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Chuxiong Hu

Publications and source records attributed to Chuxiong Hu.

10 recordsLinked to original sources

Reachability-Augmented Dual Dynamic Programming for Optimal Path Parameterization

Optimal path parameterization (OPP) is a fundamental problem for planning trajectories along a prescribed geometric path under kinodynamic constraints and task-dependent objectives. While TOPP minimizes traversal time, its saturating states and controls may induce vibration and tracking errors, which can be mitigated by introducing smoothness objectives. However, a key capability gap remains in OPP: feasibility guarantees, general-objective optimality certificates, and computational efficiency are difficult to achieve simultaneously in a unified framework, especially for third-order OPP (OPP3) with non-convex constraints. This paper proposes reachability-augmented dual dynamic programming (RDDP), a state-grid-free and objective-aware DP framework for OPP. The key idea is to replace the relatively complete recourse assumption used in classical dual DP (DDP) with OPP-specific backward reachable sets, and then generate both value-function cuts and trial trajectories only inside these reachable sets. For convex and non-convex OPP, we prove global optimality and Karush-Kuhn-Tucker convergence of RDDP under OPP-specific conditions, respectively. Efficient instantiations are developed for OPP2 and OPP3. Experiments show that RDDP achieves objective values comparable to convex-optimization baselines while reducing computation time by 28.6 times for OPP2 and 5.8 times for OPP3. RDDP also achieves faster convergence than grid-based DP. Compared with reachability-analysis methods, RDDP retains the reachability mechanism while replacing local maximum-control propagation with value-function-guided control selection, thereby enabling objectives beyond traversal time. In summary, RDDP addresses a key capability gap in OPP by unifying certifiable general-objective optimization, reachability-based feasibility preservation, and online-compatible low-dimensional DP computation in a single OPP framework.

math.OC

BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a compositional execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validations demonstrate that BrickCraft acquires proficient assembly skills from a limited set of demonstrations and exhibits strong compositional generalization to unseen structures. The project website is available at https://intelligent-control-lab.github.io/BrickCraft.

cs.RO

Time-Optimal Switching Surfaces for Triple Integrator under Full Box Constraints

Time-optimal control for triple integrator under full box constraints is a fundamental problem in the field of optimal control, which has been widely applied in the industry. However, scenarios involving asymmetric constraints, non-stationary boundary conditions, and active position constraints pose significant challenges. This paper provides a complete characterization of time-optimal switching surfaces for the problem, leading to novel insights into the geometric structure of the optimal control. The active condition of position constraints is derived, which is absent from the literature. An efficient algorithm is proposed, capable of planning time-optimal trajectories under asymmetric full constraints and arbitrary boundary states, with a 100% success rate. Computational time for each trajectory is within approximately 10$\mu$s, achieving a 5-order-of-magnitude reduction compared to optimization-based baselines.

math.OC

A Novel State-Centric Necessary Condition for Time-Optimal Control of Controllable Linear Systems Based on Augmented Switching Laws (Extended Version)

Most existing necessary conditions for optimal control based on adjoining methods require both state and costate information, yet the unobservability of costates for a given feasible trajectory impedes the determination of optimality in practice. This paper establishes a novel theoretical framework for time-optimal control of controllable linear systems with a single input, proposing the augmented switching law (ASL) that represents the input control and the feasibility in a compact form. Given a feasible trajectory, the perturbed trajectory under the constraints of ASL is guaranteed to be feasible, resulting in a novel state-centric necessary condition without dependence on costate information. A first-order necessary condition is proposed that the Jacobian matrix of the ASL is not of full row rank, which also results in a potential approach to optimizing a given feasible trajectory with the preservation of arc structures. The proposed necessary condition is applied to high-order chain-of-integrator systems with full box constraints, contributing to some theoretical results challenging to reason by costate-based conditions.

math.OC

Chattering Phenomena in Time-Optimal Control for High-Order Chain-of-Integrator Systems with Full State Constraints (Extended Version)

Time-optimal control for high-order chain-of-integrator systems with full state constraints remains an open and challenging problem within the discipline of optimal control. The behavior of optimal control in high-order problems lacks precise characterization, and even the existence of the chattering phenomenon, i.e., the control switches for infinitely many times over a finite period, remains unknown and overlooked. This paper establishes a theoretical framework for chattering phenomena in the considered problem, providing novel findings on the uniqueness of state constraints inducing chattering, the upper bound of switching times in an unconstrained arc during chattering, and the convergence of states and costates to the chattering limit point. For the first time, this paper proves the existence of the chattering phenomenon in the considered problem. The chattering optimal control for 4th-order problems with velocity constraints is precisely solved, providing an approach to plan time-optimal snap-limited trajectories. Other cases of order $n\leq4$ are proved not to allow chattering. The conclusions rectify a longstanding misconception in the industry concerning the time-optimality of S-shaped trajectories with minimal switching times.

math.OC

Time-Optimal Control for High-Order Chain-of-Integrators Systems with Full State Constraints and Arbitrary Terminal States (Extended Version)

Time-optimal control for high-order chain-of-integrators systems with full state constraints and arbitrarily given terminal states remains a challenging problem in the optimal control theory domain, yet to be resolved. To enhance further comprehension of the problem, this paper establishes a novel notation system and theoretical framework, providing the switching manifold for high-order problems in the form of switching laws. Through deriving properties of switching laws regarding signs and dimension, this paper proposes a definite condition for time-optimal control. Guided by the developed theory, a trajectory planning method named the manifold-intercept method (MIM) is developed. The proposed MIM can plan time-optimal jerk-limited trajectories with full state constraints, and can also plan near-optimal non-chattering higher-order trajectories with negligible extra motion time compared to optimal profiles. Numerical results indicate that the proposed MIM outperforms all baselines in computational time, computational accuracy, and trajectory quality by a large gap.

