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Claire Tomlin

Publications and source records attributed to Claire Tomlin.

At least 19 recordsLinked to original sources

An Update to the Level Set Theorems in Hamilton-Jacobi Reachability Analysis

Hamilton-Jacobi Reachability (HJR) is an important framework for controlling safety-critical systems despite uncertainty. Its theoretical underpinnings are rooted in Hamilton-Jacobi Partial Differential Equations, which provide the value function used for controller synthesis. The Level Set Theorems of HJR allow one to interpret the value function in terms of satisfaction of a qualitative goal (e.g. goal-reaching or obstacle-avoidance). We here provide a technical update regarding additional criteria needed for these theorems to hold.

eess.SY

FARM: Find Anything using Relational Spatial Memory

Robots operating in homes, warehouses, and other object-rich environments need memory systems that can find specific object instances on demand. Object-level memory alone is often insufficient: scenes contain many plausibly matching objects, and users refer to the target through relations to landmarks and surrounding objects (e.g. ``the tall lamp below the dartboard and to the left of the poster''), demanding a relational spatial memory that supports retrieval through semantic, appearance, and spatial predicates over objects. To achieve this, we present FARM (Find Anything using Relational Spatial Memory), which builds, in real time at 5-10 Hz, a compact, open-vocabulary, object-level memory with geometry, visual-language descriptors, and viewpoint evidence. At query time, FARM uses VLMs to parse the query and score visual evidence, while grounding spatial constraints explicitly through object symbols and relational predicates. This structured use of VLMs enables more accurate and robust retrieval than end-to-end reasoning over frame histories or scene-graph context. In experiments on 44k language queries spanning 67 indoor and outdoor scenes, ranging from 15 to 15,000 m^2, FARM improves Recall@5 and Recall@10 over prior methods by 164% and 224%, and a final VLM reranking stage improves Accuracy@1 by 35%, while running in real time. We further demonstrate closed-loop deployment on a quadrupedal robot using onboard sensors and compute.

cs.RO

Multi-Agent Guided Policy Search for Non-Cooperative Dynamic Games

Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives. However, data-driven methods such as multi-agent policy gradients (MA-PG) often suffer from instability and limit-cycle behaviors. Prior stabilization techniques typically rely on entropy-based exploration, which slows learning and increases variance. We propose a model-based approach that incorporates approximate priors into the reward function as regularization. In linear quadratic (LQ) games, we prove that such priors stabilize policy gradients and guarantee local exponential convergence to an approximate Nash equilibrium. We then extend this idea to infinite-horizon nonlinear games by introducing Multi-agent Guided Policy Search (MA-GPS), which constructs short-horizon local LQ approximations from trajectories of current policies to guide training. Experiments on nonlinear vehicle platooning and a six-player strategic basketball formation show that MA-GPS achieves faster convergence and more stable learning than existing MARL methods.

eess.SY

Intent Demonstration in General-Sum Dynamic Games via Iterative Linear-Quadratic Approximations

Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within general-sum dynamic games. We model this problem and propose an algorithm that balances intent demonstration with task performance. To handle nonlinear dynamic games with continuous state-action spaces, our method leverages iterative linear-quadratic game approximations and provides efficient intent-teaching guarantees: the uncertain agent's belief can be driven rapidly to the ground truth, while the demonstrating agent avoids expending effort on unnecessary belief alignment when it does not improve task performance. Theoretical analysis and hardware experiments confirm that our approach enables the demonstrating agent to reconcile task execution with belief alignment and strategically manage the information asymmetry among agents, even as its intent evolves during deployment.

eess.SY

Mechanistic interpretability for steering vision-language-action models

Vision-Language-Action (VLA) models are a promising path to realizing generalist embodied agents that can quickly adapt to new tasks, modalities, and environments. However, methods for interpreting and steering VLAs fall far short of classical robotics pipelines, which are grounded in explicit models of kinematics, dynamics, and control. This lack of mechanistic insight is a central challenge for deploying learned policies in real-world robotics, where robustness and explainability are critical. Motivated by advances in mechanistic interpretability for large language models, we introduce the first framework for interpreting and steering VLAs via their internal representations, enabling direct intervention in model behavior at inference time. We project feedforward activations within transformer layers onto the token embedding basis, identifying sparse semantic directions - such as speed and direction - that are causally linked to action selection. Leveraging these findings, we introduce a general-purpose activation steering method that modulates behavior in real time, without fine-tuning, reward signals, or environment interaction. We evaluate this method on two recent open-source VLAs, Pi0 and OpenVLA, and demonstrate zero-shot behavioral control in simulation (LIBERO) and on a physical robot (UR5). This work demonstrates that interpretable components of embodied VLAs can be systematically harnessed for control - establishing a new paradigm for transparent and steerable foundation models in robotics.

