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Chunhua Shen

Publications and source records attributed to Chunhua Shen.

At least 91 records · Page 5Linked to original sources

Omni-R1: Reinforcement Learning for Omnimodal Reasoning via Two-System Collaboration

Long-horizon video-audio reasoning and fine-grained pixel understanding impose conflicting requirements on omnimodal models: dense temporal coverage demands many low-resolution frames, whereas precise grounding calls for high-resolution inputs. We tackle this trade-off with a two-system architecture: a Global Reasoning System selects informative keyframes and rewrites the task at low spatial cost, while a Detail Understanding System performs pixel-level grounding on the selected high-resolution snippets. Because ``optimal'' keyframe selection and reformulation are ambiguous and hard to supervise, we formulate them as a reinforcement learning (RL) problem and present Omni-R1, an end-to-end RL framework built on Group Relative Policy Optimization. Omni-R1 trains the Global Reasoning System through hierarchical rewards obtained via online collaboration with the Detail Understanding System, requiring only one epoch of RL on small task splits. Experiments on two challenging benchmarks, namely Referring Audio-Visual Segmentation (RefAVS) and Reasoning Video Object Segmentation (REVOS), show that Omni-R1 not only surpasses strong supervised baselines but also outperforms specialized state-of-the-art models, while substantially improving out-of-domain generalization and mitigating multimodal hallucination. Our results demonstrate the first successful application of RL to large-scale omnimodal reasoning and highlight a scalable path toward universally foundation models.

cs.CV↗

Replace Anyone in Videos

The field of controllable human-centric video generation has witnessed remarkable progress, particularly with the advent of diffusion models. However, achieving precise and localized control over human motion in videos, such as replacing or inserting individuals while preserving desired motion patterns, still remains a formidable challenge. In this work, we present the ReplaceAnyone framework, which focuses on localized human replacement and insertion featuring intricate backgrounds. Specifically, we formulate this task as an image-conditioned video inpainting paradigm with pose guidance, utilizing a unified end-to-end video diffusion architecture that facilitates image-conditioned video inpainting within masked regions. To prevent shape leakage and enable granular local control, we introduce diverse mask forms involving both regular and irregular shapes. Furthermore, we implement an enriched visual guidance mechanism to enhance appearance alignment, a hybrid inpainting encoder to further preserve the detailed background information in the masked video, and a two-phase optimization methodology to simplify the training difficulty. ReplaceAnyone enables seamless replacement or insertion of characters while maintaining the desired pose motion and reference appearance within a single framework. Extensive experimental results demonstrate the effectiveness of our method in generating realistic and coherent video content. The proposed ReplaceAnyone can be seamlessly applied not only to traditional 3D-UNet base models but also to DiT-based video models such as Wan2.1. The code will be available at https://github.com/ali-vilab/UniAnimate-DiT.

cs.CV↗

Paragraph-to-Image Generation with Information-Enriched Diffusion Model

Text-to-image (T2I) models have recently experienced rapid development, achieving astonishing performance in terms of fidelity and textual alignment capabilities. However, given a long paragraph (up to 512 words), these generation models still struggle to achieve strong alignment and are unable to generate images depicting complex scenes. In this paper, we introduce an information-enriched diffusion model for paragraph-to-image generation task, termed ParaDiffusion, which delves into the transference of the extensive semantic comprehension capabilities of large language models to the task of image generation. At its core is using a large language model (e.g., Llama V2) to encode long-form text, followed by fine-tuning with LORA to alignthe text-image feature spaces in the generation task. To facilitate the training of long-text semantic alignment, we also curated a high-quality paragraph-image pair dataset, namely ParaImage. This dataset contains a small amount of high-quality, meticulously annotated data, and a large-scale synthetic dataset with long text descriptions being generated using a vision-language model. Experiments demonstrate that ParaDiffusion outperforms state-of-the-art models (SD XL, DeepFloyd IF) on ViLG-300 and ParaPrompts, achieving up to 15% and 45% human voting rate improvements for visual appeal and text faithfulness, respectively. The code and dataset will be released to foster community research on long-text alignment.

