generalised context tree model. This defines a distribution on multivariate Gaussian piecewise-linear models, which can be updated in closed form. The tree structure itself is constructed using the cover tree method, which remains efficient in high dimensional spaces. We combine the model with Thompson sampling and approximate dynamic programming to obtain effective exploration policies in unknown environments. The flexibility and computational simplicity of the model render it suitable for many reinforcement learning problems in continuous state spaces. We demonstrate this in an experimental comparison with least squares policy iteration.

stat.ML↗

Near-Optimal Blacklisting

Many applications involve agents sharing a resource, such as networks or services. When agents are honest, the system functions well and there is a net profit. Unfortunately, some agents may be malicious, but it may be hard to detect them. We consider the intrusion response problem of how to permanently blacklist agents, in order to maximise expected profit. This is not trivial, as blacklisting may erroneously expel honest agents. Conversely, while we gain information by allowing an agent to remain, we may incur a cost due to malicious behaviour. We present an efficient algorithm (HIPER) for making near-optimal decisions for this problem. Additionally, we derive three algorithms by reducing the problem to a Markov decision process (MDP). Theoretically, we show that HIPER is near-optimal. Experimentally, its performance is close to that of the full MDP solution, when the (stronger) requirements of the latter are met.

cs.CR↗

Probabilistic inverse reinforcement learning in unknown environments

We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents are trying to solve. To do so, we extend previous probabilistic approaches for inverse reinforcement learning in known MDPs to the case of unknown dynamics or opponents. We do this by deriving two simplified probabilistic models of the demonstrator's policy and utility. For tractability, we use maximum a posteriori estimation rather than full Bayesian inference. Under a flat prior, this results in a convex optimisation problem. We find that the resulting algorithms are highly competitive against a variety of other methods for inverse reinforcement learning that do have knowledge of the dynamics.

stat.ML↗

ABC Reinforcement Learning

This paper introduces a simple, general framework for likelihood-free Bayesian reinforcement learning, through Approximate Bayesian Computation (ABC). The main advantage is that we only require a prior distribution on a class of simulators (generative models). This is useful in domains where an analytical probabilistic model of the underlying process is too complex to formulate, but where detailed simulation models are available. ABC-RL allows the use of any Bayesian reinforcement learning technique, even in this case. In addition, it can be seen as an extension of rollout algorithms to the case where we do not know what the correct model to draw rollouts from is. We experimentally demonstrate the potential of this approach in a comparison with LSPI. Finally, we introduce a theorem showing that ABC is a sound methodology in principle, even when non-sufficient statistics are used.

stat.ML↗

Monte-Carlo utility estimates for Bayesian reinforcement learning

This paper introduces a set of algorithms for Monte-Carlo Bayesian reinforcement learning. Firstly, Monte-Carlo estimation of upper bounds on the Bayes-optimal value function is employed to construct an optimistic policy. Secondly, gradient-based algorithms for approximate upper and lower bounds are introduced. Finally, we introduce a new class of gradient algorithms for Bayesian Bellman error minimisation. We theoretically show that the gradient methods are sound. Experimentally, we demonstrate the superiority of the upper bound method in terms of reward obtained. However, we also show that the Bayesian Bellman error method is a close second, despite its significant computational simplicity.

cs.LG↗

Sparse Reward Processes

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of another task. Consequently, the agent is intrinsically motivated to explore its environment beyond the degree necessary to solve the current task it has at hand. We develop a decision theoretic setting that generalises standard reinforcement learning tasks and captures this intuition. More precisely, we consider a multi-stage stochastic game between a learning agent and an opponent. We posit that the setting is a good model for the problem of life-long learning in uncertain environments, where while resources must be spent learning about currently important tasks, there is also the need to allocate effort towards learning about aspects of the world which are not relevant at the moment. This is due to the fact that unpredictable future events may lead to a change of priorities for the decision maker. Thus, in some sense, the model "explains" the necessity of curiosity. Apart from introducing the general formalism, the paper provides algorithms. These are evaluated experimentally in some exemplary domains. In addition, performance bounds are proven for some cases of this problem.

cs.LG↗

Bayesian multitask inverse reinforcement learning

We generalise the problem of inverse reinforcement learning to multiple tasks, from multiple demonstrations. Each one may represent one expert trying to solve a different task, or as different experts trying to solve the same task. Our main contribution is to formalise the problem as statistical preference elicitation, via a number of structured priors, whose form captures our biases about the relatedness of different tasks or expert policies. In doing so, we introduce a prior on policy optimality, which is more natural to specify. We show that our framework allows us not only to learn to efficiently from multiple experts but to also effectively differentiate between the goals of each. Possible applications include analysing the intrinsic motivations of subjects in behavioural experiments and learning from multiple teachers.

stat.ML↗

Robust Bayesian reinforcement learning through tight lower bounds

In the Bayesian approach to sequential decision making, exact calculation of the (subjective) utility is intractable. This extends to most special cases of interest, such as reinforcement learning problems. While utility bounds are known to exist for this problem, so far none of them were particularly tight. In this paper, we show how to efficiently calculate a lower bound, which corresponds to the utility of a near-optimal memoryless policy for the decision problem, which is generally different from both the Bayes-optimal policy and the policy which is optimal for the expected MDP under the current belief. We then show how these can be applied to obtain robust exploration policies in a Bayesian reinforcement learning setting.

cs.LG↗

Tree Exploration for Bayesian RL Exploration

Research in reinforcement learning has produced algorithms for optimal decision making under uncertainty that fall within two main types. The first employs a Bayesian framework, where optimality improves with increased computational time. This is because the resulting planning task takes the form of a dynamic programming problem on a belief tree with an infinite number of states. The second type employs relatively simple algorithm which are shown to suffer small regret within a distribution-free framework. This paper presents a lower bound and a high probability upper bound on the optimal value function for the nodes in the Bayesian belief tree, which are analogous to similar bounds in POMDPs. The bounds are then used to create more efficient strategies for exploring the tree. The resulting algorithms are compared with the distribution-free algorithm UCB1, as well as a simpler baseline algorithm on multi-armed bandit problems.

stat.ML↗

Preference elicitation and inverse reinforcement learning

We state the problem of inverse reinforcement learning in terms of preference elicitation, resulting in a principled (Bayesian) statistical formulation. This generalises previous work on Bayesian inverse reinforcement learning and allows us to obtain a posterior distribution on the agent's preferences, policy and optionally, the obtained reward sequence, from observations. We examine the relation of the resulting approach to other statistical methods for inverse reinforcement learning via analysis and experimental results. We show that preferences can be determined accurately, even if the observed agent's policy is sub-optimal with respect to its own preferences. In that case, significantly improved policies with respect to the agent's preferences are obtained, compared to both other methods and to the performance of the demonstrated policy.

stat.ML↗