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Chuheng Zhang

Publications and source records attributed to Chuheng Zhang.

At least 37 records · Page 2Linked to original sources

Hard Prompts Made Interpretable: Sparse Entropy Regularization for Prompt Tuning with RL

With the advent of foundation models, prompt tuning has positioned itself as an important technique for directing model behaviors and eliciting desired responses. Prompt tuning regards selecting appropriate keywords included into the input, thereby adapting to the downstream task without adjusting or fine-tuning the model parameters. There is a wide range of work in prompt tuning, from approaches that directly harness the backpropagated gradient signals from the model, to those employing black-box optimization such as reinforcement learning (RL) methods. Our primary focus is on RLPrompt, which aims to find optimal prompt tokens leveraging soft Q-learning. While the results show promise, we have observed that the prompts frequently appear unnatural, which impedes their interpretability. We address this limitation by using sparse Tsallis entropy regularization, a principled approach to filtering out unlikely tokens from consideration. We extensively evaluate our approach across various tasks, including few-shot text classification, unsupervised text style transfer, and textual inversion from images. The results indicate a notable improvement over baselines, highlighting the efficacy of our approach in addressing the challenges of prompt tuning. Moreover, we show that the prompts discovered using our method are more natural and interpretable compared to those from other baselines.

cs.LG↗

Empowering Large Language Models on Robotic Manipulation with Affordance Prompting

While large language models (LLMs) are successful in completing various language processing tasks, they easily fail to interact with the physical world by generating control sequences properly. We find that the main reason is that LLMs are not grounded in the physical world. Existing LLM-based approaches circumvent this problem by relying on additional pre-defined skills or pre-trained sub-policies, making it hard to adapt to new tasks. In contrast, we aim to address this problem and explore the possibility to prompt pre-trained LLMs to accomplish a series of robotic manipulation tasks in a training-free paradigm. Accordingly, we propose a framework called LLM+A(ffordance) where the LLM serves as both the sub-task planner (that generates high-level plans) and the motion controller (that generates low-level control sequences). To ground these plans and control sequences on the physical world, we develop the affordance prompting technique that stimulates the LLM to 1) predict the consequences of generated plans and 2) generate affordance values for relevant objects. Empirically, we evaluate the effectiveness of LLM+A in various language-conditioned robotic manipulation tasks, which show that our approach substantially improves performance by enhancing the feasibility of generated plans and control and can easily generalize to different environments.

cs.AI↗

ARO: Large Language Model Supervised Robotics Text2Skill Autonomous Learning

Robotics learning highly relies on human expertise and efforts, such as demonstrations, design of reward functions in reinforcement learning, performance evaluation using human feedback, etc. However, reliance on human assistance can lead to expensive learning costs and make skill learning difficult to scale. In this work, we introduce the Large Language Model Supervised Robotics Text2Skill Autonomous Learning (ARO) framework, which aims to replace human participation in the robot skill learning process with large-scale language models that incorporate reward function design and performance evaluation. We provide evidence that our approach enables fully autonomous robot skill learning, capable of completing partial tasks without human intervention. Furthermore, we also analyze the limitations of this approach in task understanding and optimization stability.

cs.RO↗

Pre-Trained Large Language Models for Industrial Control

For industrial control, developing high-performance controllers with few samples and low technical debt is appealing. Foundation models, possessing rich prior knowledge obtained from pre-training with Internet-scale corpus, have the potential to be a good controller with proper prompts. In this paper, we take HVAC (Heating, Ventilation, and Air Conditioning) building control as an example to examine the ability of GPT-4 (one of the first-tier foundation models) as the controller. To control HVAC, we wrap the task as a language game by providing text including a short description for the task, several selected demonstrations, and the current observation to GPT-4 on each step and execute the actions responded by GPT-4. We conduct series of experiments to answer the following questions: 1)~How well can GPT-4 control HVAC? 2)~How well can GPT-4 generalize to different scenarios for HVAC control? 3) How different parts of the text context affect the performance? In general, we found GPT-4 achieves the performance comparable to RL methods with few samples and low technical debt, indicating the potential of directly applying foundation models to industrial control tasks.

cs.AI↗

A Versatile Multi-Agent Reinforcement Learning Benchmark for Inventory Management

Multi-agent reinforcement learning (MARL) models multiple agents that interact and learn within a shared environment. This paradigm is applicable to various industrial scenarios such as autonomous driving, quantitative trading, and inventory management. However, applying MARL to these real-world scenarios is impeded by many challenges such as scaling up, complex agent interactions, and non-stationary dynamics. To incentivize the research of MARL on these challenges, we develop MABIM (Multi-Agent Benchmark for Inventory Management) which is a multi-echelon, multi-commodity inventory management simulator that can generate versatile tasks with these different challenging properties. Based on MABIM, we evaluate the performance of classic operations research (OR) methods and popular MARL algorithms on these challenging tasks to highlight their weaknesses and potential.

