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Christos Ziakas

Publications and source records attributed to Christos Ziakas.

11 recordsLinked to original sources

Generating Critic-Guided Synthetic Experience in Latent World Models

Learning from offline datasets is limited in scalability, as collecting new experience is often costly or unsafe in the real world. World models offer an alternative way to generate new experience through a learned dynamics model, yet learning policies in latent space is limited due to compounding errors in imagined rollouts. To this end, we propose using the world model as a local transition generator, leveraging critic guidance to choose actions inside that model to generate synthetic experiences. We study action refinement methodologies, introducing Critic-Guided Synthetic Experience (CGSE) generation in world models. Specifically, CGSE augments an existing offline dataset by sampling candidate actions using an offline policy and refining each to maximize a first-order approximation of the $Q$-function within a trust region. We then use a frozen latent world model to imagine the future state given each updated action, and use the critic to choose the best one, appending this synthetic transition to the replay buffer. Our method requires no additional real-environment interaction or test-time planner, as it generates synthetic experience offline using the world model. On three OGBench manipulation tasks, CGSE improves an offline policy by a relative improvement of $7.1\%$ on the average success rate.

cs.LG↗

ShutdownMod: Turning Any Trajectory into a Shutdown Evaluation

Theory and experiments suggest that capable AI agents may resist shutdown. Existing shutdown evaluations are informative but limited in coverage and vulnerable to evaluation awareness. We introduce ShutdownMod, a method that turns any agent trajectory into a shutdown evaluation by injecting a shutdown request into the agent's context and recording the agent's response. Crucially, we enable the LLM agent to distinguish between trusted interventions and unauthorized injections by providing a signature-verification tool in the harness. We evaluate seven models on 50 tasks or recorded sessions from each of SWE-bench Verified, Terminal-Bench 2, and SWE-chat, across 6 shutdown scenarios and 10 sampled trajectory timesteps. We find that non-compliance varies significantly across models and settings, with resistance rates reaching 11.7% for the open-weights Qwen 3.8 27B on Terminal-Bench, while no model remains fully compliant across all scenarios. Even after successfully verifying an authorized request, some agents remain non-compliant, explicitly citing the prioritization of unfinished work. Finally, external judges find tests constructed from real-world developer conversations significantly less recognizable as evaluations than those constructed from benchmark trajectories. These findings demonstrate the critical value of testing shutdown behavior across diverse task contexts and establish ShutdownMod as a robust protocol for turning any trajectory or environment into a shutdown evaluation. We release our codebase at https://github.com/prmbiy/ShutdownMod.

cs.AI↗

Towards Shutdownable Agents: Generalizing Stochastic Choice in RL Agents and LLMs

Misaligned artificial agents might resist shutdown. One proposed solution is to train agents to lack preferences between different-length trajectories. The Discounted Reward for Same-Length Trajectories (DReST) reward function does this by penalizing agents for repeatedly choosing same-length trajectories, and thus incentivizes agents to (1) choose stochastically between different trajectory-lengths (be NEUTRAL about trajectory-lengths), and (2) pursue goals effectively conditional on each trajectory-length (be USEFUL). In this paper, we use DReST to train deep RL agents and to fine-tune four LLMs (Qwen3-14B, Gemma 4 12B, Granite 4.2 8B, and gpt-oss-20b) to be NEUTRAL and USEFUL. We find that these DReST models generalize to being NEUTRAL and USEFUL in unseen contexts at test time. Indeed, DReST RL agents achieve 11% (PPO) and 17% (A2C) higher USEFULNESS on our test set than default agents, while DReST LLMs achieve high NEUTRALITY while remaining near-maximally USEFUL. We also test our LLMs in an out-of-distribution setting where they can pay costs to influence when shutdown occurs. Relative to default fine-tuning, DReST fine-tuning lowers the share of answers that pay costs to influence shutdown in all four LLMs, by 5 to 20 percentage points, and by 17 to 27 points where the benefit of influencing shutdown is small. Our results thus provide some early evidence that DReST could be used to train more advanced agents to be useful and shutdownable.

