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Chu Tang

Publications and source records attributed to Chu Tang.

6 recordsLinked to original sources

ReflectWorld-MM: An Entity-Oriented Multimodal Memory System for Open-Ended Video Streams

Building assistants that can continually watch the world, remember what they see, and reason over their accumulated experience is a long-standing goal, and recently multimodal agents equipped with long-term memory over video streams have attracted increasing interest. Unfortunately, existing systems either keep their memory inside the model context or in a flat feature store, and organize it around frames rather than around the persistent entities a stream is really about, which confines them to bounded videos and weakens their ability to track who and what reappears over time. In this paper, we propose ReflectWorld-MM, an entity-oriented multimodal memory system for open-ended video streams. It consists of three parts. The first is a perception front-end that turns an audiovisual stream into entity-resolved observations under a bounded short-term memory. The second is a hierarchical long-term memory, grounded in human memory theory, that couples a multi-scale episodic memory, an evolving entity-centric semantic memory, and a procedural memory. The third is a complete realization, built for real-world operation, that ingests arbitrary streams and plugs into off-the-shelf assistants. Across six long-video and lifelong-memory benchmarks, ReflectWorld-MM achieves the best accuracy on all six, outperforming strong memory agents and a frontier model.

cs.CV

Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation

We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $\pi_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.

cs.RO

Egocentric Instruction-oriented Affordance Prediction via Large Multimodal Model

Affordance is crucial for intelligent robots in the context of object manipulation. In this paper, we argue that affordance should be task-/instruction-dependent, which is overlooked by many previous works. That is, different instructions can lead to different manipulation regions and directions even for the same object. According to this observation, we present a new dataset comprising fifteen thousand object-instruction-affordance triplets. All scenes in the dataset are from an egocentric viewpoint, designed to approximate the perspective of a human-like robot. Furthermore, we investigate how to enable large multimodal models (LMMs) to serve as affordance predictors by implementing a ``search against verifiers'' pipeline. An LMM is asked to progressively predict affordances, with the output at each step being verified by itself during the iterative process, imitating a reasoning process. Experiments show that our method not only unlocks new instruction-oriented affordance prediction capabilities, but also achieves outstanding performance broadly.

cs.RO

Task-Related Token Compression in Multimodal Large Language Models from an Explainability Perspective

Existing Multimodal Large Language Models (MLLMs) process a large number of visual tokens, leading to significant computational costs and inefficiency. Instruction-related visual token compression demonstrates strong task relevance, which aligns well with MLLMs ultimate goal of instruction following. Previous works generally assume that visual tokens achieve better vision-language alignment in the shallow layers of LLMs, which have led to task-related token compression being primarily applied in intermediate LLM layers. In contrast, our study reveals that with proper selection, task-related token compression is feasible at the input stage of LLM with negligible performance loss. This new paradigm significantly reduces task-irrelevant visual tokens and its model-agnostic design enables application without modifying the LLM architecture. Specifically, we suggest that explainability methods for transformer-based architechtures can evaluate the global importance of each visual token with respect to the given instruction, which can effectively guide the task-related token compression for MLLMs. Furthermore, we propose to learn a mapping from the attention map of the first LLM layer to the explanation results, thereby avoiding the need for a full inference pass. Interestingly, this mapping can be learned using a simple and lightweight convolutional network, whose training is efficient and independent of MLLMs. Extensive experiments on 13 image and video benchmarks across three leading MLLMs (Qwen2-VL, LLaVA-OneVision, and VILA1.5) demonstrate the remarkable effectiveness and strong generalization of our approach. Additionally, our new compression paradigm achieves faster inference with reductions in both prefilling time and KV cache memory.

cs.CV

Stimulating Imagination: Towards General-purpose "Something Something Placement"

General-purpose object placement is a fundamental capability of an intelligent generalist robot: being capable of rearranging objects following precise human instructions even in novel environments. This work is dedicated to achieving general-purpose object placement with ``something something'' instructions. Specifically, we break the entire process down into three parts, including object localization, goal imagination and robot control, and propose a method named SPORT. SPORT leverages a pre-trained large vision model for broad semantic reasoning about objects, and learns a diffusion-based pose estimator to ensure physically-realistic results in 3D space. Only object types (movable or reference) are communicated between these two parts, which brings two benefits. One is that we can fully leverage the powerful ability of open-set object recognition and localization since no specific fine-tuning is needed for the robotic scenario. Moreover, the diffusion-based estimator only need to ``imagine" the object poses after the placement, while no necessity for their semantic information. Thus the training burden is greatly reduced and no massive training is required. The training data for the goal pose estimation is collected in simulation and annotated by using GPT-4. Experimental results demonstrate the effectiveness of our approach. SPORT can not only generate promising 3D goal poses for unseen simulated objects, but also be seamlessly applied to real-world settings.

cs.RO

Deep Attention Aware Feature Learning for Person Re-Identification

Visual attention has proven to be effective in improving the performance of person re-identification. Most existing methods apply visual attention heuristically by learning an additional attention map to re-weight the feature maps for person re-identification. However, this kind of methods inevitably increase the model complexity and inference time. In this paper, we propose to incorporate the attention learning as additional objectives in a person ReID network without changing the original structure, thus maintain the same inference time and model size. Two kinds of attentions have been considered to make the learned feature maps being aware of the person and related body parts respectively. Globally, a holistic attention branch (HAB) makes the feature maps obtained by backbone focus on persons so as to alleviate the influence of background. Locally, a partial attention branch (PAB) makes the extracted features be decoupled into several groups and be separately responsible for different body parts (i.e., keypoints), thus increasing the robustness to pose variation and partial occlusion. These two kinds of attentions are universal and can be incorporated into existing ReID networks. We have tested its performance on two typical networks (TriNet and Bag of Tricks) and observed significant performance improvement on five widely used datasets.

cs.CV