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Chun-Liang Li

Publications and source records attributed to Chun-Liang Li.

At least 73 records · Page 4Linked to original sources

Learning and Evaluating Representations for Deep One-class Classification

We present a two-stage framework for deep one-class classification. We first learn self-supervised representations from one-class data, and then build one-class classifiers on learned representations. The framework not only allows to learn better representations, but also permits building one-class classifiers that are faithful to the target task. We argue that classifiers inspired by the statistical perspective in generative or discriminative models are more effective than existing approaches, such as a normality score from a surrogate classifier. We thoroughly evaluate different self-supervised representation learning algorithms under the proposed framework for one-class classification. Moreover, we present a novel distribution-augmented contrastive learning that extends training distributions via data augmentation to obstruct the uniformity of contrastive representations. In experiments, we demonstrate state-of-the-art performance on visual domain one-class classification benchmarks, including novelty and anomaly detection. Finally, we present visual explanations, confirming that the decision-making process of deep one-class classifiers is intuitive to humans. The code is available at https://github.com/google-research/deep_representation_one_class.

cs.CV↗

i-Mix: A Domain-Agnostic Strategy for Contrastive Representation Learning

Contrastive representation learning has shown to be effective to learn representations from unlabeled data. However, much progress has been made in vision domains relying on data augmentations carefully designed using domain knowledge. In this work, we propose i-Mix, a simple yet effective domain-agnostic regularization strategy for improving contrastive representation learning. We cast contrastive learning as training a non-parametric classifier by assigning a unique virtual class to each data in a batch. Then, data instances are mixed in both the input and virtual label spaces, providing more augmented data during training. In experiments, we demonstrate that i-Mix consistently improves the quality of learned representations across domains, including image, speech, and tabular data. Furthermore, we confirm its regularization effect via extensive ablation studies across model and dataset sizes. The code is available at https://github.com/kibok90/imix.

cs.LG↗

Interpretable Sequence Learning for COVID-19 Forecasting

We propose a novel approach that integrates machine learning into compartmental disease modeling to predict the progression of COVID-19. Our model is explainable by design as it explicitly shows how different compartments evolve and it uses interpretable encoders to incorporate covariates and improve performance. Explainability is valuable to ensure that the model's forecasts are credible to epidemiologists and to instill confidence in end-users such as policy makers and healthcare institutions. Our model can be applied at different geographic resolutions, and here we demonstrate it for states and counties in the United States. We show that our model provides more accurate forecasts, in metrics averaged across the entire US, than state-of-the-art alternatives, and that it provides qualitatively meaningful explanatory insights. Lastly, we analyze the performance of our model for different subgroups based on the subgroup distributions within the counties.

cs.LG↗

A Simple Semi-Supervised Learning Framework for Object Detection

Semi-supervised learning (SSL) has a potential to improve the predictive performance of machine learning models using unlabeled data. Although there has been remarkable recent progress, the scope of demonstration in SSL has mainly been on image classification tasks. In this paper, we propose STAC, a simple yet effective SSL framework for visual object detection along with a data augmentation strategy. STAC deploys highly confident pseudo labels of localized objects from an unlabeled image and updates the model by enforcing consistency via strong augmentations. We propose experimental protocols to evaluate the performance of semi-supervised object detection using MS-COCO and show the efficacy of STAC on both MS-COCO and VOC07. On VOC07, STAC improves the AP$^{0.5}$ from $76.30$ to $79.08$; on MS-COCO, STAC demonstrates $2{\times}$ higher data efficiency by achieving 24.38 mAP using only 5\% labeled data than supervised baseline that marks 23.86\% using 10\% labeled data. The code is available at https://github.com/google-research/ssl_detection/.

cs.CV↗

FixMatch: Simplifying Semi-Supervised Learning with Consistency and Confidence

Semi-supervised learning (SSL) provides an effective means of leveraging unlabeled data to improve a model's performance. In this paper, we demonstrate the power of a simple combination of two common SSL methods: consistency regularization and pseudo-labeling. Our algorithm, FixMatch, first generates pseudo-labels using the model's predictions on weakly-augmented unlabeled images. For a given image, the pseudo-label is only retained if the model produces a high-confidence prediction. The model is then trained to predict the pseudo-label when fed a strongly-augmented version of the same image. Despite its simplicity, we show that FixMatch achieves state-of-the-art performance across a variety of standard semi-supervised learning benchmarks, including 94.93% accuracy on CIFAR-10 with 250 labels and 88.61% accuracy with 40 -- just 4 labels per class. Since FixMatch bears many similarities to existing SSL methods that achieve worse performance, we carry out an extensive ablation study to tease apart the experimental factors that are most important to FixMatch's success. We make our code available at https://github.com/google-research/fixmatch.

