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Chun-Yi Lee

Publications and source records attributed to Chun-Yi Lee.

At least 19 recordsLinked to original sources

Spatiotemporal Dynamics-Aware Industrial Anomaly Detection and Reasoning

Industrial Anomaly Detection (IAD) is a long-established problem that aims to detect defects in industrial products during manufacturing for quality control. Most existing studies focus on static visual patterns as the basis for detection. However, in real manufacturing environments, many anomalies are dynamics-based, such as irregular movements that cannot be perceived from static cues alone. We observe that even recent Multimodal Large Language Model (MLLM)-based approaches fall short in identifying such dynamic anomalies due to limited temporal modeling capability. To address this, we introduce MUSTARD: MUltimodal SpatioTemporal Anomaly Reasoning and Detection, a framework that equips MLLMs with fine-grained spatiotemporal dynamics awareness for detecting and reasoning about dynamics-based defects. MUSTARD introduces optical-flow-guided keyframe selection and augmented modalities to capture critical motion irregularities through local motion patterns and global dynamic evolution. Its normal pattern-based reasoning pipeline requires only a few normal reference samples as the detection basis, avoiding any model updates. This enables efficient adaptation across various products and provides high decision interpretability. MUSTARD is the first MLLM-based framework for dynamics-based IAD. Experiments demonstrate its superior performance in detecting spatiotemporal anomalies and providing plausible explanations. Our code is available at https://github.com/racercode/Mustard

cs.CV↗

TeCoP: Accelerating Diffusion Large Language Model Decoding via Tentative Context Pipelining

Diffusion large language models (dLLMs) predict multiple token positions per forward pass, yet block-wise decoders serialize generation and repeatedly recompute stable predictions. We attribute this inefficiency to coupling a prediction's readiness for irreversible commitment with its utility as context. We introduce Tentative Context Pipelining (TeCoP), a training-free decoder that decouples these roles through staggered block-parallel pipelining and draft-and-verify. TeCoP reuses stable but uncommitted predictions as provisional cross-block context, with commitment governed by confidence and stability checks. Across four LLaDA and Dream dLLMs on GSM8K, Minerva MATH, and MBPP, TeCoP reduces number of forward evaluations by up to 87% and achieves up to 7.50-fold throughput without KV caching and 11.77-fold with caching over the uncached original decoder. It outperforms Fast-dLLM and DSB in throughput across all 12 model-benchmark settings, with and without caching, while keeping average cached accuracy within one percentage point of the original decoder.

cs.CL↗

Trinity: One Differentiable Physics for Training, Refining and Scoring Generative Floorplanners

Floorplanning arranges the blocks of a chip and decides their shapes under objectives that press blocks together, short wirelength and a small outline, and constraints that hold them apart, non-overlap, clusters, MIB shapes and boundary blocks. Recent diffusion placers train on reference layouts alone and leave this coupled system to guidance, post-hoc loops and a legalizer, reporting only the endpoint, which hides what the generator contributes. We re-implement four of them under one recipe on FloorSet, score raw, refined and legalized layouts on one scale, and propose Trinity, a flow-matching floorplanner whose six differentiable functions for the constraints and objectives are its training loss term, the energy of a closed-form refiner after sampling and the base of a soft cost for every stage. The network thus learns the correction prior placers apply in their samplers, and sampling needs no guidance. Stage by stage, the training term lowers a plain transformer's raw soft cost by 26% and matters most at short budgets, the shared refiner decides more of the final cost than the generator and matches a ported placer's loop in 16 to 660 times fewer steps, Trinity's refined soft cost is 36% below the best ported pipeline, the soft cost ranks settings as the contest's hard cost does, and on the FloorSet val set the pipeline reaches a mean hard cost of 1.014 in 1.63 s per case.

cs.LG↗

When Instructions Retrieve Trajectories: Diagnosing and Mitigating Generalization Failures in VLA Models

Vision-language-action (VLA) models can exceed 90% success on in-distribution tasks and withstand nuisance changes that preserve the required action, yet fail under counterfactual changes that demand a different action. Aggregate robustness scores can therefore conceal a more specific failure, in which a policy responds to both language and vision yet does not combine them to select the action the task requires. We call this failure instruction-action binding. Instructions cue familiar trajectory families, and visual feedback adjusts their execution. Behavioral analyses of fine-tuned $π_{0.5}$ and GR00T-N1.7 policies reveal that failed rollouts often retain the source behavior or switch to another demonstrated task. These switches show that language is not simply ignored. Readouts and interventions connect these choices to task-conditioned internal states. Our analysis of the imitation objective shows how narrow conditional action support can leave grounded and instruction-keyed solutions indistinguishable on the demonstrations. This motivates Equivariant Counterfactual Training (ECT), which acts at two levels. ECT data supply valid demonstrations in which the same instruction requires different actions in distinguishable scenes, while the ECT loss trains each demonstration with its counterpart in the same update. In a controlled LIBERO-PRO comparison, full ECT raises $π_{0.5}$'s mean position-swap success from 36% to 59%. On CALVIN, where counterparts already occur in the original data, the ECT loss improves five-task completion without new demonstrations. On a real UR5e under a fixed demonstration budget, full ECT raises unseen-position success from 8% to 88%.

