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Claire J. Tomlin

Publications and source records attributed to Claire J. Tomlin.

At least 55 records · Page 3Linked to original sources

Towards cyber-physical systems robust to communication delays: A differential game approach

Collaboration between interconnected cyber-physical systems is becoming increasingly pervasive. Time-delays in communication channels between such systems are known to induce catastrophic failure modes, like high frequency oscillations in robotic manipulators in bilateral teleoperation or string instability in platoons of autonomous vehicles. This paper considers nonlinear time-delay systems representing coupled robotic agents, and proposes controllers that are robust to time-varying communication delays. We introduce approximations that allow the delays to be considered as implicit control inputs themselves, and formulate the problem as a zero-sum differential game between the stabilizing controllers and the delays acting adversarially. The ensuing optimal control law is finally compared to known results from Lyapunov-Krasovskii based approaches via numerical experiments.

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Discretizing Dynamics for Maximum Likelihood Constraint Inference

Maximum likelihood constraint inference is a powerful technique for identifying unmodeled constraints that affect the behavior of a demonstrator acting under a known objective function. However, it was originally formulated only for discrete state-action spaces. Continuous dynamics are more useful for modeling many real-world systems of interest, including the movements of humans and robots. We present a method to generate a tabular state-action space that approximates continuous dynamics and can be used for constraint inference on demonstrations that obey the true system dynamics. We then demonstrate accurate constraint inference on nonlinear pendulum systems with 2- and 4-dimensional state spaces, and show that performance is robust to a range of hyperparameters. The demonstrations are not required to be fully optimal with respect to the objective, and the most likely constraints can be identified even when demonstrations cover only a small portion of the state space. For these reasons, the proposed approach may be especially useful for inferring constraints on human demonstrators, which has important applications in human-robot interaction and biomechanical medicine.

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Lax Formulae for Efficiently Solving Two Classes of State-Constrained Optimal Control Problems

This paper presents Lax formulae for solving the following optimal control problems: minimize the maximum (or the minimum) cost over a time horizon, while satisfying a state constraint. We present a viscosity theory, and by applying the theory to the Hamilton-Jacobi (HJ) equations, these Lax formulae are derived. A numerical algorithm for the Lax formulae is presented: under certain conditions, this algorithm's computational complexity is polynomial in the dimension of the state. For each class of optimal control problem, an example demonstrates the use and performance of the Lax formulae.

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Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations

Robots and autonomous systems must interact with one another and their environment to provide high-quality services to their users. Dynamic game theory provides an expressive theoretical framework for modeling scenarios involving multiple agents with differing objectives interacting over time. A core challenge when formulating a dynamic game is designing objectives for each agent that capture desired behavior. In this paper, we propose a method for inferring parametric objective models of multiple agents based on observed interactions. Our inverse game solver jointly optimizes player objectives and continuous-state estimates by coupling them through Nash equilibrium constraints. Hence, our method is able to directly maximize the observation likelihood rather than other non-probabilistic surrogate criteria. Our method does not require full observations of game states or player strategies to identify player objectives. Instead, it robustly recovers this information from noisy, partial state observations. As a byproduct of estimating player objectives, our method computes a Nash equilibrium trajectory corresponding to those objectives. Thus, it is suitable for downstream trajectory forecasting tasks. We demonstrate our method in several simulated traffic scenarios. Results show that it reliably estimates player objectives from a short sequence of noise-corrupted partial state observations. Furthermore, using the estimated objectives, our method makes accurate predictions of each player's trajectory.

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Hamilton-Jacobi Equations for Two Classes of State-Constrained Zero-Sum Games

This paper presents Hamilton-Jacobi (HJ) formulations for two classes of two-player zero-sum games: one with a maximum cost value over time, and one with a minimum cost value over time. In the zero-sum game setting, player A minimizes the given cost while satisfying state constraints, and player B wants to prevent player A's success. For each class of problems, this paper presents two HJ equations: one for time-varying dynamics, cost, and state constraint; the other for time-invariant dynamics, cost, and state constraint. Utilizing the HJ equations, the optimal control for each player is analyzed, and a numerical algorithm is presented to compute the solution to the HJ equations. A two-dimensional water system is introduced as an example to demonstrate the proposed HJ framework.