cs.LG↗

Deep Generative Models for Galaxy Image Simulations

Image simulations are essential tools for preparing and validating the analysis of current and future wide-field optical surveys. However, the galaxy models used as the basis for these simulations are typically limited to simple parametric light profiles, or use a fairly limited amount of available space-based data. In this work, we propose a methodology based on Deep Generative Models to create complex models of galaxy morphologies that may meet the image simulation needs of upcoming surveys. We address the technical challenges associated with learning this morphology model from noisy and PSF-convolved images by building a hybrid Deep Learning/physical Bayesian hierarchical model for observed images, explicitly accounting for the Point Spread Function and noise properties. The generative model is further made conditional on physical galaxy parameters, to allow for sampling new light profiles from specific galaxy populations. We demonstrate our ability to train and sample from such a model on galaxy postage stamps from the HST/ACS COSMOS survey, and validate the quality of the model using a range of second- and higher-order morphology statistics. Using this set of statistics, we demonstrate significantly more realistic morphologies using these deep generative models compared to conventional parametric models. To help make these generative models practical tools for the community, we introduce GalSim-Hub, a community-driven repository of generative models, and a framework for incorporating generative models within the GalSim image simulation software.

astro-ph.IM↗

Kernel Stein Generative Modeling

We are interested in gradient-based Explicit Generative Modeling where samples can be derived from iterative gradient updates based on an estimate of the score function of the data distribution. Recent advances in Stochastic Gradient Langevin Dynamics (SGLD) demonstrates impressive results with energy-based models on high-dimensional and complex data distributions. Stein Variational Gradient Descent (SVGD) is a deterministic sampling algorithm that iteratively transports a set of particles to approximate a given distribution, based on functional gradient descent that decreases the KL divergence. SVGD has promising results on several Bayesian inference applications. However, applying SVGD on high dimensional problems is still under-explored. The goal of this work is to study high dimensional inference with SVGD. We first identify key challenges in practical kernel SVGD inference in high-dimension. We propose noise conditional kernel SVGD (NCK-SVGD), that works in tandem with the recently introduced Noise Conditional Score Network estimator. NCK is crucial for successful inference with SVGD in high dimension, as it adapts the kernel to the noise level of the score estimate. As we anneal the noise, NCK-SVGD targets the real data distribution. We then extend the annealed SVGD with an entropic regularization. We show that this offers a flexible control between sample quality and diversity, and verify it empirically by precision and recall evaluations. The NCK-SVGD produces samples comparable to GANs and annealed SGLD on computer vision benchmarks, including MNIST and CIFAR-10.

stat.ML↗

Learned Interpolation for 3D Generation

In order to generate novel 3D shapes with machine learning, one must allow for interpolation. The typical approach for incorporating this creative process is to interpolate in a learned latent space so as to avoid the problem of generating unrealistic instances by exploiting the model's learned structure. The process of the interpolation is supposed to form a semantically smooth morphing. While this approach is sound for synthesizing realistic media such as lifelike portraits or new designs for everyday objects, it subjectively fails to directly model the unexpected, unrealistic, or creative. In this work, we present a method for learning how to interpolate point clouds. By encoding prior knowledge about real-world objects, the intermediate forms are both realistic and unlike any existing forms. We show not only how this method can be used to generate "creative" point clouds, but how the method can also be leveraged to generate 3D models suitable for sculpture.

cs.GR↗

Getting Topology and Point Cloud Generation to Mesh

In this work, we explore the idea that effective generative models for point clouds under the autoencoding framework must acknowledge the relationship between a continuous surface, a discretized mesh, and a set of points sampled from the surface. This view motivates a generative model that works by progressively deforming a uniform sphere until it approximates the goal point cloud. We review the underlying concepts leading to this conclusion from computer graphics and topology in differential geometry, and model the generation process as deformation via deep neural network parameterization. Finally, we show that this view of the problem produces a model that can generate quality meshes efficiently.

