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Clément Calauzènes

Publications and source records attributed to Clément Calauzènes.

At least 19 recordsLinked to original sources

On the Complexity of Preference-Based Bandits

We study preference-based bandits with general reward function classes, where a learner sequentially selects pairs of arms and observes binary preference feedback governed by the Bradley--Terry model. This setting naturally arises in applications such as recommender systems, tournament ranking, and learning from human feedback, where relative preferences are easier to elicit than absolute rewards. The observation model inherits the logistic bandit challenge of handling the problem-dependent constant $κ$, which accounts for the non-linearity of the link function and can grow arbitrarily large. Moreover, prior work has predominantly focused on linear or kernelized reward models, precluding the use of richer function classes. To address these limitations, we consider general reward function classes and introduce the \emph{locally sensitive eluder dimension}, a novel complexity measure tailored to the logistic structure of preference feedback that yields fine-grained regret guarantees without unfavorable dependence on $κ$. Building on this notion, we propose \textbf{GINOP} (Generic INformative OPtimism), an algorithm that constructs log-loss confidence sets and jointly selects arm pairs to balance optimism and informative exploration. We establish a first-order regret bound that, in contrast with what previous results suggest, demonstrates that learning with preference feedback is as statistically efficient as learning from direct reward observation. Finally, we corroborate our theoretical findings with empirical evaluations against competitive baselines.

cs.AI↗

Dynamic online matching with budget refills

Inspired by sequential budgeted allocation problems, we study the online matching problem with budget refills. In this context, we consider an online bipartite graph $G=(U,V,E)$, where the nodes in $V$ are discovered sequentially and nodes in $U$ are known beforehand. Each $u\in U$ is endowed with a budget $b_{u,t}\in \mathbb{N}$ that dynamically evolves over time. Unlike the canonical setting, in many applications, the budget can be refilled from time to time, which leads to a much richer dynamic that we consider here. Intuitively, adding extra budgets in $U$ seems to ease the matching task, and our results support this intuition. In fact, for the stochastic framework considered where we studied the matching size built by Greedy algorithm on an Erdős-R{é}yni random graph, we showed that the matching size generated by Greedy converges with high probability to a solution of an explicit system of ODE. Moreover, under specific conditions, the competitive ratio (performance measure of the algorithm) can even tend to 1. For the adversarial part, where the graph considered is deterministic and the algorithm used is Balance, the $b$-matching bound holds when the refills are scarce. However, when refills are regular, our results suggest a potential improvement in algorithm performance. In both cases, Balance algorithm manages to reach the performance of the upper bound on the adversarial graphs considered.

cs.DS↗

Online matching on stochastic block model

While online bipartite matching has gained significant attention in recent years, existing analyses in stochastic settings fail to capture the performance of algorithms on heterogeneous graphs, such as those incorporating inter-group affinities or other social network structures. In this work, we address this gap by studying online bipartite matching within the stochastic block model (SBM). A fixed set of offline nodes is matched to a stream of online arrivals, with connections governed probabilistically by latent class memberships. We analyze two natural algorithms: a $\tt{Myopic}$ policy that greedily matches each arrival to the most compatible class, and the $\tt{Balance}$ algorithm, which accounts for both compatibility and remaining capacity. For the $\tt{Myopic}$ algorithm, we prove that the size of the matching converges, with high probability, to the solution of an ordinary differential equation (ODE), for which we provide a tractable approximation along with explicit error bounds. For the $\tt{Balance}$ algorithm, we demonstrate convergence of the matching size to a differential inclusion and derive an explicit limiting solution. Lastly, we explore the impact of estimating the connection probabilities between classes online, which introduces an exploration-exploitation trade-off.

cs.DS↗

Strategic Multi-Armed Bandit Problems Under Debt-Free Reporting

We consider the classical multi-armed bandit problem, but with strategic arms. In this context, each arm is characterized by a bounded support reward distribution and strategically aims to maximize its own utility by potentially retaining a portion of its reward, and disclosing only a fraction of it to the learning agent. This scenario unfolds as a game over $T$ rounds, leading to a competition of objectives between the learning agent, aiming to minimize their regret, and the arms, motivated by the desire to maximize their individual utilities. To address these dynamics, we introduce a new mechanism that establishes an equilibrium wherein each arm behaves truthfully and discloses as much of its rewards as possible. With this mechanism, the agent can attain the second-highest average (true) reward among arms, with a cumulative regret bounded by $O(\log(T)/Δ)$ (problem-dependent) or $O(\sqrt{T\log(T)})$ (worst-case).

