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Chunming Qiao

Publications and source records attributed to Chunming Qiao.

At least 19 recordsLinked to original sources

Need One Bell-pair Only (NOBOL) for Low-Overhead Fault-Tolerant Quantum Computing

Fault-tolerant quantum computation fundamentally relies on encoding a logical qubit into a structured block of physical qubits, typically in the tens to hundreds. As a trade-off for improved fault-tolerance, logical gate operations will incur a linear overhead in terms of both the amount of time and quantum resources than before. For example, in monolithic quantum computing, performing a gate operation on two distant logical qubits will first require using a linear number of SWAP operations in order to move the logical qubits next to each other; while in distributed quantum computing, doing so will first require a linear number of ancilla qubits in order to form entanglement connections (or a logical Bell pair). In this paper, we focus on significantly reducing the overhead involved in logical CNOT operations, a fundamental primitive. We propose NOBOL, a novel approach that requires only one Bell pair to perform a logical CNOT operation on two distant qubits encoded in arbitrary CSS codes. More importantly, NOBOL only requires performing gate operations on the logical X or Z operator subsets of the logical qubits. For many CSS codes, such as the surface code, these subsets are significantly smaller than the size of the code itself. In this paper, we describe various circuit realizations of NOBOL, including a depth-optimal circuit with logarithmic depth in terms of the size of the logical operators. Finally, we propose effective methods to contain error propagation without incurring much additional overhead. Since NOBOL can be effectively applied to a wide range of quantum error-correcting (QEC) codes and, in addition, is agnostic to qubit modalities and effective for various architectures, including those based on either a monolithic QPU or distributed QPUs.

quant-ph

Drive-Through 3D Vehicle Exterior Reconstruction via Dynamic-Scene SfM and Distortion-Aware Gaussian Splatting

High-fidelity 3D reconstruction of vehicle exteriors improves buyer confidence in online automotive marketplaces, but generating these models in cluttered dealership drive-throughs presents severe technical challenges. Unlike static-scene photogrammetry, this setting features a dynamic vehicle moving against heavily cluttered, static backgrounds. This problem is further compounded by wide-angle lens distortion, specular automotive paint, and non-rigid wheel rotations that violate classical epipolar constraints. We propose an end-to-end pipeline utilizing a two-pillar camera rig. First, we resolve dynamic-scene ambiguities by coupling SAM 3 for instance segmentation with motion-gating to cleanly isolate the moving vehicle, explicitly masking out non-rigid wheels to enforce strict epipolar geometry. Second, we extract robust correspondences directly on raw, distorted 4K imagery using the RoMa v2 learned matcher guided by semantic confidence masks. Third, these matches are integrated into a rig-aware SfM optimization that utilizes CAD-derived relative pose priors to eliminate scale drift. Finally, we use a distortion-aware 3D Gaussian Splatting framework (3DGUT) coupled with a stochastic Markov Chain Monte Carlo (MCMC) densification strategy to render reflective surfaces. Evaluations on 25 real-world vehicles across 10 dealerships demonstrate that our full pipeline achieves a PSNR of 28.66 dB, an SSIM of 0.89, and an LPIPS of 0.21 on held-out views, representing a 3.85 dB improvement over standard 3D-GS, delivering inspection-grade interactive 3D models without controlled studio infrastructure.

cs.CV

Send Less, Perceive More: Masked Quantized Point Cloud Communication for Loss-Tolerant Collaborative Perception

Collaborative perception allows connected vehicles to overcome occlusions and limited viewpoints by sharing sensory information. However, existing approaches struggle to achieve high accuracy under strict bandwidth constraints and remain highly vulnerable to random transmission packet loss. We introduce QPoint2Comm, a quantized point-cloud communication framework that dramatically reduces bandwidth while preserving high-fidelity 3D information. Instead of transmitting intermediate features, QPoint2Comm directly communicates quantized point-cloud indices using a shared codebook, enabling efficient reconstruction with lower bandwidth than feature-based methods. To ensure robustness to possible communication packet loss, we employ a masked training strategy that simulates random packet loss, allowing the model to maintain strong performance even under severe transmission failures. In addition, a cascade attention fusion module is proposed to enhance multi-vehicle information integration. Extensive experiments on both simulated and real-world datasets demonstrate that QPoint2Comm sets a new state of the art in accuracy, communication efficiency, and resilience to packet loss.

cs.CV

Quantile-Physics Hybrid Framework for Safe-Speed Recommendation under Diverse Weather Conditions Leveraging Connected Vehicle and Road Weather Information Systems Data