cs.AI↗

Towards Generalizable Reinforcement Learning for Trade Execution

Optimized trade execution is to sell (or buy) a given amount of assets in a given time with the lowest possible trading cost. Recently, reinforcement learning (RL) has been applied to optimized trade execution to learn smarter policies from market data. However, we find that many existing RL methods exhibit considerable overfitting which prevents them from real deployment. In this paper, we provide an extensive study on the overfitting problem in optimized trade execution. First, we model the optimized trade execution as offline RL with dynamic context (ORDC), where the context represents market variables that cannot be influenced by the trading policy and are collected in an offline manner. Under this framework, we derive the generalization bound and find that the overfitting issue is caused by large context space and limited context samples in the offline setting. Accordingly, we propose to learn compact representations for context to address the overfitting problem, either by leveraging prior knowledge or in an end-to-end manner. To evaluate our algorithms, we also implement a carefully designed simulator based on historical limit order book (LOB) data to provide a high-fidelity benchmark for different algorithms. Our experiments on the high-fidelity simulator demonstrate that our algorithms can effectively alleviate overfitting and achieve better performance.

q-fin.TR↗

RePreM: Representation Pre-training with Masked Model for Reinforcement Learning

Inspired by the recent success of sequence modeling in RL and the use of masked language model for pre-training, we propose a masked model for pre-training in RL, RePreM (Representation Pre-training with Masked Model), which trains the encoder combined with transformer blocks to predict the masked states or actions in a trajectory. RePreM is simple but effective compared to existing representation pre-training methods in RL. It avoids algorithmic sophistication (such as data augmentation or estimating multiple models) with sequence modeling and generates a representation that captures long-term dynamics well. Empirically, we demonstrate the effectiveness of RePreM in various tasks, including dynamic prediction, transfer learning, and sample-efficient RL with both value-based and actor-critic methods. Moreover, we show that RePreM scales well with dataset size, dataset quality, and the scale of the encoder, which indicates its potential towards big RL models.

cs.LG↗

Multi-Agent Reinforcement Learning with Shared Resources for Inventory Management

In this paper, we consider the inventory management (IM) problem where we need to make replenishment decisions for a large number of stock keeping units (SKUs) to balance their supply and demand. In our setting, the constraint on the shared resources (such as the inventory capacity) couples the otherwise independent control for each SKU. We formulate the problem with this structure as Shared-Resource Stochastic Game (SRSG)and propose an efficient algorithm called Context-aware Decentralized PPO (CD-PPO). Through extensive experiments, we demonstrate that CD-PPO can accelerate the learning procedure compared with standard MARL algorithms.

cs.AI↗

TD3 with Reverse KL Regularizer for Offline Reinforcement Learning from Mixed Datasets

We consider an offline reinforcement learning (RL) setting where the agent need to learn from a dataset collected by rolling out multiple behavior policies. There are two challenges for this setting: 1) The optimal trade-off between optimizing the RL signal and the behavior cloning (BC) signal changes on different states due to the variation of the action coverage induced by different behavior policies. Previous methods fail to handle this by only controlling the global trade-off. 2) For a given state, the action distribution generated by different behavior policies may have multiple modes. The BC regularizers in many previous methods are mean-seeking, resulting in policies that select out-of-distribution (OOD) actions in the middle of the modes. In this paper, we address both challenges by using adaptively weighted reverse Kullback-Leibler (KL) divergence as the BC regularizer based on the TD3 algorithm. Our method not only trades off the RL and BC signals with per-state weights (i.e., strong BC regularization on the states with narrow action coverage, and vice versa) but also avoids selecting OOD actions thanks to the mode-seeking property of reverse KL. Empirically, our algorithm can outperform existing offline RL algorithms in the MuJoCo locomotion tasks with the standard D4RL datasets as well as the mixed datasets that combine the standard datasets.

stat.ML↗

A Transformer-Based User Satisfaction Prediction for Proactive Interaction Mechanism in DuerOS

