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Chuanhao Li

Publications and source records attributed to Chuanhao Li.

At least 55 records · Page 3Linked to original sources

InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Styles

LLMs have shown strong performance on human-centric reasoning tasks. While previous evaluations have explored whether LLMs can infer intentions or detect deception, they often overlook the individualized reasoning styles that influence how people interpret and act in social contexts. Social deduction games (SDGs) provide a natural testbed for evaluating individualized reasoning styles, where different players may adopt diverse but contextually valid reasoning strategies under identical conditions. To address this, we introduce InMind, a cognitively grounded evaluation framework designed to assess whether LLMs can capture and apply personalized reasoning styles in SDGs. InMind enhances structured gameplay data with round-level strategy traces and post-game reflections, collected under both Observer and Participant modes. It supports four cognitively motivated tasks that jointly evaluate both static alignment and dynamic adaptation. As a case study, we apply InMind to the game Avalon, evaluating 11 state-of-the-art LLMs. General-purpose LLMs, even GPT-4o frequently rely on lexical cues, struggling to anchor reflections in temporal gameplay or adapt to evolving strategies. In contrast, reasoning-enhanced LLMs like DeepSeek-R1 exhibit early signs of style-sensitive reasoning. These findings reveal key limitations in current LLMs' capacity for individualized, adaptive reasoning, and position InMind as a step toward cognitively aligned human-AI interaction.

cs.AI↗

MDK12-Bench: A Comprehensive Evaluation of Multimodal Large Language Models on Multidisciplinary Exams

Multimodal large language models (MLLMs), which integrate language and visual cues for problem-solving, are crucial for advancing artificial general intelligence (AGI). However, current benchmarks for measuring the intelligence of MLLMs suffer from limited scale, narrow coverage, and unstructured knowledge, offering only static and undifferentiated evaluations. To bridge this gap, we introduce MDK12-Bench, a large-scale multidisciplinary benchmark built from real-world K-12 exams spanning six disciplines with 141K instances and 6,225 knowledge points organized in a six-layer taxonomy. Covering five question formats with difficulty and year annotations, it enables comprehensive evaluation to capture the extent to which MLLMs perform over four dimensions: 1) difficulty levels, 2) temporal (cross-year) shifts, 3) contextual shifts, and 4) knowledge-driven reasoning. We propose a novel dynamic evaluation framework that introduces unfamiliar visual, textual, and question form shifts to challenge model generalization while improving benchmark objectivity and longevity by mitigating data contamination. We further evaluate knowledge-point reference-augmented generation (KP-RAG) to examine the role of knowledge in problem-solving. Key findings reveal limitations in current MLLMs in multiple aspects and provide guidance for enhancing model robustness, interpretability, and AI-assisted education.

cs.AI↗

Yume: An Interactive World Generation Model

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which creates a dynamic world from an input image and allows exploration of the world using keyboard actions. To achieve this high-fidelity and interactive video world generation, we introduce a well-designed framework, which consists of four main components, including camera motion quantization, video generation architecture, advanced sampler, and model acceleration. First, we quantize camera motions for stable training and user-friendly interaction using keyboard inputs. Then, we introduce the Masked Video Diffusion Transformer~(MVDT) with a memory module for infinite video generation in an autoregressive manner. After that, training-free Anti-Artifact Mechanism (AAM) and Time Travel Sampling based on Stochastic Differential Equations (TTS-SDE) are introduced to the sampler for better visual quality and more precise control. Moreover, we investigate model acceleration by synergistic optimization of adversarial distillation and caching mechanisms. We use the high-quality world exploration dataset \sekai to train \method, and it achieves remarkable results in diverse scenes and applications. All data, codebase, and model weights are available on https://github.com/stdstu12/YUME. Yume will update monthly to achieve its original goal. Project page: https://stdstu12.github.io/YUME-Project/.

cs.CV↗

ARMOR: Empowering Multimodal Understanding Model with Interleaved Multimodal Generation Capability

