SearcharxivSearch

arXiv subjects

Chunshi Wang

Publications and source records attributed to Chunshi Wang.

14 recordsLinked to original sources

Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing

Recent advances in image generation have demonstrated the potential of unified multimodal models that integrate understanding, generation, and editing. However, unified 3D modeling remains constrained by scarce multimodal data, particularly the lack of large-scale and geometrically consistent editing data. To address this limitation, we propose Hunyuan3D-Buffalo 1.0, a unified framework supporting 3D understanding, text-to-3D generation, instruction-guided 3D editing, and text-grounded part generation within a single architecture. To enable scalable training, we construct an 87M-scale 3D multimodal corpus, comprising 25M understanding samples, 50M text-to-3D pairs, and 12M editing pairs generated using Nano3D-v2. Architecturally, the framework combines Hunyuan3D-VLM for semantic, structural, and spatial understanding with Hunyuan3D DiT for high-fidelity 3D synthesis. The VLM provides multimodal semantic conditions for generation, while editing and part generation additionally condition the diffusion process on the source object representation to preserve its overall structure and unedited regions. Extensive experiments show that Hunyuan3D-Buffalo 1.0 achieves state-of-the-art or leading performance on text-to-3D generation and 3D editing benchmarks, while exhibiting strong understanding and part-generation capabilities. Our analysis further shows that both generation and understanding improve editing, demonstrating the effectiveness of unified 3D multimodal training. Project Page: https://tencent-hunyuan.github.io/Hunyuan3D-Buffalo1.0/

cs.CV

SARe: Structure-Aware Generative 3D Fragment Reassembly

3D fragment reassembly estimates the rigid pose of each fragment to recover a complete object from unordered point clouds or meshes. The task becomes increasingly challenging as the fragment count grows, since irregular fragments provide weak semantic cues and admit rapidly increasing numbers of plausible contact relations and global configurations. We propose Structure-Aware Reassembly (SARe), a generative framework that integrates query-aligned local geometry and task-native structural supervision into point-flow assembly. SARe-Gen conditions each transported surface query on a local latent and jointly supervises intermediate flow tokens with query-level fracture-region and fragment-level contact targets. Because these heads are optimized together with flow matching, structural supervision directly shapes the representations that drive coordinate transport, without requiring additional reassembly-specific pretraining or a separate teacher-alignment stage. At inference time, SARe-Refine geometrically verifies predicted relations and uses reliable local subassemblies to guide a second sampling pass, reinforcing consistent regions while resampling uncertain fragments. We evaluate SARe across three settings, including synthetic fractures, simulated fractures from scanned real objects, and scans of physically fractured objects. The results demonstrate state-of-the-art performance, with higher part accuracy and more graceful degradation in challenging many-fragment settings.

cs.CV

PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation

Autoregressive Transformers dominate high-quality mesh generation by producing artist-worthy topologies, yet their inherent sequential decoding induces substantial computational overhead, falling orders of magnitude slower than parallel generative models. On the other hand, while continuous diffusion and flow-matching methods support efficient parallel synthesis across a variety of domains, they cannot be directly applied to meshes: mesh connectivity is inherently discrete and incompatible with standard continuous noise injection and denoising operations. To resolve this fundamental incompatibility, we introduce a compact topology embedder that projects discrete mesh vertex positions and normals into continuous per-vertex embeddings, where the original discrete adjacency information can be faithfully recovered via spacetime distance thresholding. After pretraining and freezing this embedder, any raw mesh can be fully converted into a continuous per-vertex state space unifying position, normal, and implicit topological attributes. Built upon this novel continuous mesh representation, we present PolyFlow, a Transformer-based flow-matching framework that achieves fully parallel vertex state denoising conditioned on extracted point-cloud features. During inference, our model completes generation rapidly via an ODE solver, and supports explicit, precise control over output mesh resolution by directly specifying the target vertex count. Extensive evaluations on the Toys4K benchmark demonstrate that PolyFlow surpasses state-of-the-art autoregressive baselines in both Chamfer Distance and Hausdorff Distance.

cs.GR

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a "physical architect" to plan a "Hierarchical Physical Blueprint" defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.

