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Chubin Zhang

Publications and source records attributed to Chubin Zhang.

At least 19 recordsLinked to original sources

EgoForesight: Effectively Scaling Policy Learning with Noisy Egocentric Actions

Scaling policy learning requires broad experience and reliable supervision. Robot demonstrations provide high-quality trajectory supervision but are costly to collect. Egocentric videos broaden task and environment coverage, yet motion reconstruction and retargeting introduce noisy action labels. To address this challenge, we introduce EgoForesight, a vision-language-action framework that learns jointly from both sources by reducing the influence of unreliable action labels and exploiting demonstrated outcomes as complementary supervision. A joint vision-action flow couples future visual representation prediction with action generation, unifying reliability-aware action learning with outcome-informed representation transfer. Specifically, reliability-conditioned corruption allocates action supervision across noise levels according to source reliability, while reliability-weighted regression regulates each source's contribution. Complementing this treatment of noisy labels, privileged-future representation distillation draws supervision from demonstrated outcomes. An exponential-moving-average teacher observes the current scene and clean future to encode action-relevant structure from the resulting scene change. Its deeper representations supervise an earlier student layer receiving a corrupted future, providing outcome-informed structure beyond noisy action annotations. Together, these mechanisms support effective scaling with noisy egocentric actions. Over the tested range, EgoForesight exhibits steeper scaling slopes than the baseline, reducing real-world open-loop action MSE by 20.5% and improving RoboCasa few-shot success by 8.1 percentage points at 30,000 hours of pretraining data. After post-training, it also achieves strong absolute performance in both simulated and real-world dexterous manipulation.

cs.RO↗

Robotic Photography System based on Vision-Language-Action Model

Modern robotic photography requires understanding photographic intent, planning camera motions, and producing aesthetically pleasing images in complex environments. We present RoboPhoto-VLA, a unified Vision-Language-Action framework that jointly models perception, reasoning, and camera control for autonomous robotic photography. RoboPhoto-VLA incorporates PhotoCoT for structured action planning and Aesthetic Direct Preference Optimization (ADPO) to align camera behaviors with human aesthetic preferences. To facilitate training and evaluation, we construct OpenPhotography, a robotic photography dataset with language-guided demonstrations. Extensive real-world experiments demonstrate that RoboPhoto-VLA produces photographs better aligned with human aesthetic preferences while generalizing effectively to unseen subjects, viewpoints, poses, and complex photographic instructions.

cs.RO↗

Can World and Action Modeling Benefit Each Other under Unified Causal Training?

World and action modeling are closely related, yet their reciprocal benefits under unified causal training remain unclear. We introduce OneWM, a simple framework for unified causal training that treats actions as both conditions for world prediction and targets for policy learning within a shared video-action architecture. Using this framework, we investigate whether learning forward dynamics conditioned on specified actions improves action learning, and whether learning to generate actions in turn improves action-conditioned world modeling. We use LIBERO, LIBERO-Plus, and RoboCasa365 as embodied testbeds to evaluate both policy learning and world modeling, complemented by real-world policy experiments. Learning the visual consequences of specified actions improves policy performance and generalization across changing scenes. In turn, action learning improves multi-view world-prediction fidelity under the same architecture. Together, these results answer both questions positively, supporting reciprocal benefits between world modeling and action generation under unified causal training.

cs.CV↗

Calibration Is Not Control: Intervention Value for LLM-Agent Oversight

Runtime oversight often intervenes when an LLM agent's calibrated failure score crosses a threshold. Yet states with the same failure risk can differ in whether intervention helps. Strictly increasing recalibration preserves the threshold policy class and cannot recover this distinction. We formalize when a summary is sufficient for intervention decisions and the utility lost when it is not. We evaluate the consequences by replaying agent prefixes and executing alternative actions from the same state. On ALFWorld, holding features, estimator, and router fixed while changing the supervision target from failure to intervention utility lowers regret from 0.51 to 0.09; the gain replicates on a second suite of mid-episode prefixes. A deployable intervention-trained scalar also beats the failure-score threshold rule selected on test outcomes. Online, on 300 unseen tasks with a fixed stronger-model handoff, a frozen prefix-feature controller improves utility over failure-triggered routing, handing off less often (35% vs 48%) and succeeding more often (45% vs 37%). Gains depend on intervention value and are small on two reasoning benchmarks. Oversight signals should be evaluated by the decisions they support alongside their predictive quality. Code is available at https://github.com/bennidict23/calibration-is-not-control.

cs.AI↗

Judged Useless, Queried Anyway: Tool-Using Agents Rarely Turn Their Own Evidence Judgments into Stopping Decisions