cs.RO

PaRCE: Probabilistic and Reconstruction-based Competency Estimation for CNN-based Image Classification

Convolutional neural networks (CNNs) are extremely popular and effective for image classification tasks but tend to be overly confident in their predictions. Various works have sought to quantify uncertainty associated with these models, detect out-of-distribution (OOD) inputs, or identify anomalous regions in an image, but limited work has sought to develop a holistic approach that can accurately estimate perception model confidence across various sources of uncertainty. We develop a probabilistic and reconstruction-based competency estimation (PaRCE) method and compare it to existing approaches for uncertainty quantification and OOD detection. We find that our method can best distinguish between correctly classified, misclassified, and OOD samples with anomalous regions, as well as between samples with visual image modifications resulting in high, medium, and low prediction accuracy. We describe how to extend our approach for anomaly localization tasks and demonstrate the ability of our approach to distinguish between regions in an image that are familiar to the perception model from those that are unfamiliar. We find that our method generates interpretable scores that most reliably capture a holistic notion of perception model confidence.

cs.CV

Competency-Aware Planning for Probabilistically Safe Navigation Under Perception Uncertainty

Perception-based navigation systems are useful for unmanned ground vehicle (UGV) navigation in complex terrains, where traditional depth-based navigation schemes are insufficient. However, these data-driven methods are highly dependent on their training data and can fail in surprising and dramatic ways with little warning. To ensure the safety of the vehicle and the surrounding environment, it is imperative that the navigation system is able to recognize the predictive uncertainty of the perception model and respond safely and effectively in the face of uncertainty. In an effort to enable safe navigation under perception uncertainty, we develop a probabilistic and reconstruction-based competency estimation (PaRCE) method to estimate the model's level of familiarity with an input image as a whole and with specific regions in the image. We find that the overall competency score can correctly predict correctly classified, misclassified, and out-of-distribution (OOD) samples. We also confirm that the regional competency maps can accurately distinguish between familiar and unfamiliar regions across images. We then use this competency information to develop a planning and control scheme that enables effective navigation while maintaining a low probability of error. We find that the competency-aware scheme greatly reduces the number of collisions with unfamiliar obstacles, compared to a baseline controller with no competency awareness. Furthermore, the regional competency information is very valuable in enabling efficient navigation.

cs.RO

Explaining Low Perception Model Competency with High-Competency Counterfactuals

There exist many methods to explain how an image classification model generates its decision, but very little work has explored methods to explain why a classifier might lack confidence in its prediction. As there are various reasons the classifier might lose confidence, it would be valuable for this model to not only indicate its level of uncertainty but also explain why it is uncertain. Counterfactual images have been used to visualize changes that could be made to an image to generate a different classification decision. In this work, we explore the use of counterfactuals to offer an explanation for low model competency--a generalized form of predictive uncertainty that measures confidence. Toward this end, we develop five novel methods to generate high-competency counterfactual images, namely Image Gradient Descent (IGD), Feature Gradient Descent (FGD), Autoencoder Reconstruction (Reco), Latent Gradient Descent (LGD), and Latent Nearest Neighbors (LNN). We evaluate these methods across two unique datasets containing images with six known causes for low model competency and find Reco, LGD, and LNN to be the most promising methods for counterfactual generation. We further evaluate how these three methods can be utilized by pre-trained Multimodal Large Language Models (MLLMs) to generate language explanations for low model competency. We find that the inclusion of a counterfactual image in the language model query greatly increases the ability of the model to generate an accurate explanation for the cause of low model competency, thus demonstrating the utility of counterfactual images in explaining low perception model competency.

cs.CV

The computation of approximate feedback Stackelberg equilibria in multi-player nonlinear constrained dynamic games

Solving feedback Stackelberg games with nonlinear dynamics and coupled constraints, a common scenario in practice, presents significant challenges. This work introduces an efficient method for computing approximate local feedback Stackelberg equilibria in multi-player general-sum dynamic games, with continuous state and action spaces. Different from existing (approximate) dynamic programming solutions that are primarily designed for unconstrained problems, our approach involves reformulating a feedback Stackelberg dynamic game into a sequence of nested optimization problems, enabling the derivation of Karush-Kuhn-Tucker (KKT) conditions and the establishment of a second-order sufficient condition for local feedback Stackelberg equilibria. We propose a Newton-style primal-dual interior point method for solving constrained linear quadratic (LQ) feedback Stackelberg games, offering provable convergence guarantees. Our method is further extended to compute local feedback Stackelberg equilibria for more general nonlinear games by iteratively approximating them using LQ games, ensuring that their KKT conditions are locally aligned with those of the original nonlinear games. We prove the exponential convergence of our algorithm in constrained nonlinear games. In a feedback Stackelberg game with nonlinear dynamics and (nonconvex) coupled costs and constraints, our experimental results reveal the algorithm's ability to handle infeasible initial conditions and achieve exponential convergence towards an approximate local feedback Stackelberg equilibrium.