cs.LG↗

Strategic Arms with Side Communication Prevail Over Low-Regret MAB Algorithms

In the strategic multi-armed bandit setting, when arms possess perfect information about the player's behavior, they can establish an equilibrium where: 1. they retain almost all of their value, 2. they leave the player with a substantial (linear) regret. This study illustrates that, even if complete information is not publicly available to all arms but is shared among them, it is possible to achieve a similar equilibrium. The primary challenge lies in designing a communication protocol that incentivizes the arms to communicate truthfully.

cs.AI↗

Robust Consensus in Ranking Data Analysis: Definitions, Properties and Computational Issues

As the issue of robustness in AI systems becomes vital, statistical learning techniques that are reliable even in presence of partly contaminated data have to be developed. Preference data, in the form of (complete) rankings in the simplest situations, are no exception and the demand for appropriate concepts and tools is all the more pressing given that technologies fed by or producing this type of data (e.g. search engines, recommending systems) are now massively deployed. However, the lack of vector space structure for the set of rankings (i.e. the symmetric group $\mathfrak{S}_n$) and the complex nature of statistics considered in ranking data analysis make the formulation of robustness objectives in this domain challenging. In this paper, we introduce notions of robustness, together with dedicated statistical methods, for Consensus Ranking the flagship problem in ranking data analysis, aiming at summarizing a probability distribution on $\mathfrak{S}_n$ by a median ranking. Precisely, we propose specific extensions of the popular concept of breakdown point, tailored to consensus ranking, and address the related computational issues. Beyond the theoretical contributions, the relevance of the approach proposed is supported by an experimental study.

cs.LG↗

Jointly Efficient and Optimal Algorithms for Logistic Bandits

Logistic Bandits have recently undergone careful scrutiny by virtue of their combined theoretical and practical relevance. This research effort delivered statistically efficient algorithms, improving the regret of previous strategies by exponentially large factors. Such algorithms are however strikingly costly as they require $Ω(t)$ operations at each round. On the other hand, a different line of research focused on computational efficiency ($\mathcal{O}(1)$ per-round cost), but at the cost of letting go of the aforementioned exponential improvements. Obtaining the best of both world is unfortunately not a matter of marrying both approaches. Instead we introduce a new learning procedure for Logistic Bandits. It yields confidence sets which sufficient statistics can be easily maintained online without sacrificing statistical tightness. Combined with efficient planning mechanisms we design fast algorithms which regret performance still match the problem-dependent lower-bound of Abeille et al. (2021). To the best of our knowledge, those are the first Logistic Bandit algorithms that simultaneously enjoy statistical and computational efficiency.

cs.LG↗

Learning in repeated auctions

Online auctions are one of the most fundamental facets of the modern economy and power an industry generating hundreds of billions of dollars a year in revenue. Auction theory has historically focused on the question of designing the best way to sell a single item to potential buyers, with the concurrent objectives of maximizing revenue generated or welfare created. Theoretical results in this area have typically relied on some prior Bayesian knowledge agents were assumed to have on each-other. This assumption is no longer satisfied in new markets such as online advertising: similar items are sold repeatedly, and agents are unaware of each other or might try to manipulate each-other. On the other hand, statistical learning theory now provides tools to supplement those missing pieces of information given enough data, as agents can learn from their environment to improve their strategies. This survey covers recent advances in learning in repeated auctions, starting from the traditional economic study of optimal one-shot auctions with a Bayesian prior. We then focus on the question of learning optimal mechanisms from a dataset of bidders' past values. The sample complexity as well as the computational efficiency of different methods will be studied. We will also investigate online variants where gathering data has a cost to be accounted for, either by seller or buyers ("earning while learning"). Later in the survey, we will further assume that bidders are also adaptive to the mechanism as they interact repeatedly with the same seller. We will show how strategic agents can actually manipulate repeated auctions, to their own advantage. All the questions discussed in this survey are grounded in real-world applications and many of the ideas and algorithms we describe are used every day to power the Internet economy.

cs.GT↗

Thresholding at the monopoly price: an agnostic way to improve bidding strategies in revenue-maximizing auctions

