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Cindy Xiong Bearfield

Publications and source records attributed to Cindy Xiong Bearfield.

At least 19 recordsLinked to original sources

Visual Embellishments are Potential Distractions in Double-Column Reading

Eye-catching graphics, such as circular figure labels and word-scale visualizations, are increasingly being placed directly within long-form text paragraphs. Some research has claimed that inline visualizations can help readers understand data-rich passages more clearly. However, research in the science of reading calls into question the introduction of images within the flow of text. In this work, we conduct an exploratory study of eye movement in both the presence and absence of visual embellishments. Using a high-resolution eye-tracker (EyeLink Portable Duo), we observed small mean increases in vertical and cross-column saccade rates among six participants, with substantial variation among readers and no detected difference in comprehension accuracy. Mean subjective ratings for the data-light circular-glyph passage indicated it is more distracting than its unembellished comparison passage. These exploratory observations differ from prior findings and motivate a larger, fully crossed study of inline graphics.

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How Data Narratives Go Wrong: A Taxonomy of Issues Across the Data Communication Process

Data narratives increasingly shape public understanding, but their failures are rarely just isolated factual errors or deceptive charts. Instead, they emerge through a broader meaning-making process in which quantitative evidence is transformed into claims, representations, and arguments. While prior work has examined these failures across disparate fields (e.g., statistics, visualization, and fact-checking), the community lacks a holistic lens to explain how these issues arise, propagate, and compound. To address this gap, we introduce TIC, a Taxonomy of Issues in Data Communication, synthesized from prior literature and refined through the qualitative annotation of 700 real-world data narratives from fact-checking sites, research datasets, and controversial media. TIC organizes recurring breakdowns across six dimensions-data, analysis, visual encoding, text, reasoning, and interpretation-and situates them within a framework spanning analysis, narrative construction, and audience reception. Alongside the taxonomy and process framework, we contribute a qualitatively annotated case corpus with coding justifications and an interactive browsing interface. Collectively, these contributions provide a structured lens for diagnosing problematic data narratives and informing future sociotechnical support for trustworthy data communication.

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Perception-aware Sampling for Scatterplot Visualizations

Visualizing data is often a crucial first step in data analytics workflows, but growing data sizes pose challenges due to computational and visual perception limitations. As a result, data analysts commonly down-sample their data and work with subsets. Deriving representative samples, however, remains a challenge. This paper focuses on scatterplots, a widely-used visualization type, and introduces a novel sampling objective -- perception-awareness -- aiming to improve sample efficacy by targeting humans' perception of a visualization. We make the following contributions: (1) We propose perception-augmented databases and design PAwS: a novel perception-aware sampling method for scatterplots that leverages saliency maps -- a computer vision tool for predicting areas of attention focus in visualizations -- and models perception-awareness via saliency, density, and coverage objectives. (2) We design ApproPAwS: a fast, perception-aware method for approximate visualizations, which exploits the fact that small visual perturbations are often imperceptible to humans. (3) We introduce the concept of perceptual similarity as a metric for sample quality, and present a novel method that compares saliency maps to measure it. (4) Our extensive experimental evaluation shows that our methods consistently outperform prior art in producing samples with high perceptual similarity, while ApproPAwS achieves up to 100x speed-ups with minimal loss in visual fidelity. Our user study shows that PAwS is often preferred by humans, validating our quantitative findings.

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Data-Induced Groupings and How To Find Them

Making sense of a visualization requires the reader to consider both the visualization design and the underlying data values. Existing work in the visualization community has largely considered affordances driven by visualization design elements, such as color or chart type, but how visual design interacts with data values to impact interpretation and reasoning has remained under-explored. Dot plots and bar graphs are commonly used to help users identify groups of points that form trends and clusters, but are liable to manifest groupings that are artifacts of spatial arrangement rather than inherent patterns in the data itself. These ``Data-induced Groups'' can drive suboptimal data comparisons and potentially lead the user to incorrect conclusions. We conduct two user studies using dot plots as a case study to understand the prevalence of data-induced groupings. We find that users rely on data-induced groupings in both conditions despite the fact that trend-based groupings are irrelevant in nominal data. Based on the study results, we build a model to predict whether users are likely to perceive a given set of dot plot points as a group. We discuss two use cases illustrating how the model can assist visualization designers by both diagnosing potential user-perceived groupings in dot plots and offering redesigns that better accentuate desired groupings through data rearrangement.