Unified multimodal understanding and generation have recently received much attention in the area of vision and language. Existing UniMs are designed to simultaneously learn both multimodal understanding and generation capabilities, demanding substantial computational resources, and often struggle to generate interleaved text-image. We present ARMOR, a resource-efficient and pure autoregressive framework that achieves both understanding and generation by fine-tuning existing multimodal large language models (MLLMs). Specifically, ARMOR extends existing MLLMs from three perspectives: (1) For model architecture, an asymmetric encoder-decoder architecture with a forward-switching mechanism is introduced to unify embedding space integrating textual and visual modalities for enabling natural text-image interleaved generation with minimal computational overhead. (2) For training data, a meticulously curated, high-quality interleaved dataset is collected for fine-tuning MLLMs. (3) For the training algorithm, we propose a ``what or how to generate'' algorithm to empower existing MLLMs with multimodal generation capabilities while preserving their multimodal understanding capabilities, through three progressive training stages based on the collected dataset. Experimental results demonstrate that ARMOR upgrades existing MLLMs to UniMs with promising image generation capabilities, using limited training resources. Our code will be released soon at https://github.com/finyorko/armor.

cs.CV↗

Multi-Sourced Compositional Generalization in Visual Question Answering

Compositional generalization is the ability of generalizing novel compositions from seen primitives, and has received much attention in vision-and-language (V\&L) recently. Due to the multi-modal nature of V\&L tasks, the primitives composing compositions source from different modalities, resulting in multi-sourced novel compositions. However, the generalization ability over multi-sourced novel compositions, \textit{i.e.}, multi-sourced compositional generalization (MSCG) remains unexplored. In this paper, we explore MSCG in the context of visual question answering (VQA), and propose a retrieval-augmented training framework to enhance the MSCG ability of VQA models by learning unified representations for primitives from different modalities. Specifically, semantically equivalent primitives are retrieved for each primitive in the training samples, and the retrieved features are aggregated with the original primitive to refine the model. This process helps the model learn consistent representations for the same semantic primitives across different modalities. To evaluate the MSCG ability of VQA models, we construct a new GQA-MSCG dataset based on the GQA dataset, in which samples include three types of novel compositions composed of primitives from different modalities. Experimental results demonstrate the effectiveness of the proposed framework. We release GQA-MSCG at https://github.com/NeverMoreLCH/MSCG.

cs.CV↗

SridBench: Benchmark of Scientific Research Illustration Drawing of Image Generation Model

Recent years have seen rapid advances in AI-driven image generation. Early diffusion models emphasized perceptual quality, while newer multimodal models like GPT-4o-image integrate high-level reasoning, improving semantic understanding and structural composition. Scientific illustration generation exemplifies this evolution: unlike general image synthesis, it demands accurate interpretation of technical content and transformation of abstract ideas into clear, standardized visuals. This task is significantly more knowledge-intensive and laborious, often requiring hours of manual work and specialized tools. Automating it in a controllable, intelligent manner would provide substantial practical value. Yet, no benchmark currently exists to evaluate AI on this front. To fill this gap, we introduce SridBench, the first benchmark for scientific figure generation. It comprises 1,120 instances curated from leading scientific papers across 13 natural and computer science disciplines, collected via human experts and MLLMs. Each sample is evaluated along six dimensions, including semantic fidelity and structural accuracy. Experimental results reveal that even top-tier models like GPT-4o-image lag behind human performance, with common issues in text/visual clarity and scientific correctness. These findings highlight the need for more advanced reasoning-driven visual generation capabilities.

cs.CV↗

Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition

We investigate the problem of identifying the optimal scoring rule within the principal-agent framework for online information acquisition problem. We focus on the principal's perspective, seeking to determine the desired scoring rule through interactions with the agent. To address this challenge, we propose two algorithms: OIAFC and OIAFB, tailored for fixed confidence and fixed budget settings, respectively. Our theoretical analysis demonstrates that OIAFC can extract the desired $(ε, δ)$-scoring rule with a efficient instance-dependent sample complexity or an instance-independent sample complexity. Our analysis also shows that OIAFB matches the instance-independent performance bound of OIAFC, while both algorithms share the same complexity across fixed confidence and fixed budget settings.

