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Christos Sakaridis

Publications and source records attributed to Christos Sakaridis.

At least 37 records · Page 2Linked to original sources

MUSES: The Multi-Sensor Semantic Perception Dataset for Driving under Uncertainty

Achieving level-5 driving automation in autonomous vehicles necessitates a robust semantic visual perception system capable of parsing data from different sensors across diverse conditions. However, existing semantic perception datasets often lack important non-camera modalities typically used in autonomous vehicles, or they do not exploit such modalities to aid and improve semantic annotations in challenging conditions. To address this, we introduce MUSES, the MUlti-SEnsor Semantic perception dataset for driving in adverse conditions under increased uncertainty. MUSES includes synchronized multimodal recordings with 2D panoptic annotations for 2500 images captured under diverse weather and illumination. The dataset integrates a frame camera, a lidar, a radar, an event camera, and an IMU/GNSS sensor. Our new two-stage panoptic annotation protocol captures both class-level and instance-level uncertainty in the ground truth and enables the novel task of uncertainty-aware panoptic segmentation we introduce, along with standard semantic and panoptic segmentation. MUSES proves both effective for training and challenging for evaluating models under diverse visual conditions, and it opens new avenues for research in multimodal and uncertainty-aware dense semantic perception. Our dataset and benchmark are publicly available at https://muses.vision.ee.ethz.ch.

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Bayesian Self-Training for Semi-Supervised 3D Segmentation

3D segmentation is a core problem in computer vision and, similarly to many other dense prediction tasks, it requires large amounts of annotated data for adequate training. However, densely labeling 3D point clouds to employ fully-supervised training remains too labor intensive and expensive. Semi-supervised training provides a more practical alternative, where only a small set of labeled data is given, accompanied by a larger unlabeled set. This area thus studies the effective use of unlabeled data to reduce the performance gap that arises due to the lack of annotations. In this work, inspired by Bayesian deep learning, we first propose a Bayesian self-training framework for semi-supervised 3D semantic segmentation. Employing stochastic inference, we generate an initial set of pseudo-labels and then filter these based on estimated point-wise uncertainty. By constructing a heuristic $n$-partite matching algorithm, we extend the method to semi-supervised 3D instance segmentation, and finally, with the same building blocks, to dense 3D visual grounding. We demonstrate state-of-the-art results for our semi-supervised method on SemanticKITTI and ScribbleKITTI for 3D semantic segmentation and on ScanNet and S3DIS for 3D instance segmentation. We further achieve substantial improvements in dense 3D visual grounding over supervised-only baselines on ScanRefer. Our project page is available at ouenal.github.io/bst/.

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Sun Off, Lights On: Photorealistic Monocular Nighttime Simulation for Robust Semantic Perception

Nighttime scenes are hard to semantically perceive with learned models and annotate for humans. Thus, realistic synthetic nighttime data become all the more important for learning robust semantic perception at night, thanks to their accurate and cheap semantic annotations. However, existing data-driven or hand-crafted techniques for generating nighttime images from daytime counterparts suffer from poor realism. The reason is the complex interaction of highly spatially varying nighttime illumination, which differs drastically from its daytime counterpart, with objects of spatially varying materials in the scene, happening in 3D and being very hard to capture with such 2D approaches. The above 3D interaction and illumination shift have proven equally hard to model in the literature, as opposed to other conditions such as fog or rain. Our method, named Sun Off, Lights On (SOLO), is the first to perform nighttime simulation on single images in a photorealistic fashion by operating in 3D. It first explicitly estimates the 3D geometry, the materials and the locations of light sources of the scene from the input daytime image and relights the scene by probabilistically instantiating light sources in a way that accounts for their semantics and then running standard ray tracing. Not only is the visual quality and photorealism of our nighttime images superior to competing approaches including diffusion models, but the former images are also proven more beneficial for semantic nighttime segmentation in day-to-night adaptation. Code and data will be made publicly available.

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Four Ways to Improve Verbo-visual Fusion for Dense 3D Visual Grounding

3D visual grounding is the task of localizing the object in a 3D scene which is referred by a description in natural language. With a wide range of applications ranging from autonomous indoor robotics to AR/VR, the task has recently risen in popularity. A common formulation to tackle 3D visual grounding is grounding-by-detection, where localization is done via bounding boxes. However, for real-life applications that require physical interactions, a bounding box insufficiently describes the geometry of an object. We therefore tackle the problem of dense 3D visual grounding, i.e. referral-based 3D instance segmentation. We propose a dense 3D grounding network ConcreteNet, featuring four novel stand-alone modules that aim to improve grounding performance for challenging repetitive instances, i.e. instances with distractors of the same semantic class. First, we introduce a bottom-up attentive fusion module that aims to disambiguate inter-instance relational cues, next, we construct a contrastive training scheme to induce separation in the latent space, we then resolve view-dependent utterances via a learned global camera token, and finally we employ multi-view ensembling to improve referred mask quality. ConcreteNet ranks 1st on the challenging ScanRefer online benchmark and has won the ICCV 3rd Workshop on Language for 3D Scenes "3D Object Localization" challenge. Our code is available at ouenal.github.io/concretenet/.

