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Cihang Xie

Publications and source records attributed to Cihang Xie.

At least 91 records · Page 5Linked to original sources

VideoHallucer: Evaluating Intrinsic and Extrinsic Hallucinations in Large Video-Language Models

Recent advancements in Multimodal Large Language Models (MLLMs) have extended their capabilities to video understanding. Yet, these models are often plagued by "hallucinations", where irrelevant or nonsensical content is generated, deviating from the actual video context. This work introduces VideoHallucer, the first comprehensive benchmark for hallucination detection in large video-language models (LVLMs). VideoHallucer categorizes hallucinations into two main types: intrinsic and extrinsic, offering further subcategories for detailed analysis, including object-relation, temporal, semantic detail, extrinsic factual, and extrinsic non-factual hallucinations. We adopt an adversarial binary VideoQA method for comprehensive evaluation, where pairs of basic and hallucinated questions are crafted strategically. By evaluating eleven LVLMs on VideoHallucer, we reveal that i) the majority of current models exhibit significant issues with hallucinations; ii) while scaling datasets and parameters improves models' ability to detect basic visual cues and counterfactuals, it provides limited benefit for detecting extrinsic factual hallucinations; iii) existing models are more adept at detecting facts than identifying hallucinations. As a byproduct, these analyses further instruct the development of our self-PEP framework, achieving an average of 5.38% improvement in hallucination resistance across all model architectures.

cs.CV↗

What If We Recaption Billions of Web Images with LLaMA-3?

Web-crawled image-text pairs are inherently noisy. Prior studies demonstrate that semantically aligning and enriching textual descriptions of these pairs can significantly enhance model training across various vision-language tasks, particularly text-to-image generation. However, large-scale investigations in this area remain predominantly closed-source. Our paper aims to bridge this community effort, leveraging the powerful and \textit{open-sourced} LLaMA-3, a GPT-4 level LLM. Our recaptioning pipeline is simple: first, we fine-tune a LLaMA-3-8B powered LLaVA-1.5 and then employ it to recaption 1.3 billion images from the DataComp-1B dataset. Our empirical results confirm that this enhanced dataset, Recap-DataComp-1B, offers substantial benefits in training advanced vision-language models. For discriminative models like CLIP, we observe enhanced zero-shot performance in cross-modal retrieval tasks. For generative models like text-to-image Diffusion Transformers, the generated images exhibit a significant improvement in alignment with users' text instructions, especially in following complex queries. Our project page is https://www.haqtu.me/Recap-Datacomp-1B/

cs.CV↗

Autoregressive Pretraining with Mamba in Vision

The vision community has started to build with the recently developed state space model, Mamba, as the new backbone for a range of tasks. This paper shows that Mamba's visual capability can be significantly enhanced through autoregressive pretraining, a direction not previously explored. Efficiency-wise, the autoregressive nature can well capitalize on the Mamba's unidirectional recurrent structure, enabling faster overall training speed compared to other training strategies like mask modeling. Performance-wise, autoregressive pretraining equips the Mamba architecture with markedly higher accuracy over its supervised-trained counterparts and, more importantly, successfully unlocks its scaling potential to large and even huge model sizes. For example, with autoregressive pretraining, a base-size Mamba attains 83.2\% ImageNet accuracy, outperforming its supervised counterpart by 2.0\%; our huge-size Mamba, the largest Vision Mamba to date, attains 85.0\% ImageNet accuracy (85.5\% when finetuned with $384\times384$ inputs), notably surpassing all other Mamba variants in vision. The code is available at \url{https://github.com/OliverRensu/ARM}.