cs.CV↗

PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm

In contrast to numerous NLP and 2D vision foundational models, learning a 3D foundational model poses considerably greater challenges. This is primarily due to the inherent data variability and diversity of downstream tasks. In this paper, we introduce a novel universal 3D pre-training framework designed to facilitate the acquisition of efficient 3D representation, thereby establishing a pathway to 3D foundational models. Considering that informative 3D features should encode rich geometry and appearance cues that can be utilized to render realistic images, we propose to learn 3D representations by differentiable neural rendering. We train a 3D backbone with a devised volumetric neural renderer by comparing the rendered with the real images. Notably, our approach seamlessly integrates the learned 3D encoder into various downstream tasks. These tasks encompass not only high-level challenges such as 3D detection and segmentation but also low-level objectives like 3D reconstruction and image synthesis, spanning both indoor and outdoor scenarios. Besides, we also illustrate the capability of pre-training a 2D backbone using the proposed methodology, surpassing conventional pre-training methods by a large margin. For the first time, PonderV2 achieves state-of-the-art performance on 11 indoor and outdoor benchmarks, implying its effectiveness. Code and models are available at https://github.com/OpenGVLab/PonderV2.

cs.CV↗

MovieBench: A Hierarchical Movie Level Dataset for Long Video Generation

Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent narratives, and consistent characters. Furthermore, there is no publicly available dataset tailored for the analysis, evaluation, and training of long video generation models. In this paper, we present MovieBench: A Hierarchical Movie-Level Dataset for Long Video Generation, which addresses these challenges by providing unique contributions: (1) movie-length videos featuring rich, coherent storylines and multi-scene narratives, (2) consistency of character appearance and audio across scenes, and (3) hierarchical data structure contains high-level movie information and detailed shot-level descriptions. Experiments demonstrate that MovieBench brings some new insights and challenges, such as maintaining character ID consistency across multiple scenes for various characters. The dataset will be public and continuously maintained, aiming to advance the field of long video generation. Data can be found at: https://weijiawu.github.io/MovieBench/.

cs.CV↗

MMCR: Advancing Visual Language Model in Multimodal Multi-Turn Contextual Reasoning

Compared to single-turn dialogue, multi-turn dialogue involving multiple images better aligns with the needs of real-world human-AI interactions. Additionally, as training data, it provides richer contextual reasoning information, thereby guiding the model to achieve better performance. However, existing vision-language models (VLMs) primarily rely on single-turn dialogue training and evaluation benchmarks. In this paper, following the characteristics of human dialogue, such as focused topics and concise, clear content, we present MMCR (Multimodal Multi-turn Contextual Reasoning), a novel dataset comprising: (1) MMCR-310k -- the largest multi-image multi-turn instruction tuning dataset with 310K contextual dialogues, each covering 1-4 images and 4 or 8 dialogue turns; and (2) MMCR-Bench -- a diagnostic benchmark featuring dialogues, spanning 8 domains (Humanities, Natural, Science, Education, etc.) and 40 sub-topics. Extensive evaluations demonstrate that models fine-tuned with MMCR-310k achieve 5.2\% higher contextual accuracy on MMCR-Bench, while showing consistent improvements on existing benchmarks (+1.1\% on AI2D, +1.2\% on MMMU and MMVet). MMCR and prompt engineering will be released publicly.

cs.AI↗

Depth Any Video with Scalable Synthetic Data

Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse virtual environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates-even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency. The code and model weights are open-sourced.

cs.CV↗

SegAgent: Exploring Pixel Understanding Capabilities in MLLMs by Imitating Human Annotator Trajectories

While MLLMs have demonstrated adequate image understanding capabilities, they still struggle with pixel-level comprehension, limiting their practical applications. Current evaluation tasks like VQA and visual grounding remain too coarse to assess fine-grained pixel comprehension accurately. Though segmentation is foundational for pixel-level understanding, existing methods often require MLLMs to generate implicit tokens, decoded through external pixel decoders. This approach disrupts the MLLM's text output space, potentially compromising language capabilities and reducing flexibility and extensibility, while failing to reflect the model's intrinsic pixel-level understanding. Thus, we introduce the Human-Like Mask Annotation Task (HLMAT), a new paradigm where MLLMs mimic human annotators using interactive segmentation tools. Modeling segmentation as a multi-step Markov Decision Process, HLMAT enables MLLMs to iteratively generate text-based click points, achieving high-quality masks without architectural changes or implicit tokens. Through this setup, we develop SegAgent, a model fine-tuned on human-like annotation trajectories, which achieves performance comparable to state-of-the-art (SOTA) methods and supports additional tasks like mask refinement and annotation filtering. HLMAT provides a protocol for assessing fine-grained pixel understanding in MLLMs and introduces a vision-centric, multi-step decision-making task that facilitates exploration of MLLMs' visual reasoning abilities. Our adaptations of policy improvement method StaR and PRM-guided tree search further enhance model robustness in complex segmentation tasks, laying a foundation for future advancements in fine-grained visual perception and multi-step decision-making for MLLMs.