An agent whose tool keeps returning nothing useful should stop relying on it. In a retrieval environment with controlled source failures, we separate how agents judge results from what they do. We compare stopping at the same step after longer and shorter runs of results the agent judged useless; this contrast is zero for clock- or deadline-driven stopping. Where we record their judgments, the seven agents we test call a failing source's results useless 97-100% of the time, yet most of them rarely stop on that judgment. Prompt cues change when they stop but not what they stop on. Permission to answer from memory and a reasoning mode can bring early stops regardless of evidence, a stated budget moves the 7-8B models' stops to the deadline, and a stopping rule or call cost in the prompt is followed at most partly. Stopping follows the evidence only when the harness enforces an integration step that makes the agent answer after five consecutive results it judged useless. This step raises failing-source success for every model, keeps the stopping point fixed when the budget doubles, and needs no extra judgment call when the agent states its judgments. A pre-registered replication on 300 fresh questions confirms the dissociation and the rule's effect.

cs.AI↗

Denoising Time Matters:Diverse Generation in Diffusion Language Models

Diffusion language models (Diffusion-LMs) generate text through iterative denoising, exposing a temporal structure that is largely absent from autoregressive decoding. In this paper, we show that this temporal structure provides a useful control axis for generation diversity: early denoising steps mainly determine high-level semantic trajectories, while later steps refine lexical realization. Motivated by this observation, we propose Time-Annealed Perturbation Sampling (TAPS), a training-free inference strategy that samples nearby conditioning trajectories through time-aware, manifold-constrained perturbations. TAPS encourages semantic branching during early denoising and anneals the perturbation away before refinement, improving exploration while preserving prompt alignment, generation quality, and reasoning ability. Experiments on multiple Diffusion-LM backbones, including non-autoregressive and semi-autoregressive models, show that TAPS consistently improves semantic and lexical diversity across open-ended and instruction-following generation tasks, while preserving reasoning ability on verifiable reasoning benchmarks with negligible overhead.

cs.CL↗

DPAMixerSR: An Efficient Degradation-Pattern-Aware Model for Image Super-Resolution

While content-adaptive schemes have delivered notable advances in image super-resolution (SR), existing approaches typically focus on texture complexity and ignore intrinsic degradation factors (e.g., blur kernels or noise patterns), leading to suboptimal computation allocation and reconstruction performance. To remedy this, we propose DPAMixerSR, a degradation-pattern-aware framework that enables efficient SR through adaptive sparse computation. We design a lightweight Perceptual Degradation Ranking (PDR) module partitions the image into severely and mildly degraded patches, which are routed to the Adaptive Sparse Processing (ASP) and a lightweight convolutional branch, respectively. ASP performs structure-aligned, multi-scale sparse propagation and bidirectional refinement, while the convolutional branch enhances efficiency in mildly degraded regions. By coupling degradation-driven routing with structure-aligned sparse processing, DPAMixerSR establishes a self-regulating framework that dynamically balances computational efficiency and reconstruction fidelity. Extensive experiments on various SR tasks demonstrate that our DPAMixerSR achieves superior structural restoration and perceptual fidelity with markedly reduced computational overhead, providing a novel and scalable framework for degradation-aware, resource-efficient SR.

cs.CV↗

CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning

Reinforcement learning enables computer-use agents to improve through interaction with real software environments, including websites and desktop applications. However, conventional deployments replicate an initialized runtime for each independent rollout, even when trajectories use the same software, incurring repeated memory and initialization costs as the number of parallel environments grows. Does an independent computer-use environment require an independent execution runtime? Our key observation is that trajectories require independent mutable state, while initialized application runtimes can be reused across concurrently evolving environments, making state the natural unit of environment independence. Guided by this observation, we introduce CUA-Sandbox, which separates private state capsules from shared runtimes through state-scoped execution and transactional lifecycle operations, including resets and branches, while retaining the original software interfaces and task evaluators. Experiments show comparable or improved task success relative to Docker, while substantially reducing rollout and resource costs. CUA-Sandbox achieves up to a 6.20x increase in rollout throughput, a 9.2x reduction in per-environment memory, and a 504x reduction in incremental storage.

cs.AI↗

From Passive Execution to Active Exploration: Agentic Embodied Manipulation in Realistic Environments

