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Claudio Semini

Publications and source records attributed to Claudio Semini.

At least 55 records · Page 3Linked to original sources

Creating a Segmented Pointcloud of Grapevines by Combining Multiple Viewpoints Through Visual Odometry

Grapevine winter pruning is a labor-intensive and repetitive process that significantly influences the quality and quantity of the grape harvest and produced wine of the following season. It requires a careful and expert detection of the point to be cut. Because of its complexity, repetitive nature and time constraint, the task requires skilled labor that needs to be trained. This extended abstract presents the computer vision pipeline employed in project Vinum, using detectron2 as a segmentation network and keypoint visual odometry to merge different observation into a single pointcloud used to make informed pruning decisions.

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Dynamics Harmonic Analysis of Robotic Systems: Application in Data-Driven Koopman Modelling

We introduce the use of harmonic analysis to decompose the state space of symmetric robotic systems into orthogonal isotypic subspaces. These are lower-dimensional spaces that capture distinct, symmetric, and synergistic motions. For linear dynamics, we characterize how this decomposition leads to a subdivision of the dynamics into independent linear systems on each subspace, a property we term dynamics harmonic analysis (DHA). To exploit this property, we use Koopman operator theory to propose an equivariant deep-learning architecture that leverages the properties of DHA to learn a global linear model of the system dynamics. Our architecture, validated on synthetic systems and the dynamics of locomotion of a quadrupedal robot, exhibits enhanced generalization, sample efficiency, and interpretability, with fewer trainable parameters and computational costs.

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Panoptic-SLAM: Visual SLAM in Dynamic Environments using Panoptic Segmentation

The majority of visual SLAM systems are not robust in dynamic scenarios. The ones that deal with dynamic objects in the scenes usually rely on deep-learning-based methods to detect and filter these objects. However, these methods cannot deal with unknown moving objects. This work presents Panoptic-SLAM, an open-source visual SLAM system robust to dynamic environments, even in the presence of unknown objects. It uses panoptic segmentation to filter dynamic objects from the scene during the state estimation process. Panoptic-SLAM is based on ORB-SLAM3, a state-of-the-art SLAM system for static environments. The implementation was tested using real-world datasets and compared with several state-of-the-art systems from the literature, including DynaSLAM, DS-SLAM, SaD-SLAM, PVO and FusingPanoptic. For example, Panoptic-SLAM is on average four times more accurate than PVO, the most recent panoptic-based approach for visual SLAM. Also, experiments were performed using a quadruped robot with an RGB-D camera to test the applicability of our method in real-world scenarios. The tests were validated by a ground-truth created with a motion capture system.

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ContactNet: Online Multi-Contact Planning for Acyclic Legged Robot Locomotion

In legged logomotion, online trajectory optimization techniques generally depend on heuristic-based contact planners in order to have low computation times and achieve high replanning frequencies. In this work, we propose ContactNet, a fast acyclic contact planner based on a multi-output regression neural network. ContactNet ranks discretized stepping regions, allowing to quickly choose the best feasible solution, even in complex environments. The low computation time, in the order of 1 ms, makes possible the execution of the contact planner concurrently with a trajectory optimizer in a Model Predictive Control (MPC) fashion. We demonstrate the effectiveness of the approach in simulation in different complex scenarios with the quadruped robot Solo12.

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Reactive Landing Controller for Quadruped Robots

Quadruped robots are machines intended for challenging and harsh environments. Despite the progress in locomotion strategy, safely recovering from unexpected falls or planned drops is still an open problem. It is further made more difficult when high horizontal velocities are involved. In this work, we propose an optimization-based reactive Landing Controller that uses only proprioceptive measures for torque-controlled quadruped robots that free-fall on a flat horizontal ground, knowing neither the distance to the landing surface nor the flight time. Based on an estimate of the Center of Mass horizontal velocity, the method uses the Variable Height Springy Inverted Pendulum model for continuously recomputing the feet position while the robot is falling. In this way, the quadruped is ready to attain a successful landing in all directions, even in the presence of significant horizontal velocities. The method is demonstrated to dramatically enlarge the region of horizontal velocities that can be dealt with by a naive approach that keeps the feet still during the airborne stage. To the best of our knowledge, this is the first time that a quadruped robot can successfully recover from falls with horizontal velocities up to 3 m/s in simulation. Experiments prove that the used platform, Go1, can successfully attain a stable standing configuration from falls with various horizontal velocity and different angular perturbations.

