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Chuhua Xian

Publications and source records attributed to Chuhua Xian.

11 recordsLinked to original sources

RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

Real-world observations of deformable objects are often sparse or surface-level, while downstream tasks require hidden physical quantities such as internal deformation, stress fields, and interaction forces. Physics-based simulation can recover these quantities, but online real-to-sim adaptation remains challenging due to costly full-space optimization, limited feedback, and time-varying material properties. To address these challenges, we propose RealSimLoop, a differentiable framework for online real-to-sim adaptation using vision data as physical feedback. Our approach achieves quasi-real-time performance by executing differentiable simulation within a reduced-order neural subspace, drastically accelerating the optimization loop. We couple this efficient dynamics model with differentiable rendering, enabling direct gradient backpropagation that leverages high-fidelity pixel data to refine physical parameters such as material stiffness. Furthermore, by employing a sliding-window objective function, RealSimLoop enables robust online adaptation, allowing the system to track time-varying material properties and effectively bridge the real-to-sim gap arising from model reduction or unmodeled dynamics. Extensive experiments demonstrate that our method outperforms conventional offline methods, and we validate the framework's versatility in downstream applications, including external force prediction and 3D stress field reconstruction with novel view synthesis.

cs.GR

EfficientSync: Real-Time Lip Synchronization via Deformation-Based Reference Texture Mixing

Audio-driven lip synchronization manipulates the mouth region of a talking-face video to match the driving audio while preserving head pose, identity, and background. Although the task is inherently local editing, prevailing approaches reconstruct the entire lower face with heavy GAN- or diffusion-based decoders, incurring substantial latency and, more critically, hallucinating intra-oral details such as teeth and lip wrinkles instead of preserving authentic textures. We contend that the bottleneck in identity preservation is not the scarcity of reference frames, but the lack of a mechanism that faithfully transfers the genuine textures they already contain. We therefore present EfficientSync, a real-time deformation-based framework that retains reference textures rather than resynthesizing them. First, the Dynamic Texture Mixer reformulates multi-reference fusion as channel-wise selection, evaluating each spatially aligned reference in a global context and aggregating them by channel-wise weighted summation, preserving textural integrity at low cost. Second, Spatio-Temporal Shifted Adaptive Masking decomposes the source frame into lip-generation conditions and an independent background prior, suppressing lower-face leakage while blending the synthesized mouth seamlessly into the background. Third, STAR Sampling, a zero-overhead pre-processing step, retrieves the sharpest and most topologically diverse reference frames. Experiments on HDTF and VFHQ show state-of-the-art visual quality and identity preservation at 166 FPS on a single GPU. Video demos: https://alunaticat.github.io/EfficientSync/index.html.

cs.CV

SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting

3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling real-time performance. However, existing methods suffer from a magnitude mismatch in the number of Gaussians generated by image-based and 3DMM-based approaches. This discrepancy results in reconstructed expressions that lack fine-grained detail. In this paper, we introduce a novel method for reconstructing an animatable head avatar from a single image. We propose a Graph splitting network to progressively generate Gaussians from coarse to fine using an autoregressive architecture. To address the graph inconsistency caused by split Gaussians, we employ a mesh topology extension method to align the GNN's connectivity with the increased Gaussian count. Furthermore, we introduce a novel density control method that includes a gating mechanism that generates soft masks for Gaussians, preventing over-densification after the splitting operation. This allows for dynamic control over Gaussian density across different facial regions. For smooth and rapid training, we employ a delayed filtering strategy to avoid re-computing the graph topology during training. Experimental results demonstrate that our autoregressive structure effectively improves expression representation ability by progressively splitting Gaussians. This process, enabled by the GNN-guided splitting, synthesizes more precise facial details and achieves higher reconstruction quality.