Recently, spoken dialogue systems have been widely deployed in a variety of applications, serving a huge number of end-users. A common issue is that the errors resulting from noisy utterances, semantic misunderstandings, or lack of knowledge make it hard for a real system to respond properly, possibly leading to an unsatisfactory user experience. To avoid such a case, we consider a proactive interaction mechanism where the system predicts the user satisfaction with the candidate response before giving it to the user. If the user is not likely to be satisfied according to the prediction, the system will ask the user a suitable question to determine the real intent of the user instead of providing the response directly. With such an interaction with the user, the system can give a better response to the user. Previous models that predict the user satisfaction are not applicable to DuerOS which is a large-scale commercial dialogue system. They are based on hand-crafted features and thus can hardly learn the complex patterns lying behind millions of conversations and temporal dependency in multiple turns of the conversation. Moreover, they are trained and evaluated on the benchmark datasets with adequate labels, which are expensive to obtain in a commercial dialogue system. To face these challenges, we propose a pipeline to predict the user satisfaction to help DuerOS decide whether to ask for clarification in each turn. Specifically, we propose to first generate a large number of weak labels and then train a transformer-based model to predict the user satisfaction with these weak labels. Empirically, we deploy and evaluate our model on DuerOS, and observe a 19% relative improvement on the accuracy of user satisfaction prediction and 2.3% relative improvement on user experience.

cs.CL↗

Learning List-wise Representation in Reinforcement Learning for Ads Allocation with Multiple Auxiliary Tasks

With the recent prevalence of reinforcement learning (RL), there have been tremendous interests in utilizing RL for ads allocation in recommendation platforms (e.g., e-commerce and news feed sites). To achieve better allocation, the input of recent RL-based ads allocation methods is upgraded from point-wise single item to list-wise item arrangement. However, this also results in a high-dimensional space of state-action pairs, making it difficult to learn list-wise representations with good generalization ability. This further hinders the exploration of RL agents and causes poor sample efficiency. To address this problem, we propose a novel RL-based approach for ads allocation which learns better list-wise representations by leveraging task-specific signals on Meituan food delivery platform. Specifically, we propose three different auxiliary tasks based on reconstruction, prediction, and contrastive learning respectively according to prior domain knowledge on ads allocation. We conduct extensive experiments on Meituan food delivery platform to evaluate the effectiveness of the proposed auxiliary tasks. Both offline and online experimental results show that the proposed method can learn better list-wise representations and achieve higher revenue for the platform compared to the state-of-the-art baselines.

cs.LG↗

Hybrid Transfer in Deep Reinforcement Learning for Ads Allocation

Ads allocation, which involves allocating ads and organic items to limited slots in feed with the purpose of maximizing platform revenue, has become a research hotspot. Notice that, e-commerce platforms usually have multiple entrances for different categories and some entrances have few visits. Data from these entrances has low coverage, which makes it difficult for the agent to learn. To address this challenge, we propose Similarity-based Hybrid Transfer for Ads Allocation (SHTAA), which effectively transfers samples as well as knowledge from data-rich entrance to data-poor entrance. Specifically, we define an uncertainty-aware similarity for MDP to estimate the similarity of MDP for different entrances. Based on this similarity, we design a hybrid transfer method, including instance transfer and strategy transfer, to efficiently transfer samples and knowledge from one entrance to another. Both offline and online experiments on Meituan food delivery platform demonstrate that the proposed method could achieve better performance for data-poor entrance and increase the revenue for the platform.

cs.IR↗

Cross DQN: Cross Deep Q Network for Ads Allocation in Feed

E-commerce platforms usually display a mixed list of ads and organic items in feed. One key problem is to allocate the limited slots in the feed to maximize the overall revenue as well as improve user experience, which requires a good model for user preference. Instead of modeling the influence of individual items on user behaviors, the arrangement signal models the influence of the arrangement of items and may lead to a better allocation strategy. However, most of previous strategies fail to model such a signal and therefore result in suboptimal performance. In addition, the percentage of ads exposed (PAE) is an important indicator in ads allocation. Excessive PAE hurts user experience while too low PAE reduces platform revenue. Therefore, how to constrain the PAE within a certain range while keeping personalized recommendation under the PAE constraint is a challenge. In this paper, we propose Cross Deep Q Network (Cross DQN) to extract the crucial arrangement signal by crossing the embeddings of different items and modeling the crossed sequence by multi-channel attention. Besides, we propose an auxiliary loss for batch-level constraint on PAE to tackle the above-mentioned challenge. Our model results in higher revenue and better user experience than state-of-the-art baselines in offline experiments. Moreover, our model demonstrates a significant improvement in the online A/B test and has been fully deployed on Meituan feed to serve more than 300 millions of customers.

cs.LG↗

Deep Page-Level Interest Network in Reinforcement Learning for Ads Allocation

A mixed list of ads and organic items is usually displayed in feed and how to allocate the limited slots to maximize the overall revenue is a key problem. Meanwhile, modeling user preference with historical behavior is essential in recommendation and advertising (e.g., CTR prediction and ads allocation). Most previous works for user behavior modeling only model user's historical point-level positive feedback (i.e., click), which neglect the page-level information of feedback and other types of feedback. To this end, we propose Deep Page-level Interest Network (DPIN) to model the page-level user preference and exploit multiple types of feedback. Specifically, we introduce four different types of page-level feedback as input, and capture user preference for item arrangement under different receptive fields through the multi-channel interaction module. Through extensive offline and online experiments on Meituan food delivery platform, we demonstrate that DPIN can effectively model the page-level user preference and increase the revenue for the platform.