cs.RO↗

Inductive Visual Logic for Few-Shot Out-Of-Distribution Adaptation in VLMs

Generative vision-language models (VLMs) such as Qwen-VL and LLaVA achieve strong zero-shot performance on tasks overlapping with their pretraining distribution, yet fail on specialized domains where the required discriminative features were never learned, a regime we term distant out-of-distribution (OOD). Standard adaptation methods cannot overcome this representational absence because they operate within the encoder's existing feature space. However, VLMs retain a robust descriptive capacity even when discrimination collapses: a model that cannot classify a medical scan can still articulate its visual patterns. Exploiting this asymmetry, we introduce Inductive Visual Logic (IVL), a training-free framework that constructs classification knowledge from the model's surviving descriptive ability. IVL extracts visual traits from few-shot support images through dual-mode prompting, combining semantic descriptions with primitive visual observations, and organizes them into per-class trait dictionaries. At inference, hierarchical filtering identifies spatially grounded trait evidence for classification. Across multiple distant-OOD benchmarks, IVL achieves the highest aggregate accuracy under two VLM backbones while producing interpretable, trait-traceable predictions.

cs.CV↗

When Demonstrations Fail: Diagnosing the Limits of In-Context Learning in Large Audio-Language Models with Progressive Cue Removal

While Large Audio-Language Models (LALMs) have been shown to exhibit degraded instruction-following capabilities, their ability to infer task patterns from in-context examples with audio remains understudied. To address this gap, we design a three-stage evaluation pipeline that progressively reduces textual guidance to systematically evaluate LALMs' in-context learning ability in the audio modality. Evaluating six LALMs across four audio understanding tasks under two output constraint categories, we uncover a consistent asymmetry across LALMs: in-context demonstrations reliably improve format compliance but fail to improve the core task performance. This suggests that LALMs can glean surface-level formatting patterns from demonstrations but may struggle to leverage cross-modal semantic grounding to reliably infer task objectives from examples with audio, highlighting potential limitations in current cross-modal integration. We further probe how demonstrations are used through two complementary analyses, demonstration label shuffling and attention knockout on demonstration spans, both showing that LALMs leverage in-context examples primarily to establish the output label space and format rather than to learn a meaningful input-output correspondence.

cs.SD↗

Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding

Recent zero-shot 3D visual grounding methods leverage vision-language models (VLMs) to localize objects in 3D scenes from natural language queries. However, these methods typically rely on heuristic rules to select which camera views are provided to the VLM, often prioritizing object visibility rather than grounding relevance. We present IVSGround, a framework that learns Influential View Selection for VLM-based 3D visual grounding. Instead of using fixed heuristics, a lightweight view selector is trained to identify views that provide discriminative evidence for grounding. To obtain supervision signals, we generate training signals using feedback from a reasoning VLM through a two-stage rejection sampling process. During inference, the learned selector predicts query-conditioned influential views for each candidate object, which are then evaluated by a frozen reasoning VLM through comparative grounding. Experiments on ScanRefer and NR3D show that IVSGround consistently improves grounding accuracy over existing zero-shot pipelines, demonstrating that selecting where to look is crucial for effective 3D visual grounding. Project page: https://ivsground.github.io/

cs.CV↗

MDM-Prime-v2: Binary Encoding and Index Shuffling Enable Scaling of Diffusion Language Models

Masked diffusion models (MDM) exhibit superior generalization when learned using a Partial masking scheme (Prime). This approach converts tokens into sub-tokens and models the diffusion process at the sub-token level. We identify two limitations of the MDM-Prime framework. First, we find that the functional form of the subtokenizer significantly increases the cross-entropy loss in the objective when paired with commonly used Byte-Pair-Encoding (BPE) tokenizers. Second, we lack tools to guide the hyperparameter choice of the token granularity in the subtokenizer. To address these limitations, we analyze the optimal design of the subtokenizer that minimizes MDM-Prime training objective and develop MDM-Prime-v2, a masked diffusion language model which incorporates Binary Encoding and Index Shuffling. Our analysis characterizes how token granularity and sub-token entropy influence the training objective and downstream performance, providing principled criteria for subtokenizer design. When extending the model size to 1.1B parameters, MDM-Prime-v2 demonstrates superior average zero-shot accuracy across eight commonsense reasoning benchmarks, outperforming similar-sized baselines including GPT-Neo, OPT, Pythia, Bloom, SMDM, and TinyLLaMA.