We address the problem of improving bidders' strategies in prior-dependent revenue-maximizing auctions and introduce a simple and generic method to design novel bidding strategies if the seller uses past bids to optimize her mechanism. We propose a simple and agnostic strategy, independent of the distribution of the competition, that is robust to mechanism changes and local (as opposed to global) optimization of e.g. reserve prices by the seller. This strategy guarantees an increase in utility compared to the truthful strategy for any distribution of the competition. In textbook-style examples, for instance with uniform [0,1] value distributions and two bidders, this no-side-information and mechanism-independent strategy yields an enormous 57% increase in buyer utility for lazy second price auctions with monopoly reserves. When the bidder knows the distribution of the highest bid of the competition, we show how to optimize the tradeoff between reducing the reserve price and beating the competition. Our formulation enables to study some important robustness properties of the strategies, showing their impact even when the seller is using a data-driven approach to set the reserve prices. In this sample-size setting, we prove under what conditions, thresholding bidding strategies can still improve the buyer's utility. The gist of our approach is to see optimal auctions in practice as a Stackelberg game where the buyer is the leader, as he is the first one to move (here bid) when the seller is the follower as she has no prior information on the bidder.

cs.GT↗

Pure Exploration and Regret Minimization in Matching Bandits

Finding an optimal matching in a weighted graph is a standard combinatorial problem. We consider its semi-bandit version where either a pair or a full matching is sampled sequentially. We prove that it is possible to leverage a rank-1 assumption on the adjacency matrix to reduce the sample complexity and the regret of off-the-shelf algorithms up to reaching a linear dependency in the number of vertices (up to poly log terms).

stat.ML↗

Instance-Wise Minimax-Optimal Algorithms for Logistic Bandits

Logistic Bandits have recently attracted substantial attention, by providing an uncluttered yet challenging framework for understanding the impact of non-linearity in parametrized bandits. It was shown by Faury et al. (2020) that the learning-theoretic difficulties of Logistic Bandits can be embodied by a large (sometimes prohibitively) problem-dependent constant $κ$, characterizing the magnitude of the reward's non-linearity. In this paper we introduce a novel algorithm for which we provide a refined analysis. This allows for a better characterization of the effect of non-linearity and yields improved problem-dependent guarantees. In most favorable cases this leads to a regret upper-bound scaling as $\tilde{\mathcal{O}}(d\sqrt{T/κ})$, which dramatically improves over the $\tilde{\mathcal{O}}(d\sqrt{T}+κ)$ state-of-the-art guarantees. We prove that this rate is minimax-optimal by deriving a $Ω(d\sqrt{T/κ})$ problem-dependent lower-bound. Our analysis identifies two regimes (permanent and transitory) of the regret, which ultimately re-conciliates Faury et al. (2020) with the Bayesian approach of Dong et al. (2019). In contrast to previous works, we find that in the permanent regime non-linearity can dramatically ease the exploration-exploitation trade-off. While it also impacts the length of the transitory phase in a problem-dependent fashion, we show that this impact is mild in most reasonable configurations.

cs.LG↗

Regret Bounds for Generalized Linear Bandits under Parameter Drift

Generalized Linear Bandits (GLBs) are powerful extensions to the Linear Bandit (LB) setting, broadening the benefits of reward parametrization beyond linearity. In this paper we study GLBs in non-stationary environments, characterized by a general metric of non-stationarity known as the variation-budget or \emph{parameter-drift}, denoted $B_T$. While previous attempts have been made to extend LB algorithms to this setting, they overlook a salient feature of GLBs which flaws their results. In this work, we introduce a new algorithm that addresses this difficulty. We prove that under a geometric assumption on the action set, our approach enjoys a $\tilde{\mathcal{O}}(B_T^{1/3}T^{2/3})$ regret bound. In the general case, we show that it suffers at most a $\tilde{\mathcal{O}}(B_T^{1/5}T^{4/5})$ regret. At the core of our contribution is a generalization of the projection step introduced in Filippi et al. (2010), adapted to the non-stationary nature of the problem. Our analysis sheds light on central mechanisms inherited from the setting by explicitly splitting the treatment of the learning and tracking aspects of the problem.

cs.LG↗

Wasserstein Learning of Determinantal Point Processes

Determinantal point processes (DPPs) have received significant attention as an elegant probabilistic model for discrete subset selection. Most prior work on DPP learning focuses on maximum likelihood estimation (MLE). While efficient and scalable, MLE approaches do not leverage any subset similarity information and may fail to recover the true generative distribution of discrete data. In this work, by deriving a differentiable relaxation of a DPP sampling algorithm, we present a novel approach for learning DPPs that minimizes the Wasserstein distance between the model and data composed of observed subsets. Through an evaluation on a real-world dataset, we show that our Wasserstein learning approach provides significantly improved predictive performance on a generative task compared to DPPs trained using MLE.

