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Chuizheng Kong

Publications and source records attributed to Chuizheng Kong.

8 recordsLinked to original sources

Individual Star Sampling in Star Formation Simulations: A Semi-Deterministic Model

In modern simulations that include star formation, it is common to use a universal and invariant initial mass function (IMF) to represent star populations or sample individual stars. However, stellar masses are determined by local and environmental processes that operate over a wide dynamical range and remain unresolved in simulations. We introduce a semi-deterministic (SDT) scheme for sampling individual stars from star-forming gas in numerical simulations. We represent unresolved molecular cores and protostellar disks with reservoir particles (RsvPs) and employ an on-the-fly friends-of-friends algorithm to identify star clusters. The instantaneous IMF for newly formed stars is then derived from the current cluster mass. We test the performance of this method in simulations of isolated molecular clouds and a major merger between two dwarf galaxies. Compared to existing IMF sampling methods, our SDT scheme naturally reproduces the observed $m_{\star,\text{max}}$-$M_\text{ecl}$ relation and yields numbers of massive stars consistent with optimal sampling theory. It also exhibits the smallest run-to-run variation among simulations with different random seeds. The regulated star formation results in a small ($\sim0.15$ Myr) but coherent time delay in the emergence of massive stars, reduces the large scatter arising from Poisson noise, and produces initial mass segregation within the clusters. On galactic scales, the SDT method predicts a steeper high-mass IMF slope at low star formation rates (SFRs), with the slope negatively correlated with the SFR. As the specific abundance of massive stars declines, our model naturally explains the systematically low H$α$-based SFRs, where the H$α$ indicator for Milky Way-like galaxies underestimate the intrinsic SFR owing to the reduced population of massive stars.

astro-ph.GA↗

WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations

Direct transfer from human demonstration to learnable robot action is a crucial step towards scalable whole-body mobile manipulation. While human data scales better than mobile teleoperation, it requires overcoming significant embodiment gaps. Existing retargeting methods yield imprecise or inconsistent solutions, causing action multi-modality that prevents supervised policies from reliably converging. We present Whole-body-Aware Retargeting from human Pose (WARP), an offline pipeline that explicitly models embodiment differences to extract precise, unique whole-body actions. WARP leverages a closed-form Shoulder-Elbow-Wrist (SEW) geometric solver for exact end-effector tracking while preserving whole-body structural intent. Paired with lazy mobile-base control, it extracts accurate, consistent robot trajectories. Evaluations show WARP provides highly reliable data for open-loop real-world replay. To our knowledge, WARP is the first framework to achieve zero-shot whole-body mobile manipulation directly from offline human demonstrations, eliminating the need for human-in-the-loop teleoperation action data. More details on https://warp-retargeting.github.io/

cs.RO↗

Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity

Contemporary visuo-motor dexterity models often rely on expressive policy classes with diffusion and transformer backbones to achieve strong performance. However, these architectures require significant data and computational resources, and remain far from reliable, particularly for multi-fingered dexterity. Importantly, they model skills as reactive mappings and rely on fixed-horizon action chunking, creating a rigid trade-off between temporal coherence and reactivity. To address these issues, we first introduce Unified Behavioral Models (UBMs), a framework to represent dexterous skills as coupled dynamical systems that capture how visual features of the environment (visual flow) and proprioceptive states of the robot (action flow) co-evolve. As such, UBMs ensure temporal coherence by construction rather than heuristic averaging. Unlike world models that attempt to predict the impact of arbitrary robot actions on the environment, UBMs target behavioral dynamics that encode how demonstrated robot behavior is related to desired impacts on the environment. A UBM can be viewed as a pseudo planner: given an initial condition, it computes the desired robot behavior over the entire skill horizon, while simultaneously ``imagining" the resulting flow of visual features. To operationalize UBMs, we propose Koopman-UBM, a first instantiation of UBMs as a structured latent linear system. K-UBM is computationally efficient, enabling reactivity and adaptation via an online replanning strategy: the model acts as its own runtime monitor, automatically triggering replanning when predicted and observed visual flow diverge beyond a threshold. Across seven simulated tasks and four real-world tasks, our approach matches or exceeds the performance of state-of-the-art baselines, while offering considerably faster inference, smooth execution, robustness to occlusions, and flexible replanning.

cs.RO↗

A Closed-Form Geometric Retargeting Solver for Upper Body Humanoid Robot Teleoperation