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TrafficBots V1.5: Traffic Simulation via Conditional VAEs and Transformers with Relative Pose Encoding

In this technical report we present TrafficBots V1.5, a baseline method for the closed-loop simulation of traffic agents. TrafficBots V1.5 achieves baseline-level performance and a 3rd place ranking in the Waymo Open Sim Agents Challenge (WOSAC) 2024. It is a simple baseline that combines TrafficBots, a CVAE-based multi-agent policy conditioned on each agent's individual destination and personality, and HPTR, the heterogeneous polyline transformer with relative pose encoding. To improve the performance on the WOSAC leaderboard, we apply scheduled teacher-forcing at the training time and we filter the sampled scenarios at the inference time. The code is available at https://github.com/zhejz/TrafficBotsV1.5.

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MuRF: Multi-Baseline Radiance Fields

We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.

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Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar

Neural fields have been broadly investigated as scene representations for the reproduction and novel generation of diverse outdoor scenes, including those autonomous vehicles and robots must handle. While successful approaches for RGB and LiDAR data exist, neural reconstruction methods for radar as a sensing modality have been largely unexplored. Operating at millimeter wavelengths, radar sensors are robust to scattering in fog and rain, and, as such, offer a complementary modality to active and passive optical sensing techniques. Moreover, existing radar sensors are highly cost-effective and deployed broadly in robots and vehicles that operate outdoors. We introduce Radar Fields - a neural scene reconstruction method designed for active radar imagers. Our approach unites an explicit, physics-informed sensor model with an implicit neural geometry and reflectance model to directly synthesize raw radar measurements and extract scene occupancy. The proposed method does not rely on volume rendering. Instead, we learn fields in Fourier frequency space, supervised with raw radar data. We validate the effectiveness of the method across diverse outdoor scenarios, including urban scenes with dense vehicles and infrastructure, and in harsh weather scenarios, where mm-wavelength sensing is especially favorable.

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Vanishing-Point-Guided Video Semantic Segmentation of Driving Scenes

The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes, feature propagation, or cross-frame attention to address these issues. By contrast, we are the first to harness vanishing point (VP) priors for more effective segmentation. Intuitively, objects near VPs (i.e., away from the vehicle) are less discernible. Moreover, they tend to move radially away from the VP over time in the usual case of a forward-facing camera, a straight road, and linear forward motion of the vehicle. Our novel, efficient network for VSS, named VPSeg, incorporates two modules that utilize exactly this pair of static and dynamic VP priors: sparse-to-dense feature mining (DenseVP) and VP-guided motion fusion (MotionVP). MotionVP employs VP-guided motion estimation to establish explicit correspondences across frames and help attend to the most relevant features from neighboring frames, while DenseVP enhances weak dynamic features in distant regions around VPs. These modules operate within a context-detail framework, which separates contextual features from high-resolution local features at different input resolutions to reduce computational costs. Contextual and local features are integrated through contextualized motion attention (CMA) for the final prediction. Extensive experiments on two popular driving segmentation benchmarks, Cityscapes and ACDC, demonstrate that VPSeg outperforms previous SOTA methods, with only modest computational overhead.

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UniDepth: Universal Monocular Metric Depth Estimation

Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However, the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps, which hinders their practical applicability. We propose a new model, UniDepth, capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE methods, UniDepth directly predicts metric 3D points from the input image at inference time without any additional information, striving for a universal and flexible MMDE solution. In particular, UniDepth implements a self-promptable camera module predicting dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation, which disentangles camera and depth representations. In addition, we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. Thorough evaluations on ten datasets in a zero-shot regime consistently demonstrate the superior performance of UniDepth, even when compared with methods directly trained on the testing domains. Code and models are available at: https://github.com/lpiccinelli-eth/unidepth

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OVeNet: Offset Vector Network for Semantic Segmentation