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Fast Convex Visual Foothold Adaptation for Quadrupedal Locomotion

This extended abstract provides a short introduction on our recently developed perception-based controller for quadrupedal locomotion. Compared to our previous approach based on Visual Foothold Adaptation (VFA) and Model Predictive Control (MPC), our new framework combines a fast approximation of the safe foothold regions based on Neural Network regression, followed by a convex decomposition routine in order to generate safe landing areas where the controller can freely optimize the footholds location. The aforementioned framework, which combines prediction, convex decomposition, and MPC solution, is tested in simulation on our 140kg hydraulic quadruped robot (HyQReal).

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Locosim: an Open-Source Cross-Platform Robotics Framework

The architecture of a robotics software framework tremendously influences the effort and time it takes for end users to test new concepts in a simulation environment and to control real hardware. Many years of activity in the field allowed us to sort out crucial requirements for a framework tailored for robotics: modularity and extensibility, source code reusability, feature richness, and user-friendliness. We implemented these requirements and collected best practices in Locosim, a cross-platform framework for simulation and real hardware. In this paper, we describe the architecture of Locosim and illustrate some use cases that show its potential.

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Kinematically-Decoupled Impedance Control for Fast Object Visual Servoing and Grasping on Quadruped Manipulators

We propose a control pipeline for SAG (Searching, Approaching, and Grasping) of objects, based on a decoupled arm kinematic chain and impedance control, which integrates image-based visual servoing (IBVS). The kinematic decoupling allows for fast end-effector motions and recovery that leads to robust visual servoing. The whole approach and pipeline can be generalized for any mobile platform (wheeled or tracked vehicles), but is most suitable for dynamically moving quadruped manipulators thanks to their reactivity against disturbances. The compliance of the impedance controller makes the robot safer for interactions with humans and the environment. We demonstrate the performance and robustness of the proposed approach with various experiments on our 140 kg HyQReal quadruped robot equipped with a 7-DoF manipulator arm. The experiments consider dynamic locomotion, tracking under external disturbances, and fast motions of the target object.

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An Efficient Paradigm for Feasibility Guarantees in Legged Locomotion

Developing feasible body trajectories for legged systems on arbitrary terrains is a challenging task. In this paper, we present a paradigm that allows to design feasible Center of Mass (CoM) and body trajectories in an efficient manner. In our previous work [1], we introduced the notion of the 2D feasible region, where static balance and the satisfaction of joint torque limits were guaranteed, whenever the projection of the CoM lied inside the proposed admissible region. In this work we propose a general formulation of the improved feasible region that guarantees dynamic balance alongside the satisfaction of both joint-torque and kinematic limits in an efficient manner. To incorporate the feasibility of the kinematic limits, we introduce an algorithm that computes the reachable region of the CoM. Furthermore, we propose an efficient planning strategy that utilizes the improved feasible region to design feasible CoM and body orientation trajectories. Finally, we validate the capabilities of the improved feasible region and the effectiveness of the proposed planning strategy, using simulations and experiments on the 90 kg Hydraulically actuated Quadruped (HyQ) and the 21 kg Aliengo robots.

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Computer-Vision Based Real Time Waypoint Generation for Autonomous Vineyard Navigation with Quadruped Robots

The VINUM project seeks to address the shortage of skilled labor in modern vineyards by introducing a cutting-edge mobile robotic solution. Leveraging the capabilities of the quadruped robot, HyQReal, this system, equipped with arm and vision sensors, offers autonomous navigation and winter pruning of grapevines reducing the need for human intervention. At the heart of this approach lies an architecture that empowers the robot to easily navigate vineyards, identify grapevines with unparalleled accuracy, and approach them for pruning with precision. A state machine drives the process, deftly switching between various stages to ensure seamless and efficient task completion. The system's performance was assessed through experimentation, focusing on waypoint precision and optimizing the robot's workspace for single-plant operations. Results indicate that the architecture is highly reliable, with a mean error of 21.5cm and a standard deviation of 17.6cm for HyQReal. However, improvements in grapevine detection accuracy are necessary for optimal performance. This work is based on a computer-vision-based navigation method for quadruped robots in vineyards, opening up new possibilities for selective task automation. The system's architecture works well in ideal weather conditions, generating and arriving at precise waypoints that maximize the attached robotic arm's workspace. This work is an extension of our short paper presented at the Italian Conference on Robotics and Intelligent Machines (I-RIM).

