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Chuanrui Zhang

Publications and source records attributed to Chuanrui Zhang.

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LoViF 2026 The First Challenge on Unified Removal of Raindrops and Reflections: Methods and Results

This workshop paper comprehensively reviews the First Challenge on Unified Removal of Raindrops and Reflections. The challenge aims to address a frequently encountered practical problem in the field of autonomous driving, i.e., raindrop-reflection composite degradation on rainy days. This competition attracted 149 registered participants and received 12 valid final submissions with corresponding fact sheets, significantly contributing to the progress of unified removal of raindrops and reflections. All the methods are developed and evaluated on our real-shot RainDrop and ReFlection (RDRF) dataset. A detailed analysis of the submitted methods and corresponding results is provided in this report, which highlights effective approaches and provides interesting insights for future research.

cs.CV

RESample: A Robust Data Augmentation Framework via Exploratory Sampling for Robotic Manipulation

Vision-Language-Action (VLA) models have shown strong manipulation capability when trained with large-scale imitation learning datasets. However, these datasets that predominantly consist of successful trajectories rarely provide the corrective supervision required when execution deviates from standard demonstrations. During deployment, these physical deviations lead to the distributional shift that drives policy to failure scenarios, yet missing failure recovery data prevents policy from correcting these execution deviations. To address this failure recovery problem, we propose a coverage-guided data augmentation framework RESample to actively supplement demonstration datasets for failure recovery. Specifically, to guide the augmentation and generate failure modes that possibly appear in the real world, RESample trains a conservative coverage function to identify failure cases that reside within the actual data distribution but are missing in the standard successful demonstrations. Guided by the evaluated coverage discrepancy, we perform exploratory sampling to actively sample exploration behaviors followed by recovery actions, extending the coverage of training data with failure recovery trajectories. With the augmented trajectory, the refined policy, which deviated in real settings, can recover from failure. Experiments on the LIBERO benchmark and real-world manipulation tasks show that RESample consistently improves policy success rates, achieving up to 12% absolute gain with no more than 20% additional samples.

cs.RO

ProMSA:Progressive Multimodal Search Agents for Knowledge-Based Visual Question Answering

Knowledge-based Visual Question Answering (KB-VQA) requires models to combine image understanding with external knowledge. Most prior methods use a fixed retrieve-then-generate pipeline with a pre-selected retriever and a static top-k setting, which is not adaptive during reasoning. We propose ProMSA, a progressive multimodal search agent for KB-VQA. Given an image-question pair, the agent iteratively chooses image search, text search, or stop, under explicit tool-call budgets and with deduplication to avoid redundant retrieval. For training, we first use rejection-sampling SFT to learn valid tool-use formats, then optimize the agent with TN-GSPO, a sequence-level RL objective that normalizes updates by both generation length and tool-interaction depth. Experiments on E-VQA and InfoSeek show consistent gains over strong RAG and agent baselines, and improved retrieval and end-to-end accuracy. The code is available at https://github.com/DingWu1021/Promsa.

cs.CV

RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation

Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42\% improvement in real-world imitation learning success rates over pure 2D baselines.

cs.RO

When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal Reasoning

Recent progress in multimodal large language models has led to strong performance on reasoning tasks, but these improvements largely rely on high-quality annotated data or teacher-model distillation, both of which are costly and difficult to scale. To address this, we propose an unsupervised self-evolution training framework for multimodal reasoning that achieves stable performance improvements without using human-annotated answers or external reward models. For each input, we sample multiple reasoning trajectories and jointly model their within group structure. We use the Actor's self-consistency signal as a training prior, and introduce a bounded Judge based modulation to continuously reweight trajectories of different quality. We further model the modulated scores as a group level distribution and convert absolute scores into relative advantages within each group, enabling more robust policy updates. Trained with Group Relative Policy Optimization (GRPO) on unlabeled data, our method consistently improves reasoning performance and generalization on five mathematical reasoning benchmarks, offering a scalable path toward self-evolving multimodal models. The code are available at https://github.com/OPPO-Mente-Lab/LLM-Self-Judge.

cs.CV

SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM

High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.

cs.CV

UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community. Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline. However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context. To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework. Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity. We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks. Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area. Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.

