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Chuye Zhang

Publications and source records attributed to Chuye Zhang.

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WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations

Direct transfer from human demonstration to learnable robot action is a crucial step towards scalable whole-body mobile manipulation. While human data scales better than mobile teleoperation, it requires overcoming significant embodiment gaps. Existing retargeting methods yield imprecise or inconsistent solutions, causing action multi-modality that prevents supervised policies from reliably converging. We present Whole-body-Aware Retargeting from human Pose (WARP), an offline pipeline that explicitly models embodiment differences to extract precise, unique whole-body actions. WARP leverages a closed-form Shoulder-Elbow-Wrist (SEW) geometric solver for exact end-effector tracking while preserving whole-body structural intent. Paired with lazy mobile-base control, it extracts accurate, consistent robot trajectories. Evaluations show WARP provides highly reliable data for open-loop real-world replay. To our knowledge, WARP is the first framework to achieve zero-shot whole-body mobile manipulation directly from offline human demonstrations, eliminating the need for human-in-the-loop teleoperation action data. More details on https://warp-retargeting.github.io/

cs.RO

Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning

Human videos are a scalable source of supervision for robot manipulation, as they are abundant and naturally capture rich object interactions. However, transferring human demonstrations to robots remains challenging due to embodiment mismatch, scene variation, and robot-specific feasibility constraints. We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos without requiring real-world robot demonstrations in the target task contexts. Human2Any represents manipulation through object-object interaction motion, capturing task-relevant scene changes while abstracting away embodiment-specific details. It composes learned interaction priors with robot-side feasibility reasoning and motion planning, allowing the same human-derived knowledge to adapt to different embodiments, scene geometries, and task contexts. We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot, demonstrating robust interaction-centric manipulation without real-world robot training data. Project website: https://human2any.github.io/.

cs.RO

EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations

Dexterous manipulation is limited by the cost of collecting large-scale robot demonstrations. Egocentric human videos offer a scalable source of diverse manipulation behaviors, but directly using them for robot learning requires bridging two gaps: the visual gap between human and robot observations, and the action gap between human motion and robot-executable action. We propose EgoEngine, a scalable framework for transforming egocentric human manipulation videos into high-fidelity robot data. Given an egocentric RGB video, EgoEngine produces: (i) a high-fidelity robot observation video replacing human with robot while preserving scene context and temporal alignment, and (ii) a task-aligned, executable robot action trajectory under feasibility constraints. Experiments in simulation and on real robots show that EgoEngine enables scalable conversion of human videos into robot data and, to our knowledge, demonstrates the first zero-shot visuomotor dexterous policy learning from egocentric human videos without real-robot demonstrations. Project website: https://egoengine.github.io.

cs.RO

Generative Visual Foresight Meets Task-Agnostic Pose Estimation in Robotic Table-Top Manipulation

Robotic manipulation in unstructured environments requires systems that can generalize across diverse tasks while maintaining robust and reliable performance. We introduce {GVF-TAPE}, a closed-loop framework that combines generative visual foresight with task-agnostic pose estimation to enable scalable robotic manipulation. GVF-TAPE employs a generative video model to predict future RGB-D frames from a single side-view RGB image and a task description, offering visual plans that guide robot actions. A decoupled pose estimation model then extracts end-effector poses from the predicted frames, translating them into executable commands via low-level controllers. By iteratively integrating video foresight and pose estimation in a closed loop, GVF-TAPE achieves real-time, adaptive manipulation across a broad range of tasks. Extensive experiments in both simulation and real-world settings demonstrate that our approach reduces reliance on task-specific action data and generalizes effectively, providing a practical and scalable solution for intelligent robotic systems.

cs.RO

Don't Yell at Your Robot: Physical Correction as the Collaborative Interface for Language Model Powered Robots

We present a novel approach for enhancing human-robot collaboration using physical interactions for real-time error correction of large language model (LLM) powered robots. Unlike other methods that rely on verbal or text commands, the robot leverages an LLM to proactively executes 6 DoF linear Dynamical System (DS) commands using a description of the scene in natural language. During motion, a human can provide physical corrections, used to re-estimate the desired intention, also parameterized by linear DS. This corrected DS can be converted to natural language and used as part of the prompt to improve future LLM interactions. We provide proof-of-concept result in a hybrid real+sim experiment, showcasing physical interaction as a new possibility for LLM powered human-robot interface.

cs.RO

Evolutionary Morphology Towards Overconstrained Locomotion via Large-Scale, Multi-Terrain Deep Reinforcement Learning

While the animals' Fin-to-Limb evolution has been well-researched in biology, such morphological transformation remains under-adopted in the modern design of advanced robotic limbs. This paper investigates a novel class of overconstrained locomotion from a design and learning perspective inspired by evolutionary morphology, aiming to integrate the concept of `intelligent design under constraints' - hereafter referred to as constraint-driven design intelligence - in developing modern robotic limbs with superior energy efficiency. We propose a 3D-printable design of robotic limbs parametrically reconfigurable as a classical planar 4-bar linkage, an overconstrained Bennett linkage, and a spherical 4-bar linkage. These limbs adopt a co-axial actuation, identical to the modern legged robot platforms, with the added capability of upgrading into a wheel-legged system. Then, we implemented a large-scale, multi-terrain deep reinforcement learning framework to train these reconfigurable limbs for a comparative analysis of overconstrained locomotion in energy efficiency. Results show that the overconstrained limbs exhibit more efficient locomotion than planar limbs during forward and sideways walking over different terrains, including floors, slopes, and stairs, with or without random noises, by saving at least 22% mechanical energy in completing the traverse task, with the spherical limbs being the least efficient. It also achieves the highest average speed of 0.85 meters per second on flat terrain, which is 20% faster than the planar limbs. This study paves the path for an exciting direction for future research in overconstrained robotics leveraging evolutionary morphology and reconfigurable mechanism intelligence when combined with state-of-the-art methods in deep reinforcement learning.

cs.RO

S$^2$MAT: Simultaneous and Self-Reinforced Mapping and Tracking in Dynamic Urban Scenariosorcing Framework for Simultaneous Mapping and Tracking in Unbounded Urban Environments

Despite the increasing prevalence of robots in daily life, their navigation capabilities are still limited to environments with prior knowledge, such as a global map. To fully unlock the potential of robots, it is crucial to enable them to navigate in large-scale unknown and changing unstructured scenarios. This requires the robot to construct an accurate static map in real-time as it explores, while filtering out moving objects to ensure mapping accuracy and, if possible, achieving high-quality pedestrian tracking and collision avoidance. While existing methods can achieve individual goals of spatial mapping or dynamic object detection and tracking, there has been limited research on effectively integrating these two tasks, which are actually coupled and reciprocal. In this work, we propose a solution called S$^2$MAT (Simultaneous and Self-Reinforced Mapping and Tracking) that integrates a front-end dynamic object detection and tracking module with a back-end static mapping module. S$^2$MAT leverages the close and reciprocal interplay between these two modules to efficiently and effectively solve the open problem of simultaneous tracking and mapping in highly dynamic scenarios. We conducted extensive experiments using widely-used datasets and simulations, providing both qualitative and quantitative results to demonstrate S$^2$MAT's state-of-the-art performance in dynamic object detection, tracking, and high-quality static structure mapping. Additionally, we performed long-range robotic navigation in real-world urban scenarios spanning over 7 km, which included challenging obstacles like pedestrians and other traffic agents. The successful navigation provides a comprehensive test of S$^2$MAT's robustness, scalability, efficiency, quality, and its ability to benefit autonomous robots in wild scenarios without pre-built maps.

cs.RO