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Orientation Control System: Enhancing Aerial Maneuvers for Quadruped Robots

For legged robots, aerial motions are the only option to overpass obstacles that cannot be circumvent with standard locomotion gaits. In these cases, the robot must perform a leap to either jump onto the obstacle or fly over it. However, these movements represent a challenge because during the flight phase the Center of Mass (CoM) cannot be controlled, and the robot orientation has limited controllability. This paper focuses on the latter issue and proposes an Orientation Control System (OCS) consisting of two rotating and actuated masses (flywheels or reaction wheels) to gain control authority on the robot orientation. Because of the conservation of angular momentum, their rotational velocity can be adjusted to steer the robot orientation even when there are no contacts with the ground. The axes of rotation of the flywheels are designed to be incident, leading to a compact orientation control system that is capable of controlling both roll and pitch angles, considering the different moment of inertia in the two directions. We tested the concept with simulations on the robot Solo12.

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Optimization-Based Reference Generator for Nonlinear Model Predictive Control of Legged Robots

Model Predictive Control (MPC) approaches are widely used in robotics, since they guarantee feasibility and allow the computation of updated trajectories while the robot is moving. They generally require heuristic references for the tracking terms and proper tuning of the parameters of the cost function in order to obtain good performance. For instance, when a legged robot has to react to disturbances from the environment (e.g., recover after a push) or track a specific goal with statically unstable gaits, the effectiveness of the algorithm can degrade. In this work, we propose a novel optimization-based Reference Generator which exploits a Linear Inverted Pendulum (LIP) model to compute reference trajectories for the Center of Mass while taking into account the possible under-actuation of a gait (e.g., in a trot). The obtained trajectories are used as references for the cost function of the Nonlinear MPC presented in our previous work. We also present a formulation that ensures guarantees on the response time to reach a goal without the need to tune the weights of the cost terms. In addition, footholds are corrected using the optimized reference to drive the robot towards the goal. We demonstrate the effectiveness of our approach both in simulations and experiments in different scenarios with the Aliengo robot.

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Towards Computer-Vision Based Vineyard Navigation for Quadruped Robots

There is a dramatic shortage of skilled labor for modern vineyards. The Vinum project is developing a mobile robotic solution to autonomously navigate through vineyards for winter grapevine pruning. This necessitates an autonomous navigation stack for the robot pruning a vineyard. The Vinum project is using the quadruped robot HyQReal. This paper introduces an architecture for a quadruped robot to autonomously move through a vineyard by identifying and approaching grapevines for pruning. The higher level control is a state machine switching between searching for destination positions, autonomously navigating towards those locations, and stopping for the robot to complete a task. The destination points are determined by identifying grapevine trunks using instance segmentation from a Mask Region-Based Convolutional Neural Network (Mask-RCNN). These detections are sent through a filter to avoid redundancy and remove noisy detections. The combination of these features is the basis for the proposed architecture.

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ViTAL: Vision-Based Terrain-Aware Locomotion for Legged Robots

This work is on vision-based planning strategies for legged robots that separate locomotion planning into foothold selection and pose adaptation. Current pose adaptation strategies optimize the robot's body pose relative to given footholds. If these footholds are not reached, the robot may end up in a state with no reachable safe footholds. Therefore, we present a Vision-Based Terrain-Aware Locomotion (ViTAL) strategy that consists of novel pose adaptation and foothold selection algorithms. ViTAL introduces a different paradigm in pose adaptation that does not optimize the body pose relative to given footholds, but the body pose that maximizes the chances of the legs in reaching safe footholds. ViTAL plans footholds and poses based on skills that characterize the robot's capabilities and its terrain-awareness. We use the 90 kg HyQ and 140 kg HyQReal quadruped robots to validate ViTAL, and show that they are able to climb various obstacles including stairs, gaps, and rough terrains at different speeds and gaits. We compare ViTAL with a baseline strategy that selects the robot pose based on given selected footholds, and show that ViTAL outperforms the baseline.