cs.CV

QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad meshes with poor topology. In this paper, we introduce QuadGPT, the first autoregressive framework for generating quadrilateral meshes in an end-to-end manner. QuadGPT formulates this as a sequence prediction paradigm, distinguished by two key innovations: a unified tokenization method to handle mixed topologies of triangles and quadrilaterals, and a specialized Reinforcement Learning fine-tuning method tDPO for better generation quality. Extensive experiments demonstrate that QuadGPT significantly surpasses previous triangle-to-quad conversion pipelines in both geometric accuracy and topological quality. Our work establishes a new benchmark for native quad-mesh generation and showcases the power of combining large-scale autoregressive models with topology-aware RL refinement for creating structured 3D assets.

cs.CV

Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence encoding part-level bounding boxes, semantic descriptions, and edit commands. This structured output serves as a versatile interface to drive downstream geometry-aware modules for part-based generation and editing. By decoupling the symbolic planning from the geometric synthesis, our approach allows any compatible geometry engine to be controlled through a single, language-native frontend. We pre-train a dual-encoder architecture to disentangle structure from semantics and instruction-tune the model on a large-scale, part-centric dataset. Experiments demonstrate that our model excels at producing high-quality, structured plans, enabling state-of-the-art performance in grounded Q\&A, compositional generation, and localized editing through one unified interface. Project page: https://chunshi.wang/Part-X-MLLM/

cs.CV

P3-SAM: Native 3D Part Segmentation

Segmenting 3D assets into their constituent parts is crucial for enhancing 3D understanding, facilitating model reuse, and supporting various applications such as part generation. However, current methods face limitations such as poor robustness when dealing with complex objects and cannot fully automate the process. In this paper, we propose a native 3D point-promptable part segmentation model termed P$^3$-SAM, designed to fully automate the segmentation of any 3D objects into components. Inspired by SAM, P$^3$-SAM consists of a feature extractor, multiple segmentation heads, and an IoU predictor, enabling interactive segmentation for users. We also propose an algorithm to automatically select and merge masks predicted by our model for part instance segmentation. Our model is trained on a newly built dataset containing nearly 3.7 million models with reasonable segmentation labels. Comparisons show that our method achieves precise segmentation results and strong robustness on any complex objects, attaining state-of-the-art performance. Our project page is available at https://murcherful.github.io/P3-SAM/.

cs.CV

X-Part: high fidelity and structure coherent shape decomposition

Generating 3D shapes at part level is pivotal for downstream applications such as mesh retopology, UV mapping, and 3D printing. However, existing part-based generation methods often lack sufficient controllability and suffer from poor semantically meaningful decomposition. To this end, we introduce X-Part, a controllable generative model designed to decompose a holistic 3D object into semantically meaningful and structurally coherent parts with high geometric fidelity. X-Part exploits the bounding box as prompts for the part generation and injects point-wise semantic features for meaningful decomposition. Furthermore, we design an editable pipeline for interactive part generation. Extensive experimental results show that X-Part achieves state-of-the-art performance in part-level shape generation. This work establishes a new paradigm for creating production-ready, editable, and structurally sound 3D assets. Codes will be released for public research.

cs.GR

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV

SCANet: Split Coordinate Attention Network for Building Footprint Extraction

Building footprint extraction holds immense significance in remote sensing image analysis and has great value in urban planning, land use, environmental protection and disaster assessment. Despite the progress made by conventional and deep learning approaches in this field, they continue to encounter significant challenges. This paper introduces a novel plug-and-play attention module, Split Coordinate Attention (SCA), which ingeniously captures spatially remote interactions by employing two spatial range of pooling kernels, strategically encoding each channel along x and y planes, and separately performs a series of split operations for each feature group, thus enabling more efficient semantic feature extraction. By inserting into a 2D CNN to form an effective SCANet, our SCANet outperforms recent SOTA methods on the public Wuhan University (WHU) Building Dataset and Massachusetts Building Dataset in terms of various metrics. Particularly SCANet achieves the best IoU, 91.61% and 75.49% for the two datasets. Our code is available at https://github.com/AiEson/SCANet

cs.CV

SonicGauss: Position-Aware Physical Sound Synthesis for 3D Gaussian Representations

