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Chun-Wei Huang

Publications and source records attributed to Chun-Wei Huang.

4 recordsLinked to original sources

Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding

Recent zero-shot 3D visual grounding methods leverage vision-language models (VLMs) to localize objects in 3D scenes from natural language queries. However, these methods typically rely on heuristic rules to select which camera views are provided to the VLM, often prioritizing object visibility rather than grounding relevance. We present IVSGround, a framework that learns Influential View Selection for VLM-based 3D visual grounding. Instead of using fixed heuristics, a lightweight view selector is trained to identify views that provide discriminative evidence for grounding. To obtain supervision signals, we generate training signals using feedback from a reasoning VLM through a two-stage rejection sampling process. During inference, the learned selector predicts query-conditioned influential views for each candidate object, which are then evaluated by a frozen reasoning VLM through comparative grounding. Experiments on ScanRefer and NR3D show that IVSGround consistently improves grounding accuracy over existing zero-shot pipelines, demonstrating that selecting where to look is crucial for effective 3D visual grounding. Project page: https://ivsground.github.io/

cs.CV

Reprojection Errors as Prompts for Efficient Scene Coordinate Regression

Scene coordinate regression (SCR) methods have emerged as a promising area of research due to their potential for accurate visual localization. However, many existing SCR approaches train on samples from all image regions, including dynamic objects and texture-less areas. Utilizing these areas for optimization during training can potentially hamper the overall performance and efficiency of the model. In this study, we first perform an in-depth analysis to validate the adverse impacts of these areas. Drawing inspiration from our analysis, we then introduce an error-guided feature selection (EGFS) mechanism, in tandem with the use of the Segment Anything Model (SAM). This mechanism seeds low reprojection areas as prompts and expands them into error-guided masks, and then utilizes these masks to sample points and filter out problematic areas in an iterative manner. The experiments demonstrate that our method outperforms existing SCR approaches that do not rely on 3D information on the Cambridge Landmarks and Indoor6 datasets.

cs.CV

Visual Forecasting as a Mid-level Representation for Avoidance

The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical for real-world implementation. This study presents visual forecasting as an innovative alternative. By introducing intuitive visual cues, this approach projects the future trajectories of dynamic objects to improve agent perception and enable anticipatory actions. Our research explores two distinct strategies for conveying predictive information through visual forecasting: (1) sequences of bounding boxes, and (2) augmented paths. To validate the proposed visual forecasting strategies, we initiate evaluations in simulated environments using the Unity engine and then extend these evaluations to real-world scenarios to assess both practicality and effectiveness. The results confirm the viability of visual forecasting as a promising solution for navigation and obstacle avoidance in dynamic environments.

cs.RO

Virtual Guidance as a Mid-level Representation for Navigation with Augmented Reality

In the context of autonomous navigation, effectively conveying abstract navigational cues to agents in dynamic environments presents significant challenges, particularly when navigation information is derived from diverse modalities such as both vision and high-level language descriptions. To address this issue, we introduce a novel technique termed `Virtual Guidance,' which is designed to visually represent non-visual instructional signals. These visual cues are overlaid onto the agent's camera view and served as comprehensible navigational guidance signals. To validate the concept of virtual guidance, we propose a sim-to-real framework that enables the transfer of the trained policy from simulated environments to real world, ensuring the adaptability of virtual guidance in practical scenarios. We evaluate and compare the proposed method against a non-visual guidance baseline through detailed experiments in simulation. The experimental results demonstrate that the proposed virtual guidance approach outperforms the baseline methods across multiple scenarios and offers clear evidence of its effectiveness in autonomous navigation tasks.

cs.LG