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Chuang Gan

Publications and source records attributed to Chuang Gan.

At least 181 records · Page 10Linked to original sources

When Does Contrastive Learning Preserve Adversarial Robustness from Pretraining to Finetuning?

Contrastive learning (CL) can learn generalizable feature representations and achieve the state-of-the-art performance of downstream tasks by finetuning a linear classifier on top of it. However, as adversarial robustness becomes vital in image classification, it remains unclear whether or not CL is able to preserve robustness to downstream tasks. The main challenge is that in the self-supervised pretraining + supervised finetuning paradigm, adversarial robustness is easily forgotten due to a learning task mismatch from pretraining to finetuning. We call such a challenge 'cross-task robustness transferability'. To address the above problem, in this paper we revisit and advance CL principles through the lens of robustness enhancement. We show that (1) the design of contrastive views matters: High-frequency components of images are beneficial to improving model robustness; (2) Augmenting CL with pseudo-supervision stimulus (e.g., resorting to feature clustering) helps preserve robustness without forgetting. Equipped with our new designs, we propose AdvCL, a novel adversarial contrastive pretraining framework. We show that AdvCL is able to enhance cross-task robustness transferability without loss of model accuracy and finetuning efficiency. With a thorough experimental study, we demonstrate that AdvCL outperforms the state-of-the-art self-supervised robust learning methods across multiple datasets (CIFAR-10, CIFAR-100, and STL-10) and finetuning schemes (linear evaluation and full model finetuning).

cs.CV↗

Dynamic Visual Reasoning by Learning Differentiable Physics Models from Video and Language

In this work, we propose a unified framework, called Visual Reasoning with Differ-entiable Physics (VRDP), that can jointly learn visual concepts and infer physics models of objects and their interactions from videos and language. This is achieved by seamlessly integrating three components: a visual perception module, a concept learner, and a differentiable physics engine. The visual perception module parses each video frame into object-centric trajectories and represents them as latent scene representations. The concept learner grounds visual concepts (e.g., color, shape, and material) from these object-centric representations based on the language, thus providing prior knowledge for the physics engine. The differentiable physics model, implemented as an impulse-based differentiable rigid-body simulator, performs differentiable physical simulation based on the grounded concepts to infer physical properties, such as mass, restitution, and velocity, by fitting the simulated trajectories into the video observations. Consequently, these learned concepts and physical models can explain what we have seen and imagine what is about to happen in future and counterfactual scenarios. Integrating differentiable physics into the dynamic reasoning framework offers several appealing benefits. More accurate dynamics prediction in learned physics models enables state-of-the-art performance on both synthetic and real-world benchmarks while still maintaining high transparency and interpretability; most notably, VRDP improves the accuracy of predictive and counterfactual questions by 4.5% and 11.5% compared to its best counterpart. VRDP is also highly data-efficient: physical parameters can be optimized from very few videos, and even a single video can be sufficient. Finally, with all physical parameters inferred, VRDP can quickly learn new concepts from a few examples.

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OPEn: An Open-ended Physics Environment for Learning Without a Task

Humans have mental models that allow them to plan, experiment, and reason in the physical world. How should an intelligent agent go about learning such models? In this paper, we will study if models of the world learned in an open-ended physics environment, without any specific tasks, can be reused for downstream physics reasoning tasks. To this end, we build a benchmark Open-ended Physics ENvironment (OPEn) and also design several tasks to test learning representations in this environment explicitly. This setting reflects the conditions in which real agents (i.e. rolling robots) find themselves, where they may be placed in a new kind of environment and must adapt without any teacher to tell them how this environment works. This setting is challenging because it requires solving an exploration problem in addition to a model building and representation learning problem. We test several existing RL-based exploration methods on this benchmark and find that an agent using unsupervised contrastive learning for representation learning, and impact-driven learning for exploration, achieved the best results. However, all models still fall short in sample efficiency when transferring to the downstream tasks. We expect that OPEn will encourage the development of novel rolling robot agents that can build reusable mental models of the world that facilitate many tasks.