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Do You "Trust" This Visualization? An Inventory to Measure Trust in Visualizations

Trust plays a critical role in visual data communication and decision-making, yet existing visualization research employs varied trust measures, making it challenging to compare and synthesize findings across studies. In this work, we first took a bottom-up, data-driven approach to understand what visualization readers mean when they say they "trust" a visualization. We compiled and adapted a broad set of trust-related statements from existing inventories and collected responses to visualizations with varying degrees of trustworthiness. Through exploratory factor analysis, we derived an operational definition of trust in visualizations. Our findings indicate that people perceive a trustworthy visualization as one that presents credible information and is comprehensible and usable. Building on this insight, we developed an eight-item inventory: four core items measuring trust in visualizations and four optional items controlling for individual differences in baseline trust tendency. We established the inventory's internal consistency reliability using McDonald's omega, confirmed its content validity by demonstrating alignment with theoretically-grounded trust dimensions, and validated its criterion validity through two trust games with real-world stakes. Finally, we illustrate how this standardized inventory can be applied across diverse visualization research contexts. Utilizing our inventory, future research can examine how design choices, tasks, and domains influence trust, and how to foster appropriate trusting behavior in human-data interactions.

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MLLM as a UI Judge: Benchmarking Multimodal LLMs for Predicting Human Perception of User Interfaces

In an ideal design pipeline, user interface (UI) design is intertwined with user research to validate decisions, yet studies are often resource-constrained during early exploration. Recent advances in multimodal large language models (MLLMs) offer a promising opportunity to act as early evaluators, helping designers narrow options before formal testing. Unlike prior work that emphasizes user behavior in narrow domains such as e-commerce with metrics like clicks or conversions, we focus on subjective user evaluations across varied interfaces. We investigate whether MLLMs can mimic human preferences when evaluating individual UIs and comparing them. Using data from a crowdsourcing platform, we benchmark GPT-4o, Claude, and Llama across 30 interfaces and examine alignment with human judgments on multiple UI factors. Our results show that MLLMs approximate human preferences on some dimensions but diverge on others, underscoring both their potential and limitations in supplementing early UX research.

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Playing telephone with generative models: "verification disability," "compelled reliance," and accessibility in data visualization

This paper is a collaborative piece between two worlds of expertise in the field of data visualization: accessibility and bias. In particular, the rise of generative models playing a role in accessibility is a worrying trend for data visualization. These models are increasingly used to help author visualizations as well as generate descriptions of existing visualizations for people who are blind, low vision, or use assistive technologies such as screen readers. Sighted human-to-human bias has already been established as an area of concern for theory, research, and design in data visualization. But what happens when someone is unable to verify the model output or adequately interrogate algorithmic bias, such as a context where a blind person asks a model to describe a chart for them? In such scenarios, trust from the user is not earned, rather reliance is compelled by the model-to-human relationship. In this work, we explored the dangers of AI-generated descriptions for accessibility, playing a game of telephone between models, observing bias production in model interpretation, and re-interpretation of a data visualization. We unpack ways that model failure in visualization is especially problematic for users with visual impairments, and suggest directions forward for three distinct readers of this piece: technologists who build model-assisted interfaces for end users, users with disabilities leveraging models for their own purposes, and researchers concerned with bias, accessibility, or visualization.