Recent advances in agentic systems have substantially enhanced the long-horizon capability of embodied manipulation. However, many existing frameworks still follow a passive execution paradigm, which limits their applicability to real-world scenarios involving textual semantic cues, distractors, and initially invisible targets. To bridge this gap, we propose an agent-based active exploration framework that enables robots to dynamically interact with the environment rather than merely execute predefined instructions. Specifically, our framework consists of three collaborative modules: a planning module for high-level task reasoning, a perception module for visual scene understanding, and an execution module for low-level manipulation. This design allows the robot to actively acquire task-relevant information, adapt its behavior based on environmental feedback, and complete manipulation tasks under partial observability. Furthermore, we introduce a fine-grained perception-execution interleaving strategy, which tightly couples visual feedback with skill execution to improve exploration robustness. We evaluate our method on a realistic Find-and-Place task, demonstrating its effectiveness in challenging environments where target objects must be actively discovered before manipulation.

cs.RO↗

SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation

Real-time inference of vision-language-action (VLA) models is essential for robotic control. While visual token pruning has shown strong potential for accelerating inference, most existing methods mainly base pruning decisions on shallow-layer cues and risk discarding visual information required by deep layers. To address this issue, we propose SAFE-Pruner, a plug-and-play pruning framework that incorporates attention cues of future layers into pruning decisions. Specifically, we identify semantic attention consistency, the tendency that VLA models concentrate their attention probability mass on the same semantic entity across control timesteps. Based on this observation, we design a forward-looking strategy to forecast the token saliency in deep layers, which prevents the premature removal of critical tokens and leads to more stable acceleration. We further introduce a reference timestep refresh strategy that triggers updates upon attention shifts, thereby improving forecasting accuracy and pruning reliability. Extensive experiments across diverse evaluation settings demonstrate that our method achieves up to 1.89x speedup with a minimal degradation in success rate of less than 1.5%, while outperforming state-of-the-art methods by up to 1.9%.

cs.CV↗

SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation

Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming $π_{0.5}$, while exhibiting strong compositional generalization to unseen task configurations.

cs.RO↗

Training Diffusion Policies via Prior-Mapping Co-Evolution

Reinforcement learning (RL) faces a persistent tension: policies that are stable to optimize (e.g., Gaussians) are often too simple to represent the multimodal action distributions required for complex control. Conversely, expressive generative policies -- such as diffusion and flow matching -- can be difficult to optimize in online RL due to intractable likelihoods and gradients propagating through long sampling chains. We address this tension with a key structural principle: decoupling optimization from generation. Building on this, we introduce GoRL (Generative Online Reinforcement Learning), an algorithm-agnostic framework that trains expressive policies from scratch by confining policy optimization to a tractable latent space while delegating action synthesis to a conditional generative decoder. Viewed as prior-mapping co-evolution, each stage first improves a tractable latent prior through RL and then consolidates the resulting behavior into a more expressive prior-to-action mapping. This two-timescale schedule, anchored by fixed-prior decoder refinement, enables stable optimization while continuously expanding expressiveness. Empirically, \textsc{GoRL} consistently outperforms unimodal and generative baselines across diverse continuous-control tasks. Notably, GoRL achieves returns exceeding 870 on HopperStand, more than 3* the strongest baseline; on high-dimensional humanoid tasks, it further outperforms the strongest non-GoRL baseline by over an order of magnitude.

cs.LG↗

Don't Blindly Trust It: How Unreliable Feedback Breaks Tool-Using LLM Agents

Tool-augmented agents are typically evaluated by their gains under reliable external feedback. Yet these gains leave open a key counterfactual: when feedback is unreliable, would the agent be better off receiving no task evidence? We study this question with a controlled matched-loop comparison that fixes the agent loop, prompt, action space, and decoding, while varying only the returned observation: faithful, misleading, or absent. Across question answering and fact verification, persistent misleading feedback produces a value inversion: agents that benefit from clean tools can perform worse than the matched no-feedback fallback. On HotpotQA, Qwen2.5-7B reaches 44.8 F1 with clean retrieval and 22.3 F1 with no feedback, but drops to 4.7 F1 under shuffled retrieval. The inversion persists under stronger clean retrieval and locally plausible distractors, but weakens when later clean evidence can repair the trajectory. Early trajectory signals predict many failures, yet simple repairs remain fallback-limited: rejecting bad evidence helps only when the exposed fallback is reliable. These results show that clean-tool gains can overstate tool value, and that matched no-feedback fallback controls are necessary for evaluating tool-augmented agents.

cs.AI↗

CLAP: Contrastive Latent Action Pretraining for Learning Vision-Language-Action Models from Human Videos