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A Computationally Efficient Hamilton-Jacobi-based Formula for State-Constrained Optimal Control Problems

This paper investigates a Hamilton-Jacobi (HJ) analysis to solve finite-horizon optimal control problems for high-dimensional systems. Although grid-based methods, such as the level-set method [1], numerically solve a general class of HJ partial differential equations, the computational complexity is exponential in the dimension of the continuous state. To manage this computational complexity, methods based on Lax-Hopf theory have been developed for the state-unconstrained optimal control problem under certain assumptions, such as affine dynamics and state-independent stage cost. Based on the Lax formula [2], this paper proposes an HJ formula for the state-constrained optimal control problem for nonlinear systems. We call this formula \textit{the generalized Lax formula} for the optimal control problem. The HJ formula provides both the optimal cost and an optimal control signal. We also provide an efficient computational method for a class of problems for which the dynamics is affine in the state, and for which the stage and terminal cost, as well as the state constraints, are convex in the state. This class of problems does not require affine dynamics and convex stage cost in the control. This paper also provides three practical examples.

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Scalable Learning of Safety Guarantees for Autonomous Systems using Hamilton-Jacobi Reachability

Autonomous systems like aircraft and assistive robots often operate in scenarios where guaranteeing safety is critical. Methods like Hamilton-Jacobi reachability can provide guaranteed safe sets and controllers for such systems. However, often these same scenarios have unknown or uncertain environments, system dynamics, or predictions of other agents. As the system is operating, it may learn new knowledge about these uncertainties and should therefore update its safety analysis accordingly. However, work to learn and update safety analysis is limited to small systems of about two dimensions due to the computational complexity of the analysis. In this paper we synthesize several techniques to speed up computation: decomposition, warm-starting, and adaptive grids. Using this new framework we can update safe sets by one or more orders of magnitude faster than prior work, making this technique practical for many realistic systems. We demonstrate our results on simulated 2D and 10D near-hover quadcopters operating in a windy environment.

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Voronoi Progressive Widening: Efficient Online Solvers for Continuous State, Action, and Observation POMDPs

This paper introduces Voronoi Progressive Widening (VPW), a generalization of Voronoi optimistic optimization (VOO) and action progressive widening to partially observable Markov decision processes (POMDPs). Tree search algorithms can use VPW to effectively handle continuous or hybrid action spaces by efficiently balancing local and global action searching. This paper proposes two VPW-based algorithms and analyzes them from theoretical and simulation perspectives. Voronoi Optimistic Weighted Sparse Sampling (VOWSS) is a theoretical tool that justifies VPW-based online solvers, and it is the first algorithm with global convergence guarantees for continuous state, action, and observation POMDPs. Voronoi Optimistic Monte Carlo Planning with Observation Weighting (VOMCPOW) is a versatile and efficient algorithm that consistently outperforms state-of-the-art POMDP algorithms in several simulation experiments.

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Encoding Defensive Driving as a Dynamic Nash Game

Robots deployed in real-world environments should operate safely in a robust manner. In scenarios where an "ego" agent navigates in an environment with multiple other "non-ego" agents, two modes of safety are commonly proposed -- adversarial robustness and probabilistic constraint satisfaction. However, while the former is generally computationally intractable and leads to overconservative solutions, the latter typically relies on strong distributional assumptions and ignores strategic coupling between agents. To avoid these drawbacks, we present a novel formulation of robustness within the framework of general-sum dynamic game theory, modeled on defensive driving. More precisely, we prepend an adversarial phase to the ego agent's cost function. That is, we prepend a time interval during which other agents are assumed to be temporarily distracted, in order to render the ego agent's equilibrium trajectory robust against other agents' potentially dangerous behavior during this time. We demonstrate the effectiveness of our new formulation in encoding safety via multiple traffic scenarios.