cs.CV

PSGait: Gait Recognition using Parsing Skeleton

Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature. Conventional gait recognition methods mainly rely on silhouettes or skeletons. While effective in controlled laboratory settings, their limited information entropy restricts generalization to real-world scenarios. To overcome this, we propose a novel representation called \textbf{Parsing Skeleton}, which uses a skeleton-guided human parsing method to capture fine-grained body dynamics with much higher information entropy. To effectively explore the capability of the Parsing Skeleton, we also introduce \textbf{PSGait}, a framework that fuses Parsing Skeleton with silhouettes to enhance individual differentiation. Comprehensive benchmarks demonstrate that PSGait outperforms state-of-the-art multimodal methods while significantly reducing computational resources. As a plug-and-play method, it achieves an improvement of up to 15.7\% in the accuracy of Rank-1 in various models. These results validate the Parsing Skeleton as a \textbf{lightweight}, \textbf{effective}, and highly \textbf{generalizable} representation for gait recognition in the wild. Code is available at https://github.com/realHarryX/PSGait.

cs.CV

Language-Guided and Motion-Aware Gait Representation for Generalizable Recognition

Gait recognition is emerging as a promising technology and an innovative field within computer vision, with a wide range of applications in remote human identification. However, existing methods typically rely on complex architectures to directly extract features from images and apply pooling operations to obtain sequence-level representations. Such designs often lead to overfitting on static noise (e.g., clothing), while failing to effectively capture dynamic motion regions, such as the arms and legs. This bottleneck is particularly challenging in the presence of intra-class variation, where gait features of the same individual under different environmental conditions are significantly distant in the feature space. To address the above challenges, we present a Languageguided and Motion-aware gait recognition framework, named LMGait. To the best of our knowledge, LMGait is the first method to introduce natural language descriptions as explicit semantic priors into the gait recognition task. In particular, we utilize designed gait-related language cues to capture key motion features in gait sequences. To improve cross-modal alignment, we propose the Motion Awareness Module (MAM), which refines the language features by adaptively adjusting various levels of semantic information to ensure better alignment with the visual representations. Furthermore, we introduce the Motion Temporal Capture Module (MTCM) to enhance the discriminative capability of gait features and improve the model's motion tracking ability. We conducted extensive experiments across multiple datasets, and the results demonstrate the significant advantages of our proposed network. Specifically, our model achieved accuracies of 88.5%, 97.1%, and 97.5% on the CCPG, SUSTech1K, and CASIAB datasets, respectively, achieving state-of-the-art performance. Homepage: https://dingwu1021.github.io/LMGait/

cs.CV

DAGait: Generalized Skeleton-Guided Data Alignment for Gait Recognition

Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled laboratory datasets, their performance often declines significantly when transitioning to wild datasets.We argue that the performance gap can be primarily attributed to the spatio-temporal distribution inconsistencies present in wild datasets, where subjects appear at varying angles, positions, and distances across the frames. To achieve accurate gait recognition in the wild, we propose a skeleton-guided silhouette alignment strategy, which uses prior knowledge of the skeletons to perform affine transformations on the corresponding silhouettes.To the best of our knowledge, this is the first study to explore the impact of data alignment on gait recognition. We conducted extensive experiments across multiple datasets and network architectures, and the results demonstrate the significant advantages of our proposed alignment strategy.Specifically, on the challenging Gait3D dataset, our method achieved an average performance improvement of 7.9% across all evaluated networks. Furthermore, our method achieves substantial improvements on cross-domain datasets, with accuracy improvements of up to 24.0%.

cs.CV

MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction

Recent breakthroughs in radiance fields have significantly advanced 3D scene reconstruction and novel view synthesis (NVS) in autonomous driving. Nevertheless, critical limitations persist: reconstruction-based methods exhibit substantial performance deterioration under significant viewpoint deviations from training trajectories, while generation-based techniques struggle with temporal coherence and precise scene controllability. To overcome these challenges, we present MuDG, an innovative framework that integrates Multi-modal Diffusion model with Gaussian Splatting (GS) for Urban Scene Reconstruction. MuDG leverages aggregated LiDAR point clouds with RGB and geometric priors to condition a multi-modal video diffusion model, synthesizing photorealistic RGB, depth, and semantic outputs for novel viewpoints. This synthesis pipeline enables feed-forward NVS without computationally intensive per-scene optimization, providing comprehensive supervision signals to refine 3DGS representations for rendering robustness enhancement under extreme viewpoint changes. Experiments on the Open Waymo Dataset demonstrate that MuDG outperforms existing methods in both reconstruction and synthesis quality.