cs.CV↗

PerturboLLaVA: Reducing Multimodal Hallucinations with Perturbative Visual Training

This paper aims to address the challenge of hallucinations in Multimodal Large Language Models (MLLMs) particularly for dense image captioning tasks. To tackle the challenge, we identify the current lack of a metric that finely measures the caption quality in concept level. We hereby introduce HalFscore, a novel metric built upon the language graph and is designed to evaluate both the accuracy and completeness of dense captions at a granular level. Additionally, we identify the root cause of hallucination as the model's over-reliance on its language prior. To address this, we propose PerturboLLaVA, which reduces the model's reliance on the language prior by incorporating adversarially perturbed text during training. This method enhances the model's focus on visual inputs, effectively reducing hallucinations and producing accurate, image-grounded descriptions without incurring additional computational overhead. PerturboLLaVA significantly improves the fidelity of generated captions, outperforming existing approaches in handling multimodal hallucinations and achieving improved performance across general multimodal benchmarks.

cs.CV↗

Revisiting Convolution Architecture in the Realm of DNA Foundation Models

In recent years, a variety of methods based on Transformer and state space model (SSM) architectures have been proposed, advancing foundational DNA language models. However, there is a lack of comparison between these recent approaches and the classical architecture convolutional networks (CNNs) on foundation model benchmarks. This raises the question: are CNNs truly being surpassed by these recent approaches based on transformer and SSM architectures? In this paper, we develop a simple but well-designed CNN-based method termed ConvNova. ConvNova identifies and proposes three effective designs: 1) dilated convolutions, 2) gated convolutions, and 3) a dual-branch framework for gating mechanisms. Through extensive empirical experiments, we demonstrate that ConvNova significantly outperforms recent methods on more than half of the tasks across several foundation model benchmarks. For example, in histone-related tasks, ConvNova exceeds the second-best method by an average of 5.8%, while generally utilizing fewer parameters and enabling faster computation. In addition, the experiments observed findings that may be related to biological characteristics. This indicates that CNNs are still a strong competitor compared to Transformers and SSMs. We anticipate that this work will spark renewed interest in CNN-based methods for DNA foundation models.

cs.LG↗

Industrial Anomaly Detection and Localization Using Weakly-Supervised Residual Transformers

Recent advancements in industrial anomaly detection (AD) have demonstrated that incorporating a small number of anomalous samples during training can significantly enhance accuracy. However, this improvement often comes at the cost of extensive annotation efforts, which are impractical for many real-world applications. In this paper, we introduce a novel framework, Weak}ly-supervised RESidual Transformer (WeakREST), designed to achieve high anomaly detection accuracy while minimizing the reliance on manual annotations. First, we reformulate the pixel-wise anomaly localization task into a block-wise classification problem. Second, we introduce a residual-based feature representation called Positional Fast Anomaly Residuals (PosFAR) which captures anomalous patterns more effectively. To leverage this feature, we adapt the Swin Transformer for enhanced anomaly detection and localization. Additionally, we propose a weak annotation approach, utilizing bounding boxes and image tags to define anomalous regions. This approach establishes a semi-supervised learning context that reduces the dependency on precise pixel-level labels. To further improve the learning process, we develop a novel ResMixMatch algorithm, capable of handling the interplay between weak labels and residual-based representations. On the benchmark dataset MVTec-AD, our method achieves an Average Precision (AP) of $83.0\%$, surpassing the previous best result of $82.7\%$ in the unsupervised setting. In the supervised AD setting, WeakREST attains an AP of $87.6\%$, outperforming the previous best of $86.0\%$. Notably, even when using weaker annotations such as bounding boxes, WeakREST exceeds the performance of leading methods relying on pixel-wise supervision, achieving an AP of $87.1\%$ compared to the prior best of $86.0\%$ on MVTec-AD.

