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Clayton Mizgerd

Publications and source records attributed to Clayton Mizgerd.

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Sampling Colorings Close to the Maximum Degree: Non-Markovian Coupling and Local Uniformity

Sampling graph colorings via local Markov chains is a central problem in approximate counting and Markov chain Monte Carlo (MCMC). We address the problem of sampling a random $k$-coloring of a graph with maximum degree $Δ$. The simplest algorithmic approach is to establish rapid mixing of the single-site update chain known as the Metropolis Glauber dynamics, which at each step chooses a random vertex $v$ and proposes a random color $c$, recoloring $v$ to $c$ if the resulting coloring remains proper. It is a long-standing open problem to prove that the Glauber dynamics has polynomial mixing time on all graphs whenever $k\geqΔ+2$. We prove that for every $δ>0$ and all $Δ\geq Δ_0(δ)$, if $k\ge (1+δ)Δ$ then the Glauber dynamics has optimal mixing time of $O_δ(|V| \log |V|)$ on any graph of girth $\geq 7$ and maximum degree $Δ$. Our approach builds on a non-Markovian coupling introduced by Hayes and Vigoda (2003) for the large-degree regime $Δ=Ω(\log n)$ and girth $11$, in which updates at time $t$ may depend on and modify proposed updates at future times. A complete analysis of this framework requires resolving substantial technical obstacles that remain in the original argument, and extending it to the constant-degree regime introduces further difficulties, since non-Markovian updates may fail with constant probability. We overcome these obstacles by developing and analyzing a refined local non-Markovian coupling, and by establishing new local-uniformity results for the Metropolis dynamics, extending prior results for the heat-bath chain due to Hayes (2013). Together, these ingredients provide a complete analysis of the non-Markovian coupling framework in the large-degree regime, while simultaneously strengthening it substantially to obtain optimal mixing all the way down to the constant-degree setting.

cs.DS

Total variation cutoff for Kac's walk on the sphere

We prove cutoff in total variation distance for the discrete-time Kac walk on $S^{n-1}$ started from a coordinate vector. The cutoff occurs at $ C_{\mathrm{BRW}}n\log n$, where $C_{\mathrm{BRW}} \approx 3.8916$ is an explicit constant determined by the speed of the leftmost particle in a branching random walk. In particular, the cutoff location is not at the conjectured time $ 2n\log n$.

math.PR

The online monotone array completion problem

Consider the following online filling game. An array of length $n$ is initially empty. At each time step one observes an independent sample from $\mathrm{Unif}[0,1]$ and must either discard it or place it irrevocably into an empty position of the array, while preserving the constraint that the occupied entries are non-decreasing from left to right. Among all possible strategies, what is the optimal expected time required to fill the array? Let $v_n$ denote this optimal expected completion time. Our main result determines $v_n$ up to lower-order terms: \[ v_n=\left(\frac12+o(1)\right)n\log n. \] More precisely, no strategy, even if randomized and adaptive, can have expected completion time below $\left(\frac12-o(1)\right)n\log n$, while we provide an explicit deterministic strategy whose expected completion time is at most $\left(\frac12+o(1)\right)n\log n$. For comparison, the natural coupon-collector strategy, which partitions $[0,1]$ into $n$ equal intervals and reserves one array position for each interval, has expected completion time $(1+o(1))n\log n$. We also consider a with-replacement version of the game, in which previously placed entries may be overwritten. For this variant, we give a deterministic strategy with expected completion time $O(n\sqrt{\log n})$, thereby establishing a separation between the two models.

cs.DS

Thinned Quantile Shares are Universally Feasible

Quantile shares, introduced by Babichenko, Feldman, Holzman, and Narayan [STOC 2024], offer an ordinal, self-maximizing, and interpretable benchmark for fair division of indivisible goods, but their universal feasibility is known only conditional on the rainbow Erdős matching conjecture (EMC). Specifically, Babichenko et al. showed that assuming the rainbow EMC in the near-perfect matching regime, the $(1/2e)$-quantile share is universally feasible. In contrast, a simple argument shows that the $q$-quantile share can be infeasible for any $q > 1/e$. We introduce a one-parameter refinement of quantile shares, the $c$-thinned quantile share, obtained by thinning the inclusion probability in the random benchmark bundle by a factor of $c$ for a fixed constant $c\in(0,1]$. Our main result is that there exists a universal constant $c >0$ for which the $c$-thinned $e^{-c}$-quantile share is unconditionally universally feasible; this is best possible in the sense that for any $c \in (0,1]$, the $c$-thinned $q$-quantile share can be infeasible for any $q > e^{-c}$. Prior to this work, the only nontrivial share known to be universally feasible was Feige's residual maximin share. The thinning viewpoint also lets us remove the factor-two loss in the conditional result for the original quantile share: assuming the rainbow EMC, the $(1/e)$-quantile share is universally feasible.