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A Whole-Body Controller Based on a Simplified Template for Rendering Impedances in Quadruped Manipulators

Quadrupedal manipulators require to be compliant when dealing with external forces during autonomous manipulation, tele-operation or physical human-robot interaction. This paper presents a whole-body controller that allows for the implementation of a Cartesian impedance control to coordinate tracking performance and desired compliance for the robot base and manipulator arm. The controller is formulated through an optimization problem using Quadratic Programming (QP) to impose a desired behavior for the system while satisfying friction cone constraints, unilateral force constraints, joint and torque limits. The presented strategy decouples the arm and the base of the platform, enforcing the behavior of a linear double-mass spring damper system, and allows to independently tune their inertia, stiffness and damping properties. The control architecture is validated through an extensive simulation study using the 90kg HyQ robot equipped with a 7-DoF manipulator arm. Simulation results show the impedance rendering performance when external forces are applied at the arm's end-effector. The paper presents results for full stance condition (all legs on the ground) and, for the first time, also shows how the impedance rendering is affected by the contact conditions during a dynamic gait.

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Foothold Evaluation Criterion for Dynamic Transition Feasibility for Quadruped Robots

To traverse complex scenarios reliably a legged robot needs to move its base aided by the ground reaction forces, which can only be generated by the legs that are momentarily in contact with the ground. A proper selection of footholds is crucial for maintaining balance. In this paper, we propose a foothold evaluation criterion that considers the transition feasibility for both linear and angular dynamics to overcome complex scenarios. We devise convex and nonlinear formulations as a direct extension of the Continuous Convex Resolution of Centroidal Dynamic Trajectories (C-CROC) in a receding-horizon fashion to grant dynamic feasibility for future behaviours. The criterion is integrated with a Vision-based Foothold Adaptation (VFA) strategy that takes into account the robot kinematics, leg collisions and terrain morphology. We verify the validity of the selected footholds and the generated trajectories in simulation and experiments with the 90kg quadruped robot HyQ.

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Model Predictive Control with Environment Adaptation for Legged Locomotion

Re-planning in legged locomotion is crucial to track the desired user velocity while adapting to the terrain and rejecting external disturbances. In this work, we propose and test in experiments a real-time Nonlinear Model Predictive Control (NMPC) tailored to a legged robot for achieving dynamic locomotion on a variety of terrains. We introduce a mobility-based criterion to define an NMPC cost that enhances the locomotion of quadruped robots while maximizing leg mobility and improves adaptation to the terrain features. Our NMPC is based on the real-time iteration scheme that allows us to re-plan online at $25\,\mathrm{Hz}$ with a prediction horizon of $2$ seconds. We use the single rigid body dynamic model defined in the center of mass frame in order to increase the computational efficiency. In simulations, the NMPC is tested to traverse a set of pallets of different sizes, to walk into a V-shaped chimney,and to locomote over rough terrain. In real experiments, we demonstrate the effectiveness of our NMPC with the mobility feature that allowed IIT's $87\, \mathrm{kg}$ quadruped robot HyQ to achieve an omni-directional walk on flat terrain, to traverse a static pallet, and to adapt to a repositioned pallet during a walk.

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Towards Precise Pruning Points Detection using Semantic-Instance-Aware Plant Models for Grapevine Winter Pruning Automation

Grapevine winter pruning is a complex task, that requires skilled workers to execute it correctly. The complexity makes it time consuming. It is an operation that requires about 80-120 hours per hectare annually, making an automated robotic system that helps in speeding up the process a crucial tool in large-size vineyards. We will describe (a) a novel expert annotated dataset for grapevine segmentation, (b) a state of the art neural network implementation and (c) generation of pruning points following agronomic rules, leveraging the simplified structure of the plant. With this approach, we are able to generate a set of pruning points on the canes, paving the way towards a correct automation of grapevine winter pruning.

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