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Chunlin Sun

Publications and source records attributed to Chunlin Sun.

13 recordsLinked to original sources

The Simple Strategy-Iteration Method is Strongly Polynomial for the Turn-Based Deterministic Forward Game

We study Turn-Based Deterministic Forward Games (TBDFGs), the subclass of turn-based deterministic zero-sum games in which no directed cycle contains actions controlled by both players. This forward condition is strictly weaker than acyclicity: recurrent behavior may be arbitrarily rich within one player's states, while mixed-player feedback cycles are excluded. Our main contribution separates two algorithmic consequences of this structure. First, we analyze the simple strategy-iteration method of [11,14], a generic method for TBSGs whose execution neither tests for nor uses the TBDFG property. We prove that this structure-oblivious algorithm nevertheless has a strongly polynomial guarantee on every TBDFG. In particular, it terminates after at most $O(n^6m^4\log^4 n)$ simplex pivot steps. Thus, the forward property acts as a structural certificate for convergence even when the algorithm is not informed that the input has this property. Second, when the TBDFG structure is known in advance, a backward SCC propagation algorithm is proposed that solves a sequence of deterministic-MDP subproblems and improves the bound to $O(n^3m^2\log^2 n)$ simplex pivot steps. Together, these results show that forward structure both regularizes the convergence of a general strategy-iteration method and supports a sharper structure-aware algorithm.

math.OC

Spatial Supply Repositioning with Censored Demand Data

We consider a network inventory system motivated by one-way, on-demand vehicle sharing services. Under uncertain and correlated network demand, the service operator periodically repositions vehicles to match a fixed supply with spatial customer demand while minimizing costs. Finding an optimal repositioning policy in such a general inventory network is analytically and computationally challenging. We introduce a base-stock repositioning policy as a multidimensional generalization of the classical inventory rule to $n$ locations, and we establish its asymptotic optimality under two practically relevant regimes. We present exact reformulations that enable efficient computation of the best base-stock policy in an offline setting with historical data. In the online setting, we illustrate the challenges of learning with censored data in networked systems through a regret lower bound analysis and by demonstrating the suboptimality of alternative algorithmic approaches. We propose a Surrogate Optimization and Adaptive Repositioning algorithm and prove that it attains an optimal regret of $O(n^{2.5} \sqrt{T})$, which matches the regret lower bound in $T$ with polynomial dependence on $n$. Our work highlights the critical role of inventory repositioning in the viability of shared mobility businesses and illuminates the inherent challenges posed by data and network complexity. Our results demonstrate that simple, interpretable policies, such as the state-independent base-stock policies we analyze, can provide significant practical value and achieve near-optimal performance.

stat.ML

Beyond $\mathcal{O}(\sqrt{T})$ Regret: Decoupling Learning and Decision-making in Online Linear Programming

Online linear programming plays an important role in both revenue management and resource allocation, and recent research has focused on developing efficient first-order online learning algorithms. Despite the empirical success of first-order methods, they typically achieve a regret no better than $\mathcal{O} ( \sqrt{T} )$, which is suboptimal compared to the $\mathcal{O} (\log T)$ bound guaranteed by the state-of-the-art linear programming (LP)-based online algorithms. This paper establishes a general framework that improves upon the $\mathcal{O} ( \sqrt{T} )$ result when the LP dual problem exhibits certain error bound conditions. For the first time, we show that first-order learning algorithms achieve $o( \sqrt{T} )$ regret in the continuous support setting and $\mathcal{O} (\log T)$ regret in the finite support setting beyond the non-degeneracy assumption. Our results significantly improve the state-of-the-art regret results and provide new insights for sequential decision-making.

stat.ML

Decoupling Learning and Decision-Making: Breaking the $\mathcal{O}(\sqrt{T})$ Barrier in Online Resource Allocation with First-Order Methods

Online linear programming plays an important role in both revenue management and resource allocation, and recent research has focused on developing efficient first-order online learning algorithms. Despite the empirical success of first-order methods, they typically achieve a regret no better than $\mathcal{O}(\sqrt{T})$, which is suboptimal compared to the $\mathcal{O}(\log T)$ bound guaranteed by the state-of-the-art linear programming (LP)-based online algorithms. This paper establishes several important facts about online linear programming, which unveils the challenge for first-order-method-based online algorithms to achieve beyond $\mathcal{O}(\sqrt{T})$ regret. To address the challenge, we introduce a new algorithmic framework that decouples learning from decision-making. For the first time, we show that first-order methods can attain regret $\mathcal{O}(T^{1/3})$ with this new framework.