cs.CV

TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers

Compared with previous 3D reconstruction methods like Nerf, recent Generalizable 3D Gaussian Splatting (G-3DGS) methods demonstrate impressive efficiency even in the sparse-view setting. However, the promising reconstruction performance of existing G-3DGS methods relies heavily on accurate multi-view feature matching, which is quite challenging. Especially for the scenes that have many non-overlapping areas between various views and contain numerous similar regions, the matching performance of existing methods is poor and the reconstruction precision is limited. To address this problem, we develop a strategy that utilizes a predicted depth confidence map to guide accurate local feature matching. In addition, we propose to utilize the knowledge of existing monocular depth estimation models as prior to boost the depth estimation precision in non-overlapping areas between views. Combining the proposed strategies, we present a novel G-3DGS method named TranSplat, which obtains the best performance on both the RealEstate10K and ACID benchmarks while maintaining competitive speed and presenting strong cross-dataset generalization ability. Our code, and demos will be available at: https://xingyoujun.github.io/transplat.

cs.CV

Category-level Object Detection, Pose Estimation and Reconstruction from Stereo Images

We study the 3D object understanding task for manipulating everyday objects with different material properties (diffuse, specular, transparent and mixed). Existing monocular and RGB-D methods suffer from scale ambiguity due to missing or imprecise depth measurements. We present CODERS, a one-stage approach for Category-level Object Detection, pose Estimation and Reconstruction from Stereo images. The base of our pipeline is an implicit stereo matching module that combines stereo image features with 3D position information. Concatenating this presented module and the following transform-decoder architecture leads to end-to-end learning of multiple tasks required by robot manipulation. Our approach significantly outperforms all competing methods in the public TOD dataset. Furthermore, trained on simulated data, CODERS generalize well to unseen category-level object instances in real-world robot manipulation experiments. Our dataset, code, and demos will be available on our project page.

cs.CV

VoxelFormer: Bird's-Eye-View Feature Generation based on Dual-view Attention for Multi-view 3D Object Detection

In recent years, transformer-based detectors have demonstrated remarkable performance in 2D visual perception tasks. However, their performance in multi-view 3D object detection remains inferior to the state-of-the-art (SOTA) of convolutional neural network based detectors. In this work, we investigate this issue from the perspective of bird's-eye-view (BEV) feature generation. Specifically, we examine the BEV feature generation method employed by the transformer-based SOTA, BEVFormer, and identify its two limitations: (i) it only generates attention weights from BEV, which precludes the use of lidar points for supervision, and (ii) it aggregates camera view features to the BEV through deformable sampling, which only selects a small subset of features and fails to exploit all information. To overcome these limitations, we propose a novel BEV feature generation method, dual-view attention, which generates attention weights from both the BEV and camera view. This method encodes all camera features into the BEV feature. By combining dual-view attention with the BEVFormer architecture, we build a new detector named VoxelFormer. Extensive experiments are conducted on the nuScenes benchmark to verify the superiority of dual-view attention and VoxelForer. We observe that even only adopting 3 encoders and 1 historical frame during training, VoxelFormer still outperforms BEVFormer significantly. When trained in the same setting, VoxelFormer can surpass BEVFormer by 4.9% NDS point. Code is available at: https://github.com/Lizhuoling/VoxelFormer-public.git.

cs.CV

Delving into the Pre-training Paradigm of Monocular 3D Object Detection

The labels of monocular 3D object detection (M3OD) are expensive to obtain. Meanwhile, there usually exists numerous unlabeled data in practical applications, and pre-training is an efficient way of exploiting the knowledge in unlabeled data. However, the pre-training paradigm for M3OD is hardly studied. We aim to bridge this gap in this work. To this end, we first draw two observations: (1) The guideline of devising pre-training tasks is imitating the representation of the target task. (2) Combining depth estimation and 2D object detection is a promising M3OD pre-training baseline. Afterwards, following the guideline, we propose several strategies to further improve this baseline, which mainly include target guided semi-dense depth estimation, keypoint-aware 2D object detection, and class-level loss adjustment. Combining all the developed techniques, the obtained pre-training framework produces pre-trained backbones that improve M3OD performance significantly on both the KITTI-3D and nuScenes benchmarks. For example, by applying a DLA34 backbone to a naive center-based M3OD detector, the moderate ${\rm AP}_{3D}70$ score of Car on the KITTI-3D testing set is boosted by 18.71\% and the NDS score on the nuScenes validation set is improved by 40.41\% relatively.

cs.CV