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Chunhua Shen

Publications and source records attributed to Chunhua Shen.

At least 19 recordsLinked to original sources

EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies

We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including $π_0$, $π_{0.5}$, XVLA, and InternVLA-A1, and reveal that the models exhibit strikingly different capability profiles: $π_{0.5}$ achieves the highest test success rate, the best train--test retention, and the strongest mobile manipulation performance; $π_0$ leads on dexterous fixed-base and high-precision tasks; XVLA and InternVLA-A1 exhibit complementary strengths across atomic skills and operating regimes. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.

cs.RO

ForeDreamer: A Self-Evolving Dual-Agent Memory Architecture for Future Event Prediction

Open-web future event prediction requires agents to distill reliable signals from noisy, redundant, and incomplete evidence. Existing retrieval/memory mechanisms directly feed retrieved information to agents or rely on simple memory functions such as storing and reusing prior information for prediction, leaving them insufficient for open-web forecasting. We propose to transform raw web evidence into structured memory before prediction, enabling agents to reason over distilled, question-specific evidence rather than noisy retrieval results. This paper presents ForeDreamer, a self-evolving dual-agent framework for managing memory over open-web evidence. ForeDreamer separates factual memory, a question-specific evidence state for the current forecast, from experiential memory, persistent agent experience accumulated across forecasting episodes. It uses a main agent for search and prediction, and a memory-processing subagent to convert search results into factual memory with dedicated tools. ForeDreamer further evolves experiential memory through two tracks, improving both forecasting decisions and factual-memory construction. Experiments on Prophet Arena and FutureX demonstrate the effectiveness of ForeDreamer. Project page: https://zhongzero.github.io/ForeDreamer

cs.CL

Efficient Self-Evaluation for Diffusion Language Models via Sequence Regeneration

Diffusion large language models (dLLMs) have recently attracted significant attention for their ability to enhance diversity, controllability, and parallelism. However, their non-sequential, bidirectionally masked generation makes quality assessment difficult, underscoring the need for effective self-evaluation. In this work, we propose DiSE, a simple yet effective self-evaluation confidence quantification method for dLLMs. DiSE quantifies confidence by computing the probability of regenerating the tokens in the entire generated sequence, given the full context. This method enables more efficient and reliable quality assessment by leveraging token regeneration probabilities, facilitating both likelihood estimation and robust uncertainty quantification. Building upon DiSE, we further introduce a flexible-length generation framework, which adaptively controls the sequence length based on the model's self-assessment of its own output. We analyze and validate the feasibility of DiSE from the perspective of dLLM generalization, and empirically demonstrate that DiSE is positively correlated with both semantic coherence and answer accuracy. Extensive experiments on likelihood evaluation, uncertainty quantification, and flexible-length generation further confirm the effectiveness of the proposed DiSE. Project page: https://zhongzero.github.io/DiSE/

cs.CL

Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination

Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.

cs.CV

MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling

Part-aware 3D object generation is essential for graphics applications such as controllable modeling, editing, and articulation, where objects are represented as coherent assemblies of semantic parts. However, existing part-aware generation methods, do not scale well to highly complex objects. As the number of parts increases, generating detailed geometry becomes prohibitively expensive in token length and memory. We introduce MegaParts, a scalable autoregressive 3D generation framework to address this challenge by combining structured sequence modeling with a token-efficient vector-quantized shape tokenizer. Our tokenizer learns discrete latent representations for part-level geometry by minimizing token usage subject to high-fidelity reconstruction, enabling adaptive-length tokenization based on geometric complexity. On top of this compact representation, we train a large language model to generate object bounding boxes, part bounding boxes, and part shape tokens within a unified structured sequence. Combined with efficient long-context training strategy, our token-efficient formulation scales to objects with up to 300 parts and sequence lengths up to 256k tokens. This substantially extends the scale of part-aware 3D generation while preserving compositional structure and enabling fine-grained part-level control. Our method achieves higher mesh quality than baseline autoregressive and diffusion models, showing that compressed discrete part tokens improve not only scalability but also the achievable fidelity of generated geometry. These results suggest that LLM native token-efficient autoregressive modeling is a compelling alternative to diffusion for large-scale part-aware 3D generation. The project page is available at https://expmaster.github.io/megaparts_webpage.