Retargeting human motion to robot poses is a practical approach for teleoperating bimanual humanoid robot arms, but existing methods can be suboptimal and slow, often causing undesirable motion or latency. This is due to optimizing to match robot end-effector to human hand position and orientation, which can also limit the robot's workspace to that of the human. Instead, this paper reframes retargeting as an orientation alignment problem, enabling a closed-form, geometric solution algorithm with an optimality guarantee. The key idea is to align a robot arm to a human's upper and lower arm orientations, as identified from shoulder, elbow, and wrist (SEW) keypoints; hence, the method is called SEW-Mimic. The method has fast inference (3 kHz) on standard commercial CPUs, leaving computational overhead for downstream applications; an example in this paper is a safety filter to avoid bimanual self-collision. The method suits most 7-degree-of-freedom robot arms and humanoids, and is agnostic to input keypoint source. Experiments show that SEW-Mimic outperforms other retargeting methods in computation time and accuracy. A pilot user study suggests that the method improves teleoperation task success. Preliminary analysis indicates that data collected with SEW-Mimic improves policy learning due to being smoother. SEW-Mimic is also shown to be a drop-in way to accelerate full-body humanoid retargeting. Finally, hardware demonstrations illustrate SEW-Mimic's practicality. The results emphasize the utility of SEW-Mimic as a fundamental building block for bimanual robot manipulation and humanoid robot teleoperation.

cs.RO↗

Ideas and Requirements for the Global Cosmic-Ray Observatory (GCOS)

After a successful kick-off meeting in 2021. two workshops in 2022 and 2023 on the future Global Cosmic-Ray Observatory (GCOS) focused mainly on a straw man design of the detector and science possibilities for astro- and particle physics. About 100 participants gathered for in-person and hybrid panel discussions. In this report, we summarize these discussions, present a preliminary straw-man design for GCOS and collect short write-ups of the flash talks given during the focus sessions.

astro-ph.IM↗

Towards Closing the Loop in Robotic Pollination for Indoor Farming via Autonomous Microscopic Inspection

Effective pollination is a key challenge for indoor farming, since bees struggle to navigate without the sun. While a variety of robotic system solutions have been proposed, it remains difficult to autonomously check that a flower has been sufficiently pollinated to produce high-quality fruit, which is especially critical for self-pollinating crops such as strawberries. To this end, this work proposes a novel robotic system for indoor farming. The proposed hardware combines a 7-degree-of-freedom (DOF) manipulator arm with a custom end-effector, comprised of an endoscope camera, a 2-DOF microscope subsystem, and a custom vibrating pollination tool; this is paired with algorithms to detect and estimate the pose of strawberry flowers, navigate to each flower, pollinate using the tool, and inspect with the microscope. The key novelty is vibrating the flower from below while simultaneously inspecting with a microscope from above. Each subsystem is validated via extensive experiments.

cs.RO↗

Goal-Reaching Trajectory Design Near Danger with Piecewise Affine Reach-avoid Computation

Autonomous mobile robots must maintain safety, but should not sacrifice performance, leading to the classical reach-avoid problem: find a trajectory that is guaranteed to reach a goal and avoid obstacles. This paper addresses the near danger case, also known as a narrow gap, where the agent starts near the goal, but must navigate through tight obstacles that block its path. The proposed method builds off the common approach of using a simplified planning model to generate plans, which are then tracked using a high-fidelity tracking model and controller. Existing approaches use reachability analysis to overapproximate the error between these models and ensure safety, but doing so introduces numerical approximation error conservativeness that prevents goal-reaching. The present work instead proposes a Piecewise Affine Reach-avoid Computation (PARC) method to tightly approximate the reachable set of the planning model. PARC significantly reduces conservativeness through a careful choice of the planning model and set representation, along with an effective approach to handling time-varying tracking errors. The utility of this method is demonstrated through extensive numerical experiments in which PARC outperforms state-of-the-art reach avoid methods in near-danger goal reaching. Furthermore, in a simulated demonstration, PARC enables the generation of provably-safe extreme vehicle dynamics drift parking maneuvers. A preliminary hardware demo on a TurtleBot3 also validates the method.

cs.RO↗

Learning Object Manipulation With Under-Actuated Impulse Generator Arrays

For more than half a century, vibratory bowl feeders have been the standard in automated assembly for singulation, orientation, and manipulation of small parts. Unfortunately, these feeders are expensive, noisy, and highly specialized on a single part design bases. We consider an alternative device and learning control method for singulation, orientation, and manipulation by means of seven fixed-position variable-energy solenoid impulse actuators located beneath a semi-rigid part supporting surface. Using computer vision to provide part pose information, we tested various machine learning (ML) algorithms to generate a control policy that selects the optimal actuator and actuation energy. Our manipulation test object is a 6-sided craps-style die. Using the most suitable ML algorithm, we were able to flip the die to any desired face 30.4\% of the time with a single impulse, and 51.3\% with two chosen impulses, versus a random policy succeeding 5.1\% of the time (that is, a randomly chosen impulse delivered by a randomly chosen solenoid).

cs.RO↗