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Your Model Is Unfair, Are You Even Aware? Inverse Relationship Between Comprehension and Trust in Explainability Visualizations of Biased ML Models

Systems relying on ML have become ubiquitous, but so has biased behavior within them. Research shows that bias significantly affects stakeholders' trust in systems and how they use them. Further, stakeholders of different backgrounds view and trust the same systems differently. Thus, how ML models' behavior is explained plays a key role in comprehension and trust. We survey explainability visualizations, creating a taxonomy of design characteristics. We conduct user studies to evaluate five state-of-the-art visualization tools (LIME, SHAP, CP, Anchors, and ELI5) for model explainability, measuring how taxonomy characteristics affect comprehension, bias perception, and trust for non-expert ML users. Surprisingly, we find an inverse relationship between comprehension and trust: the better users understand the models, the less they trust them. We investigate the cause and find that this relationship is strongly mediated by bias perception: more comprehensible visualizations increase people's perception of bias, and increased bias perception reduces trust. We confirm this relationship is causal: Manipulating explainability visualizations to control comprehension, bias perception, and trust, we show that visualization design can significantly (p < 0.001) increase comprehension, increase perceived bias, and reduce trust. Conversely, reducing perceived model bias, either by improving model fairness or by adjusting visualization design, significantly increases trust even when comprehension remains high. Our work advances understanding of how comprehension affects trust and systematically investigates visualization's role in facilitating responsible ML applications.

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Write, Rank, or Rate: Comparing Methods for Studying Visualization Affordances

A growing body of work on visualization affordances highlights how specific design choices shape reader takeaways from information visualizations. However, mapping the relationship between design choices and reader conclusions often requires labor-intensive crowdsourced studies, generating large corpora of free-response text for analysis. To address this challenge, we explored alternative scalable research methodologies to assess chart affordances. We test four elicitation methods from human-subject studies: free response, visualization ranking, conclusion ranking, and salience rating, and compare their effectiveness in eliciting reader interpretations of line charts, dot plots, and heatmaps. Overall, we find that while no method fully replicates affordances observed in free-response conclusions, combinations of ranking and rating methods can serve as an effective proxy at a broad scale. The two ranking methodologies were influenced by participant bias towards certain chart types and the comparison of suggested conclusions. Rating conclusion salience could not capture the specific variations between chart types observed in the other methods. To supplement this work, we present a case study with GPT-4o, exploring the use of large language models (LLMs) to elicit human-like chart interpretations. This aligns with recent academic interest in leveraging LLMs as proxies for human participants to improve data collection and analysis efficiency. GPT-4o performed best as a human proxy for the salience rating methodology but suffered from severe constraints in other areas. Overall, the discrepancies in affordances we found between various elicitation methodologies, including GPT-4o, highlight the importance of intentionally selecting and combining methods and evaluating trade-offs.

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Tell Me Without Telling Me: Two-Way Prediction of Visualization Literacy and Visual Attention

Accounting for individual differences can improve the effectiveness of visualization design. While the role of visual attention in visualization interpretation is well recognized, existing work often overlooks how this behavior varies based on visual literacy levels. Based on data from a 235-participant user study covering three visualization tests (mini-VLAT, CALVI, and SGL), we show that distinct attention patterns in visual data exploration can correlate with participants' literacy levels: While experts (high-scorers) generally show a strong attentional focus, novices (low-scorers) focus less and explore more. We then propose two computational models leveraging these insights: Lit2Sal -- a novel visual saliency model that predicts observer attention given their visualization literacy level, and Sal2Lit -- a model to predict visual literacy from human visual attention data. Our quantitative and qualitative evaluation demonstrates that Lit2Sal outperforms state-of-the-art saliency models with literacy-aware considerations. Sal2Lit predicts literacy with 86% accuracy using a single attention map, providing a time-efficient supplement to literacy assessment that only takes less than a minute. Taken together, our unique approach to consider individual differences in salience models and visual attention in literacy assessments paves the way for new directions in personalized visual data communication to enhance understanding.