cs.CV

GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models

Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated. We introduce GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics. It comprises 22 controlled task families covering rigid bodies, flexible cables, textiles, and volumetric deformable objects. Grounded in real-world trajectories and paired with calibrated physical metadata, uncertainty annotations, and task-specific observables, these tasks cover fundamental physical processes including collision, friction, momentum transfer, oscillation, self-contact, and deformation across diverse materials and conditions. We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks by testing physical-law consistency and the temporal stability of inferred parameters. Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation. We further find that video world models can produce trajectories with the expected equation form while recovering incorrect accelerations, momentum transfer, and oscillation timing. GAUGE lays the groundwork for developing more physically faithful simulators and world models for embodied intelligence.

cs.AI

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.

cs.RO

Perfect Demo Makes Poor Teacher: Learning Robust Alignment from Critical Motion Segments

Expert demonstrations are widely assumed to be the gold standard for robot imitation learning. Yet for fine-grained manipulation such as insertion, stacking, and alignment, we uncover a counterintuitive failure mode: fluent demonstrations can be poor teachers. A skilled teleoperator compresses the decisive moments of alignment and recovery into a brief temporal window, leaving the policy flooded with redundant free-space motion and starved of supervision exactly where precision determines success. We address this bottleneck at two levels. At the data level, slowing down near alignment and resampling critical segments both help, yet the gain comes mainly from broadening the coverage of recovery states the policy must learn, not from reweighting frames it already has. Such data-side fixes, however, leave the policy's per-frame view untouched: a single image still maps directly to an action, and the local motion that governs correction stays implicit. We therefore turn to the representation level and introduce STAIR (\textbf{S}patio-\textbf{T}emporal feature \textbf{A}s an \textbf{I}nterface for \textbf{R}obot learning), a compact dynamic feature that bridges the vision-language model and the action expert, distilling the short-horizon motion already recorded in each trajectory into dense, motion-aware supervision. Trained on fluent data alone, STAIR recovers most of the deliberate-demonstration gain ($50.0$ to $62.2\%$ overall, approaching the $64.4\%$ of deliberate demonstrations). These results call for a more pedagogical view of robot data, optimized for machine learnability rather than human efficiency alone.

cs.RO

When Distillation Breaks Motion Control: Restoring Generative Trajectories for Fast Video Generators

Training-free motion customization imposes motion patterns from reference videos onto video generators through test-time computation. Most existing methods target full diffusion models, requiring many denoising steps and high computational cost. With the rise of efficient distilled models, a natural question arises: can test-time motion customization be applied directly to distilled generators with their accelerated sampling and efficiency gains? However, our analysis reveals that existing training-free techniques fail on distilled models. Distillation fundamentally alters the denoising dynamics that prior test-time guidance relies on, and the large denoising steps of distilled generators discard the dense intermediate states that score guidance requires, rendering existing motion control strategies incompatible with fast generation. To address this limitation, we propose MotionEcho, a novel training-free test-time distillation framework that enables motion customization for distilled video generators. The key idea is to correct the student model's sampling trajectory with restricted usage of a high-quality diffusion teacher at inference time. Teacher supervises the student's denoising by re-noising the student's endpoint onto its dense trajectory to form a motion-aligned clean endpoint, then interpolating it with the student's, while an adaptive scheduling mechanism determines when and how much teacher guidance is needed. As a result, MotionEcho restores generative trajectories for distilled video generators via lightweight, adaptive test-time teacher guidance, enabling accurate motion control without compromising generation efficiency. Extensive experiments on multiple distilled video generation models demonstrate that our method significantly improves motion fidelity and visual quality while retaining the efficiency advantages of distilled generation.