math.OC

Certifiable Reachability Learning Using a New Lipschitz Continuous Value Function

We propose a new reachability learning framework for high-dimensional nonlinear systems, focusing on reach-avoid problems. These problems require computing the reach-avoid set, which ensures that all its elements can safely reach a target set despite disturbances within pre-specified bounds. Our framework has two main parts: offline learning of a newly designed reachavoid value function, and post-learning certification. Compared to prior work, our new value function is Lipschitz continuous and its associated Bellman operator is a contraction mapping, both of which improve the learning performance. To ensure deterministic guarantees of our learned reach-avoid set, we introduce two efficient post-learning certification methods. Both methods can be used online for real-time local certification or offline for comprehensive certification. We validate our framework in a 12-dimensional crazyflie drone racing hardware experiment and a simulated 10-dimensional highway take-over example.

eess.SY

What Do Learning Dynamics Reveal About Generalization in LLM Reasoning?

Despite the remarkable capabilities of modern large language models (LLMs), the mechanisms behind their problem-solving abilities remain elusive. In this work, we aim to better understand how the learning dynamics of LLM finetuning shapes downstream generalization. Our analysis focuses on reasoning tasks, whose problem structure allows us to distinguish between memorization (the exact replication of reasoning steps from the training data) and performance (the correctness of the final solution). We find that a model's generalization behavior can be effectively characterized by a training metric we call pre-memorization train accuracy: the accuracy of model samples on training queries before they begin to copy the exact reasoning steps from the training set. On the dataset level, this metric is able to reliably predict test accuracy, achieving $R^2$ of around or exceeding 0.9 across various models (Llama3 8, Gemma2 9B), datasets (GSM8k, MATH), and training configurations. On a per-example level, this metric is also indicative of whether individual model predictions are robust to perturbations in the training query. By connecting a model's learning behavior to its generalization, pre-memorization train accuracy can guide targeted improvements to training strategies. We focus on data curation as an example, and show that prioritizing examples with low pre-memorization accuracy leads to 1.5-2x improvements in data efficiency compared to i.i.d. data scaling, and outperforms other standard data curation techniques.

cs.LG

Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games

Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus-based ADMM algorithm to efficiently compute a generalized Nash equilibrium (GNE) of the approximated game. We prove the convergence of our algorithm to a GNE and empirically demonstrate superior performance relative to a recent baseline algorithm based on ADMM and interior point method.

eess.SY

Effects of dynamic power electronic load models on power systems analysis using ZIP-E loads

Power grids are seeing more devices connected at the load level in the form of power electronics: e.g., data centers, electric vehicle chargers, and battery storage facilities. Therefore it is necessary to perform power system analyses with load models that capture these loads' behavior, which has historically not been done. To this end, we propose ZIP-E loads, a composite load model that has a ZIP load with a dynamic power electronic, or E, load model. We perform small signal and transient analysis of the IEEE WSCC 9 Bus test case with ZIP and ZIP-E load models. For small signals, we conclude that ZIP loads destabalize networks significantly faster than corresponding ZIP-E loads. In stable cases, transient results showed significantly larger oscillations for ZIP loads. Further, we find that a higher network loading condition is correlated with a higher sensitivity to load model choice. These results suggests that the constant power portion of the ZIP load has a large destabilizing effect and can generally overestimate instability, and that attention should be drawn to load model choice if operating near a stability boundary.

eess.SY

Understanding the Dependence of Perception Model Competency on Regions in an Image

While deep neural network (DNN)-based perception models are useful for many applications, these models are black boxes and their outputs are not yet well understood. To confidently enable a real-world, decision-making system to utilize such a perception model without human intervention, we must enable the system to reason about the perception model's level of competency and respond appropriately when the model is incompetent. In order for the system to make an intelligent decision about the appropriate action when the model is incompetent, it would be useful for the system to understand why the model is incompetent. We explore five novel methods for identifying regions in the input image contributing to low model competency, which we refer to as image cropping, segment masking, pixel perturbation, competency gradients, and reconstruction loss. We assess the ability of these five methods to identify unfamiliar objects, recognize regions associated with unseen classes, and identify unexplored areas in an environment. We find that the competency gradients and reconstruction loss methods show great promise in identifying regions associated with low model competency, particularly when aspects of the image that are unfamiliar to the perception model are causing this reduction in competency. Both of these methods boast low computation times and high levels of accuracy in detecting image regions that are unfamiliar to the model, allowing them to provide potential utility in decision-making pipelines. The code for reproducing our methods and results is available on GitHub: https://github.com/sarapohland/explainable-competency.