cs.CV

AtomicMotion: Learning Human Motion From Different Human Parts

Accurately reconstructing full-body poses from sparse head and hand trajectories is a foundational challenge for immersive AR/VR telepresence. Current methods often struggle with error accumulation and unnatural joint coordination, primarily because they treat the human body as a monolithic entity, thereby failing to capture the fine-grained ``atomic intents'' embedded in subtle signal variations and overlooking the inherent structural topology. To bridge this gap, we present AtomicMotion, a framework designed to decouple and re-integrate body dynamics through three core innovations. First, we introduce a logical body partitioning scheme that decomposes the skeleton into five distinct clusters based on functional intent; this ensures that each partition preserves internal joint synergies while isolating local motion primitives. Second, to robustly map sparse inputs to high-dimensional poses, we employ a masked full-body pre-conditioning strategy during training, forcing the model to internalize global skeletal topology and latent kinematic constraints. Finally, addressing the limitations of vanilla spatial attention, which often ignores fixed physiological connectivity, we propose Kinematic Attention. By embedding the classical kinematic tree structure into the attention mechanism, we ensure biological plausibility in the synthesized motions. Extensive evaluations on the AMASS dataset demonstrate that AtomicMotion significantly outperforms existing baselines, yielding higher reconstruction fidelity and superior biomechanical realism.

cs.CV

Instruct2See: Learning to Remove Any Obstructions Across Distributions

Images are often obstructed by various obstacles due to capture limitations, hindering the observation of objects of interest. Most existing methods address occlusions from specific elements like fences or raindrops, but are constrained by the wide range of real-world obstructions, making comprehensive data collection impractical. To overcome these challenges, we propose Instruct2See, a novel zero-shot framework capable of handling both seen and unseen obstacles. The core idea of our approach is to unify obstruction removal by treating it as a soft-hard mask restoration problem, where any obstruction can be represented using multi-modal prompts, such as visual semantics and textual instructions, processed through a cross-attention unit to enhance contextual understanding and improve mode control. Additionally, a tunable mask adapter allows for dynamic soft masking, enabling real-time adjustment of inaccurate masks. Extensive experiments on both in-distribution and out-of-distribution obstacles show that Instruct2See consistently achieves strong performance and generalization in obstruction removal, regardless of whether the obstacles were present during the training phase. Code and dataset are available at https://jhscut.github.io/Instruct2See.

cs.CV

Identity-Preserving Video Dubbing Using Motion Warping

Video dubbing aims to synthesize realistic, lip-synced videos from a reference video and a driving audio signal. Although existing methods can accurately generate mouth shapes driven by audio, they often fail to preserve identity-specific features, largely because they do not effectively capture the nuanced interplay between audio cues and the visual attributes of reference identity . As a result, the generated outputs frequently lack fidelity in reproducing the unique textural and structural details of the reference identity. To address these limitations, we propose IPTalker, a novel and robust framework for video dubbing that achieves seamless alignment between driving audio and reference identity while ensuring both lip-sync accuracy and high-fidelity identity preservation. At the core of IPTalker is a transformer-based alignment mechanism designed to dynamically capture and model the correspondence between audio features and reference images, thereby enabling precise, identity-aware audio-visual integration. Building on this alignment, a motion warping strategy further refines the results by spatially deforming reference images to match the target audio-driven configuration. A dedicated refinement process then mitigates occlusion artifacts and enhances the preservation of fine-grained textures, such as mouth details and skin features. Extensive qualitative and quantitative evaluations demonstrate that IPTalker consistently outperforms existing approaches in terms of realism, lip synchronization, and identity retention, establishing a new state of the art for high-quality, identity-consistent video dubbing.

cs.CV

Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization

Reduced-order simulation is an emerging method for accelerating physical simulations with high DOFs, and recently developed neural-network-based methods with nonlinear subspaces have been proven effective in diverse applications as more concise subspaces can be detected. However, the complexity and landscape of simulation objectives within the subspace have not been optimized, which leaves room for enhancement of the convergence speed. This work focuses on this point by proposing a general method for finding optimized subspace mappings, enabling further acceleration of neural reduced-order simulations while capturing comprehensive representations of the configuration manifolds. We achieve this by optimizing the Lipschitz energy of the elasticity term in the simulation objective, and incorporating the cubature approximation into the training process to manage the high memory and time demands associated with optimizing the newly introduced energy. Our method is versatile and applicable to both supervised and unsupervised settings for optimizing the parameterizations of the configuration manifolds. We demonstrate the effectiveness of our approach through general cases in both quasi-static and dynamics simulations. Our method achieves acceleration factors of up to 6.83 while consistently preserving comparable simulation accuracy in various cases, including large twisting, bending, and rotational deformations with collision handling. This novel approach offers significant potential for accelerating physical simulations, and can be a good add-on to existing neural-network-based solutions in modeling complex deformable objects.