cs.LG↗

Developing Creative AI to Generate Sculptural Objects

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between AI and people, as both artists and the audience of art. We introduce two algorithms for generating 3D point clouds and then discuss their actualization as sculpture and incorporation into a holistic art installation. Specifically, the Amalgamated DeepDream (ADD) algorithm solves the sparsity problem caused by the naive DeepDream-inspired approach and generates creative and printable point clouds. The Partitioned DeepDream (PDD) algorithm further allows us to explore more diverse 3D object creation by combining point cloud clustering algorithms and ADD.

cs.LG↗

LBS Autoencoder: Self-supervised Fitting of Articulated Meshes to Point Clouds

We present LBS-AE; a self-supervised autoencoding algorithm for fitting articulated mesh models to point clouds. As input, we take a sequence of point clouds to be registered as well as an artist-rigged mesh, i.e. a template mesh equipped with a linear-blend skinning (LBS) deformation space parameterized by a skeleton hierarchy. As output, we learn an LBS-based autoencoder that produces registered meshes from the input point clouds. To bridge the gap between the artist-defined geometry and the captured point clouds, our autoencoder models pose-dependent deviations from the template geometry. During training, instead of using explicit correspondences, such as key points or pose supervision, our method leverages LBS deformations to bootstrap the learning process. To avoid poor local minima from erroneous point-to-point correspondences, we utilize a structured Chamfer distance based on part-segmentations, which are learned concurrently using self-supervision. We demonstrate qualitative results on real captured hands, and report quantitative evaluations on the FAUST benchmark for body registration. Our method achieves performance that is superior to other unsupervised approaches and comparable to methods using supervised examples.

cs.CV↗

The Strong Gravitational Lens Finding Challenge

Large scale imaging surveys will increase the number of galaxy-scale strong lensing candidates by maybe three orders of magnitudes beyond the number known today. Finding these rare objects will require picking them out of at least tens of millions of images and deriving scientific results from them will require quantifying the efficiency and bias of any search method. To achieve these objectives automated methods must be developed. Because gravitational lenses are rare objects reducing false positives will be particularly important. We present a description and results of an open gravitational lens finding challenge. Participants were asked to classify 100,000 candidate objects as to whether they were gravitational lenses or not with the goal of developing better automated methods for finding lenses in large data sets. A variety of methods were used including visual inspection, arc and ring finders, support vector machines (SVM) and convolutional neural networks (CNN). We find that many of the methods will be easily fast enough to analyse the anticipated data flow. In test data, several methods are able to identify upwards of half the lenses after applying some thresholds on the lens characteristics such as lensed image brightness, size or contrast with the lens galaxy without making a single false-positive identification. This is significantly better than direct inspection by humans was able to do. (abridged)

astro-ph.GA↗

Implicit Kernel Learning

Kernels are powerful and versatile tools in machine learning and statistics. Although the notion of universal kernels and characteristic kernels has been studied, kernel selection still greatly influences the empirical performance. While learning the kernel in a data driven way has been investigated, in this paper we explore learning the spectral distribution of kernel via implicit generative models parametrized by deep neural networks. We called our method Implicit Kernel Learning (IKL). The proposed framework is simple to train and inference is performed via sampling random Fourier features. We investigate two applications of the proposed IKL as examples, including generative adversarial networks with MMD (MMD GAN) and standard supervised learning. Empirically, MMD GAN with IKL outperforms vanilla predefined kernels on both image and text generation benchmarks; using IKL with Random Kitchen Sinks also leads to substantial improvement over existing state-of-the-art kernel learning algorithms on popular supervised learning benchmarks. Theory and conditions for using IKL in both applications are also studied as well as connections to previous state-of-the-art methods.

stat.ML↗

Beyond Pixel Norm-Balls: Parametric Adversaries using an Analytically Differentiable Renderer

