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Christos Peridis

Publications and source records attributed to Christos Peridis.

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Policy Search, Retrieval, and Composition via Task Similarity in Collaborative Agentic Systems

Agentic AI aims to create systems that set their own goals, adapt proactively to change, and refine behavior through continuous experience. Recent advances suggest that, when facing multiple and unforeseen tasks, agents could benefit from sharing machine-learned knowledge and reusing policies that have already been fully or partially learned by other agents. However, how to query, select, and retrieve policies from a pool of agents, and how to integrate such policies remains a largely unexplored area. This study explores how an agent decides what knowledge to select, from whom, and when and how to integrate it in its own policy in order to accelerate its own learning. The proposed algorithm, \emph{Modular Sharing and Composition in Collective Learning} (MOSAIC), improves learning in agentic collectives by combining (1) knowledge selection using performance signals and cosine similarity on Wasserstein task embeddings, (2) modular and transferable neural representations via masks, and (3) policy integration, composition and fine-tuning. MOSAIC outperforms isolated learners and global sharing approaches in both learning speed and overall performance, and in some cases solves tasks that isolated agents cannot. The results also demonstrate that selective, goal-driven reuse leads to less susceptibility to task interference. We also observe the emergence of self-organization, where agents solving simpler tasks accelerate the learning of harder ones through shared knowledge.

cs.LG

Statistical Context Detection for Deep Lifelong Reinforcement Learning

Context detection involves labeling segments of an online stream of data as belonging to different tasks. Task labels are used in lifelong learning algorithms to perform consolidation or other procedures that prevent catastrophic forgetting. Inferring task labels from online experiences remains a challenging problem. Most approaches assume finite and low-dimension observation spaces or a preliminary training phase during which task labels are learned. Moreover, changes in the transition or reward functions can be detected only in combination with a policy, and therefore are more difficult to detect than changes in the input distribution. This paper presents an approach to learning both policies and labels in an online deep reinforcement learning setting. The key idea is to use distance metrics, obtained via optimal transport methods, i.e., Wasserstein distance, on suitable latent action-reward spaces to measure distances between sets of data points from past and current streams. Such distances can then be used for statistical tests based on an adapted Kolmogorov-Smirnov calculation to assign labels to sequences of experiences. A rollback procedure is introduced to learn multiple policies by ensuring that only the appropriate data is used to train the corresponding policy. The combination of task detection and policy deployment allows for the optimization of lifelong reinforcement learning agents without an oracle that provides task labels. The approach is tested using two benchmarks and the results show promising performance when compared with related context detection algorithms. The results suggest that optimal transport statistical methods provide an explainable and justifiable procedure for online context detection and reward optimization in lifelong reinforcement learning.

cs.LG

Sharing Lifelong Reinforcement Learning Knowledge via Modulating Masks

Lifelong learning agents aim to learn multiple tasks sequentially over a lifetime. This involves the ability to exploit previous knowledge when learning new tasks and to avoid forgetting. Modulating masks, a specific type of parameter isolation approach, have recently shown promise in both supervised and reinforcement learning. While lifelong learning algorithms have been investigated mainly within a single-agent approach, a question remains on how multiple agents can share lifelong learning knowledge with each other. We show that the parameter isolation mechanism used by modulating masks is particularly suitable for exchanging knowledge among agents in a distributed and decentralized system of lifelong learners. The key idea is that the isolation of specific task knowledge to specific masks allows agents to transfer only specific knowledge on-demand, resulting in robust and effective distributed lifelong learning. We assume fully distributed and asynchronous scenarios with dynamic agent numbers and connectivity. An on-demand communication protocol ensures agents query their peers for specific masks to be transferred and integrated into their policies when facing each task. Experiments indicate that on-demand mask communication is an effective way to implement distributed lifelong reinforcement learning and provides a lifelong learning benefit with respect to distributed RL baselines such as DD-PPO, IMPALA, and PPO+EWC. The system is particularly robust to connection drops and demonstrates rapid learning due to knowledge exchange.

cs.LG

The configurable tree graph (CT-graph): measurable problems in partially observable and distal reward environments for lifelong reinforcement learning

This paper introduces a set of formally defined and transparent problems for reinforcement learning algorithms with the following characteristics: (1) variable degrees of observability (non-Markov observations), (2) distal and sparse rewards, (3) variable and hierarchical reward structure, (4) multiple-task generation, (5) variable problem complexity. The environment provides 1D or 2D categorical observations, and takes actions as input. The core structure of the CT-graph is a multi-branch tree graph with arbitrary branching factor, depth, and observation sets that can be varied to increase the dimensions of the problem in a controllable and measurable way. Two main categories of states, decision states and wait states, are devised to create a hierarchy of importance among observations, typical of real-world problems. A large observation set can produce a vast set of histories that impairs memory-augmented agents. Variable reward functions allow for the easy creation of multiple tasks and the ability of an agent to efficiently adapt in dynamic scenarios where tasks with controllable degrees of similarities are presented. Challenging complexity levels can be easily achieved due to the exponential growth of the graph. The problem formulation and accompanying code provide a fast, transparent, and mathematically defined set of configurable tests to compare the performance of reinforcement learning algorithms, in particular in lifelong learning settings.

cs.LG