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TSM: Temporal Shift Module for Efficient and Scalable Video Understanding on Edge Device

The explosive growth in video streaming requires video understanding at high accuracy and low computation cost. Conventional 2D CNNs are computationally cheap but cannot capture temporal relationships; 3D CNN-based methods can achieve good performance but are computationally intensive. In this paper, we propose a generic and effective Temporal Shift Module (TSM) that enjoys both high efficiency and high performance. The key idea of TSM is to shift part of the channels along the temporal dimension, thus facilitate information exchanged among neighboring frames. It can be inserted into 2D CNNs to achieve temporal modeling at zero computation and zero parameters. TSM offers several unique advantages. Firstly, TSM has high performance; it ranks the first on the Something-Something leaderboard upon submission. Secondly, TSM has high efficiency; it achieves a high frame rate of 74fps and 29fps for online video recognition on Jetson Nano and Galaxy Note8. Thirdly, TSM has higher scalability compared to 3D networks, enabling large-scale Kinetics training on 1,536 GPUs in 15 minutes. Lastly, TSM enables action concepts learning, which 2D networks cannot model; we visualize the category attention map and find that spatial-temporal action detector emerges during the training of classification tasks. The code is publicly available at https://github.com/mit-han-lab/temporal-shift-module.

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Curious Representation Learning for Embodied Intelligence

Self-supervised representation learning has achieved remarkable success in recent years. By subverting the need for supervised labels, such approaches are able to utilize the numerous unlabeled images that exist on the Internet and in photographic datasets. Yet to build truly intelligent agents, we must construct representation learning algorithms that can learn not only from datasets but also learn from environments. An agent in a natural environment will not typically be fed curated data. Instead, it must explore its environment to acquire the data it will learn from. We propose a framework, curious representation learning (CRL), which jointly learns a reinforcement learning policy and a visual representation model. The policy is trained to maximize the error of the representation learner, and in doing so is incentivized to explore its environment. At the same time, the learned representation becomes stronger and stronger as the policy feeds it ever harder data to learn from. Our learned representations enable promising transfer to downstream navigation tasks, performing better than or comparably to ImageNet pretraining without using any supervision at all. In addition, despite being trained in simulation, our learned representations can obtain interpretable results on real images. Code is available at https://yilundu.github.io/crl/.

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AGENT: A Benchmark for Core Psychological Reasoning

For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability to reason about hidden mental variables that drive observable actions, comes naturally to people: even pre-verbal infants can tell agents from objects, expecting agents to act efficiently to achieve goals given constraints. Despite recent interest in machine agents that reason about other agents, it is not clear if such agents learn or hold the core psychology principles that drive human reasoning. Inspired by cognitive development studies on intuitive psychology, we present a benchmark consisting of a large dataset of procedurally generated 3D animations, AGENT (Action, Goal, Efficiency, coNstraint, uTility), structured around four scenarios (goal preferences, action efficiency, unobserved constraints, and cost-reward trade-offs) that probe key concepts of core intuitive psychology. We validate AGENT with human-ratings, propose an evaluation protocol emphasizing generalization, and compare two strong baselines built on Bayesian inverse planning and a Theory of Mind neural network. Our results suggest that to pass the designed tests of core intuitive psychology at human levels, a model must acquire or have built-in representations of how agents plan, combining utility computations and core knowledge of objects and physics.

cs.AI↗

Certifiably Robust Interpretation via Renyi Differential Privacy

Motivated by the recent discovery that the interpretation maps of CNNs could easily be manipulated by adversarial attacks against network interpretability, we study the problem of interpretation robustness from a new perspective of \Renyi differential privacy (RDP). The advantages of our Renyi-Robust-Smooth (RDP-based interpretation method) are three-folds. First, it can offer provable and certifiable top-$k$ robustness. That is, the top-$k$ important attributions of the interpretation map are provably robust under any input perturbation with bounded $\ell_d$-norm (for any $d\geq 1$, including $d = \infty$). Second, our proposed method offers $\sim10\%$ better experimental robustness than existing approaches in terms of the top-$k$ attributions. Remarkably, the accuracy of Renyi-Robust-Smooth also outperforms existing approaches. Third, our method can provide a smooth tradeoff between robustness and computational efficiency. Experimentally, its top-$k$ attributions are {\em twice} more robust than existing approaches when the computational resources are highly constrained.

cs.LG↗

Global Rhythm Style Transfer Without Text Transcriptions

Prosody plays an important role in characterizing the style of a speaker or an emotion, but most non-parallel voice or emotion style transfer algorithms do not convert any prosody information. Two major components of prosody are pitch and rhythm. Disentangling the prosody information, particularly the rhythm component, from the speech is challenging because it involves breaking the synchrony between the input speech and the disentangled speech representation. As a result, most existing prosody style transfer algorithms would need to rely on some form of text transcriptions to identify the content information, which confines their application to high-resource languages only. Recently, SpeechSplit has made sizeable progress towards unsupervised prosody style transfer, but it is unable to extract high-level global prosody style in an unsupervised manner. In this paper, we propose AutoPST, which can disentangle global prosody style from speech without relying on any text transcriptions. AutoPST is an Autoencoder-based Prosody Style Transfer framework with a thorough rhythm removal module guided by the self-expressive representation learning. Experiments on different style transfer tasks show that AutoPST can effectively convert prosody that correctly reflects the styles of the target domains.

