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Chutian Wang

Publications and source records attributed to Chutian Wang.

At least 19 recordsLinked to original sources

SceneBound: How Much Should a Streaming 3D Reconstruction Model Remember?

Streaming 3D reconstruction models keep past video frames in a recurrent state, fast weights from test-time training, or a key-value (KV) cache. Each written frame shifts the coordinate frame of later cameras or occupies GPU memory. Training-free rules decide what to write from a signal of the current frame. How much they write accounts for their mean accuracy: spending the update budget of a gate at uniformly spaced frames, with no signal, matches nine published gates, and the budget bounds the drift of the state wherever the writes fall. We propose SceneBound, a training-free rule that writes a frame only when its predicted camera pose lies at least a fixed radius from every stored keyframe. Its keyframe count stays within a constant factor of the covering number of the visited poses, the fewest views that keep a keyframe near every camera, so the count grows with the places visited and stays flat when the camera returns. In large scenes, SceneBound closes a submap once decoding its first frame again reveals drift. SceneBound uses one radius across four released models and three memory types. In the recurrent state of CUT3R and the KV cache of StreamVGGT, it achieves the lowest mean trajectory error among the published training-free rules we evaluate, in one pass and over nine passes of a scene, where its keyframes grow by 3% to 6%.

cs.CV↗

Old Is Not False: Valid-Time Memory for Interactive Video World Models

Interactive video world models draw each frame from a memory bank of earlier frames stamped with their capture times. With frames, weights and noise fixed, reversing the timestamps of two views flips the state that generators of two families draw: they take the newest timestamp as the truth. That reading is right as long as states never return. After an agent undoes an action, the newest view of a region is outdated and the only view of the present is older; memories for changing worlds delete that older view, and memories that keep it hand the generator the past. Temporal databases separate when a record is stored from when its content holds, its valid time. ReDate keeps every frame and dates each retrieved token by its valid time, read from the agent's action log. The frozen generator then reads a reverted region as one that has just reached a new state, so ReDate needs no training. We prove that trusting the newest timestamp is right exactly when every current view is dated after every outdated one, that without a view taken after the return only the action log tells a reverted region from an up-to-date one, and that a generator able to draw from its own prediction gains more from re-dating than from deletion when the moved tokens keep little weight. After an undo, ReDate raises the share of FAR's steps showing the current state from 0.36 to 0.62 and HY-WorldPlay's from 0.003 to 0.19. We also propose a calibrated state metric to test any memory after undos.

cs.CV↗

uGDS: A User-Space Development Kit for High-Performance GPU Direct Storage

Data-intensive GPU applications increasingly rely on NVMe SSDs to extend GPU memory. NVIDIA GPU Direct Storage (GDS) enables direct SSD-GPU transfers via PCIe peer-to-peer DMA, eliminating host staging. However, GDS retains three key limitations: (1) its control path traverses the kernel for every I/O request, introducing software overhead; (2) its stream-ordered path imposes strict total ordering even when workloads only require batch-level ordering; and (3) its closed-source user-space engine hinders diagnosis and custom scheduling. We present uGDS, https://github.com/ScaleX-IO/uGDS, an open-source user-space GPU Direct Storage library built on four principles: user-space control, unified cross-vendor abstraction, workload-aware scheduling, and end-to-end transparency. The host CPU manages the entire NVMe command lifecycle in user space, while payloads move via PCIe P2P DMA without consuming GPU compute. A minimal kernel module is used only for one-time privileged setup. uGDS partitions hardware queues between synchronous and batch traffic, enforces DMA-safe buffer lifetimes, and provides cuFile-compatible synchronous, batched, and stream-ordered APIs with polling or interrupt completion on both NVIDIA CUDA and AMD HIP. Evaluated on an A100 with a Samsung 990 PRO, uGDS achieves up to 12.12x GDS's batch-read bandwidth and 30.69x its batch-write bandwidth (8- and 4-KiB requests, batch size 128), and reduces 4-KiB synchronous write latency by 84.1% with two threads. Its stream-ordered path sustains 5.49 GiB/s on a single stream, where GDS retains only 40.8% of its synchronous bandwidth. In LMCache, uGDS reduces median time-to-first-token (TTFT) by up to 62.7% and raises serving goodput by 2.63x. On AMD, uGDS achieves up to 1.19x hipFile's synchronous-write bandwidth.