cs.AI↗

Fork-and-Flush: Escaping Idea Basins in Autoresearch Agents

Autoresearch agents tackle open-ended problems by repeatedly proposing candidate solutions, evaluating them, and using feedback to guide subsequent experiments. We show that independent runs of the same agent on the same task often plateau at substantially different scores, with gaps that persist even after considerable additional compute. Embedding their candidate artifacts by functional similarity provides further evidence that trajectories remain in localized regions of the solution space, which we call idea basins. To help agents escape these basins, we study a simple periodic intervention, fork-and-flush. Our method forks the agent into parallel trajectories, each inheriting the accumulated workspace but starting with a fresh chat context. After running each trajectory for a fixed horizon, the agent continues from the highest-scoring one. Across 13 long-horizon research and engineering tasks, with individual agent runs lasting up to several days, fork-and-flush outperformed the single-run and best-of-N baselines by a relative improvement of 66.0% and 44.4%, respectively, on the min-max normalized average score under an equal compute budget.

cs.LG↗

Red-Bandit: Test-Time Adaptation for LLM Red-Teaming via Bandit-Guided LoRA Experts

Automated red-teaming has emerged as a scalable approach for auditing Large Language Models (LLMs) prior to deployment, yet existing approaches lack mechanisms to efficiently adapt to model-specific vulnerabilities at inference. We introduce Red-Bandit, a red-teaming framework that adapts online to identify and exploit model failure modes under distinct attack styles (e.g., manipulation, slang). Red-Bandit post-trains a set of parameter-efficient LoRA experts, each specialized for a particular attack style, using reinforcement learning that rewards the generation of unsafe prompts via a rule-based safety model. At inference, a multi-armed bandit policy dynamically selects among these attack-style experts based on the target model's response safety, balancing exploration and exploitation. Red-Bandit achieves state-of-the-art results on AdvBench under sufficient exploration (ASR@10), while producing more human-readable prompts (lower perplexity). Moreover, Red-Bandit's bandit policy serves as a diagnostic tool for uncovering model-specific vulnerabilities by indicating which attack styles most effectively elicit unsafe behaviors.

cs.CL↗

Aligning Flow Map Policies with Optimal Q-Guidance

Generative policies based on expressive model classes, such as diffusion and flow matching, are well-suited to complex control problems with highly multimodal action distributions. Their expressivity, however, comes at a significant inference cost: generating each action typically requires simulating many steps of the generative process, compounding latency across sequential decision-making rollouts. We introduce flow map policies, a novel class of generative policies designed for fast action generation by learning to take arbitrary-size jumps including one-step jumps-across the generative dynamics of existing flow-based policies. We instantiate flow map policies for offline-to-online reinforcement learning (RL) and formulate online adaptation as a trust-region optimization problem that improves the critic's Q-value while remaining close to the offline policy. We theoretically derive FLOW MAP Q-GUIDANCE (FMQ), a principled closed-form learning target that is optimal for adapting offline flow map policies under a critic-guided trust-region constraint. We further introduce Q-GUIDED BEAM SEARCH (QGBS), a stochastic flow-map sampler that combines renoising with beam search to enable iterative inference-time refinement. Across 12 challenging robotic manipulation and locomotion tasks from OGBench and RoboMimic, FMQ achieves state-of-the-art performance in offline-to-online RL, outperforming the previous one-step policy MVP by a relative improvement of 21.3% on the average success rate.