Inclement weather conditions can significantly impact driver visibility and tire-road surface friction, requiring adjusted safe driving speeds to reduce crash risk. This study proposes a hybrid predictive framework that recommends real-time safe speed intervals for freeway travel under diverse weather conditions. Leveraging high-resolution Connected Vehicle (CV) data and Road Weather Information System (RWIS) data collected in Buffalo, NY, from 2022 to 2023, we construct a spatiotemporally aligned dataset containing over 6.6 million records across 73 days. The core model employs Quantile Regression Forests (QRF) to estimate vehicle speed distributions in 10-minute windows, using 26 input features that capture meteorological, pavement, and temporal conditions. To enforce safety constraints, a physics-based upper speed limit is computed for each interval based on real-time road grip and visibility, ensuring that vehicles can safely stop within their sight distance. The final recommended interval fuses QRF-predicted quantiles with both posted speed limits and the physics-derived upper bound. Experimental results demonstrate strong predictive performance: the QRF model achieves a mean absolute error of 1.55 mph, with 96.43% of median speed predictions within 5 mph, a PICP (50%) of 48.55%, and robust generalization across weather types. The model's ability to respond to changing weather conditions and generalize across road segments shows promise for real-world deployment, thereby improving traffic safety and reducing weather-related crashes.

cs.LG

Rig-Aware 3D Reconstruction of Vehicle Undercarriages using Gaussian Splatting

Inspecting the undercarriage of used vehicles is a labor-intensive task that requires inspectors to crouch or crawl underneath each vehicle to thoroughly examine it. Additionally, online buyers rarely see undercarriage photos. We present an end-to-end pipeline that utilizes a three-camera rig to capture videos of the undercarriage as the vehicle drives over it, and produces an interactive 3D model of the undercarriage. The 3D model enables inspectors and customers to rotate, zoom, and slice through the undercarriage, allowing them to detect rust, leaks, or impact damage in seconds, thereby improving both workplace safety and buyer confidence. Our primary contribution is a rig-aware Structure-from-Motion (SfM) pipeline specifically designed to overcome the challenges of wide-angle lens distortion and low-parallax scenes. Our method overcomes the challenges of wide-angle lens distortion and low-parallax scenes by integrating precise camera calibration, synchronized video streams, and strong geometric priors from the camera rig. We use a constrained matching strategy with learned components, the DISK feature extractor, and the attention-based LightGlue matcher to generate high-quality sparse point clouds that are often unattainable with standard SfM pipelines. These point clouds seed the Gaussian splatting process to generate photorealistic undercarriage models that render in real-time. Our experiments and ablation studies demonstrate that our design choices are essential to achieve state-of-the-art quality.

cs.CV

Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network

Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.

cs.CV

RubricRL: Simple Generalizable Rewards for Text-to-Image Generation

Reinforcement learning (RL) has recently emerged as a promising approach for aligning text-to-image generative models with human preferences. A key challenge, however, lies in designing effective and interpretable rewards. Existing methods often rely on either composite metrics (e.g., CLIP, OCR, and realism scores) with fixed weights or a single scalar reward distilled from human preference models, which can limit interpretability and flexibility. We propose RubricRL, a simple and general framework for rubric-based reward design that offers greater interpretability, composability, and user control. Instead of using a black-box scalar signal, RubricRL dynamically constructs a structured rubric for each prompt--a decomposable checklist of fine-grained visual criteria such as object correctness, attribute accuracy, OCR fidelity, and realism--tailored to the input text. Each criterion is independently evaluated by a multimodal judge (e.g., o4-mini), and a prompt-adaptive weighting mechanism emphasizes the most relevant dimensions. This design not only produces interpretable and modular supervision signals for policy optimization (e.g., GRPO or PPO), but also enables users to directly adjust which aspects to reward or penalize. Experiments with an autoregressive text-to-image model demonstrate that RubricRL improves prompt faithfulness, visual detail, and generalizability, while offering a flexible and extensible foundation for interpretable RL alignment across text-to-image architectures.