Generalist Vision-Language-Action models remain constrained by the scarcity of robotic data relative to the abundance of human video demonstrations. Existing Latent Action Models attempt to use video data but often suffer from visual entanglement, encoding noise rather than manipulation skills. To address this limitation, we propose Contrastive Latent Action Pretraining (CLAP), a framework that first uses Act-VAE to learn an executable action-token vocabulary from robot trajectories and then aligns human visual transitions with this vocabulary through contrastive learning. This alignment maps unlabeled human videos into a physically grounded latent action space rather than reconstructing appearance. Building on the aligned tokens, we train CLAP-NTP as an autoregressive VLA using robot demonstrations and pseudo-labeled human videos, preserving instruction following and object generalization. For deployment and target-domain adaptation, we further introduce a post-training strategy that combines CLAP-RF, a Rectified Flow action head for low-latency continuous action chunk prediction, with Knowledge Matching regularization to preserve pretrained semantic knowledge during fine-tuning. Extensive experiments show that CLAP achieves strong performance against competitive baselines while enabling effective skill transfer from human videos to robotic execution.

cs.RO↗

FM-IRL: Flow-Matching for Reward Modeling and Policy Regularization in Reinforcement Learning

Flow Matching (FM) has shown remarkable ability in modeling complex distributions and achieves strong performance in offline imitation learning for cloning expert behaviors. However, despite its behavioral cloning expressiveness, FM-based policies are inherently limited by their lack of environmental interaction and exploration. This leads to poor generalization in unseen scenarios beyond the expert demonstrations, underscoring the necessity of online interaction with environment. Unfortunately, optimizing FM policies via online interaction is challenging and inefficient due to instability in gradient computation and high inference costs. To address these issues, we propose to let a student policy with simple MLP structure explore the environment and be online updated via RL algorithm with a reward model. This reward model is associated with a teacher FM model, containing rich information of expert data distribution. Furthermore, the same teacher FM model is utilized to regularize the student policy's behavior to stabilize policy learning. Due to the student's simple architecture, we avoid the gradient instability of FM policies and enable efficient online exploration, while still leveraging the expressiveness of the teacher FM model. Extensive experiments show that our approach significantly enhances learning efficiency, generalization, and robustness, especially when learning from suboptimal expert data.

cs.LG↗

Adversarial Dual On-Policy Distillation from Expressive Teacher

Learning from demonstrations in embodied control is often cast as behavioral cloning, and recent diffusion or flow-matching policies improve this paradigm by modeling multi-modal expert actions. Yet these methods remain offline supervised learners: the policy is trained only on expert states and receives no corrective signal on the states it actually visits. On-policy distillation (OPD) offers a natural remedy, but standard OPD assumes a strong fixed teacher, which is unavailable in demonstration-only control. We propose \textbf{FA-OPD}, an \emph{adversarial dual on-policy distillation} method in which a Flow Matching (FM) teacher is learned from demonstrations and co-trained with a lightweight MLP student. The teacher provides two complementary signals on student rollouts. The reward channel learns an expert-likeness objective over state-action pairs and drives online exploration through long-horizon policy optimization. The action channel supplies dense local targets at student-visited states, stabilizing exploitation. FA-OPD couples them so that reward distillation enables generalization beyond point-wise demonstrations, while action distillation keeps exploration anchored near expert-like behavior. Across six robot navigation, manipulation, and locomotion benchmarks, FA-OPD beats strong baselines and shows much stronger robustness under noisy or limited demonstrations. Source code: https://github.com/vanzll/FA-OPD.

cs.LG↗

StableVLA: Towards Robust Vision-Language-Action Models without Extra Data

It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.

cs.CV↗

Coevolutionary Continuous Discrete Diffusion: Make Your Diffusion Language Model a Latent Reasoner

Diffusion language models, especially masked discrete diffusion models, have achieved great success recently. While there are some theoretical and primary empirical results showing the advantages of latent reasoning with looped transformers or continuous chain-of-thoughts, continuous diffusion models typically underperform their discrete counterparts. In this paper, we argue that diffusion language models do not necessarily need to be in the discrete space. In particular, we prove that continuous diffusion models have stronger expressivity than discrete diffusions and looped transformers. We attribute the contradiction between the theoretical expressiveness and empirical performance to their practical trainability: while continuous diffusion provides intermediate supervision that looped transformers lack, they introduce additional difficulty decoding tokens into the discrete token space from the continuous representation space. We therefore propose Coevolutionary Continuous Discrete Diffusion (CCDD), which defines a joint multimodal diffusion process on the union of a continuous representation space and a discrete token space, leveraging a single model to simultaneously denoise in the joint space. By combining two modalities, CCDD is expressive with rich semantics in the latent space, as well as good trainability and sample quality with the help of explicit discrete tokens. We also propose effective architectures and advanced training/sampling techniques for CCDD, which reveals strong empirical performance in extensive language modeling experiments on real-world tasks.

cs.AI↗