cs.DC↗

RailWave: Adaptive Spatial and Temporal Scheduling for Expert-Parallel Communication

Irregular All-to-All communication is a major bottleneck in expert-parallel Mixture-of-Experts (MoE) models. Even with fixed expert routing and placement, uneven utilization of parallel network Rails and incast can limit communication performance. We present RailWave, a phase-adaptive communication layer built on DeepEP that addresses these bottlenecks below the routing layer through spatial and temporal traffic shaping. RailBalance redistributes source traffic across eligible Rails using source-local information, while a reusable, topology-derived permutation schedule limits concurrent senders per receiver without rebuilding demand-dependent schedules for each communication phase. A lightweight calibrated selector chooses an execution path according to each phase's traffic characteristics and offline profiling results. On training-derived communication workloads from the 106B GLM-4.5-Air model, RailWave delivers up to 5.84x speedup on H800 and 4.36x on H20 over Native. Code is available at https://github.com/CyberSecurityErial/RailWave-EP.

cs.DC↗

Efficient Agentic LLM Serving over SSD-based Sparse KV Storage

Agentic sessions driven by Large language models (LLMs) often alternate between model inference and tool use, accumulating long histories across successive rounds. Serving these sessions efficiently requires reducing attention computation and retaining history key-value (KV) caches to avoid recomputation. Recently, frontier open-source LLMs adopt sparse attention to reduce computation by selecting only part of the history, while SSDs provide a cheaper alternative to CPU DRAM for storing KV caches. However, sparse KV selection depends on the ad hoc intermediate values during model inference, so it forces SSD reads to lie on the inference critical path. These reads are further slowed by fragmented accesses and read-write interference in SSDs. To address these challenges, we present Janus, an agentic serving framework for sparse attention LLMs with SSD-centric KV storage. Janus focuses on append prefill, which processes each round's newly added inputs and accounts for most history KV loading. To move SSD reads out of the critical path, Janus runs the model's own KV selection module on earlier intermediate values, predicting KV demand without additional training. The predicted reads overlap with model computation, and any prediction misses are fetched before attention executes to preserve model outputs. To improve SSD efficiency, Janus coalesces adjacent reads, packs scattered KV pages into sequential writes on the CPU, and limits background writes while reads are active. Across three models and three agentic traces, Janus outperforms existing works by up to 1.57-3.69 times (1.22-1.85 times on average) in terms of the time to first token latency, while maintaining decode efficiency.

cs.DC↗

Hyperball May Not Be a Free Lunch

For scale-invariant deep networks, Hyperball-style optimizers have shown strong performance in large-scale training by fixing the norms of matrix-valued parameters and normalizing updates. However, the source of their advantage remains unclear. Starting from the angular displacement between consecutive parameter states, we derive an angular effective learning rate that accounts for the parameter-update angle, parameter norm, and update norm. We also show that the conventional norm-based measure is a special case under parameter-update orthogonality. We then decompose optimizer updates into radial and tangential components and analyze how radial updates affect one-step angular displacement. Under the training configurations considered, numerical results show that the radial component has only a limited direct effect on the angular effective learning rate. It therefore cannot explain why MuonH converges more slowly than MuonWD early in training but overtakes it later. To further isolate the underlying mechanism, we devise a heuristic experiment that modifies only the learning-rate schedule so that the dynamics of each optimizer reproduce those of the other. The results suggest that their main difference stems from the evolution of the effective step size rather than an intrinsically superior update direction induced by Hyperball. Our pretraining experiments further show that more aggressive learning-rate decay can accelerate MuonH early in training but may impair its later performance. Thus, maintaining a constant angular velocity does not eliminate the learning-rate-scheduling problem; careful scheduling remains essential to realizing the potential of Hyperball-style optimizers. Our code is publicly available at https://github.com/mangocrazz/hyperball-may-not-be-a-free-lunch.