cs.CV

A Definition and Roadmap for World Models

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built. This perspective article provides a scientific definition of world models, discussions of their key technical aspects, and a staged roadmap for developing effective world models.

cs.AI

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.

cs.RO

InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.

cs.RO

CoRE-VLA: Towards Scalable and Robust Vision-Language-Action Modeling via Conditional Routing of Experts

Vision-language-action (VLA) models have advanced generalist robotic manipulation, yet real-world deployment reveals a fundamental challenge: robots are equipped with diverse and heterogeneous sensor configurations, auxiliary sensors can fail unexpectedly during operation, and different robot embodiments often lack certain sensors by design. A unified policy that can exploit auxiliary perceptual inputs when available while remaining reliable under sensor absence, whether incidental or by design, is therefore essential for practical deployment. However, existing VLA policies couple action generation to a fixed sensor set through shared dense computation, making them brittle when sensors are missing and limiting their ability to specialize across diverse tasks and long-horizon behaviors. We propose CoRE-VLA, a scalable and robust VLA framework that formulates action generation as context-conditioned sparse computation. Sensor availability gates modality-specialized experts, enabling graceful degradation under missing sensors without retraining. Task intent further routes action-side representations to task-relevant experts, improving specialization across diverse tasks and long-horizon subgoals. While the framework is designed to accommodate different auxiliary sensors, we focus on depth as a representative and practically important auxiliary modality in our experiments. Experiments on LIBERO, RoboCasa GR1 Tabletop, and real-world dual-arm manipulation show that CoRE-VLA achieves strong results on long-horizon and multi-task benchmarks, and outperforms both a dense-action-generator ablation and a strong pretrained VLA baseline, including in zero-shot generalization to unseen scenarios. Modality analysis shows that CoRE-VLA can exploit auxiliary depth when available while remaining robust when depth is unavailable during deployment.

cs.RO

SimpleSearch-VL: A Simple Recipe for Multimodal Agentic Deep Search

We present SimpleSearch-VL, an efficient, reliable, and practical framework for multimodal agentic search. Its core idea is to improve the agent's own search-and-verification process rather than scaling data, tools, or auxiliary model components. For efficiency, Factorized Adaptive Rollout (FAR) improves sampling efficiency by forming more informative training groups while using redundant samples to mitigate long-tail latency and expose hard samples. For reliability, SimpleSearch-VL performs evidence-verified reasoning, explicitly using chain-of-thought verification to assess the relevance of retrieved visual and textual cues to the original context. For practicality, SimpleSearch-VL keeps a lightweight tool interface and performs webpage self-summary within the agent, requiring no additional external dependencies. With only 5K supervised tool-interleaved trajectories and 2K RL data, SimpleSearch-VL improves Qwen3-VL agentic baselines by 15.8 and 16.0 average points for the 8B and 30B-A3B variants, respectively. The SimpleSearch-VL-30B-A3B model further achieves performance competitive with agentic Gemini-3-Pro.

cs.CV

MMControl: Unified Multi-Modal Control for Joint Audio-Video Generation

Recent advances in Diffusion Transformers (DiTs) have enabled high-quality joint audio-video generation, producing videos with synchronized audio within a single model. However, existing controllable generation frameworks are typically restricted to video-only control. This restricts comprehensive controllability and often leads to suboptimal cross-modal alignment. To bridge this gap, we present MMControl, which enables users to perform Multi-Modal Control in joint audio-video generation. MMControl introduces a dual-stream conditional injection mechanism. It incorporates both visual and acoustic control signals, including reference images, reference audio, depth maps, and pose sequences, into a joint generation process. These conditions are injected through bypass branches into a joint audio-video Diffusion Transformer, enabling the model to simultaneously generate identity-consistent video and timbre-consistent audio under structural constraints. Furthermore, we introduce modality-specific guidance scaling, which allows users to independently and dynamically adjust the influence strength of each visual and acoustic condition at inference time. Extensive experiments demonstrate that MMControl achieves fine-grained, composable control over character identity, voice timbre, body pose, and scene layout in joint audio-video generation.