cs.LG

Learning to Make Adherence-Aware Advice

As artificial intelligence (AI) systems play an increasingly prominent role in human decision-making, challenges surface in the realm of human-AI interactions. One challenge arises from the suboptimal AI policies due to the inadequate consideration of humans disregarding AI recommendations, as well as the need for AI to provide advice selectively when it is most pertinent. This paper presents a sequential decision-making model that (i) takes into account the human's adherence level (the probability that the human follows/rejects machine advice) and (ii) incorporates a defer option so that the machine can temporarily refrain from making advice. We provide learning algorithms that learn the optimal advice policy and make advice only at critical time stamps. Compared to problem-agnostic reinforcement learning algorithms, our specialized learning algorithms not only enjoy better theoretical convergence properties but also show strong empirical performance.

stat.ML

When No-Rejection Learning is Consistent for Regression with Rejection

Learning with rejection has been a prototypical model for studying the human-AI interaction on prediction tasks. Upon the arrival of a sample instance, the model first uses a rejector to decide whether to accept and use the AI predictor to make a prediction or reject and defer the sample to humans. Learning such a model changes the structure of the original loss function and often results in undesirable non-convexity and inconsistency issues. For the classification with rejection problem, several works develop consistent surrogate losses for the joint learning of the predictor and the rejector, while there have been fewer works for the regression counterpart. This paper studies the regression with rejection (RwR) problem and investigates a no-rejection learning strategy that uses all the data to learn the predictor. We first establish the consistency for such a strategy under the weak realizability condition. Then for the case without the weak realizability, we show that the excessive risk can also be upper bounded with the sum of two parts: prediction error and calibration error. Lastly, we demonstrate the advantage of such a proposed learning strategy with empirical evidence.

cs.LG

Predict-then-Calibrate: A New Perspective of Robust Contextual LP

Contextual optimization, also known as predict-then-optimize or prescriptive analytics, considers an optimization problem with the presence of covariates (context or side information). The goal is to learn a prediction model (from the training data) that predicts the objective function from the covariates, and then in the test phase, solve the optimization problem with the covariates but without the observation of the objective function. In this paper, we consider a risk-sensitive version of the problem and propose a generic algorithm design paradigm called predict-then-calibrate. The idea is to first develop a prediction model without concern for the downstream risk profile or robustness guarantee, and then utilize calibration (or recalibration) methods to quantify the uncertainty of the prediction. While the existing methods suffer from either a restricted choice of the prediction model or strong assumptions on the underlying data, we show the disentangling of the prediction model and the calibration/uncertainty quantification has several advantages. First, it imposes no restriction on the prediction model and thus fully unleashes the potential of off-the-shelf machine learning methods. Second, the derivation of the risk and robustness guarantee can be made independent of the choice of the prediction model through a data-splitting idea. Third, our paradigm of predict-then-calibrate applies to both (risk-sensitive) robust and (risk-neutral) distributionally robust optimization (DRO) formulations. Theoretically, it gives new generalization bounds for the contextual LP problem and sheds light on the existing results of DRO for contextual LP. Numerical experiments further reinforce the advantage of the predict-then-calibrate paradigm in that an improvement on either the prediction model or the calibration model will lead to a better final performance.

math.OC

Maximum Optimality Margin: A Unified Approach for Contextual Linear Programming and Inverse Linear Programming

In this paper, we study the predict-then-optimize problem where the output of a machine learning prediction task is used as the input of some downstream optimization problem, say, the objective coefficient vector of a linear program. The problem is also known as predictive analytics or contextual linear programming. The existing approaches largely suffer from either (i) optimization intractability (a non-convex objective function)/statistical inefficiency (a suboptimal generalization bound) or (ii) requiring strong condition(s) such as no constraint or loss calibration. We develop a new approach to the problem called \textit{maximum optimality margin} which designs the machine learning loss function by the optimality condition of the downstream optimization. The max-margin formulation enjoys both computational efficiency and good theoretical properties for the learning procedure. More importantly, our new approach only needs the observations of the optimal solution in the training data rather than the objective function, which makes it a new and natural approach to the inverse linear programming problem under both contextual and context-free settings; we also analyze the proposed method under both offline and online settings, and demonstrate its performance using numerical experiments.

cs.LG

Learning from Stochastically Revealed Preference

We study the learning problem of revealed preference in a stochastic setting: a learner observes the utility-maximizing actions of a set of agents whose utility follows some unknown distribution, and the learner aims to infer the distribution through the observations of actions. The problem can be viewed as a single-constraint special case of the inverse linear optimization problem. Existing works all assume that all the agents share one common utility which can easily be violated under practical contexts. In this paper, we consider two settings for the underlying utility distribution: a Gaussian setting where the customer utility follows the von Mises-Fisher distribution, and a $\delta$-corruption setting where the customer utility distribution concentrates on one fixed vector with high probability and is arbitrarily corrupted otherwise. We devise Bayesian approaches for parameter estimation and develop theoretical guarantees for the recovery of the true parameter. We illustrate the algorithm performance through numerical experiments.