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Gaussian Process-based Min-norm Stabilizing Controller for Control-Affine Systems with Uncertain Input Effects and Dynamics

This paper presents a method to design a min-norm Control Lyapunov Function (CLF)-based stabilizing controller for a control-affine system with uncertain dynamics using Gaussian Process (GP) regression. In order to estimate both state and input-dependent model uncertainty, we propose a novel compound kernel that captures the control-affine nature of the problem. Furthermore, by the use of GP Upper Confidence Bound analysis, we provide probabilistic bounds of the regression error, leading to the formulation of a CLF-based stability chance constraint which can be incorporated in a min-norm optimization problem. We show that this resulting optimization problem is convex, and we call it Gaussian Process-based Control Lyapunov Function Second-Order Cone Program (GP-CLF-SOCP). The data-collection process and the training of the GP regression model are carried out in an episodic learning fashion. We validate the proposed algorithm and controller in numerical simulations of an inverted pendulum and a kinematic bicycle model, resulting in stable trajectories which are very similar to the ones obtained if we actually knew the true plant dynamics.

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Approximate Solutions to a Class of Reachability Games

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally efficient, running in real-time for scenarios involving multiple players and more than ten state dimensions. The proposed approach forms a family of increasingly exact approximations to the original game. Our results characterize the quality of these approximations and show operation in a receding horizon, minimally-invasive control context. Additionally, as a special case, our method reduces to local gradient-based optimization in the single-player (optimal control) setting, for which a wide variety of efficient algorithms exist.

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FaSTrack: a Modular Framework for Real-Time Motion Planning and Guaranteed Safe Tracking

Real-time, guaranteed safe trajectory planning is vital for navigation in unknown environments. However, real-time navigation algorithms typically sacrifice robustness for computation speed. Alternatively, provably safe trajectory planning tends to be too computationally intensive for real-time replanning. We propose FaSTrack, Fast and Safe Tracking, a framework that achieves both real-time replanning and guaranteed safety. In this framework, real-time computation is achieved by allowing any trajectory planner to use a simplified \textit{planning model} of the system. The plan is tracked by the system, represented by a more realistic, higher-dimensional \textit{tracking model}. We precompute the tracking error bound (TEB) due to mismatch between the two models and due to external disturbances. We also obtain the corresponding tracking controller used to stay within the TEB. The precomputation does not require prior knowledge of the environment. We demonstrate FaSTrack using Hamilton-Jacobi reachability for precomputation and three different real-time trajectory planners with three different tracking-planning model pairs.

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FaSTrack: a Modular Framework for Fast and Guaranteed Safe Motion Planning

Fast and safe navigation of dynamical systems through a priori unknown cluttered environments is vital to many applications of autonomous systems. However, trajectory planning for autonomous systems is computationally intensive, often requiring simplified dynamics that sacrifice safety and dynamic feasibility in order to plan efficiently. Conversely, safe trajectories can be computed using more sophisticated dynamic models, but this is typically too slow to be used for real-time planning. We propose a new algorithm FaSTrack: Fast and Safe Tracking for High Dimensional systems. A path or trajectory planner using simplified dynamics to plan quickly can be incorporated into the FaSTrack framework, which provides a safety controller for the vehicle along with a guaranteed tracking error bound. This bound captures all possible deviations due to high dimensional dynamics and external disturbances. Note that FaSTrack is modular and can be used with most current path or trajectory planners. We demonstrate this framework using a 10D nonlinear quadrotor model tracking a 3D path obtained from an RRT planner.