cs.CV

MemDreamer: Decoupling Perception and Reasoning for Long Video Understanding via Hierarchical Graph Memory and Agentic Retrieval Mechanism

Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution. To overcome this, we introduce MemDreamer to decouple perception and reasoning, shifting long-video understanding into an agentic exploration process. As a plug-and-play framework, it incrementally streams videos to construct a Hierarchical Graph Memory, a top-down three-tier architecture for semantic abstraction, anchored by a foundational graph capturing spatiotemporal and causal relations. During inference, the reasoning model employs agentic tool-augmented retrieval, navigating hierarchies, searching nodes, and traversing logical edges via an Observation-Reason-Action loop. Experiments show MemDreamer achieves SOTA results across four mainstream benchmarks, narrowing the gap with human experts to only 3.7 points. It constrains the reasoning context window to merely 2% of full-context ingestion while delivering a 12.5 point absolute accuracy gain. Furthermore, statistical analysis uncovers a strong positive linear correlation between an VLM's performance on logic reasoning and long-video understanding benchmarks, establishing agentic capability scaling as a new paradigm for multimodal comprehension.

cs.CV

GAE: Unleashing Physical Potential of VLM with Generalizable Action Expert

Vision-language models demonstrate strong reasoning and planning abilities, yet grounding these predictions into precise robot actions remains a central challenge. Existing Vision-Language-Action methods typically entangle reasoning and action generation, leading to limited generalization. We propose Generalizable Action Expert (GAE), a task-agnostic model that converts sparse geometric plans into dense robot actions. Our approach introduces a sparse geometric interface: the VLM predicts sparse 3D waypoints representing high-level intention, while GAE maps these waypoints together with real-time point cloud observations to continuous action trajectories. GAE is pretrained on a large-scale pointcloud-trajectory dataset comprising 150k trajectories from both simulation and real-world robots. To further improve efficiency and generalization, we introduce an Action Pre-training, Pointcloud Fine-tuning (APPF) scheme that decouples learning action dynamics from geometry grounding. After pretraining, GAE is frozen and reused across downstream tasks, requiring only lightweight fine-tuning of the VLM to produce the sparse interface. Experiments show that our method achieves strong performance and generalization across diverse visual domains, camera viewpoints, and natural language instructions.

cs.CV

ACTIVE-o3: Empowering MLLMs with Active Perception via Pure Reinforcement Learning

Active vision, also known as active perception, refers to actively selecting where and how to look in order to gather task-relevant information. It is a critical component of efficient perception and decision-making in humans and advanced embodied agents. With the rise of Multimodal Large Language Models (MLLMs) as central planners in robotic systems, the lack of methods for equipping MLLMs with active perception has become a key gap. We first provide a systematic definition of MLLM-based active perception tasks and show that GPT-o3's zoom-in strategy can be viewed as a special case, though it suffers from low efficiency and inaccurate region selection. To address these issues, we propose ACTIVE-o3, a reinforcement learning framework built on GRPO that equips MLLMs with active perception capabilities. Leveraging a modular sensing-action design and a dual-form reward, ACTIVE-o3 autonomously learns efficient and stable region selection strategies without explicit region-selection supervision. We further establish a comprehensive benchmark covering both open-world tasks, including small- and dense-object grounding, and domain-specific scenarios, including remote sensing, autonomous driving, and interactive segmentation. Experimental results demonstrate that ACTIVE-o3 significantly enhances active perception capabilities compared to baselines. Moreover, we show that our framework not only preserves the model's general understanding ability but can also serve as a proxy task for leveraging perception data, further improving performance on benchmarks such as RealWorldQA and MME.

cs.CV