math.ST

Equality in Fill's spectral gap problem

We study the adjacent-transposition chain on the symmetric group $\mathfrak{S}_n$ with a regular parameter vector $\vec{p} = (p_{i,j})_{i\neq j}$. Fill's spectral gap conjecture, recently resolved in the affirmative by Greaves-Zhu, states that among all regular parameter vectors, the spectral gap of the transition matrix is minimized by the uniform vector $p_{i,j}= 1/2$ for all $i\neq j$. We prove the stronger statement that among all regular parameter vectors, the spectral gap is minimized if and only if $\vec{p}$ has a neutral label, i.e., there exists $c \in [n]$ such that $p_{c,i} = 1/2$ for all $i\neq c$. Moreover, in this case, we show that the multiplicity of the second largest eigenvalue is equal to the number of neutral labels, unless the number of neutral labels is $n-2$ or $n$, in which case the multiplicity is $n-1$. This confirms a conjecture of Fill.

math.CO

On the chromatic number of random triangle-free graphs

We study the chromatic number of typical triangle-free graphs with $Θ\left( n^{3/2} (\log n)^{1/2} \right)$ edges and establish the width of the scaling window for the transitions from $χ= 3$ to $χ= 4$ and from $χ= 4$ to $χ= 5$. The transition from $3$- to $4$-colorability has scaling window of width $Θ(n^{4/3} (\log n)^{-1/3})$. To prove this, we show a high probability equivalence of the $3$-colorability of a random triangle-free graph at this density and the satisfiability of an instance of bipartite random $2$-SAT, for which we establish the width of the scaling window following the techniques of Bollob{á}s, Borgs, Chayes, Kim, and Wilson. The transition from $4$- to $5$-colorability has scaling window of width $Θ(n^{3/2} (\log n)^{-1/2})$. To prove this, we show a high probability equivalence of the $4$-colorability of a random triangle-free graph at this density and the simultaneous $2$-colorability of two independent Erdős--Rényi random graphs. For this transition, we also establish the limiting probability of $4$-colorability inside the scaling window.

math.CO

The random graph process is globally synchronizing

The homogeneous Kuramoto model on a graph $G = (V,E)$ is a network of $|V|$ identical oscillators, one at each vertex, where every oscillator is coupled bidirectionally (with unit strength) to its neighbors in the graph. A graph $G$ is said to be globally synchronizing if, for almost every initial condition, the homogeneous Kuramoto model converges to the all-in-phase synchronous state. Confirming a conjecture of Abdalla, Bandeira, Kassabov, Souza, Strogatz, and Townsend, we show that with high probability, the random graph process becomes globally synchronizing as soon as it is connected. This is best possible, since connectivity is a necessary condition for global synchronization.

math.CO

Rapid mixing of the down-up walk on matchings of a fixed size

Let $G = (V,E)$ be a graph on $n$ vertices and let $m^*(G)$ denote the size of a maximum matching in $G$. We show that for any $δ> 0$ and for any $1 \leq k \leq (1-δ)m^*(G)$, the down-up walk on matchings of size $k$ in $G$ mixes in time polynomial in $n$. Previously, polynomial mixing was not known even for graphs with maximum degree $Δ$, and our result makes progress on a conjecture of Jain, Perkins, Sah, and Sawhney [STOC, 2022] that the down-up walk mixes in optimal time $O_{Δ,δ}(n\log{n})$. In contrast with recent works analyzing mixing of down-up walks in various settings using the spectral independence framework, we bound the spectral gap by constructing and analyzing a suitable multi-commodity flow. In fact, we present constructions demonstrating the limitations of the spectral independence approach in our setting.