cs.LG↗

IA-T2I: Internet-Augmented Text-to-Image Generation

Current text-to-image (T2I) generation models achieve promising results, but they fail on the scenarios where the knowledge implied in the text prompt is uncertain. For example, a T2I model released in February would struggle to generate a suitable poster for a movie premiering in April, because the character designs and styles are uncertain to the model. To solve this problem, we propose an Internet-Augmented text-to-image generation (IA-T2I) framework to compel T2I models clear about such uncertain knowledge by providing them with reference images. Specifically, an active retrieval module is designed to determine whether a reference image is needed based on the given text prompt; a hierarchical image selection module is introduced to find the most suitable image returned by an image search engine to enhance the T2I model; a self-reflection mechanism is presented to continuously evaluate and refine the generated image to ensure faithful alignment with the text prompt. To evaluate the proposed framework's performance, we collect a dataset named Img-Ref-T2I, where text prompts include three types of uncertain knowledge: (1) known but rare. (2) unknown. (3) ambiguous. Moreover, we carefully craft a complex prompt to guide GPT-4o in making preference evaluation, which has been shown to have an evaluation accuracy similar to that of human preference evaluation. Experimental results demonstrate the effectiveness of our framework, outperforming GPT-4o by about 30% in human evaluation.

cs.CV↗

MDK12-Bench: A Multi-Discipline Benchmark for Evaluating Reasoning in Multimodal Large Language Models

Multimodal reasoning, which integrates language and visual cues into problem solving and decision making, is a fundamental aspect of human intelligence and a crucial step toward artificial general intelligence. However, the evaluation of multimodal reasoning capabilities in Multimodal Large Language Models (MLLMs) remains inadequate. Most existing reasoning benchmarks are constrained by limited data size, narrow domain coverage, and unstructured knowledge distribution. To close these gaps, we introduce MDK12-Bench, a multi-disciplinary benchmark assessing the reasoning capabilities of MLLMs via real-world K-12 examinations. Spanning six disciplines (math, physics, chemistry, biology, geography, and information science), our benchmark comprises 140K reasoning instances across diverse difficulty levels from primary school to 12th grade. It features 6,827 instance-level knowledge point annotations based on a well-organized knowledge structure, detailed answer explanations, difficulty labels and cross-year partitions, providing a robust platform for comprehensive evaluation. Additionally, we present a novel dynamic evaluation framework to mitigate data contamination issues by bootstrapping question forms, question types, and image styles during evaluation. Extensive experiment on MDK12-Bench reveals the significant limitation of current MLLMs in multimodal reasoning. The findings on our benchmark provide insights into the development of the next-generation models. Our data and codes are available at https://github.com/LanceZPF/MDK12.

cs.CV↗

OpenING: A Comprehensive Benchmark for Judging Open-ended Interleaved Image-Text Generation

Multimodal Large Language Models (MLLMs) have made significant strides in visual understanding and generation tasks. However, generating interleaved image-text content remains a challenge, which requires integrated multimodal understanding and generation abilities. While the progress in unified models offers new solutions, existing benchmarks are insufficient for evaluating these methods due to limitations in data size and diversity. To bridge this gap, we introduce OpenING, a comprehensive benchmark comprising 5,400 high-quality human-annotated instances across 56 real-world tasks. OpenING covers diverse daily scenarios such as travel guide, design, and brainstorming, offering a robust platform for challenging interleaved generation methods. In addition, we present IntJudge, a judge model for evaluating open-ended multimodal generation methods. Trained with a novel data pipeline, our IntJudge achieves an agreement rate of 82.42% with human judgments, outperforming GPT-based evaluators by 11.34%. Extensive experiments on OpenING reveal that current interleaved generation methods still have substantial room for improvement. Key findings on interleaved image-text generation are further presented to guide the development of next-generation models.

cs.CV↗

Consistency of Compositional Generalization across Multiple Levels

Compositional generalization is the capability of a model to understand novel compositions composed of seen concepts. There are multiple levels of novel compositions including phrase-phrase level, phrase-word level, and word-word level. Existing methods achieve promising compositional generalization, but the consistency of compositional generalization across multiple levels of novel compositions remains unexplored. The consistency refers to that a model should generalize to a phrase-phrase level novel composition, and phrase-word/word-word level novel compositions that can be derived from it simultaneously. In this paper, we propose a meta-learning based framework, for achieving consistent compositional generalization across multiple levels. The basic idea is to progressively learn compositions from simple to complex for consistency. Specifically, we divide the original training set into multiple validation sets based on compositional complexity, and introduce multiple meta-weight-nets to generate sample weights for samples in different validation sets. To fit the validation sets in order of increasing compositional complexity, we optimize the parameters of each meta-weight-net independently and sequentially in a multilevel optimization manner. We build a GQA-CCG dataset to quantitatively evaluate the consistency. Experimental results on visual question answering and temporal video grounding, demonstrate the effectiveness of the proposed framework. We release GQA-CCG at https://github.com/NeverMoreLCH/CCG.