cs.CV

GeoRemover: Removing Objects and Their Causal Visual Artifacts

Towards intelligent image editing, object removal should eliminate both the target object and its causal visual artifacts, such as shadows and reflections. However, existing image appearance-based methods either follow strictly mask-aligned training and fail to remove these causal effects which are not explicitly masked, or adopt loosely mask-aligned strategies that lack controllability and may unintentionally over-erase other objects. We identify that these limitations stem from ignoring the causal relationship between an object's geometry presence and its visual effects. To address this limitation, we propose a geometry-aware two-stage framework that decouples object removal into (1) geometry removal and (2) appearance rendering. In the first stage, we remove the object directly from the geometry (e.g., depth) using strictly mask-aligned supervision, enabling structure-aware editing with strong geometric constraints. In the second stage, we render a photorealistic RGB image conditioned on the updated geometry, where causal visual effects are considered implicitly as a result of the modified 3D geometry. To guide learning in the geometry removal stage, we introduce a preference-driven objective based on positive and negative sample pairs, encouraging the model to remove objects as well as their causal visual artifacts while avoiding new structural insertions. Extensive experiments demonstrate that our method achieves state-of-the-art performance in removing both objects and their associated artifacts on two popular benchmarks. The code is available at https://github.com/buxiangzhiren/GeoRemover.

cs.CV

Benchmarking Large and Small MLLMs

Large multimodal language models (MLLMs) such as GPT-4V and GPT-4o have achieved remarkable advancements in understanding and generating multimodal content, showcasing superior quality and capabilities across diverse tasks. However, their deployment faces significant challenges, including slow inference, high computational cost, and impracticality for on-device applications. In contrast, the emergence of small MLLMs, exemplified by the LLava-series models and Phi-3-Vision, offers promising alternatives with faster inference, reduced deployment costs, and the ability to handle domain-specific scenarios. Despite their growing presence, the capability boundaries between large and small MLLMs remain underexplored. In this work, we conduct a systematic and comprehensive evaluation to benchmark both small and large MLLMs, spanning general capabilities such as object recognition, temporal reasoning, and multimodal comprehension, as well as real-world applications in domains like industry and automotive. Our evaluation reveals that small MLLMs can achieve comparable performance to large models in specific scenarios but lag significantly in complex tasks requiring deeper reasoning or nuanced understanding. Furthermore, we identify common failure cases in both small and large MLLMs, highlighting domains where even state-of-the-art models struggle. We hope our findings will guide the research community in pushing the quality boundaries of MLLMs, advancing their usability and effectiveness across diverse applications.

cs.CV

A Robust Federated Learning Framework for Undependable Devices at Scale

In a federated learning (FL) system, many devices, such as smartphones, are often undependable (e.g., frequently disconnected from WiFi) during training. Existing FL frameworks always assume a dependable environment and exclude undependable devices from training, leading to poor model performance and resource wastage. In this paper, we propose FLUDE to effectively deal with undependable environments. First, FLUDE assesses the dependability of devices based on the probability distribution of their historical behaviors (e.g., the likelihood of successfully completing training). Based on this assessment, FLUDE adaptively selects devices with high dependability for training. To mitigate resource wastage during the training phase, FLUDE maintains a model cache on each device, aiming to preserve the latest training state for later use in case local training on an undependable device is interrupted. Moreover, FLUDE proposes a staleness-aware strategy to judiciously distribute the global model to a subset of devices, thus significantly reducing resource wastage while maintaining model performance. We have implemented FLUDE on two physical platforms with 120 smartphones and NVIDIA Jetson devices. Extensive experimental results demonstrate that FLUDE can effectively improve model performance and resource efficiency of FL training in undependable environments.

cs.LG

Many Hands Make Light Work: Accelerating Edge Inference via Multi-Client Collaborative Caching

Edge inference is a technology that enables real-time data processing and analysis on clients near the data source. To ensure compliance with the Service-Level Objectives (SLOs), such as a 30% latency reduction target, caching is usually adopted to reduce redundant computations in inference tasks on stream data. Due to task and data correlations, sharing cache information among clients can improve the inference performance. However, the non-independent and identically distributed (non-IID) nature of data across different clients and the long-tail distributions, where some classes have significantly more samples than others, will reduce cache hit ratios and increase latency. To address the aforementioned challenges, we propose an efficient inference framework, CoCa, which leverages a multi-client collaborative caching mechanism to accelerate edge inference. On the client side, the model is pre-set with multiple cache layers to achieve a quick inference. During inference, the model performs sequential lookups at cache layers activated by the edge server. On the server side, CoCa uses a two-dimensional global cache to periodically aggregate information from clients, mitigating the effects of non-IID data. For client cache allocation, CoCa first evaluates the importance of classes based on how frequently and recently their samples have been accessed. CoCa then selects frequently recurring classes to address long-tail distribution challenges. Finally, CoCa dynamically activates cache layers to balance lookup overhead and accuracy. Extensive experiments demonstrate that CoCa reduces inference latency by 23.0% to 45.2% on the VGG, ResNet and AST models with a slight loss of accuracy.