cs.DS

Inducibility of rainbow graphs

Fix $k\ge 11$ and a rainbow $k$-clique $R$. We prove that the inducibility of $R$ is $k!/(k^k-k)$. An extremal construction is a balanced recursive blow-up of $R$. This answers a question posed by Huang, that is a generalization of an old problem of Erd\H os and Sós. It remains open to determine the minimum $k$ for which our result is true. More generally, we prove that there is an absolute constant $C>0$ such that every $k$-vertex connected rainbow graph with minimum degree at least $C\log k$ has inducibility $k!/(k^k-k)$.

math.CO

Generalizing Zeckendorf's Theorem to Homogeneous Linear Recurrences, I

Zeckendorf's theorem states that every positive integer can be written uniquely as the sum of non-consecutive shifted Fibonacci numbers $\{F_n\}$, where we take $F_1=1$ and $F_2=2$. This has been generalized for any Positive Linear Recurrence Sequence (PLRS), which informally is a sequence satisfying a homogeneous linear recurrence with a positive leading coefficient and non-negative integer coefficients. These decompositions are generalizations of base $B$ decompositions. In this and the follow-up paper, we provide two approaches to investigate linear recurrences with leading coefficient zero, followed by non-negative integer coefficients, with differences between indices relatively prime (abbreviated ZLRR). The first approach involves generalizing the definition of a legal decomposition for a PLRS found in Koloğlu, Kopp, Miller and Wang. We prove that every positive integer $N$ has a legal decomposition for any ZLRR using the greedy algorithm. We also show that a specific family of ZLRRs loses uniqueness of decompositions. The second approach converts a ZLRR to a PLRR that has the same growth rate. We develop the Zeroing Algorithm, a powerful helper tool for analyzing the behavior of linear recurrence sequences. We use it to prove a very general result that guarantees the possibility of conversion between certain recurrences, and develop a method to quickly determine whether certain sequences diverge to $+\infty$ or $-\infty$, given any real initial values. This paper investigates the first approach.

math.NT

Generalizing Zeckendorf's Theorem to Homogeneous Linear Recurrences, II

Zeckendorf's theorem states that every positive integer can be written uniquely as the sum of non-consecutive shifted Fibonacci numbers $\{F_n\}$, where we take $F_1=1$ and $F_2=2$. This has been generalized for any Positive Linear Recurrence Sequence (PLRS), which informally is a sequence satisfying a homogeneous linear recurrence with a positive leading coefficient and non-negative integer coefficients. In this and the preceding paper we provide two approaches to investigate linear recurrences with leading coefficient zero, followed by non-negative integer coefficients, with differences between indices relatively prime (abbreviated ZLRR), via two different approaches. The first approach involves generalizing the definition of a legal decomposition for a PLRS found in Koloğlu, Kopp, Miller and Wang. We prove that every positive integer $N$ has a legal decomposition for any ZLRR using the greedy algorithm. We also show that a specific family of ZLRRs lost uniqueness of decompositions. The second approach converts a ZLRR to a PLRR that has the same growth rate. We develop the Zeroing Algorithm, a powerful helper tool for analyzing the behavior of linear recurrence sequences. We use it to prove a very general result that guarantees the possibility of conversion between certain recurrences, and develop a method to quickly determine whether a sequence diverges to $+\infty$ or $-\infty$, given any real initial values. This paper investigates the second approach.

math.NT

Winning Strategy for the Multiplayer and Multialliance Zeckendorf Games

Edouard Zeckendorf proved that every positive integer $n$ can be uniquely written \cite{Ze} as the sum of non-adjacent Fibonacci numbers, known as the Zeckendorf decomposition. Based on Zeckendorf's decomposition, we have the Zeckendorf game for multiple players. We show that when the Zeckendorf game has at least $3$ players, none of the players have a winning strategy for $n\geq 5$. Then we extend the multi-player game to the multi-alliance game, finding some interesting situations in which no alliance has a winning strategy. This includes the two-alliance game, and some cases in which one alliance always has a winning strategy. %We examine what alliances, or combinations of players, can win, and what size they have to be in order to do so. We also find necessary structural constraints on what alliances our method of proof can show to be winning. Furthermore, we find some alliance structures which must have winning strategies. %We also extend the Generalized Zeckendorf game from $2$-players to multiple players. We find that when the game has $3$ players, player $2$ never has a winning strategy for any significantly large $n$. We also find that when the game has at least $4$ players, no player has a winning strategy for any significantly large $n$.