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ARVideo: Autoregressive Pretraining for Self-Supervised Video Representation Learning

This paper presents a new self-supervised video representation learning framework, ARVideo, which autoregressively predicts the next video token in a tailored sequence order. Two key designs are included. First, we organize autoregressive video tokens into clusters that span both spatially and temporally, thereby enabling a richer aggregation of contextual information compared to the standard spatial-only or temporal-only clusters. Second, we adopt a randomized spatiotemporal prediction order to facilitate learning from multi-dimensional data, addressing the limitations of a handcrafted spatial-first or temporal-first sequence order. Extensive experiments establish ARVideo as an effective paradigm for self-supervised video representation learning. For example, when trained with the ViT-B backbone, ARVideo competitively attains 81.2% on Kinetics-400 and 70.9% on Something-Something V2, which are on par with the strong benchmark set by VideoMAE. Importantly, ARVideo also demonstrates higher training efficiency, i.e., it trains 14% faster and requires 58% less GPU memory compared to VideoMAE.

cs.CV↗

Revisiting Adversarial Training at Scale

The machine learning community has witnessed a drastic change in the training pipeline, pivoted by those ''foundation models'' with unprecedented scales. However, the field of adversarial training is lagging behind, predominantly centered around small model sizes like ResNet-50, and tiny and low-resolution datasets like CIFAR-10. To bridge this transformation gap, this paper provides a modern re-examination with adversarial training, investigating its potential benefits when applied at scale. Additionally, we introduce an efficient and effective training strategy to enable adversarial training with giant models and web-scale data at an affordable computing cost. We denote this newly introduced framework as AdvXL. Empirical results demonstrate that AdvXL establishes new state-of-the-art robust accuracy records under AutoAttack on ImageNet-1K. For example, by training on DataComp-1B dataset, our AdvXL empowers a vanilla ViT-g model to substantially surpass the previous records of $l_{\infty}$-, $l_{2}$-, and $l_{1}$-robust accuracy by margins of 11.4%, 14.2% and 12.9%, respectively. This achievement posits AdvXL as a pioneering approach, charting a new trajectory for the efficient training of robust visual representations at significantly larger scales. Our code is available at https://github.com/UCSC-VLAA/AdvXL.

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Scaling (Down) CLIP: A Comprehensive Analysis of Data, Architecture, and Training Strategies

This paper investigates the performance of the Contrastive Language-Image Pre-training (CLIP) when scaled down to limited computation budgets. We explore CLIP along three dimensions: data, architecture, and training strategies. With regards to data, we demonstrate the significance of high-quality training data and show that a smaller dataset of high-quality data can outperform a larger dataset with lower quality. We also examine how model performance varies with different dataset sizes, suggesting that smaller ViT models are better suited for smaller datasets, while larger models perform better on larger datasets with fixed compute. Additionally, we provide guidance on when to choose a CNN-based architecture or a ViT-based architecture for CLIP training. We compare four CLIP training strategies - SLIP, FLIP, CLIP, and CLIP+Data Augmentation - and show that the choice of training strategy depends on the available compute resource. Our analysis reveals that CLIP+Data Augmentation can achieve comparable performance to CLIP using only half of the training data. This work provides practical insights into how to effectively train and deploy CLIP models, making them more accessible and affordable for practical use in various applications.

cs.CV↗

HQ-Edit: A High-Quality Dataset for Instruction-based Image Editing

This study introduces HQ-Edit, a high-quality instruction-based image editing dataset with around 200,000 edits. Unlike prior approaches relying on attribute guidance or human feedback on building datasets, we devise a scalable data collection pipeline leveraging advanced foundation models, namely GPT-4V and DALL-E 3. To ensure its high quality, diverse examples are first collected online, expanded, and then used to create high-quality diptychs featuring input and output images with detailed text prompts, followed by precise alignment ensured through post-processing. In addition, we propose two evaluation metrics, Alignment and Coherence, to quantitatively assess the quality of image edit pairs using GPT-4V. HQ-Edits high-resolution images, rich in detail and accompanied by comprehensive editing prompts, substantially enhance the capabilities of existing image editing models. For example, an HQ-Edit finetuned InstructPix2Pix can attain state-of-the-art image editing performance, even surpassing those models fine-tuned with human-annotated data. The project page is https://thefllood.github.io/HQEdit_web.

cs.CV↗

Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training

Contrastive learning has emerged as a promising paradigm for 3D open-world understanding, i.e., aligning point cloud representation to image and text embedding space individually. In this paper, we introduce MixCon3D, a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only, we develop the 3D object-level representation from complementary perspectives, e.g., multi-view rendered images with the point cloud. Then, MixCon3D performs language-3D contrastive learning, comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally, we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm, building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline, surpassing the previous state-of-the-art performance on the challenging 1,156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning, further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.