cs.CV↗

PrefPaint: Aligning Image Inpainting Diffusion Model with Human Preference

In this paper, we make the first attempt to align diffusion models for image inpainting with human aesthetic standards via a reinforcement learning framework, significantly improving the quality and visual appeal of inpainted images. Specifically, instead of directly measuring the divergence with paired images, we train a reward model with the dataset we construct, consisting of nearly 51,000 images annotated with human preferences. Then, we adopt a reinforcement learning process to fine-tune the distribution of a pre-trained diffusion model for image inpainting in the direction of higher reward. Moreover, we theoretically deduce the upper bound on the error of the reward model, which illustrates the potential confidence of reward estimation throughout the reinforcement alignment process, thereby facilitating accurate regularization. Extensive experiments on inpainting comparison and downstream tasks, such as image extension and 3D reconstruction, demonstrate the effectiveness of our approach, showing significant improvements in the alignment of inpainted images with human preference compared with state-of-the-art methods. This research not only advances the field of image inpainting but also provides a framework for incorporating human preference into the iterative refinement of generative models based on modeling reward accuracy, with broad implications for the design of visually driven AI applications. Our code and dataset are publicly available at https://prefpaint.github.io.

cs.CV↗

Pure Exploration in Asynchronous Federated Bandits

We study the federated pure exploration problem of multi-armed bandits and linear bandits, where $M$ agents cooperatively identify the best arm via communicating with the central server. To enhance the robustness against latency and unavailability of agents that are common in practice, we propose the first federated asynchronous multi-armed bandit and linear bandit algorithms for pure exploration with fixed confidence. Our theoretical analysis shows the proposed algorithms achieve near-optimal sample complexities and efficient communication costs in a fully asynchronous environment. Moreover, experimental results based on synthetic and real-world data empirically elucidate the effectiveness and communication cost-efficiency of the proposed algorithms.

cs.LG↗

SearchLVLMs: A Plug-and-Play Framework for Augmenting Large Vision-Language Models by Searching Up-to-Date Internet Knowledge

Large vision-language models (LVLMs) are ignorant of the up-to-date knowledge, such as LLaVA series, because they cannot be updated frequently due to the large amount of resources required, and therefore fail in many cases. For example, if a LVLM was released on January 2024, and it wouldn't know the singer of the theme song for the new Detective Conan movie, which wasn't released until April 2024. To solve the problem, a promising solution motivated by retrieval-augmented generation (RAG) is to provide LVLMs with up-to-date knowledge via internet search during inference, i.e., internet-augmented generation (IAG), which is already integrated in some closed-source commercial LVLMs such as GPT-4V. However, the specific mechanics underpinning them remain a mystery. In this paper, we propose a plug-and-play framework, for augmenting existing LVLMs in handling visual question answering (VQA) about up-to-date knowledge, dubbed SearchLVLMs. A hierarchical filtering model is trained to effectively and efficiently find the most helpful content from the websites returned by a search engine to prompt LVLMs with up-to-date knowledge. To train the model and evaluate our framework's performance, we propose a pipeline to automatically generate news-related VQA samples to construct a dataset, dubbed UDK-VQA. A multi-model voting mechanism is introduced to label the usefulness of website/content for VQA samples to construct the training set. Experimental results demonstrate the effectiveness of our framework, outperforming GPT-4V by about 25% in accuracy.

cs.CV↗

MMIU: Multimodal Multi-image Understanding for Evaluating Large Vision-Language Models