cs.LG↗

Molecule-specific diffusion and desorption of interstellar ices on carbonaceous dust

Interstellar ices form on dust grains in the coldest regions of molecular clouds and preserve key volatile reservoirs that could be incorporated into protoplanetary disks during star and planet formation. However, the effect of the dust surface composition on the ice structure and spectroscopic behavior remains poorly constrained. We present a comparative laboratory study of astrophysically relevant ices (CO, CO2, and H2O) deposited on inert calcium fluoride (CaF2) substrate and carbonaceous dust analogs under interstellar conditions. Infrared spectroscopy and temperature-programmed desorption reveal pronounced molecule-specific infrared spectral responses to the amorphous carbonaceous surface. CO and CO2 both exhibit broadened absorption bands, redshifted band positions, and delayed desorption, arising from thermally activated diffusion into the porous dust matrix and indicating strong molecule-surface interactions. By contrast, H2O varies only very little spectrally and thermally, indicating weak wetting and limited coupling to the substrate. These results provide direct laboratory evidence that dust-ice interfaces can affect the ice structure and desorption kinetics of interstellar ices even in thick ice layers. These findings offer new constraints for interpreting infrared absorption bands in astronomical observations and highlight the importance of surface effects in models of interstellar ice chemistry.

astro-ph.GA↗

Dynamic Context Adapters: Efficiently Infusing History into Vision-and-Language Models

Historical context integration presents a fundamental challenge for Vision-Language Models (VLMs) in sequential decision-making tasks. Current VLMs process visual inputs independently, which creates critical limitations for downstream applications that require temporal understanding. Direct incorporation of historical frames into Transformer inputs produces quadratic attention complexity and excessive memory consumption. Existing approaches suffer from significant drawbacks: computational inflation or substantial information loss through temporal compression. To address these challenges, we introduce Dynamic Context Adapter (DCA), a novel context injection approach for pretrained VLMs. Our method employs fixed-size, dynamically compressed memory to preserve historical semantics without frame concatenation. DCA bridges static VLMs and recurrent policies and enables memory capabilities in pretrained models while maintaining computational efficiency. DCA achieves over $25\%$ reduction in attention FLOPs and $13\%$ memory savings while improving performance on long-horizon tasks.

cs.CV↗

Fidelity- and Perception-Aware Local Implicit Attention for Arbitrary-Scale Image Super-Resolution

Arbitrary-scale image super-resolution (ASISR) aims to reconstruct high-resolution images from low-resolution inputs over a continuous range of upscaling factors. While traditional pixel-regression approaches often produce overly smooth results that lack realistic details, recent diffusion methods can produce sharper and more realistic textures. However, these diffusion techniques frequently introduce the risk of structural hallucinations. To address these issues, we propose Fidelity- and Perception-Aware Local Implicit Attention (FPLIA), a framework that effectively integrates fidelity-oriented features into a diffusion pipeline to produce realistic and faithful reconstructions for ASISR. We introduce a Fidelity and Perception Attention Module (FPAM), which applies both self-attention and cross-attention to fidelity-oriented and perceptual features to enhance representational capacity. To further exploit their complements, we design a Fidelity and Perception Select Module (FPSM) that adaptively selects the most representative features for RGB values prediction. We conduct extensive experiments to validate the effectiveness of these components. Both qualitative and quantitative results show that FPLIA delivers superior perceptual realism while maintaining reconstruction accuracy on standard ASISR benchmarks. The source code is accessible at the following repository: https://github.com/XUSean0118/FPLIA.

cs.CV↗

The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.

cs.RO↗

Landscape-Awareness for Geometric View Diffusion Model

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.

cs.CV↗

Feasibility-Guided Planning over Multi-Specialized Locomotion Policies

Planning over unstructured terrain presents a significant challenge in the field of legged robotics. Although recent works in reinforcement learning have yielded various locomotion strategies, planning over multiple experts remains a complex issue. Existing approaches encounter several constraints: traditional planners are unable to integrate skill-specific policies, whereas hierarchical learning frameworks often lose interpretability and require retraining whenever new policies are added. In this paper, we propose a feasibility-guided planning framework that successfully incorporates multiple terrain-specific policies. Each policy is paired with a Feasibility-Net, which learned to predict feasibility tensors based on the local elevation maps and task vectors. This integration allows classical planning algorithms to derive optimal paths. Through both simulated and real-world experiments, we demonstrate that our method efficiently generates reliable plans across diverse and challenging terrains, while consistently aligning with the capabilities of the underlying policies.

