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Cigdem Beyan

Publications and source records attributed to Cigdem Beyan.

33 records · Page 2Linked to original sources

Upper-Body Pose-based Gaze Estimation for Privacy-Preserving 3D Gaze Target Detection

Gaze Target Detection (GTD), i.e., determining where a person is looking within a scene from an external viewpoint, is a challenging task, particularly in 3D space. Existing approaches heavily rely on analyzing the person's appearance, primarily focusing on their face to predict the gaze target. This paper presents a novel approach to tackle this problem by utilizing the person's upper-body pose and available depth maps to extract a 3D gaze direction and employing a multi-stage or an end-to-end pipeline to predict the gazed target. When predicted accurately, the human body pose can provide valuable information about the head pose, which is a good approximation of the gaze direction, as well as the position of the arms and hands, which are linked to the activity the person is performing and the objects they are likely focusing on. Consequently, in addition to performing gaze estimation in 3D, we are also able to perform GTD simultaneously. We demonstrate state-of-the-art results on the most comprehensive publicly accessible 3D gaze target detection dataset without requiring images of the person's face, thus promoting privacy preservation in various application contexts. The code is available at https://github.com/intelligolabs/privacy-gtd-3D.

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Exploring Fine-grained Retail Product Discrimination with Zero-shot Object Classification Using Vision-Language Models

In smart retail applications, the large number of products and their frequent turnover necessitate reliable zero-shot object classification methods. The zero-shot assumption is essential to avoid the need for re-training the classifier every time a new product is introduced into stock or an existing product undergoes rebranding. In this paper, we make three key contributions. Firstly, we introduce the MIMEX dataset, comprising 28 distinct product categories. Unlike existing datasets in the literature, MIMEX focuses on fine-grained product classification and includes a diverse range of retail products. Secondly, we benchmark the zero-shot object classification performance of state-of-the-art vision-language models (VLMs) on the proposed MIMEX dataset. Our experiments reveal that these models achieve unsatisfactory fine-grained classification performance, highlighting the need for specialized approaches. Lastly, we propose a novel ensemble approach that integrates embeddings from CLIP and DINOv2 with dimensionality reduction techniques to enhance classification performance. By combining these components, our ensemble approach outperforms VLMs, effectively capturing visual cues crucial for fine-grained product discrimination. Additionally, we introduce a class adaptation method that utilizes visual prototyping with limited samples in scenarios with scarce labeled data, addressing a critical need in retail environments where product variety frequently changes. To encourage further research into zero-shot object classification for smart retail applications, we will release both the MIMEX dataset and benchmark to the research community. Interested researchers can contact the authors for details on the terms and conditions of use. The code is available: https://github.com/AnilOsmanTur/Zero-shot-Retail-Product-Classification.

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Anticipating Next Active Objects for Egocentric Videos

This paper addresses the problem of anticipating the next-active-object location in the future, for a given egocentric video clip where the contact might happen, before any action takes place. The problem is considerably hard, as we aim at estimating the position of such objects in a scenario where the observed clip and the action segment are separated by the so-called ``time to contact'' (TTC) segment. Many methods have been proposed to anticipate the action of a person based on previous hand movements and interactions with the surroundings. However, there have been no attempts to investigate the next possible interactable object, and its future location with respect to the first-person's motion and the field-of-view drift during the TTC window. We define this as the task of Anticipating the Next ACTive Object (ANACTO). To this end, we propose a transformer-based self-attention framework to identify and locate the next-active-object in an egocentric clip. We benchmark our method on three datasets: EpicKitchens-100, EGTEA+ and Ego4D. We also provide annotations for the first two datasets. Our approach performs best compared to relevant baseline methods. We also conduct ablation studies to understand the effectiveness of the proposed and baseline methods on varying conditions. Code and ANACTO task annotations will be made available upon paper acceptance.

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Leveraging Next-Active Objects for Context-Aware Anticipation in Egocentric Videos

Objects are crucial for understanding human-object interactions. By identifying the relevant objects, one can also predict potential future interactions or actions that may occur with these objects. In this paper, we study the problem of Short-Term Object interaction anticipation (STA) and propose NAOGAT (Next-Active-Object Guided Anticipation Transformer), a multi-modal end-to-end transformer network, that attends to objects in observed frames in order to anticipate the next-active-object (NAO) and, eventually, to guide the model to predict context-aware future actions. The task is challenging since it requires anticipating future action along with the object with which the action occurs and the time after which the interaction will begin, a.k.a. the time to contact (TTC). Compared to existing video modeling architectures for action anticipation, NAOGAT captures the relationship between objects and the global scene context in order to predict detections for the next active object and anticipate relevant future actions given these detections, leveraging the objects' dynamics to improve accuracy. One of the key strengths of our approach, in fact, is its ability to exploit the motion dynamics of objects within a given clip, which is often ignored by other models, and separately decoding the object-centric and motion-centric information. Through our experiments, we show that our model outperforms existing methods on two separate datasets, Ego4D and EpicKitchens-100 ("Unseen Set"), as measured by several additional metrics, such as time to contact, and next-active-object localization. The code will be available upon acceptance.