cs.LG↗

Search Self-play: Pushing the Frontier of Agent Capability without Supervision

Reinforcement learning with verifiable rewards (RLVR) has become the mainstream technique for training LLM agents. However, RLVR highly depends on well-crafted task queries and corresponding ground-truth answers to provide accurate rewards, which requires significant human effort and hinders the scaling of RL processes, especially in agentic scenarios. Although a few recent works explore task synthesis methods, the difficulty of generated agentic tasks can hardly be controlled to provide effective RL training advantages. To achieve agentic RLVR with higher scalability, we explore self-play training for deep search agents, in which the learning LLM utilizes multi-turn search engine calling and acts simultaneously as both a task proposer and a problem solver. The task proposer aims to generate deep search queries with well-defined ground-truth answers and increasing task difficulty. The problem solver tries to handle the generated search queries and output the correct answer predictions. To ensure that each generated search query has accurate ground truth, we collect all the searching results from the proposer's trajectory as external knowledge, then conduct retrieval-augmentation generation (RAG) to test whether the proposed query can be correctly answered with all necessary search documents provided. In this search self-play (SSP) game, the proposer and the solver co-evolve their agent capabilities through both competition and cooperation. With substantial experimental results, we find that SSP can significantly improve search agents' performance uniformly on various benchmarks without any supervision under both from-scratch and continuous RL training setups. The code is at https://github.com/Qwen-Applications/SSP.

cs.LG↗

Deep Speckle Holography Redefines Label-free Nanoparticle Phenotyping

Nanoparticle metrology has long been constrained by the assumption that, in mixed and unprocessed fluids, particle size, morphology, composition, and species-specific abundance cannot be resolved simultaneously from a single label-free measurement. Here, we revisit this long-standing limitation by showing that complex forward speckle-holographic fields define an information-rich optical space for multidimensional particle signatures. We report deep speckle holography, a physics-informed generative framework that profiles particle identity, size, morphology, and species-resolved abundance from a single non-contact optical measurement. Across purified suspensions, mixed particle populations, environmental waters, human urine, and other unprocessed native fluids, the method enables direct nanoparticle inference without purification, labeling, or destructive preprocessing, delivering concurrent multidimensional readouts in 0.9 s over a dynamic range spanning 10 orders of magnitude. Deep speckle holography establishes a route toward direct label-free nanoparticle phenotyping in real-world fluids, moving nanoscale measurement beyond isolated-particle characterization toward multidimensional inference in complex mixtures, and expanding the scope of questions nanoscale measurement can address, from real-time tracking of nanoparticle transformations in living and environmental systems to non-invasive quality control of nanomedicine formulations, and beyond.

eess.IV↗

Cap2Sum: Learning to Summarize Videos by Generating Captions

With the rapid growth of video data on the internet, video summarization is becoming a very important AI technology. However, due to the high labelling cost of video summarization, existing studies have to be conducted on small-scale datasets, leading to limited performance and generalization capacity. In this work, we introduce the use of dense video captions as a supervision signal to train video summarization models. Motivated by this, we propose Cap2Sum, a model that learns to summarize videos by generating captions, to exploit dense video caption annotations. This weakly-supervised approach allows us to train the models on large-scale dense video caption datasets to achieve better performance and generalization capacity. To further improve the generalization capacity, we introduce a CLIP (a strong vision-language model) Prior mechanism to enhance the learning of important objects that captions may ignore in the videos. In practice, Cap2Sum can perform zero-shot video summarization or be fine-tuned by the ground-truth summary or video caption of the target dataset. To examine the performance of Cap2Sum after weakly-supervised fine-tuning by the video captions, we propose two new datasets, TVSum-Caption and SumMe-Caption, which are derived from two common video summarization datasets and will be publicly released. We conduct extensive experiments and the results demonstrate that our method achieves significant improvements in performance and generalization capacity compared with previous methods.

cs.MM↗

Inverse Design of Metasurface for Spectral Imaging

Inverse design of metasurfaces for the joint optimization of optical modulation and algorithmic decoding in computational optics presents significant challenges, especially in applications such as hyperspectral imaging. We introduce a physics-data co-driven framework for designing reconfigurable metasurfaces fabricated from the phase-change material Ge2Sb2Se4Te1 to achieve compact, compressive spectral imaging in the shortwave infrared region. Central to our approach is a differentiable neural simulator, trained on over 320,000 simulated geometries, that accurately predicts spectral responses across 11 crystallization states. This differentiability enables end-to-end joint optimization of the metasurface geometry, its spectral encoding function, and a deep reconstruction network. We also propose a soft shape regularization technique that preserves manufacturability during gradient-based updates. Experiments show that our optimized system improves reconstruction fidelity by up to 7.6 dB in the peak-signal-to-noise ratio, with enhanced noise resilience and improved measurement matrix conditioning, underscoring the potential of our approach for high-performance hyperspectral imaging.