cs.CV

Stranger Danger! Identifying and Avoiding Unpredictable Pedestrians in RL-based Social Robot Navigation

Reinforcement learning (RL) methods for social robot navigation show great success navigating robots through large crowds of people, but the performance of these learning-based methods tends to degrade in particularly challenging or unfamiliar situations due to the models' dependency on representative training data. To ensure human safety and comfort, it is critical that these algorithms handle uncommon cases appropriately, but the low frequency and wide diversity of such situations present a significant challenge for these data-driven methods. To overcome this challenge, we propose modifications to the learning process that encourage these RL policies to maintain additional caution in unfamiliar situations. Specifically, we improve the Socially Attentive Reinforcement Learning (SARL) policy by (1) modifying the training process to systematically introduce deviations into a pedestrian model, (2) updating the value network to estimate and utilize pedestrian-unpredictability features, and (3) implementing a reward function to learn an effective response to pedestrian unpredictability. Compared to the original SARL policy, our modified policy maintains similar navigation times and path lengths, while reducing the number of collisions by 82% and reducing the proportion of time spent in the pedestrians' personal space by up to 19 percentage points for the most difficult cases. We also describe how to apply these modifications to other RL policies and demonstrate that some key high-level behaviors of our approach transfer to a physical robot.

cs.RO

Unfamiliar Finetuning Examples Control How Language Models Hallucinate

Large language models are known to hallucinate when faced with unfamiliar queries, but the underlying mechanism that govern how models hallucinate are not yet fully understood. In this work, we find that unfamiliar examples in the models' finetuning data -- those that introduce concepts beyond the base model's scope of knowledge -- are crucial in shaping these errors. In particular, we find that an LLM's hallucinated predictions tend to mirror the responses associated with its unfamiliar finetuning examples. This suggests that by modifying how unfamiliar finetuning examples are supervised, we can influence a model's responses to unfamiliar queries (e.g., say ``I don't know''). We empirically validate this observation in a series of controlled experiments involving SFT, RL, and reward model finetuning on TriviaQA and MMLU. Our work further investigates RL finetuning strategies for improving the factuality of long-form model generations. We find that, while hallucinations from the reward model can significantly undermine the effectiveness of RL factuality finetuning, strategically controlling how reward models hallucinate can minimize these negative effects. Leveraging our previous observations on controlling hallucinations, we propose an approach for learning more reliable reward models, and show that they improve the efficacy of RL factuality finetuning in long-form biography and book/movie plot generation tasks.

cs.LG

Hacking Predictors Means Hacking Cars: Using Sensitivity Analysis to Identify Trajectory Prediction Vulnerabilities for Autonomous Driving Security

Adversarial attacks on learning-based multi-modal trajectory predictors have already been demonstrated. However, there are still open questions about the effects of perturbations on inputs other than state histories, and how these attacks impact downstream planning and control. In this paper, we conduct a sensitivity analysis on two trajectory prediction models, Trajectron++ and AgentFormer. The analysis reveals that between all inputs, almost all of the perturbation sensitivities for both models lie only within the most recent position and velocity states. We additionally demonstrate that, despite dominant sensitivity on state history perturbations, an undetectable image map perturbation made with the Fast Gradient Sign Method can induce large prediction error increases in both models, revealing that these trajectory predictors are, in fact, susceptible to image-based attacks. Using an optimization-based planner and example perturbations crafted from sensitivity results, we show how these attacks can cause a vehicle to come to a sudden stop from moderate driving speeds.

cs.CR

Deep Neural Networks Tend To Extrapolate Predictably

Conventional wisdom suggests that neural network predictions tend to be unpredictable and overconfident when faced with out-of-distribution (OOD) inputs. Our work reassesses this assumption for neural networks with high-dimensional inputs. Rather than extrapolating in arbitrary ways, we observe that neural network predictions often tend towards a constant value as input data becomes increasingly OOD. Moreover, we find that this value often closely approximates the optimal constant solution (OCS), i.e., the prediction that minimizes the average loss over the training data without observing the input. We present results showing this phenomenon across 8 datasets with different distributional shifts (including CIFAR10-C and ImageNet-R, S), different loss functions (cross entropy, MSE, and Gaussian NLL), and different architectures (CNNs and transformers). Furthermore, we present an explanation for this behavior, which we first validate empirically and then study theoretically in a simplified setting involving deep homogeneous networks with ReLU activations. Finally, we show how one can leverage our insights in practice to enable risk-sensitive decision-making in the presence of OOD inputs.

cs.LG