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Bias, Accuracy, and Trust: Gender-Diverse Perspectives on Large Language Models

Large language models (LLMs) are becoming increasingly ubiquitous in our daily lives, but numerous concerns about bias in LLMs exist. This study examines how gender-diverse populations perceive bias, accuracy, and trustworthiness in LLMs, specifically ChatGPT. Through 25 in-depth interviews with non-binary/transgender, male, and female participants, we investigate how gendered and neutral prompts influence model responses and how users evaluate these responses. Our findings reveal that gendered prompts elicit more identity-specific responses, with non-binary participants particularly susceptible to condescending and stereotypical portrayals. Perceived accuracy was consistent across gender groups, with errors most noted in technical topics and creative tasks. Trustworthiness varied by gender, with men showing higher trust, especially in performance, and non-binary participants demonstrating higher performance-based trust. Additionally, participants suggested improving the LLMs by diversifying training data, ensuring equal depth in gendered responses, and incorporating clarifying questions. This research contributes to the CSCW/HCI field by highlighting the need for gender-diverse perspectives in LLM development in particular and AI in general, to foster more inclusive and trustworthy systems.

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From Perception to Decision: Assessing the Role of Chart Types Affordances in High-Level Decision Tasks

Visualization design influences how people perceive data patterns, yet most research focuses on low-level analytic tasks, such as finding correlations. The extent to which these perceptual affordances translate to high-level decision-making in the real world remains underexplored. Through a case study of academic mentorship selection using bar charts and pie charts, we investigated whether chart types differentially influence how students evaluate faculty research profiles. Our crowdsourced experiment revealed only minimal differences in decision outcomes between chart types, suggesting that perceptual affordances established in controlled analytical tasks may not directly translate to high-level decision scenarios. These findings emphasize the importance of evaluating visualizations within real-world contexts and highlight the need to distinguish between perceptual and decision affordances when developing visualization guidelines.

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Grid Labeling: Crowdsourcing Task-Specific Importance from Visualizations

Knowing where people look in visualizations is key to effective design. Yet, existing research primarily focuses on free-viewing-based saliency models - although visual attention is inherently task-dependent. Collecting task-relevant importance data remains a resource-intensive challenge. To address this, we introduce Grid Labeling - a novel annotation method for collecting task-specific importance data to enhance saliency prediction models. Grid Labeling dynamically segments visualizations into Adaptive Grids, enabling efficient, low-effort annotation while adapting to visualization structure. We conducted a human subject study comparing Grid Labeling with existing annotation methods, ImportAnnots, and BubbleView across multiple metrics. Results show that Grid Labeling produces the least noisy data and the highest inter-participant agreement with fewer participants while requiring less physical (e.g., clicks/mouse movements) and cognitive effort. An interactive demo is available at https://jangsus1.github.io/Grid-Labeling.

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Attack-Resilient Image Watermarking Using Stable Diffusion

Watermarking images is critical for tracking image provenance and proving ownership. With the advent of generative models, such as stable diffusion, that can create fake but realistic images, watermarking has become particularly important to make human-created images reliably identifiable. Unfortunately, the very same stable diffusion technology can remove watermarks injected using existing methods. To address this problem, we present ZoDiac, which uses a pre-trained stable diffusion model to inject a watermark into the trainable latent space, resulting in watermarks that can be reliably detected in the latent vector even when attacked. We evaluate ZoDiac on three benchmarks, MS-COCO, DiffusionDB, and WikiArt, and find that ZoDiac is robust against state-of-the-art watermark attacks, with a watermark detection rate above 98% and a false positive rate below 6.4%, outperforming state-of-the-art watermarking methods. We hypothesize that the reciprocating denoising process in diffusion models may inherently enhance the robustness of the watermark when faced with strong attacks and validate the hypothesis. Our research demonstrates that stable diffusion is a promising approach to robust watermarking, able to withstand even stable-diffusion--based attack methods. ZoDiac is open-sourced and available at https://github.com/zhanglijun95/ZoDiac.