eess.IV↗

SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep

Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However, conventional methods require high-frame-rate dense and high-quality sharp images, which are time-consuming and inefficient to capture, especially in dynamic environments. Event cameras, with their high temporal resolution and ability to capture asynchronous brightness changes, offer a promising alternative for more reliable scene reconstruction without motion blur. In this paper, we propose SweepEvGS, a novel hardware-integrated method that leverages event cameras for robust and accurate novel view synthesis across various imaging settings from a single sweep. SweepEvGS utilizes the initial static frame with dense event streams captured during a single camera sweep to effectively reconstruct detailed scene views. We also introduce different real-world hardware imaging systems for real-world data collection and evaluation for future research. We validate the robustness and efficiency of SweepEvGS through experiments in three different imaging settings: synthetic objects, real-world macro-level, and real-world micro-level view synthesis. Our results demonstrate that SweepEvGS surpasses existing methods in visual rendering quality, rendering speed, and computational efficiency, highlighting its potential for dynamic practical applications.

cs.CV↗

Neuromorphic Imaging with Super-Resolution

Neuromorphic imaging is an emerging technique that imitates the human retina to sense variations in dynamic scenes. It responds to pixel-level brightness changes by asynchronous streaming events and boasts microsecond temporal precision over a high dynamic range, yielding blur-free recordings under extreme illumination. Nevertheless, this modality falls short in spatial resolution and leads to a low level of visual richness and clarity. Pursuing hardware upgrades is expensive and might cause compromised performance due to more burdens on computational requirements. Another option is to harness offline, plug-in-play super-resolution solutions. However, existing ones, which demand substantial sample volumes for lengthy training on massive computing resources, are largely restricted by real data availability owing to the current imperfect high-resolution devices, as well as the randomness and variability of motion. To tackle these challenges, we introduce the first self-supervised neuromorphic super-resolution prototype. It can be self-adaptive to per input source from any low-resolution camera to estimate an optimal, high-resolution counterpart of any scale, without the need of side knowledge and prior training. Evaluated on downstream tasks, such a simple yet effective method can obtain competitive results against the state-of-the-arts, significantly promoting flexibility but not sacrificing accuracy. It also delivers enhancements for inferior natural images and optical micrographs acquired under non-ideal imaging conditions, breaking through the limitations that are challenging to overcome with frame-based techniques. In the current landscape where the use of high-resolution cameras for event-based sensing remains an open debate, our solution is a cost-efficient and practical alternative, paving the way for more intelligent imaging systems.

eess.IV↗

Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering

Computational neuromorphic imaging (CNI) with event cameras offers advantages such as minimal motion blur and enhanced dynamic range, compared to conventional frame-based methods. Existing event-based radiance field rendering methods are built on neural radiance field, which is computationally heavy and slow in reconstruction speed. Motivated by the two aspects, we introduce Ev-GS, the first CNI-informed scheme to infer 3D Gaussian splatting from a monocular event camera, enabling efficient novel view synthesis. Leveraging 3D Gaussians with pure event-based supervision, Ev-GS overcomes challenges such as the detection of fast-moving objects and insufficient lighting. Experimental results show that Ev-GS outperforms the method that takes frame-based signals as input by rendering realistic views with reduced blurring and improved visual quality. Moreover, it demonstrates competitive reconstruction quality and reduced computing occupancy compared to existing methods, which paves the way to a highly efficient CNI approach for signal processing.

cs.CV↗

Neuromorphic Shack-Hartmann wave normal sensing

The Shack-Hartmann wavefront sensor is widely employed in adaptive optics systems to measure optical aberrations. However, simultaneously achieving high sensitivity and large dynamic range is still challenging, limiting the performance of diagnosing fast-changing turbulence. To overcome this limitation, we propose neuromorphic Shack-Hartmann wave normal sensing (NeuroSH). NeuroSH is a unifying framework that harnesses the computational neuromorphic imaging paradigm to extract the high-dimensional wave normal from temporal diversity measurements. Both numerical analysis and experimental verification demonstrate the feasibility of NeuroSH. To the best of our knowledge, the proposed NeuroSH is the first scheme to surpass the optical dynamic range limitation under challenging dynamic scenarios, thereby advancing ultra-fast turbulence mitigation technology for cutting-edge imagers.