While 3D Gaussian representations (3DGS) have proven effective for modeling the geometry and appearance of objects, their potential for capturing other physical attributes-such as sound-remains largely unexplored. In this paper, we present a novel framework dubbed SonicGauss for synthesizing impact sounds from 3DGS representations by leveraging their inherent geometric and material properties. Specifically, we integrate a diffusion-based sound synthesis model with a PointTransformer-based feature extractor to infer material characteristics and spatial-acoustic correlations directly from Gaussian ellipsoids. Our approach supports spatially varying sound responses conditioned on impact locations and generalizes across a wide range of object categories. Experiments on the ObjectFolder dataset and real-world recordings demonstrate that our method produces realistic, position-aware auditory feedback. The results highlight the framework's robustness and generalization ability, offering a promising step toward bridging 3D visual representations and interactive sound synthesis. Project page: https://chunshi.wang/SonicGauss

cs.SD

CrossMatch: Enhance Semi-Supervised Medical Image Segmentation with Perturbation Strategies and Knowledge Distillation

Semi-supervised learning for medical image segmentation presents a unique challenge of efficiently using limited labeled data while leveraging abundant unlabeled data. Despite advancements, existing methods often do not fully exploit the potential of the unlabeled data for enhancing model robustness and accuracy. In this paper, we introduce CrossMatch, a novel framework that integrates knowledge distillation with dual perturbation strategies-image-level and feature-level-to improve the model's learning from both labeled and unlabeled data. CrossMatch employs multiple encoders and decoders to generate diverse data streams, which undergo self-knowledge distillation to enhance consistency and reliability of predictions across varied perturbations. Our method significantly surpasses other state-of-the-art techniques in standard benchmarks by effectively minimizing the gap between training on labeled and unlabeled data and improving edge accuracy and generalization in medical image segmentation. The efficacy of CrossMatch is demonstrated through extensive experimental validations, showing remarkable performance improvements without increasing computational costs. Code for this implementation is made available at https://github.com/AiEson/CrossMatch.git.

cs.CV

STS MICCAI 2023 Challenge: Grand challenge on 2D and 3D semi-supervised tooth segmentation

Computer-aided design (CAD) tools are increasingly popular in modern dental practice, particularly for treatment planning or comprehensive prognosis evaluation. In particular, the 2D panoramic X-ray image efficiently detects invisible caries, impacted teeth and supernumerary teeth in children, while the 3D dental cone beam computed tomography (CBCT) is widely used in orthodontics and endodontics due to its low radiation dose. However, there is no open-access 2D public dataset for children's teeth and no open 3D dental CBCT dataset, which limits the development of automatic algorithms for segmenting teeth and analyzing diseases. The Semi-supervised Teeth Segmentation (STS) Challenge, a pioneering event in tooth segmentation, was held as a part of the MICCAI 2023 ToothFairy Workshop on the Alibaba Tianchi platform. This challenge aims to investigate effective semi-supervised tooth segmentation algorithms to advance the field of dentistry. In this challenge, we provide two modalities including the 2D panoramic X-ray images and the 3D CBCT tooth volumes. In Task 1, the goal was to segment tooth regions in panoramic X-ray images of both adult and pediatric teeth. Task 2 involved segmenting tooth sections using CBCT volumes. Limited labelled images with mostly unlabelled ones were provided in this challenge prompt using semi-supervised algorithms for training. In the preliminary round, the challenge received registration and result submission by 434 teams, with 64 advancing to the final round. This paper summarizes the diverse methods employed by the top-ranking teams in the STS MICCAI 2023 Challenge.

cs.CV

A Multi-Stage Framework for 3D Individual Tooth Segmentation in Dental CBCT

Cone beam computed tomography (CBCT) is a common way of diagnosing dental related diseases. Accurate segmentation of 3D tooth is of importance for the treatment. Although deep learning based methods have achieved convincing results in medical image processing, they need a large of annotated data for network training, making it very time-consuming in data collection and annotation. Besides, domain shift widely existing in the distribution of data acquired by different devices impacts severely the model generalization. To resolve the problem, we propose a multi-stage framework for 3D tooth segmentation in dental CBCT, which achieves the third place in the "Semi-supervised Teeth Segmentation" 3D (STS-3D) challenge. The experiments on validation set compared with other semi-supervised segmentation methods further indicate the validity of our approach.

cs.CV