eess.SY

Learning Predictive Safety Filter via Decomposition of Robust Invariant Set

Ensuring safety of nonlinear systems under model uncertainty and external disturbances is crucial, especially for real-world control tasks. Predictive methods such as robust model predictive control (RMPC) require solving nonconvex optimization problems online, which leads to high computational burden and poor scalability. Reinforcement learning (RL) works well with complex systems, but pays the price of losing rigorous safety guarantee. This paper presents a theoretical framework that bridges the advantages of both RMPC and RL to synthesize safety filters for nonlinear systems with state- and action-dependent uncertainty. We decompose the robust invariant set (RIS) into two parts: a target set that aligns with terminal region design of RMPC, and a reach-avoid set that accounts for the rest of RIS. We propose a policy iteration approach for robust reach-avoid problems and establish its monotone convergence. This method sets the stage for an adversarial actor-critic deep RL algorithm, which simultaneously synthesizes a reach-avoid policy network, a disturbance policy network, and a reach-avoid value network. The learned reach-avoid policy network is utilized to generate nominal trajectories for online verification, which filters potentially unsafe actions that may drive the system into unsafe regions when worst-case disturbances are applied. We formulate a second-order cone programming (SOCP) approach for online verification using system level synthesis, which optimizes for the worst-case reach-avoid value of any possible trajectories. The proposed safety filter requires much lower computational complexity than RMPC and still enjoys persistent robust safety guarantee. The effectiveness of our method is illustrated through a numerical example.

eess.SY

Robust Safe Reinforcement Learning under Adversarial Disturbances

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external disturbances, limiting their applicability and robustness in practice. To address this challenge, this paper proposes a robust safe reinforcement learning framework that tackles worst-case disturbances. First, this paper presents a policy iteration scheme to solve for the robust invariant set, i.e., a subset of the safe set, where persistent safety is only possible for states within. The key idea is to establish a two-player zero-sum game by leveraging the safety value function in Hamilton-Jacobi reachability analysis, in which the protagonist (i.e., control inputs) aims to maintain safety and the adversary (i.e., external disturbances) tries to break down safety. This paper proves that the proposed policy iteration algorithm converges monotonically to the maximal robust invariant set. Second, this paper integrates the proposed policy iteration scheme into a constrained reinforcement learning algorithm that simultaneously synthesizes the robust invariant set and uses it for constrained policy optimization. This algorithm tackles both optimality and safety, i.e., learning a policy that attains high rewards while maintaining safety under worst-case disturbances. Experiments on classic control tasks show that the proposed method achieves zero constraint violation with learned worst-case adversarial disturbances, while other baseline algorithms violate the safety constraints substantially. Our proposed method also attains comparable performance as the baselines even in the absence of the adversary.

cs.LG

Bridging the Gap between Newton-Raphson Method and Regularized Policy Iteration

Regularization is a cornerstone of modern reinforcement learning. Regularized policy iteration (RPI) provides a fundamental scheme for solving regularized Markov decision processes (RMDPs), and the widely used soft actor-critic algorithm arises as a special case when the regularizer is Shannon entropy. Despite its empirical success, the theoretical underpinnings of RPI remain unclear. In this paper, we address this gap by proving that RPI is formally equivalent to the standard Newton-Raphson method applied to the Bellman equation smoothed by strongly convex regularizers. This equivalence enables a unified convergence analysis of existing methods and supports the development of accelerated algorithms. We show that RPI enjoys local quadratic convergence; notably, for Shannon entropy, the guarantee is dimension-free. We further study RPI with inexact policy evaluation, establishing its equivalence to an inexact Newton method in which each Newton step is solved via truncated iterations, and derive an asymptotic linear convergence rate of $\gamma^{M}$, where $M$ denotes the number of operator steps used in policy evaluation. Finally, motivated by higher-order Newton schemes, we propose a new algorithm for RMDPs that achieves third-order local convergence. Numerical experiments corroborate our theory and demonstrate the practical advantages of the proposed algorithm. Overall, our results advance the theoretical understanding of regularization in reinforcement learning and suggest new directions for efficient algorithm design.

cs.LG

Safe Reinforcement Learning with Dual Robustness

Reinforcement learning (RL) agents are vulnerable to adversarial disturbances, which can deteriorate task performance or compromise safety specifications. Existing methods either address safety requirements under the assumption of no adversary (e.g., safe RL) or only focus on robustness against performance adversaries (e.g., robust RL). Learning one policy that is both safe and robust remains a challenging open problem. The difficulty is how to tackle two intertwined aspects in the worst cases: feasibility and optimality. Optimality is only valid inside a feasible region, while identification of maximal feasible region must rely on learning the optimal policy. To address this issue, we propose a systematic framework to unify safe RL and robust RL, including problem formulation, iteration scheme, convergence analysis and practical algorithm design. This unification is built upon constrained two-player zero-sum Markov games. A dual policy iteration scheme is proposed, which simultaneously optimizes a task policy and a safety policy. The convergence of this iteration scheme is proved. Furthermore, we design a deep RL algorithm for practical implementation, called dually robust actor-critic (DRAC). The evaluations with safety-critical benchmarks demonstrate that DRAC achieves high performance and persistent safety under all scenarios (no adversary, safety adversary, performance adversary), outperforming all baselines significantly.

cs.LG