physics.optics↗

Neuromorphic Imaging and Classification with Graph Learning

Bio-inspired neuromorphic cameras asynchronously record pixel brightness changes and generate sparse event streams. They can capture dynamic scenes with little motion blur and more details in extreme illumination conditions. Due to the multidimensional address-event structure, most existing vision algorithms cannot properly handle asynchronous event streams. While several event representations and processing methods have been developed to address such an issue, they are typically driven by a large number of events, leading to substantial overheads in runtime and memory. In this paper, we propose a new graph representation of the event data and couple it with a Graph Transformer to perform accurate neuromorphic classification. Extensive experiments show that our approach leads to better results and excels at the challenging realistic situations where only a small number of events and limited computational resources are available, paving the way for neuromorphic applications embedded into mobile facilities.

cs.CV↗

Neuromorphic Imaging with Joint Image Deblurring and Event Denoising

Neuromorphic imaging reacts to per-pixel brightness changes of a dynamic scene with high temporal precision and responds with asynchronous streaming events as a result. It also often supports a simultaneous output of an intensity image. Nevertheless, the raw events typically involve a large amount of noise due to the high sensitivity of the sensor, while capturing fast-moving objects at low frame rates results in blurry images. These deficiencies significantly degrade human observation and machine processing. Fortunately, the two information sources are inherently complementary -- events with microsecond-level temporal resolution, which are triggered by the edges of objects recorded in a latent sharp image, can supply rich motion details missing from the blurry one. In this work, we bring the two types of data together and introduce a simple yet effective unifying algorithm to jointly reconstruct blur-free images and noise-robust events in an iterative coarse-to-fine fashion. Specifically, an event-regularized prior offers precise high-frequency structures and dynamic features for blind deblurring, while image gradients serve as a kind of faithful supervision in regulating neuromorphic noise removal. Comprehensively evaluated on real and synthetic samples, such a synergy delivers superior reconstruction quality for both images with severe motion blur and raw event streams with a storm of noise, and also exhibits greater robustness to challenging realistic scenarios such as varying levels of illumination, contrast and motion magnitude. Meanwhile, it can be driven by much fewer events and holds a competitive edge at computational time overhead, rendering itself preferable as available computing resources are limited. Our solution gives impetus to the improvement of both sensing data and paves the way for highly accurate neuromorphic reasoning and analysis.

eess.IV↗

On the use of deep learning for phase recovery

Phase recovery (PR) refers to calculating the phase of the light field from its intensity measurements. As exemplified from quantitative phase imaging and coherent diffraction imaging to adaptive optics, PR is essential for reconstructing the refractive index distribution or topography of an object and correcting the aberration of an imaging system. In recent years, deep learning (DL), often implemented through deep neural networks, has provided unprecedented support for computational imaging, leading to more efficient solutions for various PR problems. In this review, we first briefly introduce conventional methods for PR. Then, we review how DL provides support for PR from the following three stages, namely, pre-processing, in-processing, and post-processing. We also review how DL is used in phase image processing. Finally, we summarize the work in DL for PR and outlook on how to better use DL to improve the reliability and efficiency in PR. Furthermore, we present a live-updating resource (https://github.com/kqwang/phase-recovery) for readers to learn more about PR.

physics.optics↗

Extracting unconventional spin texture in two dimensional topological crystalline insulator bismuthene via tuning bulk-edge interactions

Tuning the interaction between the bulk and edge states of topological materials is a powerful tool for manipulating edge transport behavior, opening up exciting opportunities for novel electronic and spintronic applications. This approach is particularly suited to topological crystalline insulators (TCI), a class of topologically nontrivial compounds that are endowed with multiple degrees of topological protection. In this study, we investigate how bulk-edge interactions can influence the edge transport in planar bismuthene, a TCI with metallic edge states protected by in-plane mirror symmetry, using first principles calculations and symmetrized Wannier tight-binding models. By exploring the impact of various perturbation effects, such as device size, substrate potentials, and applied transverse electric field, we examine the evolution of the electronic structure and edge transport in planar bismuthene. Our findings demonstrate that the TCI states of planar bismuthene can be engineered to exhibit either a gapped or conducting unconventional helical spin texture via a combination of substrate and electric field effects. Furthermore, under strong electric fields, the edge states can be stabilized through a delicate control of the bulk-edge interactions. These results open up new directions for discovering novel spin transport patterns in topological materials and provide critical insights for the fabrication of topological spintronic devices.

cond-mat.mes-hall↗