cs.RO↗

Efficient CPU-GPU Collaborative Inference for MoE-based LLMs on Memory-Limited Systems

Large Language Models (LLMs) have achieved impressive results across various tasks, yet their high computational demands pose deployment challenges, especially on consumer-grade hardware. Mixture of Experts (MoE) models provide an efficient solution through selective activation of parameter subsets, which reduces computation requirements. Despite this efficiency, state-of-the-art MoE models still require substantial memory beyond typical consumer GPU capacities. Traditional offloading methods that transfer model weights between CPU and GPU introduce latency, limiting inference performance. This paper presents a novel CPU-GPU collaborative inference framework that incorporates an expert caching mechanism on the GPU to reduce data transfer requirements and enable faster inference through cache hits. Computations are offloaded to CPU for efficient cache miss handling, which benefits from CPU multithreading optimizations. The evaluations of our framework demonstrate performance improvements and highlight the potential of CPU-GPU collaboration to maximize hardware utilization for single-request inference scenarios on consumer-grade systems. The implementation of our framework is available at https://github.com/elsa-lab/MoE-CPU-GPU-Collaborative-Inference.

cs.DC↗

Retraining-Free Merging of Sparse MoE via Hierarchical Clustering

Sparse Mixture-of-Experts (SMoE) models represent a significant advancement in large language model (LLM) development through their efficient parameter utilization. These models achieve substantial performance improvements at reduced inference costs. However, the deployment of SMoE models faces constraints from extensive memory requirements of expert components in resource-limited environments. To address these limitations, this paper introduces Hierarchical Clustering for Sparsely activated Mixture of Experts (HC-SMoE), a task-agnostic expert merging framework for parameter reduction without retraining. HC-SMoE introduces a novel hierarchical clustering approach based on expert outputs to ensure merging robustness independent of routing decisions. The proposed output-based clustering method enables effective capture of functional relationships between experts for large-scale architectures. We provide theoretical analysis and comprehensive evaluations across multiple zero-shot language tasks to demonstrate HC-SMoE's effectiveness in state-of-the-art models including Qwen and Mixtral. The experimental results validate HC-SMoE's superior performance and practical applicability for real-world deployments.

cs.LG↗

Beyond Masked and Unmasked: Discrete Diffusion Models via Partial Masking

Masked diffusion models (MDM) are powerful generative models for discrete data that generate samples by progressively unmasking tokens in a sequence. Each token can take one of two states: masked or unmasked. We observe that token sequences often remain unchanged between consecutive sampling steps; consequently, the model repeatedly processes identical inputs, leading to redundant computation. To address this inefficiency, we propose the Partial masking scheme (Prime), which augments MDM by allowing tokens to take intermediate states interpolated between the masked and unmasked states. This design enables the model to make predictions based on partially observed token information, and facilitates a fine-grained denoising process. We derive a variational training objective and introduce a simple architectural design to accommodate intermediate-state inputs. Our method demonstrates superior performance across a diverse set of generative modeling tasks. On text data, it achieves a perplexity of 15.36 on OpenWebText, outperforming previous MDM (21.52), autoregressive models (17.54), and their hybrid variants (17.58), without relying on an autoregressive formulation. On image data, it attains competitive FID scores of 3.26 on CIFAR-10 and 6.98 on ImageNet-32, comparable to leading continuous generative models.

cs.LG↗

FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images

The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as edges, facilitating high-level scene understanding. Existing methods for 3D SSG generation, however, face significant challenges, including high computational demands and non-incremental processing that hinder their suitability for real-time open-world applications. To address this issue, we propose FROSS (Faster-than-Real-Time Online 3D Semantic Scene Graph Generation), an innovative approach for online and faster-than-real-time 3D SSG generation that leverages the direct lifting of 2D scene graphs to 3D space and represents objects as 3D Gaussian distributions. This framework eliminates the dependency on precise and computationally-intensive point cloud processing. Furthermore, we extend the Replica dataset with inter-object relationship annotations, creating the ReplicaSSG dataset for comprehensive evaluation of FROSS. The experimental results from evaluations on ReplicaSSG and 3DSSG datasets show that FROSS can achieve superior performance while operating significantly faster than prior 3D SSG generation methods. Our implementation and dataset are publicly available at https://github.com/Howardkhh/FROSS.

cs.CV↗