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Clément Tamines

Publications and source records attributed to Clément Tamines.

4 recordsLinked to original sources

Pareto-Rational Verification

We study the rational verification problem which consists in verifying the correctness of a system executing in an environment that is assumed to behave rationally. We consider the model of rationality in which the environment only executes behaviors that are Pareto-optimal with regard to its set of objectives, given the behavior of the system (which is committed in advance of any interaction). We examine two ways of specifying this behavior, first by means of a deterministic Moore machine, and then by lifting its determinism. In the latter case the machine may embed several different behaviors for the system, and the universal rational verification problem aims at verifying that all of them are correct when the environment is rational. For parity objectives, we prove that the Pareto-rational verification problem is co-NP-complete and that its universal version is in PSPACE and both NP-hard and co-NP-hard. For Boolean Büchi objectives, the former problem is $Π_2\mathsf{P}$-complete and the latter is PSPACE-complete. We also study the case where the objectives are expressed using LTL formulas and show that the first problem is PSPACE-complete, and that the second is 2EXPTIME-complete. Both problems are also shown to be fixed-parameter tractable (FPT) for parity and Boolean Büchi objectives. Finally, we evaluate two variations of the FPT algorithm proposed to solve the Pareto-rational verification problem on a parametric toy example as well as on randomly generated instances.

cs.GT

Stackelberg-Pareto Synthesis (Extended Version)

We study the framework of two-player Stackelberg games played on graphs in which Player 0 announces a strategy and Player 1 responds rationally with a strategy that is an optimal response. While it is usually assumed that Player 1 has a single objective, we consider here the new setting where he has several. In this context, after responding with his strategy, Player 1 gets a payoff in the form of a vector of Booleans corresponding to his satisfied objectives. Rationality of Player 1 is encoded by the fact that his response must produce a Pareto-optimal payoff given the strategy of Player 0. We study for several kinds of $ω$-regular objectives the Stackelberg-Pareto Synthesis problem which asks whether Player 0 can announce a strategy which satisfies his objective, whatever the rational response of Player 1. We show that this problem is fixed-parameter tractable for games in which objectives are all reachability, safety, Büchi, co-Büchi, Boolean Büchi, parity, Muller, Streett or Rabin objectives. We also show that this problem is NEXPTIME-complete except for the cases of Büchi objectives for which it is NP-complete and co-Büchi objectives for which it is in NEXPTIME and NP-hard. The problem is already NP-complete in the simple case of reachability objectives and graphs that are trees.

cs.GT

Stackelberg-Pareto Synthesis (Full Version)

In this paper, we study the framework of two-player Stackelberg games played on graphs in which Player 0 announces a strategy and Player 1 responds rationally with a strategy that is an optimal response. While it is usually assumed that Player 1 has a single objective, we consider here the new setting where he has several. In this context, after responding with his strategy, Player 1 gets a payoff in the form of a vector of Booleans corresponding to his satisfied objectives. Rationality of Player 1 is encoded by the fact that his response must produce a Pareto-optimal payoff given the strategy of Player 0. We study the Stackelberg-Pareto Synthesis problem which asks whether Player 0 can announce a strategy which satisfies his objective, whatever the rational response of Player 1. For games in which objectives are either all parity or all reachability objectives, we show that this problem is fixed-parameter tractable and NEXPTIME-complete. This problem is already NP-complete in the simple case of reachability objectives and graphs that are trees.

cs.GT

Partial Solvers for Generalized Parity Games

Parity games have been broadly studied in recent years for their applications to controller synthesis and verification. In practice, partial solvers for parity games that execute in polynomial time, while incomplete, can solve most games in publicly available benchmark suites. In this paper, we combine those partial solvers with the classical recursive algorithm for parity games due to Zielonka. We also extend partial solvers to generalized parity games that are games with conjunction of parity objectives. We have implemented those algorithms and evaluated them on a large set of benchmarks proposed in the last LTL synthesis competition.

cs.GT