Semantic segmentation is a fundamental task in visual scene understanding. We focus on the supervised setting, where ground-truth semantic annotations are available. Based on knowledge about the high regularity of real-world scenes, we propose a method for improving class predictions by learning to selectively exploit information from neighboring pixels. In particular, our method is based on the prior that for each pixel, there is a seed pixel in its close neighborhood sharing the same prediction with the former. Motivated by this prior, we design a novel two-head network, named Offset Vector Network (OVeNet), which generates both standard semantic predictions and a dense 2D offset vector field indicating the offset from each pixel to the respective seed pixel, which is used to compute an alternative, seed-based semantic prediction. The two predictions are adaptively fused at each pixel using a learnt dense confidence map for the predicted offset vector field. We supervise offset vectors indirectly via optimizing the seed-based prediction and via a novel loss on the confidence map. Compared to the baseline state-of-the-art architectures HRNet and HRNet+OCR on which OVeNet is built, the latter achieves significant performance gains on three prominent benchmarks for semantic segmentation, namely Cityscapes, ACDC and ADE20K. Code is available at https://github.com/stamatisalex/OVeNet

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Real-Time Motion Prediction via Heterogeneous Polyline Transformer with Relative Pose Encoding

The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing agent-centric methods have demonstrated outstanding performance on public benchmarks. However, they suffer from high computational overhead and poor scalability as the number of agents to be predicted increases. To address this problem, we introduce the K-nearest neighbor attention with relative pose encoding (KNARPE), a novel attention mechanism allowing the pairwise-relative representation to be used by Transformers. Then, based on KNARPE we present the Heterogeneous Polyline Transformer with Relative pose encoding (HPTR), a hierarchical framework enabling asynchronous token update during the online inference. By sharing contexts among agents and reusing the unchanged contexts, our approach is as efficient as scene-centric methods, while performing on par with state-of-the-art agent-centric methods. Experiments on Waymo and Argoverse-2 datasets show that HPTR achieves superior performance among end-to-end methods that do not apply expensive post-processing or model ensembling. The code is available at https://github.com/zhejz/HPTR.

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Maskomaly:Zero-Shot Mask Anomaly Segmentation

We present a simple and practical framework for anomaly segmentation called Maskomaly. It builds upon mask-based standard semantic segmentation networks by adding a simple inference-time post-processing step which leverages the raw mask outputs of such networks. Maskomaly does not require additional training and only adds a small computational overhead to inference. Most importantly, it does not require anomalous data at training. We show top results for our method on SMIYC, RoadAnomaly, and StreetHazards. On the most central benchmark, SMIYC, Maskomaly outperforms all directly comparable approaches. Further, we introduce a novel metric that benefits the development of robust anomaly segmentation methods and demonstrate its informativeness on RoadAnomaly.

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Contrastive Model Adaptation for Cross-Condition Robustness in Semantic Segmentation

Standard unsupervised domain adaptation methods adapt models from a source to a target domain using labeled source data and unlabeled target data jointly. In model adaptation, on the other hand, access to the labeled source data is prohibited, i.e., only the source-trained model and unlabeled target data are available. We investigate normal-to-adverse condition model adaptation for semantic segmentation, whereby image-level correspondences are available in the target domain. The target set consists of unlabeled pairs of adverse- and normal-condition street images taken at GPS-matched locations. Our method -- CMA -- leverages such image pairs to learn condition-invariant features via contrastive learning. In particular, CMA encourages features in the embedding space to be grouped according to their condition-invariant semantic content and not according to the condition under which respective inputs are captured. To obtain accurate cross-domain semantic correspondences, we warp the normal image to the viewpoint of the adverse image and leverage warp-confidence scores to create robust, aggregated features. With this approach, we achieve state-of-the-art semantic segmentation performance for model adaptation on several normal-to-adverse adaptation benchmarks, such as ACDC and Dark Zurich. We also evaluate CMA on a newly procured adverse-condition generalization benchmark and report favorable results compared to standard unsupervised domain adaptation methods, despite the comparative handicap of CMA due to source data inaccessibility. Code is available at https://github.com/brdav/cma.

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HRFuser: A Multi-resolution Sensor Fusion Architecture for 2D Object Detection

Besides standard cameras, autonomous vehicles typically include multiple additional sensors, such as lidars and radars, which help acquire richer information for perceiving the content of the driving scene. While several recent works focus on fusing certain pairs of sensors - such as camera with lidar or radar - by using architectural components specific to the examined setting, a generic and modular sensor fusion architecture is missing from the literature. In this work, we propose HRFuser, a modular architecture for multi-modal 2D object detection. It fuses multiple sensors in a multi-resolution fashion and scales to an arbitrary number of input modalities. The design of HRFuser is based on state-of-the-art high-resolution networks for image-only dense prediction and incorporates a novel multi-window cross-attention block as the means to perform fusion of multiple modalities at multiple resolutions. We demonstrate via extensive experiments on nuScenes and the adverse conditions DENSE datasets that our model effectively leverages complementary features from additional modalities, substantially improving upon camera-only performance and consistently outperforming state-of-the-art 3D and 2D fusion methods evaluated on 2D object detection metrics. The source code is publicly available.