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Guided Attention for Next Active Object @ EGO4D STA Challenge

In this technical report, we describe the Guided-Attention mechanism based solution for the short-term anticipation (STA) challenge for the EGO4D challenge. It combines the object detections, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. For the challenge, we build our model on top of StillFast with Guided Attention applied on fast network. Our model obtains better performance on the validation set and also achieves state-of-the-art (SOTA) results on the challenge test set for EGO4D Short-Term Object Interaction Anticipation Challenge.

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Co-Located Human-Human Interaction Analysis using Nonverbal Cues: A Survey

Automated co-located human-human interaction analysis has been addressed by the use of nonverbal communication as measurable evidence of social and psychological phenomena. We survey the computing studies (since 2010) detecting phenomena related to social traits (e.g., leadership, dominance, personality traits), social roles/relations, and interaction dynamics (e.g., group cohesion, engagement, rapport). Our target is to identify the nonverbal cues and computational methodologies resulting in effective performance. This survey differs from its counterparts by involving the widest spectrum of social phenomena and interaction settings (free-standing conversations, meetings, dyads, and crowds). We also present a comprehensive summary of the related datasets and outline future research directions which are regarding the implementation of artificial intelligence, dataset curation, and privacy-preserving interaction analysis. Some major observations are: the most often used nonverbal cue, computational method, interaction environment, and sensing approach are speaking activity, support vector machines, and meetings composed of 3-4 persons equipped with microphones and cameras, respectively; multimodal features are prominently performing better; deep learning architectures showed improved performance in overall, but there exist many phenomena whose detection has never been implemented through deep models. We also identified several limitations such as the lack of scalable benchmarks, annotation reliability tests, cross-dataset experiments, and explainability analysis.

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Object-aware Gaze Target Detection

Gaze target detection aims to predict the image location where the person is looking and the probability that a gaze is out of the scene. Several works have tackled this task by regressing a gaze heatmap centered on the gaze location, however, they overlooked decoding the relationship between the people and the gazed objects. This paper proposes a Transformer-based architecture that automatically detects objects (including heads) in the scene to build associations between every head and the gazed-head/object, resulting in a comprehensive, explainable gaze analysis composed of: gaze target area, gaze pixel point, the class and the image location of the gazed-object. Upon evaluation of the in-the-wild benchmarks, our method achieves state-of-the-art results on all metrics (up to 2.91% gain in AUC, 50% reduction in gaze distance, and 9% gain in out-of-frame average precision) for gaze target detection and 11-13% improvement in average precision for the classification and the localization of the gazed-objects. The code of the proposed method is publicly available.

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Unsupervised Video Anomaly Detection with Diffusion Models Conditioned on Compact Motion Representations

This paper aims to address the unsupervised video anomaly detection (VAD) problem, which involves classifying each frame in a video as normal or abnormal, without any access to labels. To accomplish this, the proposed method employs conditional diffusion models, where the input data is the spatiotemporal features extracted from a pre-trained network, and the condition is the features extracted from compact motion representations that summarize a given video segment in terms of its motion and appearance. Our method utilizes a data-driven threshold and considers a high reconstruction error as an indicator of anomalous events. This study is the first to utilize compact motion representations for VAD and the experiments conducted on two large-scale VAD benchmarks demonstrate that they supply relevant information to the diffusion model, and consequently improve VAD performances w.r.t the prior art. Importantly, our method exhibits better generalization performance across different datasets, notably outperforming both the state-of-the-art and baseline methods. The code of our method is available at https://github.com/AnilOsmanTur/conditioned_video_anomaly_diffusion

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Exploring Diffusion Models for Unsupervised Video Anomaly Detection

This paper investigates the performance of diffusion models for video anomaly detection (VAD) within the most challenging but also the most operational scenario in which the data annotations are not used. As being sparse, diverse, contextual, and often ambiguous, detecting abnormal events precisely is a very ambitious task. To this end, we rely only on the information-rich spatio-temporal data, and the reconstruction power of the diffusion models such that a high reconstruction error is utilized to decide the abnormality. Experiments performed on two large-scale video anomaly detection datasets demonstrate the consistent improvement of the proposed method over the state-of-the-art generative models while in some cases our method achieves better scores than the more complex models. This is the first study using a diffusion model and examining its parameters' influence to present guidance for VAD in surveillance scenarios.