cs.CV↗

Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation

We introduce Metric3D v2, a geometric foundation model for zero-shot metric depth and surface normal estimation from a single image, which is crucial for metric 3D recovery. While depth and normal are geometrically related and highly complimentary, they present distinct challenges. SoTA monocular depth methods achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. Meanwhile, SoTA normal estimation methods have limited zero-shot performance due to the lack of large-scale labeled data. To tackle these issues, we propose solutions for both metric depth estimation and surface normal estimation. For metric depth estimation, we show that the key to a zero-shot single-view model lies in resolving the metric ambiguity from various camera models and large-scale data training. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problem and can be effortlessly plugged into existing monocular models. For surface normal estimation, we propose a joint depth-normal optimization module to distill diverse data knowledge from metric depth, enabling normal estimators to learn beyond normal labels. Equipped with these modules, our depth-normal models can be stably trained with over 16 million of images from thousands of camera models with different-type annotations, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. Our project page is at https://JUGGHM.github.io/Metric3Dv2.

cs.CV↗

REO-VLM: Transforming VLM to Meet Regression Challenges in Earth Observation

The rapid evolution of Vision Language Models (VLMs) has catalyzed significant advancements in artificial intelligence, expanding research across various disciplines, including Earth Observation (EO). While VLMs have enhanced image understanding and data processing within EO, their applications have predominantly focused on image content description. This limited focus overlooks their potential in geographic and scientific regression tasks, which are essential for diverse EO applications. To bridge this gap, this paper introduces a novel benchmark dataset, called \textbf{REO-Instruct} to unify regression and generation tasks specifically for the EO domain. Comprising 1.6 million multimodal EO imagery and language pairs, this dataset is designed to support both biomass regression and image content interpretation tasks. Leveraging this dataset, we develop \textbf{REO-VLM}, a groundbreaking model that seamlessly integrates regression capabilities with traditional generative functions. By utilizing language-driven reasoning to incorporate scientific domain knowledge, REO-VLM goes beyond solely relying on EO imagery, enabling comprehensive interpretation of complex scientific attributes from EO data. This approach establishes new performance benchmarks and significantly enhances the capabilities of environmental monitoring and resource management.

cs.CV↗

VimTS: A Unified Video and Image Text Spotter for Enhancing the Cross-domain Generalization

Text spotting, a task involving the extraction of textual information from image or video sequences, faces challenges in cross-domain adaption, such as image-to-image and image-to-video generalization. In this paper, we introduce a new method, termed VimTS, which enhances the generalization ability of the model by achieving better synergy among different tasks. Typically, we propose a Prompt Queries Generation Module and a Tasks-aware Adapter to effectively convert the original single-task model into a multi-task model suitable for both image and video scenarios with minimal additional parameters. The Prompt Queries Generation Module facilitates explicit interaction between different tasks, while the Tasks-aware Adapter helps the model dynamically learn suitable features for each task. Additionally, to further enable the model to learn temporal information at a lower cost, we propose a synthetic video text dataset (VTD-368k) by leveraging the Content Deformation Fields (CoDeF) algorithm. Notably, our method outperforms the state-of-the-art method by an average of 2.6% in six cross-domain benchmarks such as TT-to-IC15, CTW1500-to-TT, and TT-to-CTW1500. For video-level cross-domain adaption, our method even surpasses the previous end-to-end video spotting method in ICDAR2015 video and DSText v2 by an average of 5.5% on the MOTA metric, using only image-level data. We further demonstrate that existing Large Multimodal Models exhibit limitations in generating cross-domain scene text spotting, in contrast to our VimTS model which requires significantly fewer parameters and data. The code and datasets will be made available at the https://VimTextSpotter.github.io.

cs.CV↗

What Matters When Repurposing Diffusion Models for General Dense Perception Tasks?