math.NT

Extending Zeckendorf's Theorem to a Non-constant Recurrence and the Zeckendorf Game on this Non-constant Recurrence Relation

Zeckendorf's Theorem states that every positive integer can be uniquely represented as a sum of non-adjacent Fibonacci numbers, indexed from $1, 2, 3, 5,\ldots$. This has been generalized by many authors, in particular to constant coefficient fixed depth linear recurrences with positive (or in some cases non-negative) coefficients. In this work we extend this result to a recurrence with non-constant coefficients, $a_{n+1} = n a_{n} + a_{n-1}$. The decomposition law becomes every $m$ has a unique decomposition as $\sum s_i a_i$ with $s_i \le i$, where if $s_i = i$ then $s_{i-1} = 0$. Similar to Zeckendorf's original proof, we use the greedy algorithm. We show that almost all the gaps between summands, as $n$ approaches infinity, are of length zero, and give a heuristic that the distribution of the number of summands tends to a Gaussian. Furthermore, we build a game based upon this recurrence relation, generalizing a game on the Fibonacci numbers. Given a fixed integer $n$ and an initial decomposition of $n= na_1$, the players alternate by using moves related to the recurrence relation, and whoever moves last wins. We show that the game is finite and ends at the unique decomposition of $n$, and that either player can win in a two-player game. We find the strategy to attain the shortest game possible, and the length of this shortest game. Then we show that in this generalized game when there are more than three players, no player has the winning strategy. Lastly, we demonstrate how one player in the two-player game can force the game to progress to their advantage.

math.NT

Bounds on Zeckendorf Games

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer $n$ and an initial decomposition of $n=n F_1$, the two players alternate by using moves related to the recurrence relation $F_{n+1}=F_n+F_{n-1}$, and whoever moves last wins. The game always terminates in the Zeckendorf decomposition; depending on the choice of moves the length of the game and the winner can vary, though for $n\ge 2$ there is a non-constructive proof that Player 2 has a winning strategy. Initially the lower bound of the length of a game was order $n$ (and known to be sharp) while the upper bound was of size $n \log n$. Recent work decreased the upper bound to of size $n$, but with a larger constant than was conjectured. We improve the upper bound and obtain the sharp bound of $\frac{\sqrt{5}+3}{2}\ n - IZ(n) - \frac{1+\sqrt{5}}{2}Z(n)$, which is of order $n$ as $Z(n)$ is the number of terms in the Zeckendorf decomposition of $n$ and $IZ(n)$ is the sum of indices in the Zeckendorf decomposition of $n$ (which are at most of sizes $\log n$ and $\log^2 n$ respectively). We also introduce a greedy algorithm that realizes the upper bound, and show that the longest game on any $n$ is achieved by applying splitting moves whenever possible.

math.NT

Deterministic Zeckendorf Games

Zeckendorf proved that every positive integer can be written uniquely as the sum of non-adjacent Fibonacci numbers. We further explore a two-player Zeckendorf game introduced in Baird-Smith, Epstein, Flint, and Miller: Given a fixed integer $n$ and an initial decomposition of $n = nF_1$, players alternate using moves related to the recurrence relation $F_{n+1} = F_n + F_{n_1}$, and the last player to move wins. We improve the upper bound on the number of moves possible and show that it is of the same order in $n$ as the lower bound; this is an improvement by a logarithm over previous work. The new upper bound is $3n - 3Z(n) - IZ(n) + 1$, and the existing lower bound is sharp at $n - Z(n)$ moves, where $Z(n)$ is the number of terms in the Zeckendorf decomposition of $n$ and $IZ(n)$ is the sum of indices in the same Zeckendorf decomposition of $n$. We also studied four deterministic variants of the game, where there was a fixed order on which available move one takes: Combine Largest, Split Largest, Combine Smallest and Split Smallest. We prove that Combine Largest and Split Largest realize the lower bound. Split Smallest has the largest number of moves over all possible games, and is close to the new upper bound. For Combine Split games, the number of moves grows linearly with $n$.

math.NT