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Enhancing Next Active Object-based Egocentric Action Anticipation with Guided Attention

Short-term action anticipation (STA) in first-person videos is a challenging task that involves understanding the next active object interactions and predicting future actions. Existing action anticipation methods have primarily focused on utilizing features extracted from video clips, but often overlooked the importance of objects and their interactions. To this end, we propose a novel approach that applies a guided attention mechanism between the objects, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. Our method, GANO (Guided Attention for Next active Objects) is a multi-modal, end-to-end, single transformer-based network. The experimental results performed on the largest egocentric dataset demonstrate that GANO outperforms the existing state-of-the-art methods for the prediction of the next active object label, its bounding box location, the corresponding future action, and the time to contact the object. The ablation study shows the positive contribution of the guided attention mechanism compared to other fusion methods. Moreover, it is possible to improve the next active object location and class label prediction results of GANO by just appending the learnable object tokens with the region of interest embeddings.

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Multimodal Across Domains Gaze Target Detection

This paper addresses the gaze target detection problem in single images captured from the third-person perspective. We present a multimodal deep architecture to infer where a person in a scene is looking. This spatial model is trained on the head images of the person-of- interest, scene and depth maps representing rich context information. Our model, unlike several prior art, do not require supervision of the gaze angles, do not rely on head orientation information and/or location of the eyes of person-of-interest. Extensive experiments demonstrate the stronger performance of our method on multiple benchmark datasets. We also investigated several variations of our method by altering joint-learning of multimodal data. Some variations outperform a few prior art as well. First time in this paper, we inspect domain adaption for gaze target detection, and we empower our multimodal network to effectively handle the domain gap across datasets. The code of the proposed method is available at https://github.com/francescotonini/multimodal-across-domains-gaze-target-detection.

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Multimodal Emotion Recognition with Modality-Pairwise Unsupervised Contrastive Loss

Emotion recognition is involved in several real-world applications. With an increase in available modalities, automatic understanding of emotions is being performed more accurately. The success in Multimodal Emotion Recognition (MER), primarily relies on the supervised learning paradigm. However, data annotation is expensive, time-consuming, and as emotion expression and perception depends on several factors (e.g., age, gender, culture) obtaining labels with a high reliability is hard. Motivated by these, we focus on unsupervised feature learning for MER. We consider discrete emotions, and as modalities text, audio and vision are used. Our method, as being based on contrastive loss between pairwise modalities, is the first attempt in MER literature. Our end-to-end feature learning approach has several differences (and advantages) compared to existing MER methods: i) it is unsupervised, so the learning is lack of data labelling cost; ii) it does not require data spatial augmentation, modality alignment, large number of batch size or epochs; iii) it applies data fusion only at inference; and iv) it does not require backbones pre-trained on emotion recognition task. The experiments on benchmark datasets show that our method outperforms several baseline approaches and unsupervised learning methods applied in MER. Particularly, it even surpasses a few supervised MER state-of-the-art.

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Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariance

This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the skeletal geometry across the temporal dynamics of actions. Our approach is robust towards viewpoint variations by including a self-supervised gradient reverse layer that ensures generalization across camera views. The proposed method is validated on NTU-60 and NTU-120 large-scale datasets in which it outperforms all prior unsupervised skeleton-based approaches on the cross-subject, cross-view, and cross-setup protocols. Although unsupervised, our learnable representation allows our method even to surpass a few supervised skeleton-based action recognition methods. The code is available in: www.github.com/IIT-PAVIS/UHAR_Skeletal_Laplacian

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Estimating Presentation Competence using Multimodal Nonverbal Behavioral Cues

Public speaking and presentation competence plays an essential role in many areas of social interaction in our educational, professional, and everyday life. Since our intention during a speech can differ from what is actually understood by the audience, the ability to appropriately convey our message requires a complex set of skills. Presentation competence is cultivated in the early school years and continuously developed over time. One approach that can promote efficient development of presentation competence is the automated analysis of human behavior during a speech based on visual and audio features and machine learning. Furthermore, this analysis can be used to suggest improvements and the development of skills related to presentation competence. In this work, we investigate the contribution of different nonverbal behavioral cues, namely, facial, body pose-based, and audio-related features, to estimate presentation competence. The analyses were performed on videos of 251 students while the automated assessment is based on manual ratings according to the Tübingen Instrument for Presentation Competence (TIP). Our classification results reached the best performance with early fusion in the same dataset evaluation (accuracy of 71.25%) and late fusion of speech, face, and body pose features in the cross dataset evaluation (accuracy of 78.11%). Similarly, regression results performed the best with fusion strategies.

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Subspace Clustering for Action Recognition with Covariance Representations and Temporal Pruning

This paper tackles the problem of human action recognition, defined as classifying which action is displayed in a trimmed sequence, from skeletal data. Albeit state-of-the-art approaches designed for this application are all supervised, in this paper we pursue a more challenging direction: Solving the problem with unsupervised learning. To this end, we propose a novel subspace clustering method, which exploits covariance matrix to enhance the action's discriminability and a timestamp pruning approach that allow us to better handle the temporal dimension of the data. Through a broad experimental validation, we show that our computational pipeline surpasses existing unsupervised approaches but also can result in favorable performances as compared to supervised methods.

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