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Cross-Modal Attention Consistency for Video-Audio Unsupervised Learning

Cross-modal correlation provides an inherent supervision for video unsupervised representation learning. Existing methods focus on distinguishing different video clips by visual and audio representations. We human visual perception could attend to regions where sounds are made, and our auditory perception could also ground their frequencies of sounding objects, which we call bidirectional local correspondence. Such supervision is intuitive but not well explored in the contrastive learning framework. This paper introduces a pretext task, Cross-Modal Attention Consistency (CMAC), for exploring the bidirectional local correspondence property. The CMAC approach aims to align the regional attention generated purely from the visual signal with the target attention generated under the guidance of acoustic signal, and do a similar alignment for frequency grounding on the acoustic attention. Accompanied by a remoulded cross-modal contrastive loss where we consider additional within-modal interactions, the CMAC approach works effectively for enforcing the bidirectional alignment. Extensive experiments on six downstream benchmarks demonstrate that CMAC can improve the state-of-the-art performance on both visual and audio modalities.

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Adversarial Option-Aware Hierarchical Imitation Learning

It has been a challenge to learning skills for an agent from long-horizon unannotated demonstrations. Existing approaches like Hierarchical Imitation Learning(HIL) are prone to compounding errors or suboptimal solutions. In this paper, we propose Option-GAIL, a novel method to learn skills at long horizon. The key idea of Option-GAIL is modeling the task hierarchy by options and train the policy via generative adversarial optimization. In particular, we propose an Expectation-Maximization(EM)-style algorithm: an E-step that samples the options of expert conditioned on the current learned policy, and an M-step that updates the low- and high-level policies of agent simultaneously to minimize the newly proposed option-occupancy measurement between the expert and the agent. We theoretically prove the convergence of the proposed algorithm. Experiments show that Option-GAIL outperforms other counterparts consistently across a variety of tasks.

cs.LG↗

Temporal and Object Quantification Networks

We present Temporal and Object Quantification Networks (TOQ-Nets), a new class of neuro-symbolic networks with a structural bias that enables them to learn to recognize complex relational-temporal events. This is done by including reasoning layers that implement finite-domain quantification over objects and time. The structure allows them to generalize directly to input instances with varying numbers of objects in temporal sequences of varying lengths. We evaluate TOQ-Nets on input domains that require recognizing event-types in terms of complex temporal relational patterns. We demonstrate that TOQ-Nets can generalize from small amounts of data to scenarios containing more objects than were present during training and to temporal warpings of input sequences.

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TinyTL: Reduce Activations, Not Trainable Parameters for Efficient On-Device Learning

On-device learning enables edge devices to continually adapt the AI models to new data, which requires a small memory footprint to fit the tight memory constraint of edge devices. Existing work solves this problem by reducing the number of trainable parameters. However, this doesn't directly translate to memory saving since the major bottleneck is the activations, not parameters. In this work, we present Tiny-Transfer-Learning (TinyTL) for memory-efficient on-device learning. TinyTL freezes the weights while only learns the bias modules, thus no need to store the intermediate activations. To maintain the adaptation capacity, we introduce a new memory-efficient bias module, the lite residual module, to refine the feature extractor by learning small residual feature maps adding only 3.8% memory overhead. Extensive experiments show that TinyTL significantly saves the memory (up to 6.5x) with little accuracy loss compared to fine-tuning the full network. Compared to fine-tuning the last layer, TinyTL provides significant accuracy improvements (up to 34.1%) with little memory overhead. Furthermore, combined with feature extractor adaptation, TinyTL provides 7.3-12.9x memory saving without sacrificing accuracy compared to fine-tuning the full Inception-V3.

cs.CV↗

Found a Reason for me? Weakly-supervised Grounded Visual Question Answering using Capsules