math.OC

An Adaptive State Aggregation Algorithm for Markov Decision Processes

Value iteration is a well-known method of solving Markov Decision Processes (MDPs) that is simple to implement and boasts strong theoretical convergence guarantees. However, the computational cost of value iteration quickly becomes infeasible as the size of the state space increases. Various methods have been proposed to overcome this issue for value iteration in large state and action space MDPs, often at the price, however, of generalizability and algorithmic simplicity. In this paper, we propose an intuitive algorithm for solving MDPs that reduces the cost of value iteration updates by dynamically grouping together states with similar cost-to-go values. We also prove that our algorithm converges almost surely to within \(2\varepsilon / (1 - \gamma)\) of the true optimal value in the \(\ell^\infty\) norm, where \(\gamma\) is the discount factor and aggregated states differ by at most \(\varepsilon\). Numerical experiments on a variety of simulated environments confirm the robustness of our algorithm and its ability to solve MDPs with much cheaper updates especially as the scale of the MDP problem increases.

cs.LG

Solving Linear Programs with Fast Online Learning Algorithms

This paper presents fast first-order methods for solving linear programs (LPs) approximately. We adapt online linear programming algorithms to offline LPs and obtain algorithms that avoid any matrix multiplication. We also introduce a variable-duplication technique that copies each variable $K$ times and reduces the optimality gap and constraint violation by a factor of $\sqrt{K}$. Furthermore, we show how online algorithms can be effectively integrated into sifting, a column generation scheme for large-scale LPs. Numerical experiments demonstrate that our methods can serve as either an approximate direct solver, or an initialization subroutine for exact LP solving.

math.OC

The Symmetry between Arms and Knapsacks: A Primal-Dual Approach for Bandits with Knapsacks

In this paper, we study the bandits with knapsacks (BwK) problem and develop a primal-dual based algorithm that achieves a problem-dependent logarithmic regret bound. The BwK problem extends the multi-arm bandit (MAB) problem to model the resource consumption associated with playing each arm, and the existing BwK literature has been mainly focused on deriving asymptotically optimal distribution-free regret bounds. We first study the primal and dual linear programs underlying the BwK problem. From this primal-dual perspective, we discover symmetry between arms and knapsacks, and then propose a new notion of sub-optimality measure for the BwK problem. The sub-optimality measure highlights the important role of knapsacks in determining algorithm regret and inspires the design of our two-phase algorithm. In the first phase, the algorithm identifies the optimal arms and the binding knapsacks, and in the second phase, it exhausts the binding knapsacks via playing the optimal arms through an adaptive procedure. Our regret upper bound involves the proposed sub-optimality measure and it has a logarithmic dependence on length of horizon $T$ and a polynomial dependence on $m$ (the numbers of arms) and $d$ (the number of knapsacks). To the best of our knowledge, this is the first problem-dependent logarithmic regret bound for solving the general BwK problem.

cs.LG

Simple and Fast Algorithm for Binary Integer and Online Linear Programming

In this paper, we develop a simple and fast online algorithm for solving a class of binary integer linear programs (LPs) arisen in general resource allocation problem. The algorithm requires only one single pass through the input data and is free of doing any matrix inversion. It can be viewed as both an approximate algorithm for solving binary integer LPs and a fast algorithm for solving online LP problems. The algorithm is inspired by an equivalent form of the dual problem of the relaxed LP and it essentially performs (one-pass) projected stochastic subgradient descent in the dual space. We analyze the algorithm in two different models, stochastic input and random permutation, with minimal technical assumptions on the input data. The algorithm achieves $O\left(m \sqrt{n}\right)$ expected regret under the stochastic input model and $O\left((m+\log n)\sqrt{n}\right)$ expected regret under the random permutation model, and it achieves $O(m \sqrt{n})$ expected constraint violation under both models, where $n$ is the number of decision variables and $m$ is the number of constraints. The algorithm enjoys the same performance guarantee when generalized to a multi-dimensional LP setting which covers a wider range of applications. In addition, we employ the notion of permutational Rademacher complexity and derive regret bounds for two earlier online LP algorithms for comparison. Both algorithms improve the regret bound with a factor of $\sqrt{m}$ by paying more computational cost. Furthermore, we demonstrate how to convert the possibly infeasible solution to a feasible one through a randomized procedure. Numerical experiments illustrate the general applicability and effectiveness of the algorithms.

cs.DS