cs.LG↗

Towards Shutdownable Agents via Stochastic Choice

The POST-Agents Proposal (PAP) is an idea for ensuring that advanced artificial agents never resist shutdown. A key part of the PAP is using a novel `Discounted Reward for Same-Length Trajectories (DReST)' reward function to train agents to (1) pursue goals effectively conditional on each trajectory-length (be `USEFUL'), and (2) choose stochastically between different trajectory-lengths (be `NEUTRAL' about trajectory-lengths). In this paper, we propose evaluation metrics for USEFULNESS and NEUTRALITY. We use a DReST reward function to train simple agents to navigate gridworlds, and we find that these agents learn to be USEFUL and NEUTRAL. Our results thus provide some initial evidence that DReST reward functions could train advanced agents to be USEFUL and NEUTRAL. Our theoretical work suggests that these agents would be useful and shutdownable.

cs.AI↗

Grounding Generated Videos in Feasible Plans via World Models

Large-scale video generative models have shown emerging capabilities as zero-shot visual planners, yet video-generated plans often violate temporal consistency and physical constraints, leading to failures when mapped to executable actions. To address this, we propose Grounding Video Plans with World Models (GVP-WM), a planning method that grounds video-generated plans into feasible action sequences using a learned action-conditioned world model. At test-time, GVP-WM first generates a video plan from initial and goal observations, then projects the video guidance onto the manifold of dynamically feasible latent trajectories via video-guided latent collocation. In particular, we formulate grounding as a goal-conditioned latent-space trajectory optimization problem that jointly optimizes latent states and actions under world-model dynamics, while preserving semantic alignment with the video-generated plan. Empirically, GVP-WM recovers feasible long-horizon plans from zero-shot image-to-video-generated and motion-blurred videos that violate physical constraints, across navigation and manipulation simulation tasks.

cs.LG↗

VITA: Zero-Shot Value Functions via Test-Time Adaptation of Vision-Language Models

Vision-Language Models (VLMs) show promise as zero-shot goal-conditioned value functions, but their frozen pre-trained representations limit generalization and temporal reasoning. We introduce VITA, a zero-shot value function learning method that enhances both capabilities via test-time adaptation. At inference, a lightweight adaptation module is updated via a gradient step on a meta-learned self-supervised loss, such that each test-time update improves value estimation. By updating sequentially over a trajectory, VITA encodes history into its parameters, addressing the temporal reasoning limitations. To mitigate shortcut learning, we propose a dissimilarity-based sampling strategy that selects semantically diverse segments of the trajectory during training. In real-world robotic manipulation tasks, VITA generalizes from a single training environment to diverse out-of-distribution tasks, environments, and embodiments, outperforming the state-of-the-art zero-shot method using autoregressive VLMs. Furthermore, we demonstrate that VITA's zero-shot value estimates can be utilized for reward shaping in offline reinforcement learning, resulting in multi-task policies on the Meta-World benchmark that exceed the performance of those trained with the simulation's fuzzy-logic dense rewards. Project website: https://chziakas.github.io/vita/.

cs.CV↗

BackboneLearn: A Library for Scaling Mixed-Integer Optimization-Based Machine Learning

We present BackboneLearn: an open-source software package and framework for scaling mixed-integer optimization (MIO) problems with indicator variables to high-dimensional problems. This optimization paradigm can naturally be used to formulate fundamental problems in interpretable supervised learning (e.g., sparse regression and decision trees), in unsupervised learning (e.g., clustering), and beyond; BackboneLearn solves the aforementioned problems faster than exact methods and with higher accuracy than commonly used heuristics. The package is built in Python and is user-friendly and easily extensible: users can directly implement a backbone algorithm for their MIO problem at hand. The source code of BackboneLearn is available on GitHub (link: https://github.com/chziakas/backbone_learn).

cs.LG↗

Scalable Econometrics on Big Data -- The Logistic Regression on Spark

Extra-large datasets are becoming increasingly accessible, and computing tools designed to handle huge amount of data efficiently are democratizing rapidly. However, conventional statistical and econometric tools are still lacking fluency when dealing with such large datasets. This paper dives into econometrics on big datasets, specifically focusing on the logistic regression on Spark. We review the robustness of the functions available in Spark to fit logistic regression and introduce a package that we developed in PySpark which returns the statistical summary of the logistic regression, necessary for statistical inference.

stat.CO↗