cs.LG

Consistent Depth Prediction under Various Illuminations using Dilated Cross Attention

In this paper, we aim to solve the problem of consistent depth prediction in complex scenes under various illumination conditions. The existing indoor datasets based on RGB-D sensors or virtual rendering have two critical limitations - sparse depth maps (NYU Depth V2) and non-realistic illumination (SUN CG, SceneNet RGB-D). We propose to use internet 3D indoor scenes and manually tune their illuminations to render photo-realistic RGB photos and their corresponding depth and BRDF maps, obtaining a new indoor depth dataset called Vari dataset. We propose a simple convolutional block named DCA by applying depthwise separable dilated convolution on encoded features to process global information and reduce parameters. We perform cross attention on these dilated features to retain the consistency of depth prediction under different illuminations. Our method is evaluated by comparing it with current state-of-the-art methods on Vari dataset and a significant improvement is observed in our experiments. We also conduct the ablation study, finetune our model on NYU Depth V2 and also evaluate on real-world data to further validate the effectiveness of our DCA block. The code, pre-trained weights and Vari dataset are open-sourced.

cs.CV

Multi-Scale Progressive Fusion Learning for Depth Map Super-Resolution

Limited by the cost and technology, the resolution of depth map collected by depth camera is often lower than that of its associated RGB camera. Although there have been many researches on RGB image super-resolution (SR), a major problem with depth map super-resolution is that there will be obvious jagged edges and excessive loss of details. To tackle these difficulties, in this work, we propose a multi-scale progressive fusion network for depth map SR, which possess an asymptotic structure to integrate hierarchical features in different domains. Given a low-resolution (LR) depth map and its associated high-resolution (HR) color image, We utilize two different branches to achieve multi-scale feature learning. Next, we propose a step-wise fusion strategy to restore the HR depth map. Finally, a multi-dimensional loss is introduced to constrain clear boundaries and details. Extensive experiments show that our proposed method produces improved results against state-of-the-art methods both qualitatively and quantitatively.

cs.CV

Fast Generation of High Fidelity RGB-D Images by Deep-Learning with Adaptive Convolution

Using the raw data from consumer-level RGB-D cameras as input, we propose a deep-learning based approach to efficiently generate RGB-D images with completed information in high resolution. To process the input images in low resolution with missing regions, new operators for adaptive convolution are introduced in our deep-learning network that consists of three cascaded modules -- the completion module, the refinement module and the super-resolution module. The completion module is based on an architecture of encoder-decoder, where the features of input raw RGB-D will be automatically extracted by the encoding layers of a deep neural-network. The decoding layers are applied to reconstruct the completed depth map, which is followed by a refinement module to sharpen the boundary of different regions. For the super-resolution module, we generate RGB-D images in high resolution by multiple layers for feature extraction and a layer for up-sampling. Benefited from the adaptive convolution operators newly proposed in this paper, our results outperform the existing deep-learning based approaches for RGB-D image complete and super-resolution. As an end-to-end approach, high fidelity RGB-D images can be generated efficiently at the rate of around 21 frames per second.

cs.CV

Meshfree C^2-Weighting for Shape Deformation

Handle-driven deformation based on linear blending is widely used in many applications because of its merits in intuitiveness, efficiency and easiness of implementation. We provide a meshfree method to compute the smooth weights of linear blending for shape deformation. The C2-continuity of weighting is guaranteed by the carefully formulated basis functions, with which the computation of weights is in a closed-form. Criteria to ensure the quality of deformation are preserved by the basis functions after decomposing the shape domain according to the Voronoi diagram of handles. The cost of inserting a new handle is only the time to evaluate the distances from the new handle to all sample points in the space of deformation. Moreover, a virtual handle insertion algorithm has been developed to allow users freely placing handles while preserving the criteria on weights. Experimental examples for real-time 2D/3D deformations are shown to demonstrate the effectiveness of this method.

cs.GR