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Refign: Align and Refine for Adaptation of Semantic Segmentation to Adverse Conditions

Due to the scarcity of dense pixel-level semantic annotations for images recorded in adverse visual conditions, there has been a keen interest in unsupervised domain adaptation (UDA) for the semantic segmentation of such images. UDA adapts models trained on normal conditions to the target adverse-condition domains. Meanwhile, multiple datasets with driving scenes provide corresponding images of the same scenes across multiple conditions, which can serve as a form of weak supervision for domain adaptation. We propose Refign, a generic extension to self-training-based UDA methods which leverages these cross-domain correspondences. Refign consists of two steps: (1) aligning the normal-condition image to the corresponding adverse-condition image using an uncertainty-aware dense matching network, and (2) refining the adverse prediction with the normal prediction using an adaptive label correction mechanism. We design custom modules to streamline both steps and set the new state of the art for domain-adaptive semantic segmentation on several adverse-condition benchmarks, including ACDC and Dark Zurich. The approach introduces no extra training parameters, minimal computational overhead -- during training only -- and can be used as a drop-in extension to improve any given self-training-based UDA method. Code is available at https://github.com/brdav/refign.

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Advances in Deep Concealed Scene Understanding

Concealed scene understanding (CSU) is a hot computer vision topic aiming to perceive objects exhibiting camouflage. The current boom in terms of techniques and applications warrants an up-to-date survey. This can help researchers to better understand the global CSU field, including both current achievements and remaining challenges. This paper makes four contributions: (1) For the first time, we present a comprehensive survey of deep learning techniques aimed at CSU, including a taxonomy, task-specific challenges, and ongoing developments. (2) To allow for an authoritative quantification of the state-of-the-art, we offer the largest and latest benchmark for concealed object segmentation (COS). (3) To evaluate the generalizability of deep CSU in practical scenarios, we collect the largest concealed defect segmentation dataset termed CDS2K with the hard cases from diversified industrial scenarios, on which we construct a comprehensive benchmark. (4) We discuss open problems and potential research directions for CSU. Our code and datasets are available at https://github.com/DengPingFan/CSU, which will be updated continuously to watch and summarize the advancements in this rapidly evolving field.

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iDisc: Internal Discretization for Monocular Depth Estimation

Monocular depth estimation is fundamental for 3D scene understanding and downstream applications. However, even under the supervised setup, it is still challenging and ill-posed due to the lack of full geometric constraints. Although a scene can consist of millions of pixels, there are fewer high-level patterns. We propose iDisc to learn those patterns with internal discretized representations. The method implicitly partitions the scene into a set of high-level patterns. In particular, our new module, Internal Discretization (ID), implements a continuous-discrete-continuous bottleneck to learn those concepts without supervision. In contrast to state-of-the-art methods, the proposed model does not enforce any explicit constraints or priors on the depth output. The whole network with the ID module can be trained end-to-end, thanks to the bottleneck module based on attention. Our method sets the new state of the art with significant improvements on NYU-Depth v2 and KITTI, outperforming all published methods on the official KITTI benchmark. iDisc can also achieve state-of-the-art results on surface normal estimation. Further, we explore the model generalization capability via zero-shot testing. We observe the compelling need to promote diversification in the outdoor scenario. Hence, we introduce splits of two autonomous driving datasets, DDAD and Argoverse. Code is available at http://vis.xyz/pub/idisc .

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CamDiff: Camouflage Image Augmentation via Diffusion Model

The burgeoning field of camouflaged object detection (COD) seeks to identify objects that blend into their surroundings. Despite the impressive performance of recent models, we have identified a limitation in their robustness, where existing methods may misclassify salient objects as camouflaged ones, despite these two characteristics being contradictory. This limitation may stem from lacking multi-pattern training images, leading to less saliency robustness. To address this issue, we introduce CamDiff, a novel approach inspired by AI-Generated Content (AIGC) that overcomes the scarcity of multi-pattern training images. Specifically, we leverage the latent diffusion model to synthesize salient objects in camouflaged scenes, while using the zero-shot image classification ability of the Contrastive Language-Image Pre-training (CLIP) model to prevent synthesis failures and ensure the synthesized object aligns with the input prompt. Consequently, the synthesized image retains its original camouflage label while incorporating salient objects, yielding camouflage samples with richer characteristics. The results of user studies show that the salient objects in the scenes synthesized by our framework attract the user's attention more; thus, such samples pose a greater challenge to the existing COD models. Our approach enables flexible editing and efficient large-scale dataset generation at a low cost. It significantly enhances COD baselines' training and testing phases, emphasizing robustness across diverse domains. Our newly-generated datasets and source code are available at https://github.com/drlxj/CamDiff.

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