Many machine learning image classifiers are vulnerable to adversarial attacks, inputs with perturbations designed to intentionally trigger misclassification. Current adversarial methods directly alter pixel colors and evaluate against pixel norm-balls: pixel perturbations smaller than a specified magnitude, according to a measurement norm. This evaluation, however, has limited practical utility since perturbations in the pixel space do not correspond to underlying real-world phenomena of image formation that lead to them and has no security motivation attached. Pixels in natural images are measurements of light that has interacted with the geometry of a physical scene. As such, we propose the direct perturbation of physical parameters that underly image formation: lighting and geometry. As such, we propose a novel evaluation measure, parametric norm-balls, by directly perturbing physical parameters that underly image formation. One enabling contribution we present is a physically-based differentiable renderer that allows us to propagate pixel gradients to the parametric space of lighting and geometry. Our approach enables physically-based adversarial attacks, and our differentiable renderer leverages models from the interactive rendering literature to balance the performance and accuracy trade-offs necessary for a memory-efficient and scalable adversarial data augmentation workflow.

cs.LG↗

Kernel Change-point Detection with Auxiliary Deep Generative Models

Detecting the emergence of abrupt property changes in time series is a challenging problem. Kernel two-sample test has been studied for this task which makes fewer assumptions on the distributions than traditional parametric approaches. However, selecting kernels is non-trivial in practice. Although kernel selection for two-sample test has been studied, the insufficient samples in change point detection problem hinder the success of those developed kernel selection algorithms. In this paper, we propose KL-CPD, a novel kernel learning framework for time series CPD that optimizes a lower bound of test power via an auxiliary generative model. With deep kernel parameterization, KL-CPD endows kernel two-sample test with the data-driven kernel to detect different types of change-points in real-world applications. The proposed approach significantly outperformed other state-of-the-art methods in our comparative evaluation of benchmark datasets and simulation studies.

stat.ML↗

Hallucinating Point Cloud into 3D Sculptural Object

Our team of artists and machine learning researchers designed a creative algorithm that can generate authentic sculptural artworks. These artworks do not mimic any given forms and cannot be easily categorized into the dataset categories. Our approach extends DeepDream from images to 3D point clouds. The proposed algorithm, Amalgamated DeepDream (ADD), leverages the properties of point clouds to create objects with better quality than the naive extension. ADD presents promise for the creativity of machines, the kind of creativity that pushes artists to explore novel methods or materials and to create new genres instead of creating variations of existing forms or styles within one genre. For example, from Realism to Abstract Expressionism, or to Minimalism. Lastly, we present the sculptures that are 3D printed based on the point clouds created by ADD.

cs.AI↗

Nonparametric Density Estimation under Adversarial Losses

We study minimax convergence rates of nonparametric density estimation under a large class of loss functions called "adversarial losses", which, besides classical $\mathcal{L}^p$ losses, includes maximum mean discrepancy (MMD), Wasserstein distance, and total variation distance. These losses are closely related to the losses encoded by discriminator networks in generative adversarial networks (GANs). In a general framework, we study how the choice of loss and the assumed smoothness of the underlying density together determine the minimax rate. We also discuss implications for training GANs based on deep ReLU networks, and more general connections to learning implicit generative models in a minimax statistical sense.

math.ST↗

Point Cloud GAN

Generative Adversarial Networks (GAN) can achieve promising performance on learning complex data distributions on different types of data. In this paper, we first show a straightforward extension of existing GAN algorithm is not applicable to point clouds, because the constraint required for discriminators is undefined for set data. We propose a two fold modification to GAN algorithm for learning to generate point clouds (PC-GAN). First, we combine ideas from hierarchical Bayesian modeling and implicit generative models by learning a hierarchical and interpretable sampling process. A key component of our method is that we train a posterior inference network for the hidden variables. Second, instead of using only state-of-the-art Wasserstein GAN objective, we propose a sandwiching objective, which results in a tighter Wasserstein distance estimate than the commonly used dual form. Thereby, PC-GAN defines a generic framework that can incorporate many existing GAN algorithms. We validate our claims on ModelNet40 benchmark dataset. Using the distance between generated point clouds and true meshes as metric, we find that PC-GAN trained by the sandwiching objective achieves better results on test data than the existing methods. Moreover, as a byproduct, PC- GAN learns versatile latent representations of point clouds, which can achieve competitive performance with other unsupervised learning algorithms on object recognition task. Lastly, we also provide studies on generating unseen classes of objects and transforming image to point cloud, which demonstrates the compelling generalization capability and potentials of PC-GAN.

cs.LG↗