The capability to process multiple images is crucial for Large Vision-Language Models (LVLMs) to develop a more thorough and nuanced understanding of a scene. Recent multi-image LVLMs have begun to address this need. However, their evaluation has not kept pace with their development. To fill this gap, we introduce the Multimodal Multi-image Understanding (MMIU) benchmark, a comprehensive evaluation suite designed to assess LVLMs across a wide range of multi-image tasks. MMIU encompasses 7 types of multi-image relationships, 52 tasks, 77K images, and 11K meticulously curated multiple-choice questions, making it the most extensive benchmark of its kind. Our evaluation of 24 popular LVLMs, including both open-source and proprietary models, reveals significant challenges in multi-image comprehension, particularly in tasks involving spatial understanding. Even the most advanced models, such as GPT-4o, achieve only 55.7% accuracy on MMIU. Through multi-faceted analytical experiments, we identify key performance gaps and limitations, providing valuable insights for future model and data improvements. We aim for MMIU to advance the frontier of LVLM research and development, moving us toward achieving sophisticated multimodal multi-image user interactions.

cs.CV↗

STRIDE: A Tool-Assisted LLM Agent Framework for Strategic and Interactive Decision-Making

Large Language Models (LLMs) like GPT-4 have revolutionized natural language processing, showing remarkable linguistic proficiency and reasoning capabilities. However, their application in strategic multi-agent decision-making environments is hampered by significant limitations including poor mathematical reasoning, difficulty in following instructions, and a tendency to generate incorrect information. These deficiencies hinder their performance in strategic and interactive tasks that demand adherence to nuanced game rules, long-term planning, exploration in unknown environments, and anticipation of opponents' moves. To overcome these obstacles, this paper presents a novel LLM agent framework equipped with memory and specialized tools to enhance their strategic decision-making capabilities. We deploy the tools in a number of economically important environments, in particular bilateral bargaining and multi-agent and dynamic mechanism design. We employ quantitative metrics to assess the framework's performance in various strategic decision-making problems. Our findings establish that our enhanced framework significantly improves the strategic decision-making capability of LLMs. While we highlight the inherent limitations of current LLM models, we demonstrate the improvements through targeted enhancements, suggesting a promising direction for future developments in LLM applications for interactive environments.

cs.CL↗

User Welfare Optimization in Recommender Systems with Competing Content Creators

Driven by the new economic opportunities created by the creator economy, an increasing number of content creators rely on and compete for revenue generated from online content recommendation platforms. This burgeoning competition reshapes the dynamics of content distribution and profoundly impacts long-term user welfare on the platform. However, the absence of a comprehensive picture of global user preference distribution often traps the competition, especially the creators, in states that yield sub-optimal user welfare. To encourage creators to best serve a broad user population with relevant content, it becomes the platform's responsibility to leverage its information advantage regarding user preference distribution to accurately signal creators. In this study, we perform system-side user welfare optimization under a competitive game setting among content creators. We propose an algorithmic solution for the platform, which dynamically computes a sequence of weights for each user based on their satisfaction of the recommended content. These weights are then utilized to design mechanisms that adjust the recommendation policy or the post-recommendation rewards, thereby influencing creators' content production strategies. To validate the effectiveness of our proposed method, we report our findings from a series of experiments, including: 1. a proof-of-concept negative example illustrating how creators' strategies converge towards sub-optimal states without platform intervention; 2. offline experiments employing our proposed intervention mechanisms on diverse datasets; and 3. results from a three-week online experiment conducted on a leading short-video recommendation platform.

cs.IR↗

ConvBench: A Multi-Turn Conversation Evaluation Benchmark with Hierarchical Capability for Large Vision-Language Models

This paper presents ConvBench, a novel multi-turn conversation evaluation benchmark tailored for Large Vision-Language Models (LVLMs). Unlike existing benchmarks that assess individual capabilities in single-turn dialogues, ConvBench adopts a three-level multimodal capability hierarchy, mimicking human cognitive processes by stacking up perception, reasoning, and creativity. Each level focuses on a distinct capability, mirroring the cognitive progression from basic perception to logical reasoning and ultimately to advanced creativity. ConvBench comprises 577 meticulously curated multi-turn conversations encompassing 215 tasks reflective of real-world demands. Automatic evaluations quantify response performance at each turn and overall conversation level. Leveraging the capability hierarchy, ConvBench enables precise attribution of conversation mistakes to specific levels. Experimental results reveal a performance gap between multi-modal models, including GPT4-V, and human performance in multi-turn conversations. Additionally, weak fine-grained perception in multi-modal models contributes to reasoning and creation failures. ConvBench serves as a catalyst for further research aimed at enhancing visual dialogues.

cs.MM↗