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Clarence Koh

Publications and source records attributed to Clarence Koh.

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RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly produced offline and subsequently loaded into the application, representing rigid meshes only. This work develops a novel technique that combines jump flooding and ray tracing to generate approximate SDFs in real-time. Our approach can produce relatively accurate scene representation for rendering soft shadows while maintaining interactive frame rates. We extend our previous work with details on the design and implementation as well as visual quality and performance evaluation of the technique.

cs.GR

RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering

Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface representation. While there are methods to generate them quickly on GPU, the efficiency of these approaches is limited at high resolutions. This paper showcases a novel technique that combines jump flooding and ray tracing to generate approximate SDFs in real-time for soft shadow approximation, achieving prominent shadow penumbras while maintaining interactive frame rates.

cs.GR