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L2B: Learning to Bootstrap Robust Models for Combating Label Noise

Deep neural networks have shown great success in representation learning. However, when learning with noisy labels (LNL), they can easily overfit and fail to generalize to new data. This paper introduces a simple and effective method, named Learning to Bootstrap (L2B), which enables models to bootstrap themselves using their own predictions without being adversely affected by erroneous pseudo-labels. It achieves this by dynamically adjusting the importance weight between real observed and generated labels, as well as between different samples through meta-learning. Unlike existing instance reweighting methods, the key to our method lies in a new, versatile objective that enables implicit relabeling concurrently, leading to significant improvements without incurring additional costs. L2B offers several benefits over the baseline methods. It yields more robust models that are less susceptible to the impact of noisy labels by guiding the bootstrapping procedure more effectively. It better exploits the valuable information contained in corrupted instances by adapting the weights of both instances and labels. Furthermore, L2B is compatible with existing LNL methods and delivers competitive results spanning natural and medical imaging tasks including classification and segmentation under both synthetic and real-world noise. Extensive experiments demonstrate that our method effectively mitigates the challenges of noisy labels, often necessitating few to no validation samples, and is well generalized to other tasks such as image segmentation. This not only positions it as a robust complement to existing LNL techniques but also underscores its practical applicability. The code and models are available at https://github.com/yuyinzhou/l2b.

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3D-TransUNet for Brain Metastases Segmentation in the BraTS2023 Challenge

Segmenting brain tumors is complex due to their diverse appearances and scales. Brain metastases, the most common type of brain tumor, are a frequent complication of cancer. Therefore, an effective segmentation model for brain metastases must adeptly capture local intricacies to delineate small tumor regions while also integrating global context to understand broader scan features. The TransUNet model, which combines Transformer self-attention with U-Net's localized information, emerges as a promising solution for this task. In this report, we address brain metastases segmentation by training the 3D-TransUNet model on the Brain Tumor Segmentation (BraTS-METS) 2023 challenge dataset. Specifically, we explored two architectural configurations: the Encoder-only 3D-TransUNet, employing Transformers solely in the encoder, and the Decoder-only 3D-TransUNet, utilizing Transformers exclusively in the decoder. For Encoder-only 3D-TransUNet, we note that Masked-Autoencoder pre-training is required for a better initialization of the Transformer Encoder and thus accelerates the training process. We identify that the Decoder-only 3D-TransUNet model should offer enhanced efficacy in the segmentation of brain metastases, as indicated by our 5-fold cross-validation on the training set. However, our use of the Encoder-only 3D-TransUNet model already yield notable results, with an average lesion-wise Dice score of 59.8\% on the test set, securing second place in the BraTS-METS 2023 challenge.

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Navigation as Attackers Wish? Towards Building Robust Embodied Agents under Federated Learning

Federated embodied agent learning protects the data privacy of individual visual environments by keeping data locally at each client (the individual environment) during training. However, since the local data is inaccessible to the server under federated learning, attackers may easily poison the training data of the local client to build a backdoor in the agent without notice. Deploying such an agent raises the risk of potential harm to humans, as the attackers may easily navigate and control the agent as they wish via the backdoor. Towards Byzantine-robust federated embodied agent learning, in this paper, we study the attack and defense for the task of vision-and-language navigation (VLN), where the agent is required to follow natural language instructions to navigate indoor environments. First, we introduce a simple but effective attack strategy, Navigation as Wish (NAW), in which the malicious client manipulates local trajectory data to implant a backdoor into the global model. Results on two VLN datasets (R2R and RxR) show that NAW can easily navigate the deployed VLN agent regardless of the language instruction, without affecting its performance on normal test sets. Then, we propose a new Prompt-Based Aggregation (PBA) to defend against the NAW attack in federated VLN, which provides the server with a ''prompt'' of the vision-and-language alignment variance between the benign and malicious clients so that they can be distinguished during training. We validate the effectiveness of the PBA method on protecting the global model from the NAW attack, which outperforms other state-of-the-art defense methods by a large margin in the defense metrics on R2R and RxR.