cs.LG↗

Real-Time Optimisation for Online Learning in Auctions

In display advertising, a small group of sellers and bidders face each other in up to 10 12 auctions a day. In this context, revenue maximisation via monopoly price learning is a high-value problem for sellers. By nature, these auctions are online and produce a very high frequency stream of data. This results in a computational strain that requires algorithms be real-time. Unfortunately, existing methods inherited from the batch setting suffer O($\sqrt t$) time/memory complexity at each update, prohibiting their use. In this paper, we provide the first algorithm for online learning of monopoly prices in online auctions whose update is constant in time and memory.

cs.LG↗

Do Not Mask What You Do Not Need to Mask: a Parser-Free Virtual Try-On

The 2D virtual try-on task has recently attracted a great interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires fitting an in-shop cloth image on the image of a person, which is highly challenging because it involves cloth warping, image compositing, and synthesizing. Casting virtual try-on into a supervised task faces a difficulty: available datasets are composed of pairs of pictures (cloth, person wearing the cloth). Thus, we have no access to ground-truth when the cloth on the person changes. State-of-the-art models solve this by masking the cloth information on the person with both a human parser and a pose estimator. Then, image synthesis modules are trained to reconstruct the person image from the masked person image and the cloth image. This procedure has several caveats: firstly, human parsers are prone to errors; secondly, it is a costly pre-processing step, which also has to be applied at inference time; finally, it makes the task harder than it is since the mask covers information that should be kept such as hands or accessories. In this paper, we propose a novel student-teacher paradigm where the teacher is trained in the standard way (reconstruction) before guiding the student to focus on the initial task (changing the cloth). The student additionally learns from an adversarial loss, which pushes it to follow the distribution of the real images. Consequently, the student exploits information that is masked to the teacher. A student trained without the adversarial loss would not use this information. Also, getting rid of both human parser and pose estimator at inference time allows obtaining a real-time virtual try-on.

cs.CV↗

Improved Optimistic Algorithms for Logistic Bandits

The generalized linear bandit framework has attracted a lot of attention in recent years by extending the well-understood linear setting and allowing to model richer reward structures. It notably covers the logistic model, widely used when rewards are binary. For logistic bandits, the frequentist regret guarantees of existing algorithms are $\tilde{\mathcal{O}}(κ\sqrt{T})$, where $κ$ is a problem-dependent constant. Unfortunately, $κ$ can be arbitrarily large as it scales exponentially with the size of the decision set. This may lead to significantly loose regret bounds and poor empirical performance. In this work, we study the logistic bandit with a focus on the prohibitive dependencies introduced by $κ$. We propose a new optimistic algorithm based on a finer examination of the non-linearities of the reward function. We show that it enjoys a $\tilde{\mathcal{O}}(\sqrt{T})$ regret with no dependency in $κ$, but for a second order term. Our analysis is based on a new tail-inequality for self-normalized martingales, of independent interest.

cs.LG↗

End-to-End Learning of Geometric Deformations of Feature Maps for Virtual Try-On

The 2D virtual try-on task has recently attracted a lot of interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires to fit an in-shop cloth image on the image of a person. It is highly challenging because it requires to warp the cloth on the target person while preserving its patterns and characteristics, and to compose the item with the person in a realistic manner. Current state-of-the-art models generate images with visible artifacts, due either to a pixel-level composition step or to the geometric transformation. In this paper, we propose WUTON: a Warping U-net for a Virtual Try-On system. It is a siamese U-net generator whose skip connections are geometrically transformed by a convolutional geometric matcher. The whole architecture is trained end-to-end with a multi-task loss including an adversarial one. This enables our network to generate and use realistic spatial transformations of the cloth to synthesize images of high visual quality. The proposed architecture can be trained end-to-end and allows us to advance towards a detail-preserving and photo-realistic 2D virtual try-on system. Our method outperforms the current state-of-the-art with visual results as well as with the Learned Perceptual Image Similarity (LPIPS) metric.

cs.CV↗

Robust Stackelberg buyers in repeated auctions

We consider the practical and classical setting where the seller is using an exploration stage to learn the value distributions of the bidders before running a revenue-maximizing auction in a exploitation phase. In this two-stage process, we exhibit practical, simple and robust strategies with large utility uplifts for the bidders. We quantify precisely the seller revenue against non-discounted buyers, complementing recent studies that had focused on impatient/heavily discounted buyers. We also prove the robustness of these shading strategies to sample approximation error of the seller, to bidder's approximation error of the competition and to possible change of the mechanisms.

cs.GT↗