cs.DC

ParallelSFL: A Novel Split Federated Learning Framework Tackling Heterogeneity Issues

Mobile devices contribute more than half of the world's web traffic, providing massive and diverse data for powering various federated learning (FL) applications. In order to avoid the communication bottleneck on the parameter server (PS) and accelerate the training of large-scale models on resourceconstraint workers in edge computing (EC) system, we propose a novel split federated learning (SFL) framework, termed ParallelSFL. Concretely, we split an entire model into a bottom submodel and a top submodel, and divide participating workers into multiple clusters, each of which collaboratively performs the SFL training procedure and exchanges entire models with the PS. However, considering the statistical and system heterogeneity in edge systems, it is challenging to arrange suitable workers to specific clusters for efficient model training. To address these challenges, we carefully develop an effective clustering strategy by optimizing a utility function related to training efficiency and model accuracy. Specifically, ParallelSFL partitions workers into different clusters under the heterogeneity restrictions, thereby promoting model accuracy as well as training efficiency. Meanwhile, ParallelSFL assigns diverse and appropriate local updating frequencies for each cluster to further address system heterogeneity. Extensive experiments are conducted on a physical platform with 80 NVIDIA Jetson devices, and the experimental results show that ParallelSFL can reduce the traffic consumption by at least 21%, speed up the model training by at least 1.36x, and improve model accuracy by at least 5% in heterogeneous scenarios, compared to the baselines.

cs.DC

S-QGPU: Shared Quantum Gate Processing Unit for Distributed Quantum Computing

We propose a distributed quantum computing (DQC) architecture in which individual small-sized quantum computers are connected to a shared quantum gate processing unit (S-QGPU). The S-QGPU comprises a collection of hybrid two-qubit gate modules for remote gate operations. In contrast to conventional DQC systems, where each quantum computer is equipped with dedicated communication qubits, S-QGPU effectively pools the resources (e.g., the communication qubits) together for remote gate operations, and thus significantly reduces the cost of not only the local quantum computers but also the overall distributed system. Our preliminary analysis and simulation show that S-QGPU's shared resources for remote gate operations enable efficient resource utilization. When not all computing qubits (also called data qubits) in the system require simultaneous remote gate operations, S-QGPU-based DQC architecture demands fewer communication qubits, further decreasing the overall cost. Alternatively, with the same number of communication qubits, it can support a larger number of simultaneous remote gate operations more efficiently, especially when these operations occur in a burst mode.

quant-ph

Towards Distributed Quantum Error Correction for Distributed Quantum Computing

Quantum computing as a promising technology can utilize stochastic solutions instead of deterministic approaches for complicated scenarios for which classical computing is inefficient, provided that both the concerns of the error-prone nature of qubits and the limitation of the number of qubits are addressed carefully. In order to address both concerns, a new qubit-based Distributed Quantum Error Correction (DQEC) architecture is proposed in which three physical qubits residing on three Quantum Processing Units (QPU) are used to form a logical qubit. This paper illustrates how three QPUs collaboratively generate a joint quantum state in which single bit-flip and phase-flip errors can be properly resolved. By reducing the number of qubits required to form a logical qubit in the proposed architecture, each QPU with its limited number of physical qubits can accommodate more logical qubits than when it has to devote its three physical qubits for each logical qubit. The functional correctness of the proposed architecture is evaluated through the Qiskit tool and stabilizer generators. Moreover, the fidelity of input and output quantum states, the complexity of the proposed designs, and the dependency between error probability and correctness of the proposed architecture are analyzed to prove its effectiveness.

quant-ph

Pluralistic Salient Object Detection

We introduce pluralistic salient object detection (PSOD), a novel task aimed at generating multiple plausible salient segmentation results for a given input image. Unlike conventional SOD methods that produce a single segmentation mask for salient objects, this new setting recognizes the inherent complexity of real-world images, comprising multiple objects, and the ambiguity in defining salient objects due to different user intentions. To study this task, we present two new SOD datasets "DUTS-MM" and "DUS-MQ", along with newly designed evaluation metrics. DUTS-MM builds upon the DUTS dataset but enriches the ground-truth mask annotations from three aspects which 1) improves the mask quality especially for boundary and fine-grained structures; 2) alleviates the annotation inconsistency issue; and 3) provides multiple ground-truth masks for images with saliency ambiguity. DUTS-MQ consists of approximately 100K image-mask pairs with human-annotated preference scores, enabling the learning of real human preferences in measuring mask quality. Building upon these two datasets, we propose a simple yet effective pluralistic SOD baseline based on a Mixture-of-Experts (MOE) design. Equipped with two prediction heads, it simultaneously predicts multiple masks using different query prompts and predicts human preference scores for each mask candidate. Extensive experiments and analyses underscore the significance of our proposed datasets and affirm the effectiveness of our PSOD framework.