cs.AI↗

Localization vs. Semantics: Visual Representations in Unimodal and Multimodal Models

Despite the impressive advancements achieved through vision-and-language pretraining, it remains unclear whether this joint learning paradigm can help understand each individual modality. In this work, we conduct a comparative analysis of the visual representations in existing vision-and-language models and vision-only models by probing a broad range of tasks, aiming to assess the quality of the learned representations in a nuanced manner. Interestingly, our empirical observations suggest that vision-and-language models are better at label prediction tasks like object and attribute prediction, while vision-only models are stronger at dense prediction tasks that require more localized information. We hope our study sheds light on the role of language in visual learning, and serves as an empirical guide for various pretrained models. Code will be released at https://github.com/Lizw14/visual_probing

cs.CV↗

On the Adversarial Robustness of Camera-based 3D Object Detection

In recent years, camera-based 3D object detection has gained widespread attention for its ability to achieve high performance with low computational cost. However, the robustness of these methods to adversarial attacks has not been thoroughly examined, especially when considering their deployment in safety-critical domains like autonomous driving. In this study, we conduct the first comprehensive investigation of the robustness of leading camera-based 3D object detection approaches under various adversarial conditions. We systematically analyze the resilience of these models under two attack settings: white-box and black-box; focusing on two primary objectives: classification and localization. Additionally, we delve into two types of adversarial attack techniques: pixel-based and patch-based. Our experiments yield four interesting findings: (a) bird's-eye-view-based representations exhibit stronger robustness against localization attacks; (b) depth-estimation-free approaches have the potential to show stronger robustness; (c) accurate depth estimation effectively improves robustness for depth-estimation-based methods; (d) incorporating multi-frame benign inputs can effectively mitigate adversarial attacks. We hope our findings can steer the development of future camera-based object detection models with enhanced adversarial robustness.

cs.CV↗

SPFormer: Enhancing Vision Transformer with Superpixel Representation

In this work, we introduce SPFormer, a novel Vision Transformer enhanced by superpixel representation. Addressing the limitations of traditional Vision Transformers' fixed-size, non-adaptive patch partitioning, SPFormer employs superpixels that adapt to the image's content. This approach divides the image into irregular, semantically coherent regions, effectively capturing intricate details and applicable at both initial and intermediate feature levels. SPFormer, trainable end-to-end, exhibits superior performance across various benchmarks. Notably, it exhibits significant improvements on the challenging ImageNet benchmark, achieving a 1.4% increase over DeiT-T and 1.1% over DeiT-S respectively. A standout feature of SPFormer is its inherent explainability. The superpixel structure offers a window into the model's internal processes, providing valuable insights that enhance the model's interpretability. This level of clarity significantly improves SPFormer's robustness, particularly in challenging scenarios such as image rotations and occlusions, demonstrating its adaptability and resilience.

cs.CV↗

Tuning LayerNorm in Attention: Towards Efficient Multi-Modal LLM Finetuning

This paper introduces an efficient strategy to transform Large Language Models (LLMs) into Multi-Modal Large Language Models (MLLMs). By conceptualizing this transformation as a domain adaptation process, i.e., transitioning from text understanding to embracing multiple modalities, we intriguingly note that, within each attention block, tuning LayerNorm suffices to yield strong performance. Moreover, when benchmarked against other tuning approaches like full parameter finetuning or LoRA, its benefits on efficiency are substantial. For example, when compared to LoRA on a 13B model scale, performance can be enhanced by an average of over 20% across five multi-modal tasks, and meanwhile, results in a significant reduction of trainable parameters by 41.9% and a decrease in GPU memory usage by 17.6%. On top of this LayerNorm strategy, we showcase that selectively tuning only with conversational data can improve efficiency further. Beyond these empirical outcomes, we provide a comprehensive analysis to explore the role of LayerNorm in adapting LLMs to the multi-modal domain and improving the expressive power of the model.