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How Aligned are Human Chart Takeaways and LLM Predictions? A Case Study on Bar Charts with Varying Layouts

Large Language Models (LLMs) have been adopted for a variety of visualizations tasks, but how far are we from perceptually aware LLMs that can predict human takeaways? Graphical perception literature has shown that human chart takeaways are sensitive to visualization design choices, such as spatial layouts. In this work, we examine the extent to which LLMs exhibit such sensitivity when generating takeaways, using bar charts with varying spatial layouts as a case study. We conducted three experiments and tested four common bar chart layouts: vertically juxtaposed, horizontally juxtaposed, overlaid, and stacked. In Experiment 1, we identified the optimal configurations to generate meaningful chart takeaways by testing four LLMs, two temperature settings, nine chart specifications, and two prompting strategies. We found that even state-of-the-art LLMs struggled to generate semantically diverse and factually accurate takeaways. In Experiment 2, we used the optimal configurations to generate 30 chart takeaways each for eight visualizations across four layouts and two datasets in both zero-shot and one-shot settings. Compared to human takeaways, we found that the takeaways LLMs generated often did not match the types of comparisons made by humans. In Experiment 3, we examined the effect of chart context and data on LLM takeaways. We found that LLMs, unlike humans, exhibited variation in takeaway comparison types for different bar charts using the same bar layout. Overall, our case study evaluates the ability of LLMs to emulate human interpretations of data and points to challenges and opportunities in using LLMs to predict human chart takeaways.

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Efficiently Crowdsourcing Visual Importance with Punch-Hole Annotation

We introduce a novel crowdsourcing method for identifying important areas in graphical images through punch-hole labeling. Traditional methods, such as gaze trackers and mouse-based annotations, which generate continuous data, can be impractical in crowdsourcing scenarios. They require many participants, and the outcome data can be noisy. In contrast, our method first segments the graphical image with a grid and drops a portion of the patches (punch holes). Then, we iteratively ask the labeler to validate each annotation with holes, narrowing down the annotation only having the most important area. This approach aims to reduce annotation noise in crowdsourcing by standardizing the annotations while enhancing labeling efficiency and reliability. Preliminary findings from fundamental charts demonstrate that punch-hole labeling can effectively pinpoint critical regions. This also highlights its potential for broader application in visualization research, particularly in studying large-scale users' graphical perception. Our future work aims to enhance the algorithm to achieve faster labeling speed and prove its utility through large-scale experiments.

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Motion-based visual encoding can improve performance on perceptual tasks with dynamic time series

Dynamic data visualizations can convey large amounts of information over time, such as using motion to depict changes in data values for multiple entities. Such dynamic displays put a demand on our visual processing capacities, yet our perception of motion is limited. Several techniques have been shown to improve the processing of dynamic displays. Staging the animation to sequentially show steps in a transition and tracing object movement by displaying trajectory histories can improve processing by reducing the cognitive load. In this paper, We examine the effectiveness of staging and tracing in dynamic displays. We showed participants animated line charts depicting the movements of lines and asked them to identify the line with the highest mean and variance. We manipulated the animation to display the lines with or without staging, tracing and history, and compared the results to a static chart as a control. Results showed that tracing and staging are preferred by participants, and improve their performance in mean and variance tasks respectively. They also preferred display time 3 times shorter when staging is used. Also, encoding animation speed with mean and variance in congruent tasks is associated with higher accuracy. These findings help inform real-world best practices for building dynamic displays. The supplementary materials can be found at https://osf.io/8c95v/

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Gridlines Mitigate Sine Illusion in Line Charts

Sine illusion happens when the more quickly changing pairs of lines lead to bigger underestimates of the delta between them. We evaluate three visual manipulations on mitigating sine illusions: dotted lines, aligned gridlines, and offset gridlines via a user study. We asked participants to compare the deltas between two lines at two time points and found aligned gridlines to be the most effective in mitigating sine illusions. Using data from the user study, we produced a model that predicts the impact of the sine illusion in line charts by accounting for the ratio of the vertical distance between the two points of comparison. When the ratio is less than 50\%, participants begin to be influenced by the sine illusion. This effect can be significantly exacerbated when the difference between the two deltas falls under 30\%. We compared two explanations for the sine illusion based on our data: either participants were mistakenly using the perpendicular distance between the two lines to make their comparison (the perpendicular explanation), or they incorrectly relied on the length of the line segment perpendicular to the angle bisector of the bottom and top lines (the equal triangle explanation). We found the equal triangle explanation to be the more predictive model explaining participant behaviors.

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