cs.LG↗

Inductive Matrix Completion Using Graph Autoencoder

Recently, the graph neural network (GNN) has shown great power in matrix completion by formulating a rating matrix as a bipartite graph and then predicting the link between the corresponding user and item nodes. The majority of GNN-based matrix completion methods are based on Graph Autoencoder (GAE), which considers the one-hot index as input, maps a user (or item) index to a learnable embedding, applies a GNN to learn the node-specific representations based on these learnable embeddings and finally aggregates the representations of the target users and its corresponding item nodes to predict missing links. However, without node content (i.e., side information) for training, the user (or item) specific representation can not be learned in the inductive setting, that is, a model trained on one group of users (or items) cannot adapt to new users (or items). To this end, we propose an inductive matrix completion method using GAE (IMC-GAE), which utilizes the GAE to learn both the user-specific (or item-specific) representation for personalized recommendation and local graph patterns for inductive matrix completion. Specifically, we design two informative node features and employ a layer-wise node dropout scheme in GAE to learn local graph patterns which can be generalized to unseen data. The main contribution of our paper is the capability to efficiently learn local graph patterns in GAE, with good scalability and superior expressiveness compared to previous GNN-based matrix completion methods. Furthermore, extensive experiments demonstrate that our model achieves state-of-the-art performance on several matrix completion benchmarks. Our official code is publicly available.

cs.LG↗

Return-Based Contrastive Representation Learning for Reinforcement Learning

Recently, various auxiliary tasks have been proposed to accelerate representation learning and improve sample efficiency in deep reinforcement learning (RL). However, existing auxiliary tasks do not take the characteristics of RL problems into consideration and are unsupervised. By leveraging returns, the most important feedback signals in RL, we propose a novel auxiliary task that forces the learnt representations to discriminate state-action pairs with different returns. Our auxiliary loss is theoretically justified to learn representations that capture the structure of a new form of state-action abstraction, under which state-action pairs with similar return distributions are aggregated together. In low data regime, our algorithm outperforms strong baselines on complex tasks in Atari games and DeepMind Control suite, and achieves even better performance when combined with existing auxiliary tasks.

cs.LG↗

DoubleEnsemble: A New Ensemble Method Based on Sample Reweighting and Feature Selection for Financial Data Analysis

Modern machine learning models (such as deep neural networks and boosting decision tree models) have become increasingly popular in financial market prediction, due to their superior capacity to extract complex non-linear patterns. However, since financial datasets have very low signal-to-noise ratio and are non-stationary, complex models are often very prone to overfitting and suffer from instability issues. Moreover, as various machine learning and data mining tools become more widely used in quantitative trading, many trading firms have been producing an increasing number of features (aka factors). Therefore, how to automatically select effective features becomes an imminent problem. To address these issues, we propose DoubleEnsemble, an ensemble framework leveraging learning trajectory based sample reweighting and shuffling based feature selection. Specifically, we identify the key samples based on the training dynamics on each sample and elicit key features based on the ablation impact of each feature via shuffling. Our model is applicable to a wide range of base models, capable of extracting complex patterns, while mitigating the overfitting and instability issues for financial market prediction. We conduct extensive experiments, including price prediction for cryptocurrencies and stock trading, using both DNN and gradient boosting decision tree as base models. Our experiment results demonstrate that DoubleEnsemble achieves a superior performance compared with several baseline methods.

cs.LG↗

Exploration by Maximizing Rényi Entropy for Reward-Free RL Framework

Exploration is essential for reinforcement learning (RL). To face the challenges of exploration, we consider a reward-free RL framework that completely separates exploration from exploitation and brings new challenges for exploration algorithms. In the exploration phase, the agent learns an exploratory policy by interacting with a reward-free environment and collects a dataset of transitions by executing the policy. In the planning phase, the agent computes a good policy for any reward function based on the dataset without further interacting with the environment. This framework is suitable for the meta RL setting where there are many reward functions of interest. In the exploration phase, we propose to maximize the Renyi entropy over the state-action space and justify this objective theoretically. The success of using Renyi entropy as the objective results from its encouragement to explore the hard-to-reach state-actions. We further deduce a policy gradient formulation for this objective and design a practical exploration algorithm that can deal with complex environments. In the planning phase, we solve for good policies given arbitrary reward functions using a batch RL algorithm. Empirically, we show that our exploration algorithm is effective and sample efficient, and results in superior policies for arbitrary reward functions in the planning phase.

cs.LG↗