cs.CL↗

Audio-Visual LLM for Video Understanding

This paper presents Audio-Visual LLM, a Multimodal Large Language Model that takes both visual and auditory inputs for holistic video understanding. A key design is the modality-augmented training, which involves the integration of modality-specific tokens engineered to activate the appropriate visual and/or auditory encoder selectively. This mechanism is pivotal in enabling end-to-end joint training with video data at different modalities, including visual-only, audio-only, and audio-visual formats. Moreover, we introduce a high-quality video instruction dataset, derived from GPT-4. This dataset allows Audio-Visual LLM to adeptly process a variety of task-oriented video instructions, ranging from multi-turn conversations and audio-visual narratives to complex reasoning tasks. Extensive experiments demonstrate that Audio-Visual LLM impressively achieves strong zero-shot results across a range of video understanding tasks. For example, Audio-Visual LLM achieves an accuracy of 53.7% on MSRVTT-QA, outperforming non-LLM-based InterVideo by 6.6% and LLM-based Valley by 4.4%, respectively. Additionally, our Audio-Visual LLM also achieves competitive performance on audio tasks (e.g., AudioCaps).

cs.CV↗

How Many Unicorns Are in This Image? A Safety Evaluation Benchmark for Vision LLMs

This work focuses on the potential of Vision LLMs (VLLMs) in visual reasoning. Different from prior studies, we shift our focus from evaluating standard performance to introducing a comprehensive safety evaluation suite, covering both out-of-distribution (OOD) generalization and adversarial robustness. For the OOD evaluation, we present two novel VQA datasets, each with one variant, designed to test model performance under challenging conditions. In exploring adversarial robustness, we propose a straightforward attack strategy for misleading VLLMs to produce visual-unrelated responses. Moreover, we assess the efficacy of two jailbreaking strategies, targeting either the vision or language component of VLLMs. Our evaluation of 21 diverse models, ranging from open-source VLLMs to GPT-4V, yields interesting observations: 1) Current VLLMs struggle with OOD texts but not images, unless the visual information is limited; and 2) These VLLMs can be easily misled by deceiving vision encoders only, and their vision-language training often compromise safety protocols. We release this safety evaluation suite at https://github.com/UCSC-VLAA/vllm-safety-benchmark.

cs.CV↗

An Inverse Scaling Law for CLIP Training

CLIP, one of the pioneering foundation models that connect images and text, has enabled many recent breakthroughs in computer vision. However, its associated training cost is prohibitively high, imposing a significant barrier to its widespread exploration. In this paper, we present a surprising finding that there exists an inverse scaling law for CLIP training, whereby the larger the image/text encoders used, the shorter the sequence length of image/text tokens that can be applied in training. Moreover, we showcase that the strategy for reducing image/text token length plays a crucial role in determining the quality of this scaling law. As a result of this finding, we are able to successfully train CLIP even with limited computational resources. For example, using 8 A100 GPUs, our CLIP models achieve zero-shot top-1 ImageNet-1k accuracies of 63.2% in ~2 days, 67.8% in ~3 days, and 69.3% in ~4 days. Our method also works well when scaling up -- with G/14, we register a new record of 83.0% ImageNet-1k zero-shot accuracy, and meanwhile accelerate the training by ~33x compared to its OpenCLIP counterpart. By reducing the computation barrier associated with CLIP, we hope to inspire more research in this field, particularly from academics. Our code is available at https://github.com/UCSC-VLAA/CLIPA.

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