cs.CV

SemiSFL: Split Federated Learning on Unlabeled and Non-IID Data

Federated Learning (FL) has emerged to allow multiple clients to collaboratively train machine learning models on their private data at the network edge. However, training and deploying large-scale models on resource-constrained devices is challenging. Fortunately, Split Federated Learning (SFL) offers a feasible solution by alleviating the computation and/or communication burden on clients. However, existing SFL works often assume sufficient labeled data on clients, which is usually impractical. Besides, data non-IIDness poses another challenge to ensure efficient model training. To our best knowledge, the above two issues have not been simultaneously addressed in SFL. Herein, we propose a novel Semi-supervised SFL system, termed SemiSFL, which incorporates clustering regularization to perform SFL with unlabeled and non-IID client data. Moreover, our theoretical and experimental investigations into model convergence reveal that the inconsistent training processes on labeled and unlabeled data have an influence on the effectiveness of clustering regularization. To mitigate the training inconsistency, we develop an algorithm for dynamically adjusting the global updating frequency, so as to improve training performance. Extensive experiments on benchmark models and datasets show that our system provides a 3.8x speed-up in training time, reduces the communication cost by about 70.3% while reaching the target accuracy, and achieves up to 5.8% improvement in accuracy under non-IID scenarios compared to the state-of-the-art baselines.

cs.LG

MergeSFL: Split Federated Learning with Feature Merging and Batch Size Regulation

Recently, federated learning (FL) has emerged as a popular technique for edge AI to mine valuable knowledge in edge computing (EC) systems. To mitigate the computing/communication burden on resource-constrained workers and protect model privacy, split federated learning (SFL) has been released by integrating both data and model parallelism. Despite resource limitations, SFL still faces two other critical challenges in EC, i.e., statistical heterogeneity and system heterogeneity. To address these challenges, we propose a novel SFL framework, termed MergeSFL, by incorporating feature merging and batch size regulation in SFL. Concretely, feature merging aims to merge the features from workers into a mixed feature sequence, which is approximately equivalent to the features derived from IID data and is employed to promote model accuracy. While batch size regulation aims to assign diverse and suitable batch sizes for heterogeneous workers to improve training efficiency. Moreover, MergeSFL explores to jointly optimize these two strategies upon their coupled relationship to better enhance the performance of SFL. Extensive experiments are conducted on a physical platform with 80 NVIDIA Jetson edge devices, and the experimental results show that MergeSFL can improve the final model accuracy by 5.82% to 26.22%, with a speedup by about 1.74x to 4.14x, compared to the baselines.

cs.LG

Exploring Pre-trained Text-to-Video Diffusion Models for Referring Video Object Segmentation

In this paper, we explore the visual representations produced from a pre-trained text-to-video (T2V) diffusion model for video understanding tasks. We hypothesize that the latent representation learned from a pretrained generative T2V model encapsulates rich semantics and coherent temporal correspondences, thereby naturally facilitating video understanding. Our hypothesis is validated through the classic referring video object segmentation (R-VOS) task. We introduce a novel framework, termed "VD-IT", tailored with dedicatedly designed components built upon a fixed pretrained T2V model. Specifically, VD-IT uses textual information as a conditional input, ensuring semantic consistency across time for precise temporal instance matching. It further incorporates image tokens as supplementary textual inputs, enriching the feature set to generate detailed and nuanced masks. Besides, instead of using the standard Gaussian noise, we propose to predict the video-specific noise with an extra noise prediction module, which can help preserve the feature fidelity and elevates segmentation quality. Through extensive experiments, we surprisingly observe that fixed generative T2V diffusion models, unlike commonly used video backbones (e.g., Video Swin Transformer) pretrained with discriminative image/video pre-tasks, exhibit better potential to maintain semantic alignment and temporal consistency. On existing standard benchmarks, our VD-IT achieves highly competitive results, surpassing many existing state-of-the-art methods. The code is available at https://github.com/buxiangzhiren/VD-IT.

cs.CV