The problem of grounding VQA tasks has seen an increased attention in the research community recently, with most attempts usually focusing on solving this task by using pretrained object detectors. However, pre-trained object detectors require bounding box annotations for detecting relevant objects in the vocabulary, which may not always be feasible for real-life large-scale applications. In this paper, we focus on a more relaxed setting: the grounding of relevant visual entities in a weakly supervised manner by training on the VQA task alone. To address this problem, we propose a visual capsule module with a query-based selection mechanism of capsule features, that allows the model to focus on relevant regions based on the textual cues about visual information in the question. We show that integrating the proposed capsule module in existing VQA systems significantly improves their performance on the weakly supervised grounding task. Overall, we demonstrate the effectiveness of our approach on two state-of-the-art VQA systems, stacked NMN and MAC, on the CLEVR-Answers benchmark, our new evaluation set based on CLEVR scenes with ground truth bounding boxes for objects that are relevant for the correct answer, as well as on GQA, a real world VQA dataset with compositional questions. We show that the systems with the proposed capsule module consistently outperform the respective baseline systems in terms of answer grounding, while achieving comparable performance on VQA task.

cs.CV↗

Augmenting Policy Learning with Routines Discovered from a Single Demonstration

Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning. To discover routines from the demonstration, we first abstract routine candidates by identifying grammar over the demonstrated action trajectory. Then, the best routines measured by length and frequency are selected to form a routine library. We propose to learn policy simultaneously at primitive-level and routine-level with discovered routines, leveraging the temporal structure of routines. Our approach enables imitating expert behavior at multiple temporal scales for imitation learning and promotes reinforcement learning exploration. Extensive experiments on Atari games demonstrate that RAPL improves the state-of-the-art imitation learning method SQIL and reinforcement learning method A2C. Further, we show that discovered routines can generalize to unseen levels and difficulties on the CoinRun benchmark.

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PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics

Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation process usually does not provide gradients that might be useful for planning and control optimizations. We introduce a new differentiable physics benchmark called PasticineLab, which includes a diverse collection of soft body manipulation tasks. In each task, the agent uses manipulators to deform the plasticine into the desired configuration. The underlying physics engine supports differentiable elastic and plastic deformation using the DiffTaichi system, posing many under-explored challenges to robotic agents. We evaluate several existing reinforcement learning (RL) methods and gradient-based methods on this benchmark. Experimental results suggest that 1) RL-based approaches struggle to solve most of the tasks efficiently; 2) gradient-based approaches, by optimizing open-loop control sequences with the built-in differentiable physics engine, can rapidly find a solution within tens of iterations, but still fall short on multi-stage tasks that require long-term planning. We expect that PlasticineLab will encourage the development of novel algorithms that combine differentiable physics and RL for more complex physics-based skill learning tasks.

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Grounding Physical Concepts of Objects and Events Through Dynamic Visual Reasoning

We study the problem of dynamic visual reasoning on raw videos. This is a challenging problem; currently, state-of-the-art models often require dense supervision on physical object properties and events from simulation, which are impractical to obtain in real life. In this paper, we present the Dynamic Concept Learner (DCL), a unified framework that grounds physical objects and events from video and language. DCL first adopts a trajectory extractor to track each object over time and to represent it as a latent, object-centric feature vector. Building upon this object-centric representation, DCL learns to approximate the dynamic interaction among objects using graph networks. DCL further incorporates a semantic parser to parse questions into semantic programs and, finally, a program executor to run the program to answer the question, levering the learned dynamics model. After training, DCL can detect and associate objects across the frames, ground visual properties, and physical events, understand the causal relationship between events, make future and counterfactual predictions, and leverage these extracted presentations for answering queries. DCL achieves state-of-the-art performance on CLEVRER, a challenging causal video reasoning dataset, even without using ground-truth attributes and collision labels from simulations for training. We further test DCL on a newly proposed video-retrieval and event localization dataset derived from CLEVRER, showing its strong generalization capacity.

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The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.

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Learning Task Decomposition with Ordered Memory Policy Network

Many complex real-world tasks are composed of several levels of sub-tasks. Humans leverage these hierarchical structures to accelerate the learning process and achieve better generalization. In this work, we study the inductive bias and propose Ordered Memory Policy Network (OMPN) to discover subtask hierarchy by learning from demonstration. The discovered subtask hierarchy could be used to perform task decomposition, recovering the subtask boundaries in an unstruc-tured demonstration. Experiments on Craft and Dial demonstrate that our modelcan achieve higher task decomposition performance under both unsupervised and weakly supervised settings, comparing with strong baselines. OMPN can also bedirectly applied to partially observable environments and still achieve higher task decomposition performance. Our visualization further confirms that the subtask hierarchy can emerge in our model.

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