Extensive pre-training with large data is indispensable for downstream geometry and semantic visual perception tasks. Thanks to large-scale text-to-image (T2I) pretraining, recent works show promising results by simply fine-tuning T2I diffusion models for dense perception tasks. However, several crucial design decisions in this process still lack comprehensive justification, encompassing the necessity of the multi-step stochastic diffusion mechanism, training strategy, inference ensemble strategy, and fine-tuning data quality. In this work, we conduct a thorough investigation into critical factors that affect transfer efficiency and performance when using diffusion priors. Our key findings are: 1) High-quality fine-tuning data is paramount for both semantic and geometry perception tasks. 2) The stochastic nature of diffusion models has a slightly negative impact on deterministic visual perception tasks. 3) Apart from fine-tuning the diffusion model with only latent space supervision, task-specific image-level supervision is beneficial to enhance fine-grained details. These observations culminate in the development of GenPercept, an effective deterministic one-step fine-tuning paradigm tailed for dense visual perception tasks. Different from the previous multi-step methods, our paradigm has a much faster inference speed, and can be seamlessly integrated with customized perception decoders and loss functions for image-level supervision, which is critical to improving the fine-grained details of predictions. Comprehensive experiments on diverse dense visual perceptual tasks, including monocular depth estimation, surface normal estimation, image segmentation, and matting, are performed to demonstrate the remarkable adaptability and effectiveness of our proposed method.

cs.CV↗

Framer: Interactive Frame Interpolation

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports customizing the transition process by tailoring the trajectory of some selected keypoints. Such a design enjoys two clear benefits. First, incorporating human interaction mitigates the issue arising from numerous possibilities of transforming one image to another, and in turn enables finer control of local motions. Second, as the most basic form of interaction, keypoints help establish the correspondence across frames, enhancing the model to handle challenging cases (e.g., objects on the start and end frames are of different shapes and styles). It is noteworthy that our system also offers an "autopilot" mode, where we introduce a module to estimate the keypoints and refine the trajectory automatically, to simplify the usage in practice. Extensive experimental results demonstrate the appealing performance of Framer on various applications, such as image morphing, time-lapse video generation, cartoon interpolation, etc. The code, the model, and the interface will be released to facilitate further research.

cs.CV↗

Unleashing the Potential of the Diffusion Model in Few-shot Semantic Segmentation

The Diffusion Model has not only garnered noteworthy achievements in the realm of image generation but has also demonstrated its potential as an effective pretraining method utilizing unlabeled data. Drawing from the extensive potential unveiled by the Diffusion Model in both semantic correspondence and open vocabulary segmentation, our work initiates an investigation into employing the Latent Diffusion Model for Few-shot Semantic Segmentation. Recently, inspired by the in-context learning ability of large language models, Few-shot Semantic Segmentation has evolved into In-context Segmentation tasks, morphing into a crucial element in assessing generalist segmentation models. In this context, we concentrate on Few-shot Semantic Segmentation, establishing a solid foundation for the future development of a Diffusion-based generalist model for segmentation. Our initial focus lies in understanding how to facilitate interaction between the query image and the support image, resulting in the proposal of a KV fusion method within the self-attention framework. Subsequently, we delve deeper into optimizing the infusion of information from the support mask and simultaneously re-evaluating how to provide reasonable supervision from the query mask. Based on our analysis, we establish a simple and effective framework named DiffewS, maximally retaining the original Latent Diffusion Model's generative framework and effectively utilizing the pre-training prior. Experimental results demonstrate that our method significantly outperforms the previous SOTA models in multiple settings.

cs.CV↗

Boltzmann-Aligned Inverse Folding Model as a Predictor of Mutational Effects on Protein-Protein Interactions

Predicting the change in binding free energy ($ΔΔG$) is crucial for understanding and modulating protein-protein interactions, which are critical in drug design. Due to the scarcity of experimental $ΔΔG$ data, existing methods focus on pre-training, while neglecting the importance of alignment. In this work, we propose the Boltzmann Alignment technique to transfer knowledge from pre-trained inverse folding models to $ΔΔG$ prediction. We begin by analyzing the thermodynamic definition of $ΔΔG$ and introducing the Boltzmann distribution to connect energy with protein conformational distribution. However, the protein conformational distribution is intractable; therefore, we employ Bayes' theorem to circumvent direct estimation and instead utilize the log-likelihood provided by protein inverse folding models for $ΔΔG$ estimation. Compared to previous inverse folding-based methods, our method explicitly accounts for the unbound state of protein complex in the $ΔΔG$ thermodynamic cycle, introducing a physical inductive bias and achieving both supervised and unsupervised state-of-the-art (SoTA) performance. Experimental results on SKEMPI v2 indicate that our method achieves Spearman coefficients of 0.3201 (unsupervised) and 0.5134 (supervised), significantly surpassing the previously reported SoTA values of 0.2632 and 0.4324, respectively. Futhermore, we demonstrate the capability of our method on binding energy prediction, protein-protein docking and antibody optimization tasks.

cs.CE↗