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Dynamically Computing Adversarial Perturbations for Recurrent Neural Networks

Convolutional and recurrent neural networks have been widely employed to achieve state-of-the-art performance on classification tasks. However, it has also been noted that these networks can be manipulated adversarially with relative ease, by carefully crafted additive perturbations to the input. Though several experimentally established prior works exist on crafting and defending against attacks, it is also desirable to have theoretical guarantees on the existence of adversarial examples and robustness margins of the network to such examples. We provide both in this paper. We focus specifically on recurrent architectures and draw inspiration from dynamical systems theory to naturally cast this as a control problem, allowing us to dynamically compute adversarial perturbations at each timestep of the input sequence, thus resembling a feedback controller. Illustrative examples are provided to supplement the theoretical discussions.

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Risk-sensitive safety specifications for stochastic systems using Conditional Value-at-Risk

This paper proposes a safety analysis method that facilitates a tunable balance between the worst-case and risk-neutral perspectives. First, we define a risk-sensitive safe set to specify the degree of safety attained by a stochastic system. This set is defined as a sublevel set of the solution to an optimal control problem that is expressed using the Conditional Value-at-Risk (CVaR) measure. This problem does not satisfy Bellman's Principle, thus our next contribution is to show how risk-sensitive safe sets can be under-approximated by the solution to a CVaR-Markov Decision Process. We adopt an existing value iteration algorithm to find an approximate solution to the reduced problem for a class of linear systems. Then, we develop a realistic numerical example of a stormwater system to show that this approach can be applied to non-linear systems. Finally, we compare the CVaR criterion to the exponential disutility criterion. The latter allocates control effort evenly across the cost distribution to reduce variance, while the CVaR criterion focuses control effort on a given worst-case quantile--where it matters most for safety.

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Reinforcement Learning for Safety-Critical Control under Model Uncertainty, using Control Lyapunov Functions and Control Barrier Functions

In this paper, the issue of model uncertainty in safety-critical control is addressed with a data-driven approach. For this purpose, we utilize the structure of an input-ouput linearization controller based on a nominal model along with a Control Barrier Function and Control Lyapunov Function based Quadratic Program (CBF-CLF-QP). Specifically, we propose a novel reinforcement learning framework which learns the model uncertainty present in the CBF and CLF constraints, as well as other control-affine dynamic constraints in the quadratic program. The trained policy is combined with the nominal model-based CBF-CLF-QP, resulting in the Reinforcement Learning-based CBF-CLF-QP (RL-CBF-CLF-QP), which addresses the problem of model uncertainty in the safety constraints. The performance of the proposed method is validated by testing it on an underactuated nonlinear bipedal robot walking on randomly spaced stepping stones with one step preview, obtaining stable and safe walking under model uncertainty.

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Inference-Based Strategy Alignment for General-Sum Differential Games

In many settings where multiple agents interact, the optimal choices for each agent depend heavily on the choices of the others. These coupled interactions are well-described by a general-sum differential game, in which players have differing objectives, the state evolves in continuous time, and optimal play may be characterized by one of many equilibrium concepts, e.g., a Nash equilibrium. Often, problems admit multiple equilibria. From the perspective of a single agent in such a game, this multiplicity of solutions can introduce uncertainty about how other agents will behave. This paper proposes a general framework for resolving ambiguity between equilibria by reasoning about the equilibrium other agents are aiming for. We demonstrate this framework in simulations of a multi-player human-robot navigation problem that yields two main conclusions: First, by inferring which equilibrium humans are operating at, the robot is able to predict trajectories more accurately, and second, by discovering and aligning itself to this equilibrium the robot is able to reduce the cost for all players.

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Improving Input-Output Linearizing Controllers for Bipedal Robots via Reinforcement Learning

The main drawbacks of input-output linearizing controllers are the need for precise dynamics models and not being able to account for input constraints. Model uncertainty is common in almost every robotic application and input saturation is present in every real world system. In this paper, we address both challenges for the specific case of bipedal robot control by the use of reinforcement learning techniques. Taking the structure of a standard input-output linearizing controller, we use an additive learned term that compensates for model uncertainty. Moreover, by adding constraints to the learning problem we manage to boost the performance of the final controller when input limits are present. We demonstrate the effectiveness of the designed framework for different levels of uncertainty on the five-link planar walking robot RABBIT.

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